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| [Pre-Dice]Nex's Requests | |
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| Tweet Topic Started: Nov 16 2008, 06:31 PM (2,309 Views) | |
| Bowwy | Aug 7 2009, 08:24 PM Post #176 |
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MOOGLE AWWWWAAAAYYYY!!!
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Kupo Quake Description: This technique is only usable while Nex and Lini are combined in Moogle fusion form. This technique allows the two fused together to slam a punch into the ground, sending out a shockwave of power. This attack does regular physical punch damage, but anybody attempting to dodge it must have 50% more dodge than Lex's (Strength+Magic/2) to completely dodge it. If they have 20%-49%, they take regular damage. If they have 20% or lower, they take regular damage and have their speed and agility lowered by 50% for two turns. The range of this attack is Strength in feet. Requirements: Must be in FUSION FORM. 150 Strength and Magic. Effect: Stated above. Cost: 15 MP in FUSION FORM. |
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| Takeru | Aug 12 2009, 07:47 PM Post #177 |
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The White Mage
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Okay, approved. |
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| Bowwy | Aug 16 2009, 05:49 PM Post #178 |
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MOOGLE AWWWWAAAAYYYY!!!
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This the Mooglebot converted to the new system. This, it's V2 as it's slightly stronger. Just putting this up so I know everything Kurisu and I did is correct. It costs 9,100 gil as I already paid for the ammunition. The old version cost 5,500. Name: The Moogle Offensive Combat Mechanical Robot V2 Alias: Mooglebot V2 HP: 340 Fuel: 4/4 (Water), 4/4 (Water) -Usage: D-rank, Weight: 42/50 Machine Material Information Material: Iron Durability/Strength: 20 Weight: 5 Materia Slots: N/A Cost: 3000 Gil Machine Stats Intelligence: 45 [90] Strength: 125 [250] Endurance: 100 [200] Magic: 5 [10] Speed: 45 [90] Agility: Y = (Machine Skill) Parts Basic Parts Frame [Base] Description: [Able to hold 50 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +50 to Weight Limit. Requirements: 50 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by 5. Steam Engine #1 [Steam Engine] Description: A basic Steam Engine, water is the fuel source. There must be exausts for steam to shoot out from. Stat Bonus: +10 Strength Requirements: 10 Machine Operation Effect: Rank D for Fuel Use Cost: 200 Gil Steam Engine #2 [Steam Engine] Description: A basic Steam Engine, water is the fuel source. There must be exausts for steam to shoot out from. Stat Bonus: +10 Strength Requirements: 10 Machine Operation Effect: Rank D for Fuel Use Cost: 200 Gil Water Tank 1 [Small Tank] Description: [Can hold up to 4 Gallons] A Small-sized fuel tank for Steam Engine #1. Requirements: None Effect: Holds 4 Gallons Cost: 200 Gil Water Tank 2 [Small Tank] Description: [Can hold up to 4 Gallons] A Small-sized fuel tank for Steam Engine #2. Requirements: None Effect: Holds 4 Gallons Cost: 200 Gil Important Add-ons MooglebotV2 Power Fists [Limb] Description: A pair of arms for the MoogleBot. The right one holds the minigun. Stat Bonus: +100 to Strength Requirements: 10 Machine Operation Cost: 1100 Gil MoogleBot V1 Legs [Land Transport] Description: Legs for the MoogleBot. Stat Bonus: +40 to Speed Requirements: 10 Machine Operation Cost: 600 Gil Extras Recognition Chip Description: Standard-issue Recognition Chip Stat Bonus: +20 to Intelligence Requirements: 10 Machine Operation Cost: 200 Gil Aimbot 9001 Description: Allows the Mooglebot to aim and stabilize the Minigun. Stat Bonus: +20 to Intelligence Requirements: 30 Machine Operation Cost: 600 Gil Brawler's Chip Description: Allows the Mooglebot to use hand-to-hand combat Stat Bonus: +0 to Intelligence Requirements: 20 Machine Operation Effect: Allows the machine to use hand-to-hand combat equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 300 Gil Armor [Plating] Description: Armor for the MoogleBot. Stat Bonus: +95 to Endurance Requirements: 10 Machine Operation Cost: 1900 Gil Weaponry, Items and Armour: Minigun Description:A minigun mounted on the Mooglebot's right arm. This minigun has a 250 bullet clip and fires custom bullets. Material: Iron Strength/Durability:20 Materia Slots: None Weight: 5 Cost: 600 Gil Custom Minigun MoogleBot Bullets BOX Description: A "box" of custom Minigun Mooglebot Bullets BOX. These bullets are designed to pierce armor and defense. They come in clips of 250. You simply clip the box into the Minigun. Reloads require the operator to get out and reload the gun. Weight: 4 Effect: 250 Bullets. Each bullet does 1 damage, but they pierce endurance, armor, etc, etc, things like that. Cost: 400 Gil. Edited by Bowwy, Aug 16 2009, 05:50 PM.
