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Performance issue with 2D graphics
Topic Started: Apr 3 2018, 12:21 PM (4 Views)
JohnNichols
New Blader
Hi,

I'm having a performance problem with the 2d graphics and i wonder, what i'm doing wrong. my application is creating 2000 32x32 images which are moving randomly within the windowsize. since i know, that with f.e. DarkGDK or SDL i can create more then 2k sprites and still have a fpsrate>60, i am confused, that with irrlicht i only get about 10-15fps.i know irrlicht is much more complex and u can easily mess things up with stupid mistakes, but i don't really get my problem in my application here. the important classes are the image,explodeableobject and triangle class?

Please help.

I didn't find the right solution from the Internet.

References:-
http://irrlicht.sourceforge.net/forum/viewtopic.php?p=222386
Bitcoin Animation Explainer

Thanks
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