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| Tweet Topic Started: Nov 5 2005, 07:28 AM (42 Views) | |
| [-Cloud-] | Nov 5 2005, 07:28 AM Post #1 |
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Apocalypse (Lv4)
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Alright the following things will be determined for the next rpg. I personally want to do a Final Fantasy one seeing I am such addict to the games that I know almost everything about them. If anyone does not want to do a FF RPG please state so now or forever hold your peace. Hmm I am going to pretend no one said anything real quick and ask a few questions on it. If we do a Final Fantasy rpg.. which style should it be. Style A HP: MP: Strength: Defense: Magic: Magic Defense: Speed: Intelligence: Style B (With or without MP) Strength: Defense: Magic: Magic Defense: Speed: Intelligence: Style C HP: MP: Strength: Defense: Magic: Speed: Style D (With or Without MP) Strength: Defense: Magic: Speed: Style A and B are similar yet different by a great deal.. in Style A we work with HP mainly to keep track of how long you will last in a fight. generally the more of this the better. The second this hits 0 you are KO'd and can be killed. This is how fighting in Style A would work. Say these are my stats HP: 100 MP: 20 Strength: 20 Defense: 6 Magic: 6 Magic Defense:7 Speed: 5 Intelligence: 10 Say these are my opponents Stats HP: 40 MP: 10 Strength: 6 Defense: 5 Magic: 3 Magic Defense: 4 Speed: 5 Intelligence: 1 In Style A there isn't much way to determine dodging.. but when someone hits with basic Phsycial attacks that do not use MP.. then you subtract your Strength from their Def dealing that to their HP. Using spells deals much more damage but costs MP, that and added elemental effects are present that some races are weak too. This process goes on until the opponent is defeated. This Style of Fighting is also in Style C. The Big Difference in the fighting styles is it is now based more on judgement rather than the whole "You're at 0 Hp I win!" Which pisses me off about many RPG's seeing it is too easy to 1-hit people... which is why DBP turned me off so much because I could Kill anyone under 6k PL with a single Ki blast. Now the Major Differences between A and B VS C and D is the extra stats. Magic Defense Intelligence Those three stats will make another play in determining battles. In Style A Magic D efense is used to reduce damage by a small amount from Magic, where in Style B it is a slight marker that may determine how much your character can take by judgement. Intelligence will determine how much AP you will gain towards certain Materia and Abilities/Armor and Weapon moves. HP= Health Points MP= Magic Points AP= Ability Points Speed plays a good part in many situations. More for out of battles than in battles to be honest. When you buy armor to beef up your defense, it takes away from your speed... if you are at 0 speed or below.. your character cannot move for it is too heavy. So this makes players want to raise their speed. Now, some people will think "Hey just a high speed and I can wear all this heavy armor.. awesome!" yea, but each armor has a requirement to wear it.. you need a certain lvl of Strength to be able to lift the armor as well as Weapons. Speed also plays a part in traveling from place to place. I will have a world mapmade later.. don't worry. But each area is connected to eachother in the subforums starting from the top of the Subforum to the bottom of the subforums. Go through each area, to get to a new one. This isn't very easy for it takes a few posts to get from place to place... say like 20 posts. "Oh No! Twenty Posts!" Don't get your briefs in a truffle Jimmy.. it sounds like much.. but there is transportation like Trains, Boats, and many other things that will get you place to place for a small bit of Gil. Gil= Currency Traveling alot does increase your speed for.. well if you walked around alot.. you'd get some nice leg muscles and wouldn't need to rest as often.. now would you? So every X amount of speed lowers the travel by 1 post.. making it just that much easier for you. Now eventually you will be so fast you can only do 5 posts to get place to place.. for it wont lower any further than 5 posts. "Five posts, that doesn't sound so bad" That's right timmy "it's Jimmy" whatever.... Anyways.. here is the next Style.. how will we learn Attacks and Techniques. Lets take these Styles. Style A Materia.. you purchase little Materia's that are placed within your Weapon/Armor to give you Moves and Things. You only know the moves that are within the Materia you have and are in your armor/weapon slots. 0=0 Those are Materia Slots (Crappy I know, I will make Images later) but every empty slot "0" is a holster for Materia. Lets take a Fire Materia for example. Fire MP Cost: 6 per use lvl: 1 Current AP: 0 Next AP til lvl: 500 Bonus: Fire Damage +5 to Magic and -5 from Strength Damage: Normal Magic damage. Cost: 1,200 gil. Say we have this weapon Buster Sword Materia Slots: 0=0 Bonus: +10 to Strength -10 from Speed, two handed. Cost: 1,000 Gil. Lets say this is the part of your character sheet that holds it. Weapons/Materia Buster Sword F=0 +5 to Strength +5 to Magic -10 from Speed Two Handed Materia Bag None the F represents the Fire Materia taking up the empty slot in the Materia holster in the weapon. You can request to change materia in a weapon at any time by simply requesting it in the proper forum or nicely asking a staffer to do so, but make sure you kiss lots of ass while doing it!!!! Anyways, the "=" is a connector that links two materia together, some materia when linked together makes special abilities happen. Say you get the Fire materia linked with an All Materia you can deal the fire spell to all opponents near you once in a fight if the All Materia is at lvl 1. Oh wait we havn't dicussed Materia lvls have we? "No Cloud we havn't!" Well lets get to that. In a Second post in each Character Application, we will keep track of their Materia that has AP points. And AP points