Welcome Guest [Log In] [Register]
Welcome to the Afterlife. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Archer changes explained by developers
Topic Started: Jan 11 2015, 12:00 PM (29 Views)
Mom
Member Avatar
Mommy
[ *  *  * ]
This is a quote from a chat with the developers.


Quote:
 
Q. The Archers will be receiving some changes. Can you tell us what we can expect with the changes?



Their base crit rate will be increased therefore the Carving Glyph for Radiant Arrow will be changed accordingly. We’ve significantly reduced the glyph cost of Glyph of Slick. In general we’ve also reduced glyph points and depending on the combination of glyphs it should free up 9~10 points.

We’ve also increased the attack power of Radiant Arrow, Thunderbolt, and Rain of Arrows by 10~15% while reducing it for Penetrating Arrow by roughly 5%.

Furthermore, we’ve reduced the cooldown for Thunderbolt and can be cancelled by using Final Salvo. Velik’s Mark will also see an improvement by increasing its buff to 20% and increasing its duration.

Of course, these sort of buffs will affect PvP and we will continue to adjust. To name a few we’ve removed the range penalty in PvE but it will remain in PvP.


These are the oher changes you can expect with the class

Archer Balancing <- Link Here

Definetly overpowered.
Edited by Mom, Jan 11 2015, 12:01 PM.
Offline Profile Quote Post Goto Top
 
« Previous Topic · Announcements & News · Next Topic »
Add Reply