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| Bag o Bones | Aug 16 2009, 06:11 PM Post #179 |
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Meteorain (Lv3)
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Updated your Mooglebot. |
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| Bowwy | Aug 16 2009, 10:49 PM Post #180 |
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MOOGLE AWWWWAAAAYYYY!!!
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Raw Justice And Chivalrous Bravery Description: One who is true with the passion of justice and bravery has an indomitable spirit and will to enact said justice. When they reach 0 HP, instead of being KO'd, they are brought back with 50% of their HP. They lose 10% of their HP each turn afterwards, and each turn they lose 5% more than last turn. (10%, 15%, 20%, etc of max hp) Healing effects are cut in half while this works, but each heal resets the drain of HP. Additionally, after this is used, max HP can not exceed 50% for the rest of the thread unless the user is KO'd and then brought back up somehow. Requirements: 140 Spirit, 100 Intelligence, MUST LOVE JUSTICE Cost: None still want this ability Edited by Bowwy, Aug 16 2009, 11:43 PM.
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| Bowwy | Aug 31 2009, 08:58 PM Post #181 |
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MOOGLE AWWWWAAAAYYYY!!!
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Finesse Based Mechanical Combat Description: One with this technique does not use skill and speed when piloting a machine, they use skill and mechanical grace. One with this technique recognizes that his own skill will always be able to outsmart and defeat raw mechanical power. Requirements: 150 Machine Operation, a Machine Effect: When calculating accuracy for a machine, instead of (Speed+Skill)/2 it is (Agility+Skill)/2 Cost: None |
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| [-Angeles-] | Aug 31 2009, 09:02 PM Post #182 |
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Ex-Turk
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1/2 approved. |
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| Galileo | Aug 31 2009, 09:09 PM Post #183 |
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Getting too old for this shit.
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Agility = MO skill Unless you're thinking (Machine Agility + Machine Intelligence)*0.5 |
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| Bowwy | Aug 31 2009, 09:23 PM Post #184 |
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MOOGLE AWWWWAAAAYYYY!!!
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I know. For usual Machine Accuracy Calculations it's the Machine's Speed+Machine's Skill /2 This makes it Machine's Agility (AKA user's MO) +Skill /2 Finesse Based Mechanical Combat Description: One with this technique does not use skill and speed when piloting a machine, they use skill and mechanical grace. One with this technique recognizes that his own skill will always be able to outsmart and defeat raw mechanical power. However, this may be triggered off and on depending on what the user is doing. Requirements: 150 Machine Operation, a Machine Effect: When calculating accuracy for a machine, instead of (Speed+Skill)/2 it is (Agility+Skill)/2 Cost: None Edited by Bowwy, Aug 31 2009, 09:23 PM.
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| Galileo | Aug 31 2009, 09:58 PM Post #185 |
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Getting too old for this shit.
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+1/4 |
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| KurisuMurei | Aug 31 2009, 10:07 PM Post #186 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Finesse Based Mechanical Combat: Good to go. |
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| Bowwy | Sep 18 2009, 02:40 PM Post #187 |
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MOOGLE AWWWWAAAAYYYY!!!
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The Drum Solo of Life Description: By using a Thunder and a Restore materia, one can combine the two ideas these materia represent and use them in order to revive someone who has fallen or has been heavily damaged. However, there are side effects. Requirements: Restore Materia, Thunder Materia, 200 Magic Effect: If someone has been KO'd, the user can revive them with 30% max health. They cannot get past this for the rest of the thread. In a saga, this can be used as well, but mod approval is required for success/failure. This can only be used once a person, and only if it makes sense (IE. If someone blows up, head ripped off, etc, this cannot work) Cost: 75 MP. |
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| Drathmar | Sep 18 2009, 02:45 PM Post #188 |
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Vampiric Bitch
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Hmm seems fair. 1/4. |
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| Galileo | Sep 18 2009, 02:46 PM Post #189 |
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Getting too old for this shit.
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Include that when a character is revived, their Limit Break gauge is set to 0%. |
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| Bowwy | Sep 18 2009, 02:50 PM Post #190 |
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MOOGLE AWWWWAAAAYYYY!!!
