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[Pre-Dice]Tak's Requests
Topic Started: Nov 14 2008, 10:19 PM (3,565 Views)
[-Cloud-]
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Apocalypse (Lv4)
One for all is fine.

Complete Confidence is a bit unbalanced.

/15 is too little compared to your Int + Spirit. Especially since you get boosts for keeping yourself balanced and since they're even it's basically any one of your stat x2 vs /15 of their AP. Even at 1,500 AP that's only 100 vs x2 any one of your stats.

See my point?
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Takeru
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The White Mage
See my edit on the last post of the last page. :P
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[-Angeles-]
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Ex-Turk
Quote:
 
Complete Confidence
Description: As time has passed, Zander has come to realize that the effects of Materia...other that simple damage...could be quite harmful to him in his quest to remain balanced and just. To amend this, he has doubled his internal focus and is able to use that newfound confidence to shirk off many of those negative effects.
Requirements: 100 Spirit, Intense Belief, Master of Self
Effect: When attempting to use a Materia-guided assault to somehow impair Zander, a comparison is made of the Materia's (AP/15) and Zander's ((Intelligence + Spirit)/2). If Zander's total is higher, then the effect does not take hold. This ability disregards other all other formula in favor of its own comparison.
Cost: None


So this is like a buffer against materia that could cause status ailments?
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Bag o Bones
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Meteorain (Lv3)
Okay, I just did some number crunching.

The stat thing is fine, but I would prefer (and this kills me due to my love of nice even numbers) for it to be AP/12 instead of 15.

This is because at the stats you'll have to have by the time you learn this tech, you'll have 150 functional spirit and int. That means they'll need 2250 AP to break through this. With it being /12 instead, that's 1800 AP, which is still a lot, but a lot more doable.
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Takeru
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The White Mage
Essentially yes, Angeles.

New versions...

Quote:
 
One for All
Description: Maintaining balance is a difficult thing, and sometimes sacrifices must be made in order to keep things on the level. Because you understand this, you can reap both the benefits and the disadvantages of staying in balance.
Requirements: 75 Base Stats, Master of Self
Effect: Anything that changes a stat (aside from applying a grade) effects all stats equally. If Speed is lowered by 10%, all stats are lowered by 10%. If Strength is boosted by 5%, all stats are boosted by 5%. Etc. In the event of multiple boosts/reductions being inflicted, only the largest of them will take effect (if he is hit by something that lowers a stat by 5% and then something that lowers a stat by 10%, then they will not stack. Only the -10% will be in effect).
Cost: None

Complete Confidence
Description: As time has passed, Zander has come to realize that the effects of Materia...other that simple damage...could be quite harmful to him in his quest to remain balanced and just. To amend this, he has doubled his internal focus and is able to use that newfound confidence to shirk off many of those negative effects.
Requirements: 100 Spirit, Intense Belief, Master of Self
Effect: When attempting to use a Materia-guided assault to somehow impair Zander, a comparison is made of the Materia's (AP/12) and Zander's ((Intelligence + Spirit)/2). If Zander's total is higher, then the effect does not take hold. This ability disregards other all other formula in favor of its own comparison.
Cost: None
Edited by Takeru, Aug 31 2009, 12:42 AM.
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Galileo
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Getting too old for this shit.
One for All
Description: Maintaining balance is a difficult thing, and sometimes sacrifices must be made in order to keep things on the level. Because you understand this, you can reap both the benefits and the disadvantages of staying in balance.
Requirements: 75 Base Stats, Master of Self
Effect: Anything that changes a stat (aside from applying a grade) effects all stats equally. If Speed is lowered by 10%, all stats are lowered by 10%. If Strength is boosted by 5%, all stats are boosted by 5%. Etc. In the event of multiple boosts/reductions being inflicted, only the largest of them will take effect (if he is hit by something that lowers a stat by 5% and then something that lowers a stat by 10%, then they will not stack. Only the -10% will be in effect).
Cost: None

This needs changed a little. Only enemy effects should be applied. Otherwise, you can have an accessory that gives +10% to one stat and then all of your stats get +10%. With your other stat boosting ability, that would be +15% to all stats instead of just +10% to one. So, only enemy effects should apply.
Edited by Galileo, Aug 31 2009, 08:49 AM.
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[-Angeles-]
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Ex-Turk
Unless he states that this ability cannot be used with the other ability, then it would be only 10% to all of them.
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Galileo
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Getting too old for this shit.
No, I'll accept it as a defensive thing, not as something he can use to boost Zander even further than he already has.
Edited by Galileo, Aug 31 2009, 10:48 AM.
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Takeru
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The White Mage
Well then I guess it's good that you're not the be-all and end-all of requests, isn't it Gal?

That being said, I noticed a completely different issue upon re-reading this morning, so my edits are below.

