Welcome Guest [Log In] [Register]
Welcome to Lost Crisis. We hope you enjoy your visit.


You're currently not logged in. If you are a going to register, know that we often times deny gmail accounts because bots mainly use gmail as a registration to flood the site with nasty posts. So if you register with a gmail, make sure to post as soon as possible (Just 1 or 2 posts will do) and you'll be fine.


Register or Else!!!!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
  • Pages:
  • 1
  • 7
  • 15
[Pre-Dice]Tak's Requests
Topic Started: Nov 14 2008, 10:19 PM (3,569 Views)
Takeru
Member Avatar
The White Mage
I see what Seenter did, but I kind of like my version too. It's of a lower Rank but provides limitations as well that I feel could be beneficial story-wise. I'd like to go ahead with the request process based on what I have. ^_^
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
Quote:
 
Name: Weighted Armor Reactivity - Machine Addition Can Have Initially Nascent Exoskeleton
Alias: WAR MACHINE

Base Stats

HP: 395 (375 + 20 (Bonus)
Fuel: 6/6, Refillable
Engine Rank: A

Weight Limit: 57.5/80

Machine Material Information

Material: Adamantium
Durability/Strength: 40
Weight: 20
Materia Slots: O O O O O
Cost: 2,750 Gil

Machine Stats

Intelligence: 75
Strength: 75
Endurance: 75
Magic: 75
Speed: 75
Agility: Machine Operation Stat

Parts:

Basic Parts

Name [Base]
Description: [Able to hold X Weight in total] This is the base of a machine. Machines can't function without a base.
Stat Bonus: +20 HP; +80 to Weight Limit.
Requirements: 80 Machine Operation
Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation.
Cost: Multiplies cost of Material by Weight Limit/10.

Name [Lifestream Engine]
Description: An advanced engine that draws upon the ambient magical energies of the planet. Energy is absorbed from the environment and processed purely, or can be derived from the operator's MP.
Stat Bonus: +50 Strength
Requirements: 50 Machine Operation
Effect: Rank A for Fuel Use
Cost: 1,500 Gil

Name [Magical Battery]
Description: [Can hold up to 6 'Gallons'] A small device that takes the place of a typical fuel tank. It allows ambient magical energy and MP to be converted into 'fuel', which is then distributed directly to the machine.
Requirements: 200 MP, 100 Magic, 50 Machine Operation
Effect: Converts magic into 'fuel'. At the start of each thread, this will have converted 6 'Gallons' from the environment. Every 10 MP sacrificed will then produce an additional half-gallon as needed, but the battery can only hold 6 'Gallons' at maximum.
Cost: 1,600 Gil


Important Add Ons

Name [Land Transport]
Description: The WAR MACHINE suit allows the user to walk, jog, run or sprint along the ground as if using their own body.
Stat Bonus: +25 to Speed
Requirements: 10 Machine Operation
Effect: Allows your machine to travel on land. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 450 Gil

Name [Air Transport]
Description: The WAR MACHINE suit allows the user to fly via the use of small thrusters that emit from various points, most notably from the soles of the feet.
Stat Bonus: +25 to Speed
Requirements: 20 Machine Operation
Effect: Allows your machine to travel in the air. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 650 Gil

Name [Underwater Transport]
Description: The WAR MACHINE suit allows the user to operate underwater as well. One can either be propelled by the boosters or walk along the bottom of the body of water thanks to special devices that filter oxygen out of the water for the operator's use.
Stat Bonus: +20 to Speed
Requirements: 40 Machine Operation
Effect: Allows your machine to travel underwater, like a submarine. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 800 Gil

Name [Left Arm]
Description: This is the left arm of the WAR MACHINE suit. It is controlled directly by the left arm of the user, which fits inside of it. There is a Materia slot in the palm.
Stat Bonus: +5 to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 150 Gil

Name [Right Arm]
Description: This is the right arm of the WAR MACHINE suit. It is controlled directly by the right arm of the user, which fits inside of it. There is a Materia slot in the palm.
Stat Bonus: +5 to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 150 Gil

Name [Left Leg]
Description: This is the left leg of the WAR MACHINE suit. It is controlled directly by the left leg of the user, which fits inside of it.
Stat Bonus: +5 to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 150 Gil

Name [Right Leg]
Description: This is the right leg of the WAR MACHINE suit. It is controlled directly by the right leg of the user, which fits inside of it.
Stat Bonus: +5 to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 150 Gil