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The Drum Solo of Life Description: By using a Thunder and a Restore materia, one can combine the two ideas these materia represent and use them in order to revive someone who has fallen or has been heavily damaged. However, there are side effects. One being that their limit break meter is automatically set to 0. Requirements: Restore Materia, Thunder Materia, 200 Magic Effect: If someone has been KO'd, the user can revive them with 30% max health. They cannot get past this for the rest of the thread. In a saga, this can be used as well, but mod approval is required for success/failure. This can only be used once a person, and only if it makes sense (IE. If someone blows up, head ripped off, etc, this cannot work) Cost: 75 MP. |
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| Galileo | Sep 18 2009, 02:56 PM Post #191 |
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Getting too old for this shit.
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I'd prefer it if you mentioned the effect on limit breaks in the effect section, but I'll give it my +1/4. |
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| Gin | Sep 18 2009, 03:01 PM Post #192 |
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Ikorose, Shinsou
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approved |
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| Bowwy | Sep 22 2009, 08:34 PM Post #193 |
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MOOGLE AWWWWAAAAYYYY!!!
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Justice, Bring me Strength! [Limit Break Level 3] Description: Nex shudders for a moment, and then his fur stands up on end! Justice has deemed him a harbringer of itself, and those who stand for good and non-evil need assistance when facing large tasks of valiance! Or, they just want to beat more ass! This doubles Nex's Magic, Speed, and Agility for three posts. MP and HP do not increase during this. Requirements: Limit Break Level 3 Access Cost: none |
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| Takeru | Sep 22 2009, 08:36 PM Post #194 |
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The White Mage
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Since Angeles' Sephie Possession got approved, I deem this good to go. *Stamps* |
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| Bag o Bones | Sep 22 2009, 08:37 PM Post #195 |
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Meteorain (Lv3)
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His approval will stand once you put this in proper format, if you please. |
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| Bowwy | Sep 24 2009, 03:40 PM Post #196 |
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MOOGLE AWWWWAAAAYYYY!!!
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Justice, Bring me Strength! [Limit Break Level 3(2)] Description: Nex shudders for a moment, and then his fur stands up on end! Justice has deemed him a harbringer of itself, and those who stand for good and non-evil need assistance when facing large tasks of valiance! Or, they just want to beat more ass! This doubles Nex's Magic, Speed, and Agility for three posts. MP and HP do not increase during this. Requirements: Limit Break Level 3 (2) Access Cost: none better? :D |
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| Bag o Bones | Sep 24 2009, 03:50 PM Post #197 |
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Meteorain (Lv3)
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Yes |
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| Bowwy | Sep 24 2009, 04:01 PM Post #198 |
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MOOGLE AWWWWAAAAYYYY!!!
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The Uber-Moogle Charge Description: After becoming quite good at using a cure materia, Nex has found that when he heals someone, a special ingredient of health is released into the air, and he has learned how to use this ingredient to help him. For every 50 MP Nex spends on curing other people, he can perform an Uber Moogle Charge. This Uber Moogle Charge lasts one post, and for that one post, whoever is charged glows with a bright, green light. All damage is reduced by 80%, and their stats are doubled. After Nex performs a charge, he must do another 50 MP of healing for another. Requirements: The Drum Solo of Life, Be a Moogle. Effect: Stated above. Cost: Performing the Charge costs 25 MP, and is not effected by Turbo MP. |
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| Galileo | Sep 24 2009, 04:17 PM Post #199 |
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Getting too old for this shit.
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Reduce the damage reduction to 50%. 80% just seems too much in my opinion, especially since it covers ALL damage and shortly doubles their stats. |
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| Bowwy | Sep 24 2009, 08:46 PM Post #200 |
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MOOGLE AWWWWAAAAYYYY!!!
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:[ okay The Uber-Moogle Charge Description: After becoming quite good at using a cure materia, Nex has found that when he heals someone, a special ingredient of health is released into the air, and he has learned how to use this ingredient to help him. For every 50 MP Nex spends on curing other people, he can perform an Uber Moogle Charge. This Uber Moogle Charge lasts one post, and for that one post, whoever is charged glows with a bright, green light. All damage is reduced by 50%, and their stats are doubled. After Nex performs a charge, he must do another 50 MP of healing for another. Requirements: The Drum Solo of Life, Be a Moogle. Effect: Stated above. Cost: Performing the Charge costs 25 MP, and is not effected by Turbo MP. |
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