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[Pre-Dice]Tak's Requests
Topic Started: Nov 14 2008, 10:19 PM (3,560 Views)
Kenny
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Meteorain (Lv3)
Takeru
Sep 20 2009, 07:53 PM
Intention Analysis
Description: Zander has been gifted with the ability to detect incoming objects and attacks. Expanding upon this, when he knows an attack is coming at him he is able to figure out the most efficient way to avoid it. In other words, he figures out the intent of the attack and then nimbly dodges.
Requirements: 65 Intelligence, 65 Agility, Lifestream Senses, Jack of All Trades or higher
Effect: Changes Zander's Dodge formula to (Speed + Agility + Intelligence) /2.
Cost: None
Wait, what? *slaps head* Look at everything, guys.

This TECHNIQUE stacks on top of all his Requirement's boosts, not replaces them. So, it's basically just a for-free Technique to boost Zander's Dodge by 50% (all the time). (e.g.100 Speed, Int, and Agi. Normal dodge is 100. This added is 150.)

Imagine it this way, you can approve a move that says, "Person changes THEIR dodge formula to X". But can you approve, "Person changes ANOTHERS dodge formula to X"? This is the standard you're approving.

Boosts are one thing, BOARD-WIDE formula changing moves are another, and a no-go for me. Re-think this one.
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Drathmar
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Vampiric Bitch
That one was approved before with that same formula before the revision and others have similar abilities, like this one.

Kyosukes:
Inner Strength
Description: Seeing an attack coming at him Kyosuke pushes his body to the limit. By doing such he is able to push his body past its limit in order to dodge an incoming attack
Requirements: 100 Speed, 100 Agility, 100 Strength, 50 Endurance
Effect: Adds Strength to Kyosuke's dodge calculation
Cost: None

It adds strength to the dodge calculation making it (speed+agility+strength)/2.
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Kenny
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Meteorain (Lv3)
What the...? Both should be unapproved. That one is more overpowered than Tak's.

100 Speed, 100 Str, 100 Agi. 100 is the normal dodge. That added is 200. A move that doubles Dodge without cost is not right. We changed Legs of Dragoon for giving all jumping moves a 50% boost to 30%. A 100% boosting move is a no-go.
Edited by Kenny, Sep 22 2009, 07:17 PM.
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Drathmar
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Vampiric Bitch
Err it makes it (100+100+100)/2 = 150, so its a 50% boost, but yes.

Once Tak got it approved originally (or Kyo) others started making similar (like myself, I do have one) because you kinda have to to be able to compete at that point.
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Kenny
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Meteorain (Lv3)
Battle of the hax boosts. Yay. This degeneration of fair play should have been stopped ages ago. That's all I have to say on that.
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Drathmar
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Vampiric Bitch
Ya I agree, I would happily shelve my own ability that does this if all others were disapproved.
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Takeru
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The White Mage
The original version stated that Int was added to Agility for the purposes of Dodging. This just clarifies it and puts it in an easy-to-understand formula.
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Kenny
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Meteorain (Lv3)
I'm not caring for legibility. It's overpowered.

I'd gladly take up Drath's offer. These need to be changed - all of them. The only person with this kind of authority is Cloud though, so it's all really up in the air. But I've stated my reasoning pretty clearly for why they're overpowered.

Formula changing moves are an easy way to manipulate the system. Have a move that increases Accuracy by Strength, and a move that increases Dodge by Strength, too. It's basically recreating the failed beta version of how the Magic Stat used to work - damage, accuracy, and speed all relying on that one stat. All a person needs to do then is just increase that single Strength stat and all melee attacks become overpowered.

As for the actual boost to dodge, for this one, it is 50% if all stats are equal. Basically, why can't we then create moves that lower an opponent's dodge by 50%? The standard is a mess.
Edited by Kenny, Sep 22 2009, 07:49 PM.
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Drathmar
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Vampiric Bitch
Cloud has even said in the Zander is fair topic that tak basically made his own system, and I mean he knows about them so I doubt thye will get rescinded :(. I was actually talking to another mod the other day about how a lot of the abilities and techs and LB's that are approved are overpowered because some people just go in and say approved without ever really looking at it.
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Takeru
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The White Mage
There's nothing saying you CAN'T create moves to lower an opponent's Dodge. Nex's Freeze Ray drastically lowers Speed and Agility which, you guessed it, would drastically lower Dodge as well.

Anyways, take this out of my Request thread.
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Gin
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Ikorose, Shinsou
Not to mention their ABILITIES, or at least Kyo's is of which you can only have 10 of EVER.
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Drathmar
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Vampiric Bitch
That is true, it is better as an ability since you are much more limited on them. Tak has a good amount of techs that should be abilities in my opinion. Anyway I do believe he asked us to take this out of his request thread so im gonna go make a thread in RP discussion and quote these.
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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