Extras

Name [Plating]
Description: This is the part of WAR MACHINE that everyone sees. Black and gunmetal-silver colored armor covers the inner components and provides extra protection from attacks. There is one Materia slot in the center of the chest, one on the back near the right shoulder and one on the back near the left shoulder.
Stat Bonus: +70 to Endurance
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 20 extra Gil.
Cost: 1,400 Gil

Brawler's Chip
Description: This chip allows the use of internal hardware systems (hydraulics, servos, etc.) that enable the WAR MACHINE suit to operate with enough grace to execute physical combat.
Stat Bonus: +20 to Intelligence
Requirements: 20 Machine Operation
Effect: Allows the machine to use hand-to-hand combat equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil.
Cost: 400 Gil

Weaponry Chip
Description: This chip allows the WAR MACHINE suit to operate its targeting systems properly. Full functioning of those systems allows for the use of armed combat, whether that be ranged or up close.
Stat Bonus: +20 to Intelligence
Requirements: 30 Machine Operation
Effect: Allows the machine to use weaponry equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil.
Cost: 600 Gil

Neural Interface Chip
Description: This chip is coupled with a small needle that is inserted into the back of the operator's neck. Together, they allow the operator to control a majority of WAR MACHINE's functions by thought.
Stat Bonus: +30 to Intelligence
Requirements: 60 Machine Operation
Effect: Allows the user to operate WAR MACHINE with thoughts in lieu of more traditional controls. One must be inside the suit to operate it. Every 1 added to this X bonus costs 5 extra Gil.
Cost: 750 Gil

Name [Materia Fitter]
Description: The WAR MACHINE suit utilizes Materia in a variety of ways, from offensive to defensive and everything in-between.
Stat Bonus: +70 to Magic
Requirements: 50 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 700 Gil


Boosters

Name [Large Speed Booster]
Description: A Large-sized booster.
Requirements: 30 Machine Operation
Effect: +50% Speed per 1/2 Gallon of fuel used.
Cost: 500 Gil

Name [Large Strength Booster]
Description: A Large-sized booster.
Requirements: 30 Machine Operation
Effect: +50% Strength per 1/2 Gallon of fuel used.
Cost: 500 Gil

Name [Giant Magic Booster]
Description: A Giant-sized booster.
Requirements: 50 Machine Operation
Effect: +100% Magic per Gallon of fuel used.
Cost: 1,000 Gil


Weaponry, Items and Armour:

N/A


Just tossing this here, to be edited and tweaked as I go. Ignore it for now. ^_^

Running Gil Total: (2,750 * 8) + 1,500 + 1,600 + 450 + 650 + 800 + 150 + 150 + 150 + 150 + 1,400 + 400 + 600 + 750 + 700 + 500 + 500 + 1,000 = 33,450 Gil
Edited by Takeru, Jul 31 2009, 08:53 PM.
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
Quote:
 
Name [Lifestream Engine]
Description: An advanced engine that draws upon the ambient magical energies of the planet. Energy is absorbed from the environment and processed purely, or can be derived from the operator's MP.
Stat Bonus: +50 Strength
Requirements: 50 Machine Operation
Effect: Rank A for Fuel Use
Cost: 1,500 Gil

Name [Magical Battery]
Description: [Can hold up to 6 'Gallons'] A small device that takes the place of a typical fuel tank. It allows ambient magical energy and MP to be converted into 'fuel', which is then distributed directly to the machine.
Requirements: 200 MP, 100 Magic, 50 Machine Operation
Effect: Converts magic into 'fuel'. At the start of each thread, this will have converted 6 'Gallons' from the environment. Every 10 MP sacrificed will then produce an additional half-gallon as needed, but the battery can only hold 6 'Gallons' at maximum.
Cost: 1,600 Gil

Neural Interface Chip
Description: This chip is coupled with a small needle that is inserted into the back of the operator's neck. Together, they allow the operator to control a majority of WAR MACHINE's functions by thought.
Stat Bonus: +X to Intelligence
Requirements: 60 Machine Operation
Effect: Allows the user to operate WAR MACHINE with thoughts in lieu of more traditional controls. One must be inside the suit to operate it. Every 1 added to this X bonus costs 5 extra Gil.
Cost: 600 Gil


Edited and added a new item.
Offline Profile Goto Top
 
Shin Draven
Member Avatar
The People's Champion
Looks expensive as fuck...I'll allow it.
Offline Profile Goto Top
 
Kenny
Member Avatar
Meteorain (Lv3)
Takeru
Jul 27 2009, 05:57 PM
Quote:
 
