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[Pre-Dice]Tak's Requests
Topic Started: Nov 14 2008, 10:19 PM (3,574 Views)
Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Ascended Magic...although it should be casted away and STABBED in the head for even existing, 1/4 on that.


The Upgraded Eyes of Mako is a little much for me, to tell the truth. The cost is nothing, and 25% is a lot. Sure it takes 50 spirit, but it's still just a little too pwn in my eyes

...


lol eye pun
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Takeru
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The White Mage
Actually, the upgraded version costs 1 MP, whereas the old version (10% reduction) was free. I can always up the activation cost to 3 or 4 MP, if necessary.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
We both know that 3-4 MP is still extremely low.

It's not about the cost, though, I just feel for only fifty spirit, there should be some drawback for slashing the highest stat down by 25%.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
That self-restoration limit break is Level 3 material with a 3x multiplier. Even half that much might be a bit high for a Level 1.
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Takeru
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The White Mage
Quote:
 
Ascended Mage
Description: Building off of the principles of Magical Mastery, this ability increases ones proficiency with spells and extends it even farther. All Materia are now easier to use. This ability replaces Magical Mastery.
Requirements: 60 Intelligence, 70 Magic, 35 Casting, Magical Mastery
Effect: Lowers MP cost of all Materia by 30% (3 if below 10).
Cost: None

Mako-Fueled Intimidation
Description: Zander's use of the Eyes of Mako ability has grown in potency over time. He has found that by flaring his aura and channeling energy into his eyes at the same time, he is able to intimidate and reduce the combat efficiency of almost anyone. This ability replaces Eyes of Mako.
Requirements: 65 Spirit, Eyes of Mako
Effect: Decreases the highest stat of the opponent by 25% for the duration of the thread. If there is a tie, then the opponent's player decides which is reduced. Only effective if the target's Spirit is lower than Zander's. Can only be used on one opponent at a time.
Cost: 5 MP to activate the effect.

Lifestream Senses
Description: Those infused with Mako possess a greater connection to the Planet than the average human. By flaring their magic, such a person can emit an invisible field (somewhat like a radar pulse) to detect anything around them.
Requirements: 50 Spirit, 50 Intelligence
Effect: Emits a pulse of magical energy that can be used to scout out an area for (Magic Stat) Feet in all directions. It can also be used to deflect incoming attacks within that range, provided the power os less than the user's ((Spirit + Magic)/2).
Cost: 2 MP per use.

Rising from the Ashes [Limit Break Level 1]
Description: Zander's magic courses through his body, refreshing it to peak physical performance. His aura flares when this occurs, making it difficult to use in a stealthy manner.
Requirements: Limit Break Level 1 Access
Effect: Restores HP by (Magic Stat * 1.5).
Cost: None


Updated versions. Thoughts?
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Gin
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Ikorose, Shinsou
Since you can technically only get three things approved at a time and you have four, let me fix this dilemma.

Ascended Mage is Approved

1/2 to the LB
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
I'll go ahead and say Limit Break Approved. However, if Cloud feels that this is a bit too much, then let him say so.
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Takeru
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The White Mage
Okay...just waiting on a verdict for Mako-Fueled Intimidation and Lifestream Senses then.
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Kenny
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Meteorain (Lv3)
Quote:
 
Mako-Fueled Intimidation
Description: Zander's use of the Eyes of Mako ability has grown in potency over time. He has found that by flaring his aura and channeling energy into his eyes at the same time, he is able to intimidate and reduce the combat efficiency of almost anyone. This ability replaces Eyes of Mako.
Requirements: 65 Spirit, Eyes of Mako
Effect: Decreases the highest stat of the opponent by 25% for the duration of the thread. If there is a tie, then the opponent's player decides which is reduced. Only effective if the target's Spirit is lower than Zander's. Can only be used on one opponent at a time.
Cost: 5 MP to activate the effect.

Lifestream Senses
Description: Those infused with Mako possess a greater connection to the Planet than the average human. By flaring their magic, such a person can emit an invisible field (somewhat like a radar pulse) to detect anything around them.
Requirements: 50 Spirit, 50 Intelligence
Effect: Emits a pulse of magical energy that can be used to scout out an area for (Magic Stat) Feet in all directions. It can also be used to deflect incoming attacks within that range, provided the power os less than the user's ((Spirit + Magic)/2).
Cost: 2 MP per use.


