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[Pre-Dice]Rex's Requests; Judgment day is coming
Topic Started: Nov 14 2008, 11:17 PM (259 Views)
Sarge
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Tonberry King
Pending Abilities
Soul's Blade
Description: The user has become spiritually in tuned with their weapon of choice. So long as they are wielding their chosen type of weapon and are not weighed down by any armor they are able to enhance their offensive capabilities.
Requirements: Weapon Skill: 50, Body of the Monk, No armor
Effect: increases speed for attacks by 10% and Damage by 15%
Cost: None
Pending Traits

Pending Limit Breaks

Angelic Blessing
Description: Rex raises his blade into the air. his sword turns white and a ray of healing energy descends upon the target, healing them of even the most grievous wounds. While using this ability, Rex gains a white wing growing out of his right shoulder, not unlike the Angeal clones, but half the size. This wing though does not allow for flight, for it is too small.
Requirements: Limit Break Level 1
Effect: heals the target for an amount equal to (Casting+Magic)*.75 cannot target self.
Cost: 0

Smite
Description: Rex's blades become infused with magical energy from within him. With his blades glowing white ,he strikes his foe with all his might to crush them with a single blow. While this limit break is being used Rex sprouts a black wing from his left shoulder, like a Sephiroth clone but half the size. this wing does not allow flight ,for it is too small.
Requirements: Limit Break Level 1
Effect: Physical attack that adds 30% of magic stat for two consecutive attacks.
Cost: 0

---


Approved Traits:

Angel of Mercy Approved By Piggie and Takeda
Description: the experiments on you have allowed you to put part of your very life force into another. You may touch an ally part of their life energy is exchanged with some of yours. This causes whatever effects that are you to also affect them. But because of the way the exchange goes this is only for positive effects and not negative effects. The problem though is that the more you spread out the less you yourself are affected. When this move is used it places part of your energy inside of them allowing the target to gain part of any beneficial effect that is bestowed upon you. Teh effect stacks with each ally effected.
Requirement: Failed Experiment: Fallen Angel
Effect: The ally receives a mark that looks like a white angel wing tattoo on their right cheek. Whenever you are affected by a positive spell or ability 10% of the total effect goes to an ally with this mark. Examples would be cure, haste, regen, barrier, etc. the sad part is that the effect is equally less for you. This may affect up to 10 allies at a time. Example. 1 ally is affected and I use cure and heal for 100. I instead heal for 90 and my ally heals for 10. Or I gain 50 speed from haste, but I have this activated on 10 allies. I get 0 speed and all of them get 5. Make sense? This can affect up to 10 allies.
Cost: 1 HP (1 time cost to put the tattoo on)

Angel of Retribution Approved By Piggie and Takeda
Description: the experiments on you have allowed you to put part of your very life force into another. You may give some of your life force to an enemy and cause their beneficial spells to affect you as well. Because the host is often unwilling to have this done on them this takes more energy to use than the Angel of Mercy Technique. When used the attack appears to be a small glowing blue ball of Mako energy heading towards the enemy at blazing speed.
Requirements: Failed Experiment: Fallen Angel, Casting 20
Effect: the enemy gains a black angel wing tattoo on their left cheek. Whenever they are affected by a beneficial spell or ability you gain 10% of what they would originally gain, like wise they lose 10% of that they would have gained. Say someone casts cure on themselves and they have this mark on them. If they would have originally healed for 100 Hp, instead they only gain 90 HP and you gain 10 HP. As though the enemy cast Angel of Mercy on you. 10% of Damage that is dealt TO the enemy is also dealt to you as though it is also effected by Angel of Mercy. Endurance can be used to lower damage taken this way. Effects gained this way are not affected by the Angel of Mercy Technique. This can be used on up to 10 enemies. HP can not go beyond its original amount.
Cost: 5 Hp 5 MP (1 time cost to put the tattoo on)

Approved Abilities:

Sap Essence Approved By Takeda
Description: when using this ability the mark begins to sap more energy away from the enemy.
Requirements: Angel of Retribution, Casting 35
Effect: takes 10% of an enemy's ability and gives it to you. such as if an enemy has 10 strength. they will lose 1 strength and you will gain 1 strength. Not effected by Angel of Mercy. May be given to a single ally with a mark fro Angel of Mercy instead of you. May be used up to 5 times in a thread and can only effect 1 enemy at a time.
Cost: 8 MP

Approved Limit Breaks
Edited by Sarge, Dec 15 2008, 11:07 AM.
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Sarge
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Tonberry King
I am working on these with Piglet over YIM so hold on approving please
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Takeda
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Hyper Hobo
LB: That affects BOTH weapons?
Sap Essence: Increase the cost a bit... or set a limit as to how many times it can be used.
Tithe: -edit- I'm gonna have to ask for a second opinion here because I'm unsure if this is a strong enough disadvantage to outweigh your two Angel traits...
Angel of Mercy: APPROVED
Angel of Retribution: APPROVED
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Sarge
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Tonberry King
LB: to both..more I think of it that's too powerful so what do you think sounds fair?
Sap: how about only let me do it 5 times a thread and specify clearer that it can only be used on one enemy at a time?
Tithe: Droping Mike brought up a good point while discussing things with him
AoR: Thank you and changed accordingly to Piggie's and my discussion on YIM
AoM: Thank you :D
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Takeda
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Hyper Hobo
AoR: Agreeable
LB: No, both is fine. APPROVED
Sap: Do that and you have my approval
Tithe: very well

Please remember to repost your edits.
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Sarge
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Tonberry King
ok edited in first post. I'll start doing that next time sorry Takeda -.-
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Sarge
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Tonberry King
Quote:
 
Angelic Blessing
Description: Rex raises his blade into the air. his sword turns white and a ray of healing energy descends upon the target, healing them of even the most grievous wounds. While using this ability, Rex gains a white wing growing out of his right shoulder, not unlike the Angeal clones, but half the size. This wing though does not allow for flight, for it is too small.
Requirements: Limit Break Level 1
Effect: heals the target for an amount equal to (Casting+Magic)*.6
Cost: 0


ok new one! also I added that I gain a wing from Smite. it does nothing but is for looks. same goes for the wing in this limit break.
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Sarge
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Tonberry King
:Bump

as per the announcement about limit breaks i am asking about smite again.

