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[Pre-Dice]Tak's Requests
Topic Started: Nov 14 2008, 10:19 PM (3,572 Views)
Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
(See? I was TOTALLY wrong. :D)

Anyways, JOAT seems okay to me now, considering the fact that there are only going to be a few threads in which it will be effective. Most of the time it'll be a waste of an ability slot, so...

1/4
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[-Cloud-]
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Apocalypse (Lv4)
Both approved
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Takeru
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The White Mage
New Technique!

Quote:
 
Momentum Shift
Description: Zander is a warrior in balance, with all parts of him working perfectly in tune with one another. By embracing that aspect of himself and learning to allow himself to achieve synergy, he can augment his performance by allowing his body to aid him fully in combat. For example, if he is moving while attacking, he is able to use his increased speed to add force to his blows.
Effect: If you attack physically while on the move, your Speed/2 is added to the damage formula.
Requirements: 50 Strength, 50 Speed, 50 Weapon Skill, Jack of All Trades
Cost: None


Thoughts?
Edited by Takeru, Mar 25 2009, 08:57 AM.
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Gin
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Ikorose, Shinsou
I think it deserved a 1/2 approval
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Jingasa_Tha_One
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Seal Evil
Approved. I really like this idea. This is why I saw your the best strategist on here as far as fighting and technique's go. Anyway approved.
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Takeru
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The White Mage
Quote:
 
Transference
Description: By concentrating heavily, Zander is able to transfer a portion of his physical stamina directly into his energy reserves.
Effect: For every 2 HP sacrificed, Zander receives 1 MP. He cannot exceed his maximum MP amount in this way.
Requirements: Jack of All Trades, 300 HP, 100 MP, 50 Endurance
Cost: X HP to make (X/2) MP


New Tech. :D
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Bag o Bones
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Meteorain (Lv3)
This seems more Ability-ish.
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Takeru
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The White Mage
*Shrugs* Okay, we'll go with it as an Ability, then. Casting Efficient is rather pointless, so I can always replace that with this.
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Gin
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Ikorose, Shinsou
1/2 approval from me
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Bag o Bones
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Meteorain (Lv3)
If it's made into an ability, then approved. Also, if made into an ability, you can drop the JoaT requirement.
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Takeru
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The White Mage
Cool. *Edits and moves it*
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Takeru
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The White Mage
Quote:
 

Hinotana's Revenge
Description: The user of this technique calls upon the power of the Fire Materia to aid their physical and armed combat. When on the offensive, they can tap into this power to strengthen their blows by the heat of the flames.
Requirements: Fire Materia, 40 Magic, 40 Intelligence, 40 Weapon Skill
Effect: Adds the power of the spell to an attack's power.
Cost: Spell Cost


New Technique.
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Bag o Bones
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Meteorain (Lv3)
So if i'm getting this right, its (Physical) attack + (Magic) attack? And if you do 100 damage with a physical attack and 40 damage with a magic attack, this tech does 140?
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
I'd add a *1.2 or *1.3 on to it, since more potent damage has a higher cost.
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Takeru
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The White Mage
Bag o Bones
Apr 2 2009, 05:30 PM
So if i'm getting this right, its (Physical) attack + (Magic) attack? And if you do 100 damage with a physical attack and 40 damage with a magic attack, this tech does 140?
Correct, that is the intention. Basically, it is as if he is casting the spell right at the moment of impact.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
oh.

well...

...that makes it kind of different then...<__<

uhhh....hm....I feel bad about letting this go without any form of magic increase...but I'd also feel bad for pushing one on it...

>__<
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Gin
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Ikorose, Shinsou
Here then Boppy, let me for it for you. 1/2 approval
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
screw it, this is a technique that was only created to clarify something that logically you could do anyways.

1/4
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Lightning Wolf
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BANG BANG BABY!
1/4 approval...basically it's like adding fire strike to the blade...a flaming blade!!!!
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Takeru
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The White Mage
Quote:
 
Blazing Crescent [Limit Break Level 2]
Description: Zander slashes at a single opponent, sending a crescent of intense flames at them. This is then guided toward the opponent with the Aero Materia, making it very difficult to avoid.
Requirements: Limit Break Level 2 Access
Effect: Can only be avoided if the target's Dodge is twice that of Zander's (Magic * 1.8). Damage is equal to (Magic * 1.8).
Cost: None


New LB!
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[-Angeles-]
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Ex-Turk
Blazing Crescent 1/4 approved
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Final Riku
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Dynamite
isn't this the power of a lvl 3 limit break?

oh well

1/4 approved

(my only complaint is that you should have aero materia under requirements)
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Takeru
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The White Mage
But since I have both of the Materia necessary (Fire and Aero) and don't plan on getting rid of them anytime soon, I think I'll be fine. :P

Still need another 1/2 Approval. ^_^
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Jingasa_Tha_One
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Seal Evil
1/2 approval.
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Takeru
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The White Mage
Quote:
 
Magical Duplications
Description: Zander is well aware that by maintaining a physical and mental equilibrium, he is both increasing his usefulness and decreasing his overall power simultaneously. To overcome this flaw, he has created a way to increase his numbers: magical duplication. By channeling his magic in a precise way, he is able to create temporary clones.
Effect: Creates clones. Each clone has half of Zander's base stats (HP, MP and Stats), but equal skills (Weapon Skills, Hand to Hand, Casting, etc.) as the original. When a clone is destroyed (or dispels itself), all that it has learned/experienced is transferred back to the original Zander.
Requirements: 60 Magic, 60 Intelligence, 85 Casting, Jack of All Trades, Magical Mastery or Higher, 300 HP
Cost: 35 MP per clone


New jutsu technique, dattebayo!
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