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[Pre-Dice]Vladimir's Customs
Topic Started: Nov 16 2008, 09:28 PM (228 Views)
Grendel
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Waterkick (Lv2)
Pending Abilities

Pending Traits

Pending Limit Breaks


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Approved Abilities

Approved Traits
Vampirism
Description: The owner of this trait is a creature of the night, a drinker of blood; a Vampire. As such, he or she increases in strength at the cost of a normal life style.
Requirements: None
Effect: The owner of the trait gets a bonus of +12 to Strength, Endurance, Speed, and Agility. However, the owner of the trait is weak against garlic, vinegar, salt, and running water (cannot cross). Sunlight, stakes through the heart, decapitation, and submersion in water kill the user if he is exposed to any of of these for a number of turns equal to (Stamina / 20). Also, all fire damage dealt to the Vampire is multiplied by 1.25.
Cost: None

Dark Vision
Description: You're a creature of the night. Therefore, what sense does it make that you can only see during the day when the sun's out? To deal with this silly situation, you can see in the dark as though you were out in sunlight. This doesn't simply apply to night. If you are in extremely dark surroundings, such as deep in a cave, you can still see just as well as one could in a lit room. The downside to this is bright objects are blinding.
Requirements: Artificial Vampire
Effect: You can see in the darkest of darks as though it were well lit. However, if you are in something that is well lit for a normal person, then everything is very bright and glowing to you, making it difficult for you to see. This does not make you immune to 'Blind' effects.
Cost: None

Approved Limit Breaks
1-A
Bite
Description: Like Blood? You do? Then this attack is for you. Using your speed and strength, you literally bit down on someone's neck. With this, you can drink the victim's blood and absorb their life.
Requirements: Enurance 25 Strength 50 Speed 50
Effect: Upon a successful bit attack (Strength + Speed)/2, the user can absorb 1/5 of the opponent's HP and MP.
Cost: None
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Takeda
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Hyper Hobo
Trait: APPROVED!
LB: APPROVED!


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Grendel
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Waterkick (Lv2)
Hooray!
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Grendel
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Waterkick (Lv2)
Oops.... I forgot something.

Trait
Dark Vision
Description: You're a creature of the night. Therefore, what sense does it make that you can only see during the day when the sun's out? To deal with this silly situation, you can see in the dark as though you were out in sunlight. This doesn't simply apply to night. If you are in extremely dark surroundings, such as deep in a cave, you can still see just as well as one could in a lit room. The downside to this is bright objects are blinding.
Requirements: Artificial Vampire
Effect: You can see in the darkest of darks as though it were well lit. However, if you are in something that is well lit for a normal person, then everything is very bright and glowing to you, making it difficult for you to see. This does not make you immune to 'Blind' effects.
Cost: None
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Grendel
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Waterkick (Lv2)
Bump and Edit.
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Takeda
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Hyper Hobo
Fine by me *thumbsup*
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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