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| Laccaria, Eladrin Wizard; Level 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Tweet Topic Started: Aug 17 2013, 07:18 AM (77 Views) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DoctorBearzooka | Aug 17 2013, 07:18 AM Post #1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Edited by DoctorBearzooka, Aug 23 2013, 05:40 AM.
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| DoctorBearzooka | Aug 17 2013, 08:23 AM Post #2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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ELADRIN WIZARD HP: 10 + Con, 4 per level Surges: 6 + Con Mod Size: Medium Vision: Low-light Eladrin Will: +1 Will, +5 to saves against Charms. PROFICIENT Dagger, Quarterstaff, Longsword Cloth Armor Orbs, Staffs, Wands, Tomes FEATS Ritual Caster - Wizard Can acquire and perform rituals of your level or lower. Eladrin Sword Wizardry - Level 1 - Gain Longsword as Implement. Unarmored Agility - Level 2 - +2 to AC while wearing cloth armor or no armor. Ancient Lore of the Dawn War - Level 4 - +2 to History and Religion checks, gain Supernal as a language. Versatile Expertise - Heavy Blade and Orb - Level 5 Free - +1 to Attack with Heavy Blade weapons and Orb implements. Increases to +2 at 15th level and +3 at 25th level. TYPE Fey LANGUAGES Common, Elven, Supernal Edited by DoctorBearzooka, Aug 23 2013, 05:38 AM.
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| DoctorBearzooka | Aug 17 2013, 08:48 AM Post #3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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POWERS Spellbook: Horrid Whispers OR Sleep, Shield OR Memory to Mist, Phantasmal Assailant OR Visions of Avarice At Will ILLUSORY AMBUSH - Arcane, Illusion, Psychic, Implement - Standard Action, Ranged 10 Target: One creature, Int vs Will Hit: 1d6 + Int Mod psychic damage, target takes -2 to attack rolls until the end of your next turn. WINGED HORDE - Arcane, Psychic, Implement - Standard Action, Area burst 1 within 10 Target: Each enemy in burst, Int vs Will Hit: 1d6 psychic damage, and the target cannot take AoOs until the end of your next turn. Encounter FEY STEP - Teleportation - Move Action, Personal Effect: Teleport up to 5 squares. GRASPING SHADOWS - Arcane, Illusion, Psychic, Implement - Standard Action, Area burst 1 within 10 squares Target: Each creature in burst, Int vs Will Hit: 1d8+Int Mod psychic damage, target is slowed until the end of your next turn. Effect: Creates an area of writhing shadows until the end of your next turn. Any creature that enters the area takes Int Mod psychic damage and is slowed until the end of its next turn. MAZE OF MIRRORS - Arcane, Illusion, Implement - Standard Action, Area burst 1 within 10 squares Target: Each creature in burst, Int vs Will Hit: Target is immobilized and takes -4 to attack rolls until the end of your next turn. Miss: The target is slowed until the end of your next turn. SHIELD - Arcane - Immediate Interrupt, Personal Trigger: You are hit by an attack Effect: Gain +4 to AC and Reflex until the end of your next turn (this can prevent the triggering attack from hitting). Daily MEMORY TO MIST - Arcane - Minor Action, Ranged 2 Target: One creature that is lower level than you and is not involved in combat. Effect: The creature forgets everything that happened in the past 10 minutes and the next 1 minute. HORRID WHISPERS - Arcane, Illusion, Psychic, Implement - Standard action, Area burst 1 within 10 squares Target: Each enemy in burst, Int vs Will Hit: 1d6 + Int Mod psychic damage, target is slowed and takes -2 to attack rolls (save ends both). Target is then knocked prone. Miss: The target is slowed and takes -2 to attack rolls until the end of your next turn. SLEEP - Arcane, Charm, Enchantment, Implement - Standard actions, Area burst 2 within 20 squares Target: Each creature in the burst, Int vs Will Hit: Target is slowed (save ends). Target becomes unconscious if they fail a save. Miss: Target is slowed (save ends). PHANTASMAL ASSAILANT - Arcane, Illusion, Psychic, Implement - Standard action, Ranged 20 Target: One creature, Int vs Will Hit: 2d10 + Int Mod psychic Damage Effect: Target takes ongoing 5 psychic damage and grants combat advantage to all allies (save ends both). VISIONS OF AVARICE - Arcane, Illusion, Implement, Zone - Standard action, Area burst 5 within 10 squares Effect: Creates a zone in its origin square that lasts until the end of your next turn. It makes the primary attack. Primary Target: Each enemy in the burst, Int vs Will Hit: Pull the primary target up to four squares towards the zone. If they are then in or adjacent to the zone, target is immobilized (save ends). Sustain Minor: Zone persists until the end of your next turn, and you make the secondary attack. Secondary Target: Close burst 5 centered on the zone, Int vs Will Hit: Pull the secondary target up to 4 squares toward the zone. Edited by DoctorBearzooka, Aug 17 2013, 10:37 AM.
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| DoctorBearzooka | Aug 17 2013, 10:38 AM Post #4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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EQUIPMENT Longsword Orb Cloth Armor Spellbook RITUALS Explorer's Fire Arcane Mark Comprehend Language |
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9:02 AM Jul 11
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Acid Haven created by Sarah & Delirium of the ZNR




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9:02 AM Jul 11