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| [Pre-Dice]Nex's Requests | |
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| Tweet Topic Started: Nov 16 2008, 06:31 PM (2,310 Views) | |
| Bowwy | Jul 13 2009, 10:41 PM Post #151 |
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MOOGLE AWWWWAAAAYYYY!!!
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Accessory Adapter Description: A special machinery part that allows a machine to have one accessory equipped to it. This accessory only effects the machine. Weight: 2 Effect: Allows a machine to have 1 accessory. Cost: 2500 gil |
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| Kenny | Jul 16 2009, 02:23 AM Post #152 |
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Meteorain (Lv3)
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You need your stuff in the Pending section of your first post. So I can tell what needs my attention. |
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| Bowwy | Jul 16 2009, 07:08 PM Post #153 |
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MOOGLE AWWWWAAAAYYYY!!!
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edited |
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| Bowwy | Jul 16 2009, 11:56 PM Post #154 |
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MOOGLE AWWWWAAAAYYYY!!!
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new stuff up |
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| Kenny | Jul 17 2009, 12:37 AM Post #155 |
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Meteorain (Lv3)
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~ :O Tricky! 1/2 approved.
~ 1/2 approved. Although, know that a machine can only have ONE of these. |
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| Gin | Jul 17 2009, 09:32 AM Post #156 |
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Ikorose, Shinsou
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I'm scared but approved |
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| Bowwy | Jul 20 2009, 09:58 PM Post #157 |
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MOOGLE AWWWWAAAAYYYY!!!
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Lock-On Description: Using the power of keen magical accuracy and good knowledge, one can focus their magical energies and make a shot that much more accurate. Requirements: Moogle Magic Eyes, 100 Intelligence Effect: By adding 30% to the total cost of a magic attack, one can increase the accuracy of the attack by 50% Cost: Magic Cost*1.3 Spirit Lock Description: Using the concept of improved accuracy and marksmanship, Nex has found that tying his magical and spiritual energies together can make his shot much, much better. Requirements: Turbo MP, Moogle Magic Eyes, 150 Magic Effect: Adds the spirit stat to casting when calculating magical accuracy. Cost: None Thunderclap Description: Nex charges his hands with electricity and then slams them together, generating a blasting sound that echos around him in every direction. This does no damage but cannot be dodged for it is sound. Anyone within 100 yards of Nex has silence for two turns. Requirements: Thunder Materia, 150 magic Effect: Causes silence but deals no damage. Cost: Regular Magic Cost. Edited by Bowwy, Jul 20 2009, 10:18 PM.
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| Gin | Jul 22 2009, 09:49 PM Post #158 |
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Ikorose, Shinsou
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Approved, I'm not sure about the other ones though. I would like others opinions on them. |
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| Bowwy | Jul 22 2009, 10:09 PM Post #159 |
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MOOGLE AWWWWAAAAYYYY!!!
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They're just accuracy boosting techs. I've seen some techniques that do the same things with dodge. |
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| Bag o Bones | Jul 24 2009, 10:38 PM Post #160 |
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Meteorain (Lv3)
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I see what you're trying to do there. The numbers add up, though. So approved. |
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| Bowwy | Jul 31 2009, 10:16 PM Post #161 |
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MOOGLE AWWWWAAAAYYYY!!!
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Mr. Fluffy's Drill [X Weight] Description: A drill placed on the right arm of Mr. Fluffy. Uses it to stab into opponents and DRILL. Strength/Durability: 40 Materia Slots: N/A Material: Adamantium Weight: 20 Cost: 3000 |
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| Bowwy | Aug 4 2009, 07:59 AM Post #162 |
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MOOGLE AWWWWAAAAYYYY!!!
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RAW JUSTICE AND CHIVALROUS BRAVERY (ABILITY) DESCRIPTION: ONE WHO IS TRUE WITH THE PATH OF JUSTICE HAS INDOMITABLE WILL AND THE TRUE PASSION OF WHAT IS TRUE AND GOOD. SUCH AS IS, WHEN THEY ARE TAKEN DOWN TO 0 HP, THEY DO NOT BECOME KO'D, THEY GO BACK TO 50% HP. ALL STATS ARE LOWERED BY 25% FOR THE REST OF THE THREAD AFTER THIS AND THE USER'S HP LOWERS BY 10% A POST UNLESS SOME FORM OF HEALING IS USED. THIS CAN ONLY WORK ONCE PER THREAD. REQUIREMENTS: 140 SPIRIT, 100 INTELLIGENCE, MUST LOVE JUSTICE Cost: None Edited by Bowwy, Aug 4 2009, 08:00 AM.
