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Level 7
Topic Started: Jan 11 2012, 02:46 AM (220 Views)
Marbles
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The Misguided Prophet
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Ok, Damian already posted on our Facebook page about the level 7 requirements. [ Black Staple Adventuring Company Facebook Page ]

So here is a small thread to post our stuff :3.

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Marbles
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The Misguided Prophet
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I want to replace my Fuse Form At-Will with:

Mind Break
You lance your foe's mind with mental trauma, which makes the enemy vulnerable to psychic damage. If you choose,you can strip away its psychic resistances.

At-Will. Augmentable, Implement, Psionic, Psychic

Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will

Hit: 1 d8 + Intelligence modifier psychic damage, and the
target gains vulnerability to psychic damage equal to Charisma modifier until the end of your next turn.
Special: You can use this power unaugmented as a ranged basic attack.

Augment 1 Hit: As above, but the vulnerability equals 5. The target loses psychic resistance until the end of your next turn.

Augment 2 Hit:
1d8 + Intelligence modifier psychic damage. and the target gains vulnerability to psychic damage equal to 5 + your Charisma modifier until the end of your next turn.



PH3 Page 86 Level 7 At-Wills
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vaDanti
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Street Thief
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Right! Well, I got mine.

Killer's Ambush

Encounter * Martial, Rattling, Weapon
Standard Melee or Ranged
Requirement
: Must be weilding a crossbow, light blade, or sling.
Target: One Creature from which you are hidden.
Attack: Dex VS AC
Hit: 3[W] + Dex Mod. You shift 1 square.
Cunning Sneak: You shift a number of squares equal to your int mod, and you can make a stealth check to become hidden.

MP2, Page 63, Level 7 Encounter Powers.
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Naris
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Adventuring Company Leader
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I got my level 7 stuff the night of our Thursday session because I didn't want to wait. :P I'm just posting it here for fun. You'll notice that some of my spells have been replaced, so don't worry if things look weird.

Weapon: Shivli, White Wyrmling (Frost Spear)

Item: Stone of Flame

Item: Flask of the Dragon's Breath

Encounter Power: Teleport Bash

Daily Power: Sun's Illumination

Utility Power: Good Timing


For the record, I will take feedback. And for the record, I'm willing to give the flask to someone else since I don't need it. :3

And again, for some reason, it won't let me make plus signs. . w.
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Memnarch
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Loudmouth
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Everyone's getting totally rad but me :'(
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Variz
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Luckbane
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Feyjump Shot
Seeker Attack 7
Your missiles shine with emerald li8ht and carry with thell1 the Feywild's power to relocate yourfoe.
Encounter. Primal, Teleportation, Weapon
Standard Action Ranged weapon
Target: One or two creatures
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage, and you teleport
the target 3 squares.
Effect: If you hit both targets, you can swap their pOSitions when you teleport them, rather than teleporting each one 3 squares. If you do so, both targets are dazed until the end of your next turn.

Thunder Spirit
Seeker Attack 7
A distant rumble sounds, portendin8 what will happen when your missilefinds its mark.
Encounter. Primal, Thunder, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[WI + Wisdom modifier thunder damage, and the
target falls prone and is deafened until the end of your next turn. Bloodbond: Each enemy adjacent to the target takes
thunder damage equal to your Dexterity modifier and is deafened until the end of your next turn.

whichever one is best suited to my character
Edited by Variz, Jan 12 2012, 10:14 PM.
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Naris
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Adventuring Company Leader
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Memnarch, if you talk to Dami, I'm sure he'd be happy to level you up. :3 Also, do you know about the Character Builder software?
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Memnarch
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Loudmouth
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Nope, I don't. And I'd be happy to talk to him if I could just get in touch with him. He's not been responding to my messages.

And as far as leveling me up goes, I'm a bit of a glutton for punishment and would prefer if I could earn it. Though I don't want to overtax our DM
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Naris
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Adventuring Company Leader
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Well, if you look on the Dropbox, there should be a Character Builder program you can download that helps you easily update your character sheet. :3 It should come with a Readme for installation, so maybe that would be useful to you.

As for Damian, When did you last message him? He was visiting me recently and only just got back home a couple days ago, and I know he's not been around his computer much. It if would help, I can bug him to get in touch with you. ^^;

And I understand wanting to earn your experience, that's very noble of you. :3 Again, I'd talk to Dami about it.
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DM Cipher
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Dungeon Master & Admin
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Naris
Jan 13 2012, 11:29 PM
Well, if you look on the Dropbox, there should be a Character Builder program you can download that helps you easily update your character sheet.
If you have a Mac that won't help you. Also, I spoke to him and he wants to play catch-up, oddly enough. So we'll work something out.
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DM Cipher
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Dungeon Master & Admin
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Marbles
Jan 11 2012, 02:51 AM
Snip
Added. My suggestion is below.

Insidious Doubt


Yours is an excellent choice however, and I think you should stick with that one, as Insidious Doubt has questionable utility in the long run.
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DM Cipher
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Dungeon Master & Admin
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vaDanti
Jan 11 2012, 09:46 PM
Snip
Good choice, but bring your Intelligence up so you can better utilize the Cunning Sneak bonus (free stealth check notwithstanding).
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DM Cipher
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Dungeon Master & Admin
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Variz
Jan 12 2012, 10:14 PM
Snip
You're the one that needs to choose, not me. Feyjump gives you more field control, Thunder Spirit is just AoE damage because of your feature. It's up to you.

Feyjump Shot
1[W]+WisMod to up to 2 targets and tele them 3 squares (may switch if hit both)

Or

Thunder Spirit
1[W]+WisMod Thunder to one + Prone and Deaf until EoNT. Bloodbond, DexMod to all enemies adjacent to target.

EDIT:

My Suggestion.

Tremor Shot
Edited by DM Cipher, Jan 18 2012, 07:25 PM.
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Naris
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Adventuring Company Leader
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-Bump-, because I'm bored and hankering for some DnD action. o3o

I almost said 'hankering for some action'...woulda been weird. :ermm:
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Variz
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Luckbane
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Then i choose the Feyjump shot :D
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