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| Progression system; New stats system. | |
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| Tweet Topic Started: Aug 29 2011, 12:02 PM (241 Views) | |
| streagar | Aug 29 2011, 12:02 PM Post #1 |
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Advanced Member
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I was thinking, (a dangerous and rare thing, but humor me). With the new Stats system in place, that we could implement a new progression system in egypt. For example, In my opinion the progression from laborer --> Peasant is far too quick and meaningless. Therefore i suggest we make it so the laborer must increase the skill of his chosen discipline to a level we deem necessary and appropriate to the ranking. This will help add meaning to the change of title, ensure that they are actually contributing to the nation, and make Rp better. The same can be done with the military. I hope this made sense. Thoughts welcome
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| Roman_Roots | Aug 30 2011, 10:08 AM Post #2 |
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Guru
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good idea |
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| JabbaDHutt | Aug 31 2011, 12:17 PM Post #3 |
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I agree. |
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| Composed | Aug 31 2011, 12:29 PM Post #4 |
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Sounds reasonable... would have to make some exceptions with that though, ie, I don't think Engineers directly utilize any skills, mcmmo-wise. Most others would be easy to align though, methinks. |
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| streagar | Aug 31 2011, 12:37 PM Post #5 |
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Ah thats a good point i didnt think of that. maybe they can raise some attributes skills, no idea what they could be. But yea exceptions would be made
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| TrompeOeil | Aug 31 2011, 01:02 PM Post #6 |
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Ghost
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Make a draft of your idea, right now you're just flinging thoughts around guys. |
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| Composed | Aug 31 2011, 06:45 PM Post #7 |
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Anyone have a full list of jobs? I can take a swing at figuring out some values. |
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| streagar | Aug 31 2011, 06:51 PM Post #8 |
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Advanced Member
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Ok so the skills listed are: -Gathering Skills- *Mining *Woodcutting *Herbalism *Excavation -Fighting Skills- *Unarmed *Archery *Swords *Axes *Taming -Other Skills- Repair Acrobatics Info from http://mcmmo.wikia.com/wiki/Category:Skills |
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| Composed | Aug 31 2011, 10:04 PM Post #9 |
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Looked through the topics and didn't see a job list... anyone have any idea past the ones I listed? :/ |
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| Composed | Sep 1 2011, 04:54 PM Post #10 |
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Well, since no one's going to say outright what the jobs are, I suppose I'll just toss out some values for the ones I know (input from the people who actually do these jobs would be helpful in deciding the fairness) For a Miner: 50 skill in mining, 25 in excavation For a Smith: 30 skill in repair, 25 in mining (Self-sufficient in getting materials to increase repair, to include mining req.) For a Woodsman: 30 skill in woodcutting For Architect, Engineer, and Tailor, there aren't really any skills that I could think of that would really make sense to require. Maybe make it more of a system of you having to prove that you know enough to take up that profession? (Past build proof for architect, RS work for Engineers... nothing for Tailors, still) I'll leave the solider requirements to the generals and whoever else would be directing that side of things. |
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| streagar | Sep 1 2011, 06:10 PM Post #11 |
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I think making requirement for all the jobs as mentioned earlier would be tough, perhaps more along the lines of : From Laborer to peasant 20 in mining and woodcutting. Heads of the more specified areas like the smith and carpentry can then ask for those wishing to join to have a certain level and then raise it to say 40 / 50. Or have a set increase each day. (Could potentially make people more active if they have to increase everyday to advance in ranks.) As general I will be implementing the rule accordingly to the desired profession: Warrior - Sword / axe = 40 Archer - bow / taming (maybe) = 25 (can be hard and will require a lot of arrows) Scout - Sword / axe / bow / taming (reduced in comparison to the warrior and archer as multiple disciplines must be learned, as well as being a stealthy person) = 20 in each Naturally there won't be a requirement to join, but to move from recruit --> chosen profession will require stats raise. As for acrobatics...if you wish to throw yourself off a cliff several hundred times be my guest but it wont be a necessity. |
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| TrompeOeil | Sep 1 2011, 08:49 PM Post #12 |
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Ghost
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Job list is one of the stickied posts above. |
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