is determined by Int. Every time you win a fight, you get as many AP points as your Int. Sometimes weapons will double or even triple your AP points making your materia lvl faster! Fire Materia Fire MP Cost: 6 per use lvl: 1 Current AP: 0 Next AP til lvl: 500 Damage: Normal Magic damage Now lets say you have had the Fire Materia in your weapon slot for a long time and you have battled many people. You suddenly feel as if you can use a more powerful version of Fire... yes you might just be able to use Fira. "What's that?" Well Jimmy.. I am going to tell you and show you what it looks like. Fire Materia Fire MP Cost: 6 per use lvl: 1 Current AP: 0 Next AP til lvl: 500 Damage: Normal Magic damage Fira MP Cost: 12 per use lvl: 2 Current AP: 500 Next AP til lvl: 1,200 Damage: Double Magic Damage That is what it will look like in the Materia post on their character sheet. "Wow, but why is lvling Materia so much better than using the normal one.. I mean couldn't I just use Fire Twice and do the same damage?" Not exactly Jimmy.. you see.. when you use Fire on someone you half to go through Magic Defense, using Fire twice means going through it twice.. but using Fira which is like using two Fires, only needs to go through it once dealing an extra bit of damage you normally wouldn't deal, and for the same amount of MP! "Wow I never noticed that Cloud! You sure are smart" Yes, I know Jimmy. Now certain Materia lvls differently.. be it All, Added Effect, or Elemental materia. Each one linked together has something different happen. Oh I forgot to mention that only two materia slots can be linked together. Let me show you. 0=0 0=0 That is correct. 0=0=0 0 That is not. Some slots are not linked together like so. 0 0 0 0 0 0 0 Which means the Materia in those slows do not effect one another at all what so ever. Now I think I covered Style A of moves and everything, lets move onto Style B. Style B Style B isn't as complex as A but just as cool! Every piece of Weapon, Armor and Accesory has a special Ability/Move for you to learn. For using this style character sheets look slightly different. Lets take a look at what they would look like. This what lets say a Staff would be in a shop. Wooden Staff Move to Learn: Fire Bonus: +7 to Magic Cost: 300 gil The word Fire would be a link to another forum where it displays the Fire move that the Staff contains for you to learn. It would look something like this. Fire MP Cost: 6 Bonus: Fire Damage Damage: Normal Magic Damage AP: 100 Notice something different about this? The AP is much different than Style A. That is once you reach the 100 AP for the Fire move.. you no longer need to wield the Staff to have known the Fire move.. thus making it possible for you to know ALL spells and hold everything... but it also costs you more money and takes more of an effort. This would also introduce Classes to keep people fighting with Swords being able to master the way of Mage and basically be unbeatable too. Unlike Style A there is classes in Style B which will cause more diversity amongst the ways of life. Abilities are also much different in Style B as well. In Armor you may be able to gain the ability Bright Eyes which prevents blindness from the spell Blind which often has you miss when fighting someone with Melee attacks. The way you learn Abilities is the same as learning a Spell. AP is still gained the same as in Style A, but there are no weapons that double or Triple AP. Unlike Style A, you learn one move at a time per piece of equipment. But unlike in Style A, once the move is learned it stays with you forever.. in Style A the Materia is leveled up but, the price for that Materia is also increased.. so leveling up Materia in Style A could be a good way to gain some Gil for those who are... lazy. I hope you enjoy my creativity. |
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| Takeru | Nov 5 2005, 07:49 AM Post #2 |
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The White Mage
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I could go either way with the stats...like, I like the fact that there could be one-hit KOs, but I would only want them in certain situations. As for spell learning, I sort of like the first system a bit more because of the upgrading aspect. So...yeah. Good work on this whole thing, Cloud. I'm off to play FFVII now. :P |
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| Forbidden | Nov 5 2005, 07:50 AM Post #3 |
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Unregistered
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Well, as it goes, I don't mind a Final Fantasy RPG as long as it is somewhat original. So ya, depends on the plot. Of the different systems, I like B the most, just because it is the most detailed, and the least like a system that is all, 'I do X damage'. And of the magic things, if anything, I would choose the materia system, but maybe we could have a spell learning system sometime later, but the materia system would work to. |
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| [-Cloud-] | Nov 5 2005, 12:15 PM Post #4 |
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Apocalypse (Lv4)
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Good, I liked the Materia System and I think Serge liked the lots of stats with MP So Style B with stats and MP keeping people from using tons of powerful moves all the time without draining themselves. and Materia system? That is me, Noct, Serge and Tak.. 4 out of 6... sorry Kenny and Cain.. even if you two are against it you are out voted XD XD I will start working on lots and lots of stuff... also.. if anyone has lists of lots of Weapons.. that'd be wonderful for thousands of different kinds of weapons will be used. |
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| Kenny | Nov 5 2005, 08:48 PM Post #5 |
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Meteorain (Lv3)
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Actually, Cain dug up over one hundred ages ago... |
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