Name [Lifestream Engine]
Description: An advanced engine that draws upon the ambient magical energies of the planet. Energy is absorbed from the environment and processed purely, or can be derived from the operator's MP.
Stat Bonus: +50 Strength
Requirements: 50 Machine Operation
Effect: Rank A for Fuel Use
Cost: 1,500 Gil

Name [Magical Battery]
Description: [Can hold up to 6 'Gallons'] A small device that takes the place of a typical fuel tank. It allows ambient magical energy and MP to be converted into 'fuel', which is then distributed directly to the machine.
Requirements: 200 MP, 100 Magic, 50 Machine Operation
Effect: Converts magic into 'fuel'. At the start of each thread, this will have converted 6 'Gallons' from the environment. Every 10 MP sacrificed will then produce an additional half-gallon as needed, but the battery can only hold 6 'Gallons' at maximum.
Cost: 1,600 Gil

Neural Interface Chip
Description: This chip is coupled with a small needle that is inserted into the back of the operator's neck. Together, they allow the operator to control a majority of WAR MACHINE's functions by thought.
Stat Bonus: +X to Intelligence
Requirements: 60 Machine Operation
Effect: Allows the user to operate WAR MACHINE with thoughts in lieu of more traditional controls. One must be inside the suit to operate it. Every 1 added to this X bonus costs 5 extra Gil.
Cost: 600 Gil


Edited and added a new item.
All of these explain everything I want.

They're all 1/2 approved by me. And I like your Neural Chip idea... ^-^
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
If Kenny 1/2ed it then it means its good, approved
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
Takeru
Jul 27 2009, 11:57 AM
Quote:
 
Name: Weighted Armor Reactivity - Machine Addition Can Have Initially Nascent Exoskeleton
Alias: WAR MACHINE

Base Stats

HP: 395 (375 + 20 (Bonus)
Fuel: 6/6, Refillable
Engine Rank: A

Weight Limit: 57.5/80

Machine Material Information

Material: Adamantium
Durability/Strength: 40
Weight: 20
Materia Slots: O O O O O
Cost: 2,750 Gil

Machine Stats

Intelligence: 75
Strength: 75
Endurance: 75
Magic: 75
Speed: 75
Agility: Machine Operation Stat

Parts:

Basic Parts

Abdomen Casing [Base]
Description: [Able to hold X Weight in total] This is the base of a machine. Machines can't function without a base.
Stat Bonus: +20 HP; +80 to Weight Limit.
Requirements: 80 Machine Operation
Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation.
Cost: Multiplies cost of Material by Weight Limit/10.

Environmental Drainage Interface [Lifestream Engine]
Description: An advanced engine that draws upon the ambient magical energies of the planet. Energy is absorbed from the environment and processed purely, or can be derived from the operator's MP.
Stat Bonus: +50 Strength
Requirements: 50 Machine Operation
Effect: Rank A for Fuel Use
Cost: 1,500 Gil

Arc Reactor [Magical Battery]
Description: [Can hold up to 6 'Gallons'] A small device that takes the place of a typical fuel tank. It allows ambient magical energy and MP to be converted into 'fuel', which is then distributed directly to the machine.
Requirements: 200 MP, 100 Magic, 50 Machine Operation
Effect: Converts magic into 'fuel'. At the start of each thread, this will have converted 6 'Gallons' from the environment. Every 10 MP sacrificed will then produce an additional half-gallon as needed, but the battery can only hold 6 'Gallons' at maximum.
Cost: 1,600 Gil


Important Add Ons
Hydraulic Motorized Musculature [Land Transport]
Description: The WAR MACHINE suit allows the user to walk, jog, run or sprint along the ground as if using their own body.
Stat Bonus: +25 to Speed
Requirements: 10 Machine Operation
Effect: Allows your machine to travel on land. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 450 Gil

Repulsion-Stabilized Rocket Propulsion [Air Transport]
Description: The WAR MACHINE suit allows the user to fly via the use of small thrusters that emit from various points, most notably from the soles of the feet.
Stat Bonus: +25 to Speed
Requirements: 20 Machine Operation
Effect: Allows your machine to travel in the air. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 650 Gil

Armor-Secured Aquatic Machinery [Underwater Transport]
Description: The WAR MACHINE suit allows the user to operate underwater as well. One can either be propelled by the boosters or walk along the bottom of the body of water thanks to special devices that filter oxygen out of the water for the operator's use.
Stat Bonus: +20 to Speed
Requirements: 40 Machine Operation
Effect: Allows your machine to travel underwater, like a submarine. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 800 Gil

