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Level 6 Additions; Well, I Had To Put It Somewhere
Topic Started: Nov 10 2011, 04:41 PM (139 Views)
Naris
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Adventuring Company Leader
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Hey everyone,

I thought the thread Damian made for Level 5 was really helpful, so I thought I would recreate it.

Feat: Arcane Spellfury
 
Found In: Player's Handbook 2
Benefit: When you hit any enemy with a Sorcerer At-Will attack power, you gain +1 bonus to attack rolls against that enemy until the end of your next turn.


Utility Power: Chaotic Defense
 
Found In: Arcane Power
Daily * Arcane
Minor Action Personal
Effect: Roll a d4 to determine the power's effect.
1. You gain temporary hit points equal to 2d6 plus your CHA modifier.
2. You gain +2 power bonus to all defenses until the end of the encounter.
3. Until the end of the encounter, each creature that attacks you takes 2d6 damage.
4. You gain all 3 of the above benefits.


This was a really tough choice, and I'm open to exploring alternatives, but I feel like these would be useful. Also, I had to word this funny because for some reason plus signs weren't showing up.
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Marbles
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The Misguided Prophet
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Hip hip hooray for boosting up the clothies defenses xD
Additional AC and the ability to boost my max HP temporarily x3

Feat: Unarmored Agility
Found In: Player's Handbook 3 (Page 179)
Benefit: (additional)2AC while wearing cloth armor or no armor.


Utility Power: Shared Recovery
"You tap into the mind of an ally, letting his or her recovery grant a temporary boost to your own vitality."
Found In: Psionic Power (Page 92)
Encounter*Psionic
Free Action Personal
Trigger: An ally within 5 squares of you regains hit points or succeeds on a saving throw.
Effect: You gain temporary hit points equal to twice your Intelligence modifier.






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Naris
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Adventuring Company Leader
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So you're stronger when you're naked. X3 Awesome.
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DM Cipher
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Dungeon Master & Admin
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Bumping for Great Justice.
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Naris
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Adventuring Company Leader
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I love you. X3
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Marbles
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The Misguided Prophet
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Naked powers HO!
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vaDanti
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Street Thief
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Got mine!

Quote:
 
Quick Draw (From PHB 1) Feat
Requirements: Dex 13
Effect:Draw Weapon with attack action, +2 to initiative


and....

Quote:
 
Perfect Feint (MP2)
Encounter*Martial
Minor Action Clost Burst 1
Prerequesite:
Trained in Bluff
Target: Each enemy in burst you can see.
Effect: Each target grants combat advantage to you until the end of your next turn.
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