Quote:
 
One for All
Description: Maintaining balance is a difficult thing, and sometimes sacrifices must be made in order to keep things on the level. Because you understand this, you can reap both the benefits and the disadvantages of staying in balance.
Requirements: 75 Base Stats, Master of Self
Effect: Anything that changes a stat (aside from applying a grade) effects all stats equally. If Speed is lowered by 10%, all stats are lowered by 10%. If Strength is boosted by 5%, all stats are boosted by 5%. Etc. In the event of multiple boosts/reductions being inflicted (aside from Master of Self, which is always active), only the largest of them will take effect. If he is hit by something that lowers a stat by 5% and then something that lowers a stat by 10%, then they will not stack. Only the -10% will be in effect. On the other hand, if he is inflicted with a -10% reduction and then a +5% boost, he will only receive a -5% reduction. More than one boost (again, ignoring those given by Master of Self) will go with the largest, and will not stack unless the boost-giver (be it a Materia, Accessory, etc.) says otherwise.
Cost: None

Complete Confidence
Description: As time has passed, Zander has come to realize that the effects of Materia...other that simple damage...could be quite harmful to him in his quest to remain balanced and just. To amend this, he has doubled his internal focus and is able to use that newfound confidence to shirk off many of those negative effects.
Requirements: 100 Spirit, Intense Belief, Master of Self
Effect: When attempting to use a Materia-guided assault to somehow impair Zander, a comparison is made of the Materia's (AP/12) and Zander's ((Intelligence + Spirit)/2). If Zander's total is higher, then the effect does not take hold. This ability disregards other all other formula in favor of its own comparison.
Cost: None
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Gin
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Ikorose, Shinsou
Quote:
 
Complete Confidence
Description: As time has passed, Zander has come to realize that the effects of Materia...other that simple damage...could be quite harmful to him in his quest to remain balanced and just. To amend this, he has doubled his internal focus and is able to use that newfound confidence to shirk off many of those negative effects.
Requirements: 100 Spirit, Intense Belief, Master of Self
Effect: When attempting to use a Materia-guided assault to somehow impair Zander, a comparison is made of the Materia's (AP/12) and Zander's ((Intelligence + Spirit)/2). If Zander's total is higher, then the effect does not take hold. This ability disregards all other formula in favor of its own comparison.
Cost: None


I'm going to approve this one because abilities/techs/LB's have already been approved that require a specific formula to block, like this one, so its not reason to prevent that. That and you can get up to 100 AP a thread, only 25 stats a thread.
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Takeru
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The White Mage
Complete Confidence moved. Just waiting on One for All then.
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Galileo
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Getting too old for this shit.
-1/4 for One for All for reasons I have already stated.
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Takeru
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The White Mage
Lol, k.

So, anyone else?
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[-Angeles-]
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Ex-Turk
You already edited in the question I had for One for All. It has my 1/2, making it only 1/4 because of Galileo.
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Takeru
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The White Mage
I realized that the wording was kind of confusing, so I'm editing it again. I am fully aware that this brings me back to zero, but it is a necessary evil.

Quote:
 
One for All
Description: Maintaining balance is a difficult thing, and sometimes sacrifices must be made in order to keep things on the level. Because you understand this, you can reap both the benefits and the disadvantages of staying in balance.
Requirements: 75 Base Stats, Master of Self
Effect: Anything that changes a stat (aside from applying a grade) effects all stats equally. All reductions/boosts will be applied to the base stats first, after which point Master of Self will take effect. In the case of multiple boosts/reductions, the largest of them will take precedence over the smaller ones (a 10% reduction overrides a 5% reduction, it does not stack to 15%). In the case of counteracting alterations (a boost and a reduction), the differences between the two will be applied (+10% and - 5% yields a +5% total). Skills are not effected by this in any way, and static boosts (+10 instead of +10%) do not apply.
Cost: None
Edited by Takeru, Aug 31 2009, 01:51 PM.
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Galileo
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Getting too old for this shit.
-1/4 from me still. From now on, it will retain my -1/4 unless you edit it the way I requested no matter how many times you edit it.
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Takeru
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The White Mage
Ja, mein Führer.

So what do the rest of you think?
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[-Angeles-]
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Ex-Turk
I give my 1/2 again, again having it reduced to 1/4 because of Gal's opposition.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
edit: damnit, I don't post fast enough <_<
Edited by Bowwy, Aug 31 2009, 06:17 PM.
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Takeru
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The White Mage
It was changed to /12 vs. my (Int + Spirit)/2. And it was approved already. :P

But One for All is now at 3/4. Sweet.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
where's the actual current version of One for all? Gimmeh
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Takeru
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The White Mage
Quote:
 
One for All
Description: Maintaining balance is a difficult thing, and sometimes sacrifices must be made in order to keep things on the level. Because you understand this, you can reap both the benefits and the disadvantages of staying in balance.
Requirements: 75 Base Stats, Master of Self
Effect: Anything that changes a stat (aside from applying a grade) effects all stats equally. All reductions/boosts will be applied to the base stats first, after which point Master of Self will take effect. In the case of multiple boosts/reductions, the largest of them will take precedence over the smaller ones (a 10% reduction overrides a 5% reduction, it does not stack to 15%). In the case of counteracting alterations (a boost and a reduction), the differences between the two will be applied (+10% and - 5% yields a +5% total). Skills are not effected by this in any way, and static boosts (+10 instead of +10%) do not apply.
Cost: None


This is the version that currently has 1/4 approval (-1/4 from Gal and + 1/2 from Angeles).
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
I'd say a max of 10%, IMO.
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Takeru
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The White Mage
For both? Because if it's just for one, then it isn't quite fair no matter how you slice it. And even if it is for both, then that means that a -15% reduction would still effect me, which basically means I shouldn't bother learning the ability at all.

Rawrg.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
You already have +50% to stats, man. This gets you +60. I know there's a downside, but really.
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