Left Arm of Justice [Left Arm]
Description: This is the left arm of the WAR MACHINE suit. It is controlled directly by the left arm of the user, which fits inside of it. There is a Materia slot in the palm.
Stat Bonus: +5 to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 150 Gil

Right Arm of Valor [Right Arm]
Description: This is the right arm of the WAR MACHINE suit. It is controlled directly by the right arm of the user, which fits inside of it. There is a Materia slot in the palm.
Stat Bonus: +5 to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 150 Gil

Left Leg of Stepping [Left Leg]
Description: This is the left leg of the WAR MACHINE suit. It is controlled directly by the left leg of the user, which fits inside of it.
Stat Bonus: +5 to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 150 Gil

Right Leg of Kicking [Right Leg]
Description: This is the right leg of the WAR MACHINE suit. It is controlled directly by the right leg of the user, which fits inside of it.
Stat Bonus: +5 to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 150 Gil


Extras

Shock-Resistant Adamantium Armor [Plating]
Description: This is the part of WAR MACHINE that everyone sees. Black and gunmetal-silver colored armor covers the inner components and provides extra protection from attacks. There is one Materia slot in the center of the chest, one on the back near the right shoulder and one on the back near the left shoulder.
Stat Bonus: +70 to Endurance
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 20 extra Gil.
Cost: 1,400 Gil

Brawler's Chip
Description: This chip allows the use of internal hardware systems (hydraulics, servos, etc.) that enable the WAR MACHINE suit to operate with enough grace to execute physical combat.
Stat Bonus: +20 to Intelligence
Requirements: 20 Machine Operation
Effect: Allows the machine to use hand-to-hand combat equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil.
Cost: 400 Gil

Weaponry Chip
Description: This chip allows the WAR MACHINE suit to operate its targeting systems properly. Full functioning of those systems allows for the use of armed combat, whether that be ranged or up close.
Stat Bonus: +20 to Intelligence
Requirements: 30 Machine Operation
Effect: Allows the machine to use weaponry equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil.
Cost: 600 Gil

Neural Interface Chip
Description: This chip is coupled with a small needle that is inserted into the back of the operator's neck. Together, they allow the operator to control a majority of WAR MACHINE's functions by thought.
Stat Bonus: +30 to Intelligence
Requirements: 60 Machine Operation
Effect: Allows the user to operate WAR MACHINE with thoughts in lieu of more traditional controls. One must be inside the suit to operate it. Every 1 added to this X bonus costs 5 extra Gil.
Cost: 750 Gil

Pulse Beams [Materia Fitter]
Description: The WAR MACHINE suit utilizes Materia in a variety of ways, from offensive to defensive and everything in-between.
Stat Bonus: +70 to Magic
Requirements: 50 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 700 Gil


Boosters

Second Gear [Large Speed Booster]
Description: A Large-sized booster.
Requirements: 30 Machine Operation
Effect: +50% Speed per 1/2 Gallon of fuel used.
Cost: 500 Gil

Hulkbuster [Large Strength Booster]
Description: A Large-sized booster.
Requirements: 30 Machine Operation
Effect: +50% Strength per 1/2 Gallon of fuel used.
Cost: 500 Gil

The Uni-Beam [Giant Magic Booster]
Description: A Giant-sized booster.
Requirements: 50 Machine Operation
Effect: +100% Magic per Gallon of fuel used.
Cost: 1,000 Gil


Weaponry, Items and Armour:

N/A


Running Gil Total: (2,750 * 8) + 1,500 + 1,600 + 450 + 650 + 800 + 150 + 150 + 150 + 150 + 1,400 + 400 + 600 + 750 + 700 + 500 + 500 + 1,000 = 33,450 Gil
Alright, tossing this up for approval. I believe I have everything figured out correctly.
Edited by Takeru, Aug 3 2009, 09:55 AM.
Offline Profile Goto Top
 
KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
After checking the one thing I wasn't sure about, I give this my approval.
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
Quote:
 
Magical Minimalist
Description: Using the concept of the Mini status effect, Zander uses his magic to shrink down an Item, Weapon, Armor, Accessory or Machine. In the shrunken state, the object has a Weight of 1 but its normal Strength/Durability.
Requirements: 70 Magic, Essence of the Lifestream
Effect: Shrinks Items/Weapons/Armor/Accessories/Machines down to 5 inches tall. Weights are reduced to 1, but Strength/Durability remains the same. Cannot shrink the items of others unless Zander's (Magic + Intelligence) is greater than the opponent's (Spirit + Intelligence).
Cost: 1 MP to shrink, 1 MP to expand


New technique. ^_^
Offline Profile Goto Top
 
Bowwy
Member Avatar
MOOGLE AWWWWAAAAYYYY!!!
this is weird

...


as long as maintence or w/e is good against it 1/2
Offline Profile Goto Top
 
KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
I would suggest increasing the cost of shrinking the item this technique is used on. Also, there are the questions of what happens when the technique is used on a worn item, and when one is willing to let the item be reduced.
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
Is it a permanent 1 MP or 1 MP a post? Does it effect hit in anyway?
Offline Profile Goto Top
 
Bowwy
Member Avatar
MOOGLE AWWWWAAAAYYYY!!!
what they said
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
Wait, changing it entirely, actually.

