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| [Pre-Dice]Nex's Requests | |
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| Tweet Topic Started: Nov 16 2008, 06:31 PM (2,307 Views) | |
| Drathmar | Sep 24 2009, 08:54 PM Post #201 |
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Vampiric Bitch
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So, this would take 75 MP total each time its used right? 50 MP of healing + 25 MP to activate? If so it has my 1/4. |
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| Bag o Bones | Sep 27 2009, 06:33 PM Post #202 |
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Meteorain (Lv3)
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Approved. |
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| Bowwy | Oct 11 2009, 04:13 PM Post #203 |
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MOOGLE AWWWWAAAAYYYY!!!
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Description: [Hands: 1] Strength/Durability: 24 Materia Slots: None Material: Steel Weight: 6 Effect: However much damage the wielder of this crowbar can deal can heal a machine for that amount+50% of their Machine Operation by using a turn and this weapon to do so. Cost: 2,000 gil So, basically, what I'm trying to get is a machine healing weapon. Say someone had 25 strength and 50 Machine Operation. 25+24+25=74 HP healed on a machine |
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| Bag o Bones | Oct 19 2009, 12:57 AM Post #204 |
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Meteorain (Lv3)
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.... Are you saying you want to keep and modify the crowbar you got in my epic? |
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| Bowwy | Oct 19 2009, 08:45 PM Post #205 |
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MOOGLE AWWWWAAAAYYYY!!!
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... Perhaps... |
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| Gin | Nov 17 2009, 11:13 PM Post #206 |
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Ikorose, Shinsou
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Bones gave me permission to approve this...I think...so Approved! |
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| Bowwy | Nov 24 2009, 01:08 PM Post #207 |
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MOOGLE AWWWWAAAAYYYY!!!
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The Rocket Launcher of The Lord [Steel] Description: The Steel Rocket Launcher used by Preacher John in the Zombie Outbreak at Costa Del Sol. Holds 1 rocket at a time, but deals heavy damage. [Hands: 2] Special Effect: Damage calculated when using this weapon is (Damage from weapon, ammo type, etc)+(User’s machine operation). Accuracy is calculated as (Machine Operation+weapon skill) /2 Materia Slots: None Strength: 24 Durability: 24% Weight: 6 Cost: 3,500 gil MIRV Rockets Description: Eight MIRV style rockets. Upon firing, the rocket splits into four rockets for more coverage. Weight: 16 Effect: Eight MIRV Rockets. Base damage of Rocket is 250. Opponents’s dodge must be 20% above accuracy, or they take full damage. 21-59% is 80% damage. 60%-79%% is 50% damage. Dodge must be 80% above accuracy to completely dodge. Cost: 2500 Gil. Steel-Tipped Rockets Description: Eight Steel-Tipped Rockets designed for direct hits. Weight: 16 Effect: Eight Steel-Tipped rockets. Base damage of Rocket is 350. If Accuracy of attack is 20% greater than opponent’s dodge, a direct steel-hit is obtained and there is a 50% bonus to damage. Cost: 3000 gil. Incendiary Rockets Description: Eight Incendiary-Rockets designed for weakening an opponent and penetrating defenses. Weight: 16 Effect: Eight Fire-Rockets. Base Damage is 150. 50% of the damage from these rockets pierces armor and endurance. If the opponent is hit, they suffer burn damage for 3 turns, which deals 6.333% of their total HP (which equals 20% over the three turns) Cost: 3000 gil. BMF Rockets Description: 2 BMF Rockets designed to deal massive damage. Weight: 12 Effect: Two BMF Rockets. Base damage is 750. Opponent’s dodge must be 40% above accuracy to dodge. Otherwise, standard dodge rules apply. Cost: 5000 Gil. FUCK YEAH EXPLOSIONS Edited by Bowwy, Nov 29 2009, 03:39 PM.
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| Takeru | Nov 27 2009, 05:50 PM Post #208 |
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The White Mage
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For the actual Launcher, I think the Accuracy should be the given formula divided by 2. |
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| Bowwy | Nov 29 2009, 03:38 PM Post #209 |
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MOOGLE AWWWWAAAAYYYY!!!
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Actually, that was a typo. I was planning on it to be that. edited. |
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| Takeru | Nov 29 2009, 07:33 PM Post #210 |
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The White Mage
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Works for me, approved (unless another staffer says otherwise). |
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| Bowwy | Dec 8 2009, 08:15 PM Post #211 |
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MOOGLE AWWWWAAAAYYYY!!!
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Raw Justice And Chivalrous Bravery Description: One who is true with the passion of justice and bravery has an indomitable spirit and will to enact said justice. When they reach 0 HP, instead of being KO'd, they are brought back with 50% of their HP. Additionally, their max HP can not exceed 50% for the rest of the thread unless the user is KO'd and then brought back up somehow. When someone is downed, their limit break remains the same as they get up. This ability only works once per thread, however. Requirements: 150 Spirit, 150 Intelligence, MUST LOVE JUSTICE Cost: None This is an ability. Edited by Bowwy, Dec 8 2009, 08:16 PM.
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| Gin | Dec 9 2009, 01:04 PM Post #212 |
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Ikorose, Shinsou
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Wasn't this already approved before? I think so but approved unless someone sees problems. |
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| Panda Bard | Dec 9 2009, 01:18 PM Post #213 |
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Shining Finger!!!
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I thought this would be hilarious if it worked more than once. You would just Pop back up with ever shrinking HP until it became less than one. But that probly wouldnt get approved U_U |
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| KurisuMurei | Dec 9 2009, 01:32 PM Post #214 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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And each time he gets up, he'll yell out 'UNDYING!' or something more in-character for him every time the one knocking him down asks why he won't stay down. |
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| Grey | Dec 9 2009, 01:48 PM Post #215 |
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Did you know that L's love donuts?
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Nex: JUSTICE!!!! Zander: WHY WON'T YOU DIE?!?! |
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| Bowwy | Dec 9 2009, 07:25 PM Post #216 |
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MOOGLE AWWWWAAAAYYYY!!!
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yay |
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| Bag o Bones | Dec 10 2009, 10:42 PM Post #217 |
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Meteorain (Lv3)
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So, ignoring these last few posts, whats going on here again? |
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| Takeru | Dec 10 2009, 11:03 PM Post #218 |
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The White Mage
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Gin approved it. |
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| Takeru | Jan 13 2010, 03:05 PM Post #219 |
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE! |
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| [-Angeles-] | May 12 2011, 02:31 PM Post #220 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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