Quote:
 
Angelic Blessing
Description: Rex raises his blade into the air. his sword turns white and a ray of healing energy descends upon the target, healing them of even the most grievous wounds. While using this ability, Rex gains a white wing growing out of his right shoulder, not unlike the Angeal clones, but half the size. This wing though does not allow for flight, for it is too small.
Requirements: Limit Break Level 1
Effect: heals the target for an amount equal to (Casting+Magic)*.65
Cost: 0

Smite
Description: Rex's blades become infused with magical energy from within him. With his blades glowing white ,he strikes his foe with all his might to crush them with a single blow. While this limit break is being used Rex sprouts a black wing from his left shoulder, like a Sephiroth clone but half the size. this wing does not allow flight ,for it is too small.
Requirements: Limit Break Level 1
Effect: Physical attack that adds 20% of magic stat for the next two attacks.
Cost: 0
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Sarge
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Tonberry King
More Bumpage >_<

no one loves me
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Skyes
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Rush Assualt
<.<

>.>

Your level one limit break is only slightly better than Cure. Might not be the best thing to waste a limit break on. Since you seem to be a grouper, try for a 150% stat heal for a group or a 200% heal for a single. I think you can get some leeway if you're not able to be targeted either, to prevent the entire "Do 30% damage, HEAL all damage!" chain.

Also, why does Rex get wings?

Also, I think that Angel of Mercy and Angel of Retribution (always have bugged me) need to be looked at again. A one time cost of -that- low for that effect seems ridiculous to me. I think it should have a cost (a small one) each time it's used as a backlash for the effects. Like perhaps 1 or 2 HP or MP each time it's activated and have it so that it isn't always activated.

Also, the description of Angel of Mercy stops before you talk about the 10% damage thing.

Main reasoning is that you can't get something for nothing. Energy has to be expended.

But ya, I'm not a mod.
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Sarge
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Tonberry King
1) Angelic Blessing- i know but isn't it supposed to be only slightly better than a normal spell for a level 1? I can make it a little better but i do want to be able to target myself for the sole reason that it is more effective for groups where i can just target myself and heal all those effected by AoM.

2) Wings- that is in storyline. the failed experiment was an attempt to mix an Angeal Clone and a sephiroth clone, but as a result of the two life forces coming together it caused Rex's life force to become unstable. from there after he was discared he learned how to control the instability to a point to put his life force into the either an ally or enemy. so yeah the wings are only for looks because of what i have planed for his level 4 limit break and they do absolutely nothing because of the fact that you can not fly with one wing! but if it causes an issue then i can get rid of them.

3) AoM and AoR- they do have a back lash effect. every time I use AoM I lost a portion of the benefits to the point that i can have as little as 0% if i am directly targeted by the spell. and as for AoR the backlash effect is that i take damage every time the enemy effected with it is damaged. so in a battle where you are trying to kill someone it is much harder to do when you are taking 10% of their damage. and also if it effects say 5 people and each time taking 10% of their damage, it stacks up very quickly. anyway I am not getting something for nothing I am putting part of my life force into that person in turn I am giving part of my energy to an enemy and from there and gaining some of their penalties and benefits. that make sense?

*Edit* reading over this it is unorganized i'm sorry the main point though is that no i am not getting something for nothing, trust me i tried and piggie would not allow it.

4) thanks for finding the typo I'll change it now
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Skyes
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Rush Assualt
1) I guess you're right.

2) I'd talk to Cloud about that. I'm not sure what he meant to Shino, but I think it only meant that you can't be a Failed experiment and a clone at the same time. However if I'm wrong and he meant that you can be a failed clone, you should ask anyway.

3) Ya, but even then, you should increase the one time cost then if this is permanent. Just 1 for the initial seems... kinda cheapish.

Meh, just my observations again. Remember I =/= mod.
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Sarge
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Tonberry King
1) increased it from .65 to .7 I don't feel comfy putting it up more than that.

2) shino's thing is that he wanted to have the traits of the sephiroth clone in addition to his own for a failed experiment. my failed experiement is the failed mixture of two clones, i will not get the traits of either clone, but i will ask none the less. worse case I can just put it as because it is pretty and shiny and Hollander was bored.

3) hmm I'll ask about that
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Sarge
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Tonberry King
ok changed the limit breaks as per Takeda's ok. the first Angelic Blessing the multiplier was increased, but it was agreed that it can not target me. for Smite it is based on cloud's limit beak and a mathematical proof that they are equal is coming after class today.
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Sarge
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Tonberry King
New Stuff!

Ability:

Soul's Blade
Description: The user has become spiritually in tuned with their weapon of choice. So long as they are wielding their chosen type of weapon and are not weighed down by any armor they are able to enhance their offensive capabilities.
Requirements: Weapon Skill: 50, Body of the Monk, No armor
Effect: increases speed for attacks by 10% and Damage by 15%
Cost: None
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Grendel
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Waterkick (Lv2)
Benefits seem kind of low. You sure that's what you want?
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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