Quote:
 
Magical Minimalist
Description: Tired of being burdened with his various belongings, Zander has devised two separate but effective ways to handle his problem. By exercising his Magic and utilizing his above-average will-power, Zander is able to either negate the Weight of objects or shrink them down so as to take up less space. He cannot do both at once, however.
Requirements: 70 Strength, 70 Magic, 70 Intelligence, Thick-Headed, Essence of the Lifestream
Effect: When objects are full-sized, Zander can channel magic into them to negate their Weight. He can also channel magic into them to shrink them down to 5 inches in height and reduce their Weight to 1. In either case, Strength/Durability remain the same. Only works on objects in Zander's possession.
Cost: 5 MP to negate all Weight on Zander, 1 MP to shrink an object, 1 MP to enlarge an object


Edited, yo.

Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
That didn't really answer my question but I'm willing to approve it unless anyone has objections. I need to go edit mine to be cheaper now >.>.
Offline Profile Goto Top
 
Bowwy
Member Avatar
MOOGLE AWWWWAAAAYYYY!!!
Erg. It's cool beans.
Offline Profile Goto Top
 
Shin Draven
Member Avatar
The People's Champion
5 MP per post to negate all weight? Because that I'd be okay with.
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
I had been planning on them being one-off costs, actually. I'd be willing to double them to that effect (making it 10 per thread for weightlessness, 2 to shrink for the thread and 2 to enlarge for the thread).
Offline Profile Goto Top
 
Shin Draven
Member Avatar
The People's Champion
....Gin's approved technique is 5 per post and that requires a Materia as well as 50 Magic. So considering the higher requirements and all, I'd say 20 MP cost, 2 shrinking and enlarging.
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
I have a hard time considering it possible for a 5-inch-long exact replica of a 2 handed sword dealing the same amount of damage as the real deal while "wielded". It would also require a completely different weapon skill to wield such weapons because they are no longer at the size required to wield them as you normally would.

-1/4 Approval
Edited by Galileo, Aug 5 2009, 09:32 PM.
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
So we're agreed on the shrinking/enlarging costs, which is good. But 20 seems a bit steep to me.

Compromise at 15?

EDIT: The point of shrinking them is simply to have them take up less space. Maintaining Strength/Durability only serves to have it be that they don't break easily when in shrunken form. They are not meant to be wielded in miniature form...indeed, it would be almost impossible.
Edited by Takeru, Aug 5 2009, 09:38 PM.
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
Mention they cannot be wielded in shrunken form and I'll give +1/4 approval instead of -1/4 approval.
Offline Profile Goto Top
 
Bag o Bones
Member Avatar
Meteorain (Lv3)
If they shrink, it might fall under usable form for Moogles, since they got the tiny limbs trait.

...

Actually, would that happen?
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
No, I think they'd be too small for even Moogles to use. Also...

Quote:
 
Magical Minimalist
Description: Tired of being burdened with his various belongings, Zander has devised two separate but effective ways to handle his problem. By exercising his Magic and utilizing his above-average will-power, Zander is able to either negate the Weight of objects or shrink them down so as to take up less space. He cannot do both at once, however.
Requirements: 70 Strength, 70 Magic, 70 Intelligence, Thick-Headed, Essence of the Lifestream
Effect: When objects are full-sized, Zander can channel magic into them to negate their Weight. He can also channel magic into them to shrink them down to 5 inches in height and reduce their Weight to 1. In either case, Strength/Durability remain the same. Only works on objects in Zander's possession. Objects cannot be used/wielded when in shrunken form
Cost: 15 MP to negate all Weight on Zander, 2 MP to shrink an object, 2 MP to enlarge an object


Good to go?
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
I give it my +1/4 approval
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Fully Featured & Customizable Free Forums
Go to Next Page
« Previous Topic · Graveyard · Next Topic »
Locked Topic
  • Pages:
  • 1
  • 7
  • 15


[ Copy this | Start New | Full Size ]