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| Takeru | Aug 4 2009, 09:05 AM Post #163 |
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The White Mage
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No. And kill the caps. |
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| KurisuMurei | Aug 4 2009, 09:25 AM Post #164 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Although I had similar abilities/techniques approved, but my version would need over 1000 Spirit (and more when your HP increases. By the time you get the HP needed for the L4 Limit Break, that could easily reach the Horikawa Scouter Crush Point (8000!!)) to match the effects of this one. And while the 25% loss of stats is a noticible side effect, the 10% per turn HP drain is not so much so since it can be stopped by a Cure spell of even level 1. Maybe this one should dump all remaining MP to HP upon hitting Zero Vital at either a 1 HP for 1 MP ratio or a 2 HP for 1 MP ratio. |
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| Bowwy | Aug 4 2009, 11:04 AM Post #165 |
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MOOGLE AWWWWAAAAYYYY!!!
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CAPS ARE NECESSARY FOR JUSTICE but okay Raw Justice And Chivalrous Bravery DESCRIPTION: One who is true with the passion of justice and bravery has an indomitable spirit and will to enact said justice. When they reach 0 HP, instead of being KO'd, they are brought back with 50% of their HP. They lose 10% of their HP each turn afterwords, and each turn they lose 5% more than last turn. (10%, 15%, 20%, etc) Healing effects are cut in half while this works, but each heal resets the drain of HP. REQUIREMENTS: 140 Spirit, 100 Intelligence, MUST LOVE JUSTICE Cost: None this mooch bettar? |
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| Galileo | Aug 4 2009, 11:18 AM Post #166 |
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Getting too old for this shit.
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I like it. IN THE NAME OF JUSTICE AND CHIVALRY I GIVE THIS MY 1/4 APPROVAL! |
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| Shin Draven | Aug 4 2009, 12:04 PM Post #167 |
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The People's Champion
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Bowwy, all that is basically saying you'll be up for another...3-10 turns at most, if you don't take any damage. I hate to say that's a cheap since we don't even use Phoenix Downs... -1/2 Approval...you are at -1/4 approval points. |
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| Bowwy | Aug 4 2009, 12:36 PM Post #168 |
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MOOGLE AWWWWAAAAYYYY!!!
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Raw Justice And Chivalrous Bravery DESCRIPTION: One who is true with the passion of justice and bravery has an indomitable spirit and will to enact said justice. When they reach 0 HP, instead of being KO'd, they are brought back with 50% of their HP. They lose 10% of their HP each turn afterwords, and each turn they lose 5% more than last turn. (10%, 15%, 20%, etc of max hp) Healing effects are cut in half while this works, but each heal resets the drain of HP. Additionally, after this is used, max HP can not exceed 50% for the rest of the thread unless the user is KO'd and then brought back up somehow. REQUIREMENTS: 140 Spirit, 100 Intelligence, MUST LOVE JUSTICE Cost: None edits requested by draven Edited by Bowwy, Aug 4 2009, 12:37 PM.
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| Shin Draven | Aug 4 2009, 12:39 PM Post #169 |
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The People's Champion
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...+1/2 Approval now...so you are at 3/4 Approval total. |
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| Bowwy | Aug 4 2009, 07:26 PM Post #170 |
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MOOGLE AWWWWAAAAYYYY!!!
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Kupo Quake Description: This technique is only usable while Nex and Lini are combined in Moogle fusion form. This technique allows the two fused together to slam a punch into the ground, sending out a shockwave of power. This attack does regular physical punch damage, but anybody attempting to dodge it must have 50% more dodge than Lex's (Strength+Magic/2) to completely dodge it. If they have 20%-49%, they take regular damage. If they have 20% or lower, they take regular damage and have their speed and agility lowered by 50% for two turns. Requirements: Must be in FUSION FORM. 150 Strength and Magic. Effect: Stated above. Cost: 15 MP in FUSION FORM. |
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| Takeru | Aug 5 2009, 10:57 PM Post #171 |
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The White Mage
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I don't see the logic behind the Speed/Agility reduction. If this was related to Nex's Freeze Ray then I could see it, but not as it is right now. |
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| Bowwy | Aug 6 2009, 05:37 PM Post #172 |
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MOOGLE AWWWWAAAAYYYY!!!
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It's a huge punch to the ground that sends vibrations up through the people's legs, thus, injuring/disabling them for that period of time. |
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| Galileo | Aug 6 2009, 10:33 PM Post #173 |
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Getting too old for this shit.
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Makes sense, but it would only affect those on the ground or in range. |
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| Bowwy | Aug 7 2009, 05:32 PM Post #174 |
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MOOGLE AWWWWAAAAYYYY!!!
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Of course. Dodge and accuracy still applies, however, unless someone is flying. |
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| Takeru | Aug 7 2009, 08:19 PM Post #175 |
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The White Mage
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Needs to have a defined range, please. |
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