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Level 5 Get!; Party Level Up
Topic Started: Oct 22 2011, 03:48 PM (248 Views)
DM Cipher
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Dungeon Master & Admin
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After calculating XP from last night's session, the party has gained enough Experience to level up to level 5.

To complete your level up, you must choose One (1) Level 5 or lower Daily Attack Power from your class.

Any character with a Spellbook chooses Two (2) Daily Attack Powers from their class. If you have taken the Expanded Spellbook Feat, you instead choose Three (3).

Following this post is a list of applicable books for each character's choices. If you have any questions, or comments, please feel free to post them in reply to this message. If you have made your choice(s), please PM me what you have chosen, or reply to this post clearly stating your choice(s), including the Source Book and Page (For Example, if you found your power in Divine Power, and on page 46, you would write it as DP-46) for each choice.
Notice: Inactivity
 
If your character is not listed, it is because you have been inactive for some time and have not gained experience with the rest of the party. Please PM or Email Me and we will work on a way to recover missed XP.

Notice: Concerning Dragon Magazine
 
Dragon Magazine Issues will be made available to individual members upon request.

Rulebook Abbreviations

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DM Cipher
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Dungeon Master & Admin
[ *  *  * ]
Morgar

Naris Aethendar

Balashi

Variz Feywild

Paelias

Morthos

Kevkas Gemvirus

Memnarch

Umbro

"Marbles"

vaDanti deHalle

Yavuz Sahin
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Naris
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Adventuring Company Leader
[ *  *  *  *  * ]
I'd like this one, from Dragon Magazine issue 386:

Pinning Darts
Barbs of force fly from your hands, pinning your enemy to the ground.
~Arcane, Force, Implement
~Standard Action | Ranged 10
~Target: One creature
~Attack: Charisma vs. Reflex
~Hit: 2d10 + Charisma modifier (4) force damage, and the target is immobilized until the end of your next turn.
~Miss: Half damage, and the target is immobilized until the end of your next turn.
~Active Familiar: If you rolled an even number on the attack roll, you do not expend this power if you choose to deal no damage.

DM
 
Power has been added to your sheet. :) Please see my suggestion below.

Suggestion for Naris: Sorcerer Daily Spell 5


EDIT: An interesting thought, and an ability she could use. However...compared to Pinning Darts and the other Level 5 options I had, I feel that for now Pinning Darts may be the better option. Both of these are very "Naris-y" spells, and I think they would suit her well; however, given what I've seen of Naris's future options I feel like there will be more opportunities to increase her maneuverability and perhaps not quite as many opportunities to pin an enemy, which can be beneficial to everyone. If I'm wrong about that assumption, though, I'll reconsider and maybe ask everyone else what they think. :3
Edited by Naris, Oct 23 2011, 06:06 PM.
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Yavuz
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The Fallen Saint
[ *  * ]
DP Page 9: Dance of Flame
Multicolored flames dance across your weapon and ignite your enemy, erupting onto other enemies the longer the flames dance.
Daily * Divine, Fire, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: The target takes ongoing 5 fire damage (save ends).
Each Failed Save Throw: An enemy of your choice within 5 squares of the target takes ongoing 5 fire damage (save ends).

DM
 
Added to Yavuz, sheet will be updated shortly. Please consider my suggestion below. :) Not going to make you choose my suggestion. These are only added because I think they're cool, and that you may like it. :P

Suggestion for Yavuz: Avenger Daily Prayer 5
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vaDanti
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Street Thief
[ *  *  *  *  * ]
Wow! This was hard to choose, so many good things... but...

MP1-Page 76: Flashy Riposte
Under attack, you elegantly whirl and let your blade give a sharp reply, leaving your foe off balance.
Daily*Martial, Rattling, Weapon
Immediate Reaction Melee Weapon

Trigger: An enemy makes a melee attack against you.
Requirement: You must be wielding a light blade.
Target: The triggering enemy
Attack: DEX vs AC
Hit: 2[W] + DEX modifier damage.
Effect: The target grants combat advantage to you and your allies until the end of your next turn.
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Memnarch
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Loudmouth
[ *  *  * ]
Decisions decisions. But it ultimately came down to, 'How can I have even MORE fire?'

