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[Pre-Dice]Failed Experiment Request; or something
Topic Started: Nov 14 2008, 11:55 PM (160 Views)
dragonbountyhunter
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lost in thought call search and rescue
Appearance: Varies

Personality: Varies

Background:

Shin-ra File 687954 – D

Report on Professor Gast’s attempt to bond the essence of a Materia to a human in attempt to rebirth the Cetra. A secondary aspect was also attached to see if reviving the spirit of the Materia was possible. The project code named fire dragon was deemed a total failure as the boy has exhibited no traits of either the Materia or the Cetra. Termination of the boy is on hold as he is no threat. Studies will continue on him to see if he will be of future use to the company. As the boy grew it was noted he would hear voices at first it appeared the experiment was a success but it turned out he was mentally unstable. The alpha specimen will be released in the place of origin and permitted to live or die as nature allots. Further experimentation will proceed forth with to correct the instability.

Traits:

Insanity
Description: Due to the unique nature of there origins the Draconin is slightly crazy. They hear a voice in their minds at times. It bacons them to return home a home they do not know where is. At times the whispering makes them talk to themselves. Words such as homecoming and the birth place are common. Shin-ra monitors these people but believes them to be nothing important. The most common place to find them is in soldier as they are born of the essence of a material.
Requirements: Draconin
Effect: Makes those around them uneasy but they are viewed as harmless eccentrics. The most common place to find them is in Soldier. Due to the unease they cause they are tolerated so long as they are useful. A Draconin that is of no use to the people about him or her is often asked to leave the area in a not so polite manner. At the same time due to the voices in their head they must also seek out what or where the homecoming is.
Cost: None


Radiant Heat:
Description: A mark that all Draconin must bear. Despite the frigid origins of the Materia they are born of they are very hot blooded. Their temperature runs about twenty five degrees higher then a normal human. During very cold weather their skin steams much as the breath of normal humans would.
Requirements: Draconin
Effect: Due to their hot blooded nature Ice magic deals 1.5 more damage then it would to a normal human.
Cost: None

Driven
Description: The Draconin are driven by their need to discover the meaning of Homecoming. To this end they study and train for long journeys. A Draconin is unable to live a sedentary life. If they are not traveling for their occupation then they roam as rootless vagabonds. This life of study and constant travel has given them a natural advantage in these fields.
Requirements: Draconin
Effect: Grants +10 to intelligence and +10 to Endurance
Cost: none

Wings of the Dragon
Description: during the use of their limit break they sprout draconic wings. These wings permit flight for the duration of their limit break. They fade away shortly after.
Requirements: Draconin
Effect: During the time they have their limit break and for one post after their wings are out. After this time they fade away.
Cost: none
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Takeda
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Hyper Hobo
Wings: APPROVED
Driven: APPROVED
Radiant Heat: APPROVED
Insanity: APPROVED

Well done :-)
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[-Cloud-]
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Apocalypse (Lv4)
There is no Stamina

Need to fix that. Also, what disadvantage does Insanity grant them?
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dragonbountyhunter
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lost in thought call search and rescue
edited
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
Seems good to me. If you want it anymore, that is. 1/4 Approval, seeing as Takeda said it was OK earlier.
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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