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| [Pre-Dice]Vladimir's Customs | |
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| Tweet Topic Started: Nov 16 2008, 09:28 PM (228 Views) | |
| Grendel | Nov 16 2008, 09:28 PM Post #1 |
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Waterkick (Lv2)
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Pending Abilities Pending Traits Pending Limit Breaks --- Approved Abilities Approved Traits Vampirism Description: The owner of this trait is a creature of the night, a drinker of blood; a Vampire. As such, he or she increases in strength at the cost of a normal life style. Requirements: None Effect: The owner of the trait gets a bonus of +12 to Strength, Endurance, Speed, and Agility. However, the owner of the trait is weak against garlic, vinegar, salt, and running water (cannot cross). Sunlight, stakes through the heart, decapitation, and submersion in water kill the user if he is exposed to any of of these for a number of turns equal to (Stamina / 20). Also, all fire damage dealt to the Vampire is multiplied by 1.25. Cost: None Dark Vision Description: You're a creature of the night. Therefore, what sense does it make that you can only see during the day when the sun's out? To deal with this silly situation, you can see in the dark as though you were out in sunlight. This doesn't simply apply to night. If you are in extremely dark surroundings, such as deep in a cave, you can still see just as well as one could in a lit room. The downside to this is bright objects are blinding. Requirements: Artificial Vampire Effect: You can see in the darkest of darks as though it were well lit. However, if you are in something that is well lit for a normal person, then everything is very bright and glowing to you, making it difficult for you to see. This does not make you immune to 'Blind' effects. Cost: None Approved Limit Breaks 1-A Bite Description: Like Blood? You do? Then this attack is for you. Using your speed and strength, you literally bit down on someone's neck. With this, you can drink the victim's blood and absorb their life. Requirements: Enurance 25 Strength 50 Speed 50 Effect: Upon a successful bit attack (Strength + Speed)/2, the user can absorb 1/5 of the opponent's HP and MP. Cost: None |
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| Takeda | Nov 17 2008, 10:07 PM Post #2 |
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Hyper Hobo
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Trait: APPROVED! LB: APPROVED! |
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| Grendel | Nov 17 2008, 10:10 PM Post #3 |
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Waterkick (Lv2)
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Hooray! |
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| Grendel | Nov 18 2008, 07:13 PM Post #4 |
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Waterkick (Lv2)
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Oops.... I forgot something. Trait Dark Vision Description: You're a creature of the night. Therefore, what sense does it make that you can only see during the day when the sun's out? To deal with this silly situation, you can see in the dark as though you were out in sunlight. This doesn't simply apply to night. If you are in extremely dark surroundings, such as deep in a cave, you can still see just as well as one could in a lit room. The downside to this is bright objects are blinding. Requirements: Artificial Vampire Effect: You can see in the darkest of darks as though it were well lit. However, if you are in something that is well lit for a normal person, then everything is very bright and glowing to you, making it difficult for you to see. This does not make you immune to 'Blind' effects. Cost: None |
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| Grendel | Nov 20 2008, 08:02 PM Post #5 |
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Waterkick (Lv2)
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Bump and Edit. |
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| Takeda | Nov 21 2008, 10:32 PM Post #6 |
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Hyper Hobo
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Fine by me *thumbsup* |
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| Takeru | Jan 13 2010, 03:08 PM Post #7 |
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE! |
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| [-Angeles-] | May 12 2011, 02:30 PM Post #8 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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