PHB3-Page 105: Rune of the Ember of Wrath
You strike your foes, branding them with the rune of the ember of wrath.
Daily * Divine, Fire, Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: Strength vs. AC
Hit: 1[WI + Strength modifier fire damage.
Miss: Half damage.
Effect: If you attack only one creature with this power, it
takes ongoing 5 fire damage (save ends). If you attack two creatures, both are affected by the ember of wrath (save ends). Until the ember ends on a target, whenever that target is hit by a melee or a ranged attack, the other target takes 5 fire damage.
Edited by Memnarch, Oct 23 2011, 08:57 PM.
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Variz
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Luckbane
[ *  *  *  * ]
PHB3 Page 122

Corralling Shot
Seeker Attack 5

Your projectile divides mid flight into three barbs, which thrust two foes toward a third.

Daily. Primal, Reliable, Weapon
Standard Action
Ranged weapon
Primary Target: One creature
Primary Attack: Wisdom vs. AC

Hit: 1[WI + Wisdom modifier damage. Make a secondary attack.
Secondary Target: One or two creatures that are within 5 squares of the primary target
Secondary Attack: Wisdom vs. AC
Hit: 1 [W] damage, and you slide the secondary target 5 squares to a square adjacent to the primary target.
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Marbles
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The Misguided Prophet
[ *  *  *  *  * ]
Oh dear god, this was a no-brainer. This attack is boss. Only thing I don't like is that it's "Force" damage and not psychic, so I don't get my nice Psychic damage bonus x3. OH! Whatever happened to the loot from when we killed the Necromancer? I remember there being an Orb that gave "Force"-based attacks a bonus or something.

Telekinetic Maul Psion Attack 5
You form a maul of telekinetic force and slam it into your foe, knocking that enemy backward.
Daily. Force, Implement, Psionic

Standard Action Ranged 10

Target: One creature

Attack: Intelligence vs. AC

Hit 3d12 +intelligence modifier; force damage. and
you push the target a number of squares equal to your Wisdom modifier (minimum 1). If you push the target into difficult terrain. the target falls prone.

Miss: Half damage, and you push the target 1 square.
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DM Cipher
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Dungeon Master & Admin
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Marbles
Oct 24 2011, 11:06 PM
OH! Whatever happened to the loot from when we killed the Necromancer? I remember there being an Orb that gave "Force"-based attacks a bonus or something.
When I get around to it, a Loot Journal will be posted where you guys can claim loot from past battles. Or fight over it. As long as someone who can actually use the item gets it, I'm fine with however you guys distribute loot.
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Memnarch
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Loudmouth
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DM Cipher
Oct 25 2011, 02:27 AM
...who can actually use the item gets it, ...
Anyone roll a huntard?

^_^
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DM Cipher
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Dungeon Master & Admin
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Memnarch
Oct 25 2011, 03:50 AM
Anyone roll a huntard?

^_^
Now, you see, the thing is, they're changing Ranged weapons for a reason. ;) Hunters lose all melee weapons. Everyone else loses all ranged. Now all guns/bows/crossbows are Hunter Weapons. No moar "Hunter Weapon" crap.
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Umbro
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Newbie
[ * ]
This was a tough one but remembering what happened to me last time (T_T Thank you Roberta for that save) im going to have to choose:

Dragon Magazine No387

Beastly Protector Ranger Attack 5
Your situation looks bleak, but your companion comes quickly
to your rescue.


Daily + Beast, Martial

Standard Action Melee beast 1
Requirement: You must be bloodied.

Target: One or two creatures

Attack: Beasts attack bonus vs. AC

Hit: 2(B) + beasts Strength modifier damage, and you gain 10
temporary hit points.

Miss: Half damage.

Effect: Until the end of the encounter, each time an enemy
adjacent to your beast companion makes a melee attack
against you, your beast companion deals damage equal to
its Strength modifier to the attacker as a free action.
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