You can add my approval. 1/4.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Eh...the Mako eyes thing is a little better...what the hell, it takes up an ability slot. 1/4 .
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Kenny
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Meteorain (Lv3)
Wait ... I just want to clarify something. Does Mako-Fueled Intimidation and Eyes of Mako stack?
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
This ability replaces Eyes of Mako.



durr
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Lifestream seems kinda haxish in the deflecting attacks. For 2 MP you could actually take out more than you think when people are attacking with costs of 6-24 MP. <__<
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Kenny
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Meteorain (Lv3)
I agree with Bowwy.

Maybe a "+ 6 MP per attack deflected" added to cost?
Edited by Kenny, Feb 25 2009, 09:33 PM.
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Takeru
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The White Mage
Quote:
 
Mako-Fueled Intimidation
Description: Zander's use of the Eyes of Mako ability has grown in potency over time. He has found that by flaring his aura and channeling energy into his eyes at the same time, he is able to intimidate and reduce the combat efficiency of almost anyone. This ability replaces Eyes of Mako.
Requirements: 65 Spirit, Eyes of Mako
Effect: Decreases the highest stat of the opponent by 25% for the duration of the thread. If there is a tie, then the opponent's player decides which is reduced. Only effective if the target's Spirit is lower than Zander's. Can only be used on one opponent at a time.
Cost: 5 MP to activate the effect.

Lifestream Senses
Description: Those infused with Mako possess a greater connection to the Planet than the average human. By flaring their magic, such a person can emit an invisible field (somewhat like a radar pulse) to detect anything around them.
Requirements: 50 Spirit, 50 Intelligence
Effect: Emits a pulse of magical energy that can be used to scout out an area for (Magic Stat) Feet in all directions. It can also be used to deflect incoming attacks within that range, provided the power is less than the user's ((Spirit + Magic)/2).
Cost: 2 MP per use, + 6 MP if deflecting an attack.


Updated versions.
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Gin
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Ikorose, Shinsou
Quote:
 
Lifestream Senses
Description: Those infused with Mako possess a greater connection to the Planet than the average human. By flaring their magic, such a person can emit an invisible field (somewhat like a radar pulse) to detect anything around them.
Requirements: 50 Spirit, 50 Intelligence
Effect: Emits a pulse of magical energy that can be used to scout out an area for (Magic Stat) Feet in all directions. It can also be used to deflect incoming attacks within that range, provided the power is less than the user's ((Spirit + Magic)/2).
Cost: 2 MP per use, + 6 MP if deflecting an attack.


Approved

I don't like your evil eyes!
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Takeru
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The White Mage
K. Still need 1/2 for the upgraded Eyes.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
that works. If your Magic+Spirit over 2 can deflect a level three spell, then you're probably levels above them in strength and that makes sense. <__<
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Bag o Bones
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Meteorain (Lv3)
and last thing needed approval is approved.

Time for everyone to work on their spirit now.
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Takeru
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The White Mage
Quote:
 
Hideko's Blessing
Description: By liberally using the wind to aid you, you can increase the pace of your movements by the force of the air.
Requirements: Aero Materia, 40 Magic, 40 Intelligence, 40 Spirit
Effect: Adds the power of the spell to one's Speed for the rest of the post.
Cost: Spell Cost * 1.3


Added a new Technique request. Thoughts?
Edited by Takeru, Mar 4 2009, 06:53 PM.
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Final Riku
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Dynamite
1/4 approved
Quote:
 
Hideko's Blessing
Description: By liberally using the wind to aid you, you can increase the pace of your movements by the force of the air.
Requirements: Aero Materia, 40 Magic, 40 Intelligence, 40 Spirit
Effect: Adds the power of the spell to one's Speed and Agility for the rest of the post.
Cost: Spell Cost * 1.3
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Takeru
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The White Mage
Edited and took out the Agility boost.
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Bag o Bones
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Meteorain (Lv3)
so at 40 magic, for a cost of...i think 9 Mp, you get a 40 point boost in speed, and that's at level 1. With next level, it's double that, and then quadruple.


It's a good idea, but it seems a bit much. Maybe a /2 boost or something, but adding one stat to another seems really good, and that's really cheap.
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Takeru
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The White Mage
Quote:
 
Hideko's Blessing
Description: By liberally using the wind to aid you, you can increase the pace of your movements by the force of the air. This is chiefly used for unidirectional movement, since this increases Speed but not Agility.
Requirements: Aero Materia, 40 Magic, 40 Intelligence, 40 Spirit
Effect: Adds the power of the spell/1.5 to one's Speed for the rest of the post.
Cost: Spell Cost * 1.8


Better?
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Bag o Bones
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Meteorain (Lv3)
both me and cloud say yes, so enjoy.


(and i'm gonna enjoy stealing it)
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