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| Senji Kotsubai(not Finished); + 20 stats | |
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| Tweet Topic Started: Jul 4 2007, 01:10 PM (50 Views) | |
| Kaos | Jul 4 2007, 01:10 PM Post #1 |
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Grenade Bomb (Lv2)
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Name: Kotsubai, Senji Gender: Male Age: 18 Clan: Kotsubai Preferred Jutsu Type: Taijutsu Personality: Senji was always a very calm person when he is around others. He acts as if nothing in the world could get to him. He would never allow someone to upset him. He wasn't a 'push over', but he just didn't bother to do anything to anyone if they messed with him. That was until his 16th birthday. Something inside of him suddenly snapped and Senji killed an entire village without even realizing it. On that day, the shinobi created an alter-ego of sorts. Everything he wanted to do but never had the courage to do, he does. If someone even looks at him wrong, he beats the living shit out of them and takes their eyes from them. Ever since then, Senji has had to try and find a way to keep his alter ego from hurting those he loves. On the battlefield, his alter ego is an asset, but at home, it could prove to be more than he asked for. His struggles are internal though. Given that his alter ego never 'allows' anyone to live to see it, no one else knows of this struggle. Even in the heat of battle, they always said it was just him doing his job, but how could he explain that if he attacked one of his own? A very troubling thing to have indeed. Appearance: Posted Image Senji was always one to dress in the best of outfits. He is never caught dead in a dirty set of clothes and his sense of fashion tends to be more of the 'girly' type. Given his status in the village, no one seems to mind how he works his clothes as long as he remains a good asset to the Mirage. Outside of his outfit(picture), Senji stands around the height of 6'1 and weights a good 175 on a good day! He was never the biggest or strongest person in the world, but his slender form allows him to be a very fast warrior and he does have a good punch when he throws. Money: 100 Yen Personal Status Rank: Chuunin Chakra: 50 Mental: Charisma: 1 Intellect: 12 Will-Power: 10 Physical: Strength: 11 Stamina: 11 Agility: 11 Skills: Ninjutsu: 0 Genjutsu: 0 Taijutsu: 10 Summoning: 0 Sealing: 5 Medical Practice: 0 Weapon Practice: Sword Skill: 15 Axe/Hammer Skill: 0 Fan Skill: 0 Pole-arm Skill: 0 Instrument Skill: 0 Armor Skill: 10 Shield Skill: 0 Ninja Skill: 10 Jutsu Types: Fire: 0 Water: 0 Earth: 0 Wind: 0 Dark: 0 Light: 0 Ice: 0 Thunder: 0 Sound: 0 Sand: 0 Plant: 0 Bloodline: 20 Known Jutsu Ninjutsu None Genjutsu None Taijutsu None Medical Jutsu None Summoning Jutsu None Weapon Jutsu None Bloodline Limit Bone Manipulation Description/Seals: [None, Natural] The user can move, dislocate, and relocate their bones as easily as they could a limb. Requirements: None Effect: Stated Above Cost: None Bone Regeneration Description/Seals: [None, Natural] The user can naturally repair and generate broken, lost, and damaged bones with this ability. Requirements: None Effect: Stated Above Cost: 3 Bone Overgrowth Description/Seals: [None, Natural] The user is able to cause their bones to grow and expand so that their bone acts as a protective layer over their organs and beneath their skin. Requirements: 10 Bloodline Effect: Stated Above Cost: 3 Bone Density Increase Description/Seals: [None, Focus] The user can increase the density of their bones. Requirements: 10 Bloodline Effect: Halves the user's Agility and increases the user's Stamina and Strength by 25% each. Cost: 5 Bone Density Decrease Description/Seals: [None, Focus} The user can decrease the density of their bones. Requirements: 10 Bloodline Effect: Halves the user's Stamina and Strength and doubles the user's Agility. Cost: 5 Hessendan Description/Seals: [Bird] The user shoots their fingertips out of their skin like bullets. Every shot is equivalent to a light iron projectile. Requirements: 10 Bloodline and 10 Ninja Skill Effect: Stated above Cost: 3 per shot Dance Of the Pines Description/Seals: [Ox, Ram] The user unleashes bone spikes all over their body which can impale an opponent and pierce armor. However, doing so requires the user's opponent to be caught within one meter or less of their position and the user's power and skill must be great enough to pierce through certain armor. This attack can sprout all over the user's body and the user can change the direction and size of the bones by will, but the limit of how long the bones can extend for is one meter. This technique can be used as a means of defense and natural armor in order to protect the user from many attacks. Requirements: 10 Bloodline and 10 Armor Skill Effect: Stated above Cost: 10 Dance of the Camellia Description/Seals: [Dog, Snake, Tiger] The user forms a wieldable blade from their bones approximately 1.3 meters (4.264 feet) in length. The blade's lethality and durability is dependant upon the user's power and skill. The blade alone is at least equal to a iron medium weapon. But it's true density is determined by the bloodline stat. This means if the bloodline is 30, the sword must be dealt 30 total damage to shatter. Requirements: 20 Bloodline and 15 Sword Skill Effect: Stated above Cost: 20 Abilities Walk on Walls Description/Seals: [Focus] With this, you can walk on Walls and such. The effects of this are the same as the Water Walk. Requirements: 10 Intelligence, 6 Will-Power and 10 Agility. Effect: Allows you to walk on Walls. Cost: None Set Trap Description/Seals: [Focus] With this, you have the ability to set up basic and easy traps. Such as a simple trip wire between two trees or planting Kunai in the ground where one might step. Requirements: Intelligence of 10 Effect: Allows you to set small and easy traps. Cost: None Notice Trap Description/Seals: [Natural] If your Intelligence is equal to your opponents, then their traps may seem more aware to you than it normally would. Requirements: Intelligence of 10 Effect: Allows you to notice piss poor traps such as a trip rope between two trees. Cost: None Spiritual Awareness Description/Seals: [Natural] This is another trait born with. This allows you to see spirits and ghosts, and also certain types of Jutsu attacks that have the user leave the body as a spirit. Requirements: [Must Start with it] Effect: Allows you to see and speak with the dead Cost: None Equipment/Items Weapon Inventory Kunai X10 Description: Light Throwing Daggers Effect: None Weight: Light Type: Iron Throwing Stars X10 Description: Projectiles with sharp edges all around. Effect: None Weight: Light Type: Iron (You may have ONE Basic Weapon with Medium Weight, it is made of Iron, Bronze or Wood with no special effects.) Armor/Clothing Normal Clothing Description: The normal Clothes the character wore in the description. Effect: None Weight: Light Type: None Items None History Pending.... |
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