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[Pre-Dice]Windmills Requests
Topic Started: Nov 18 2008, 12:25 AM (272 Views)
Windmill
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mindblower
Appearance: Varies

Personality: Varies

Background: Varies

Traits:

Name: Project Methuselah
Description: Wildman has the ability to slowly heal his wounds over time. Though in exchange he has lost much of his ability to use Materia.
Requirements: Be Wildman
Effect: Wildman Heals 5% total hp /post. It also increases the cast and magic requirements of materia by 10.
Cost: 2/post
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Sarge
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Tonberry King
Regen is with the restore materia. the restore materia consists of cure, cura curaga, and regen. so the idea may need some changing.

other than that show me some numbers.
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Windmill
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mindblower
I'm not sure what you meen for the first half of the post, but as far as the numbers are concerned i was thinking That I can either heal hp equal to mp, or maybe something like 2 hp for every mp.

Also. do you get why it's named project Methuselah? An internet if you can get it.
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Skyes
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Rush Assualt
The ability Regen, to regenerate HP over time, is an ability given to those who use the Restore Materia and have it at its third level. So there is no Regen materia, there is only the Restore materia.
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Windmill
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mindblower
Oh. Okay. Thanks. that can be easily remedied. Sorry it's been a while since I played the game.
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Sarge
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Tonberry King
you need a downside to your abilities.
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Windmill
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mindblower
I thought the inability to use other materia was a pretty big downside.
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Sarge
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Tonberry King
sorry my eyes skiped that line >_>

ok ell lets see what the mods have to say
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Skyes
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Rush Assualt
I would include the effect of Restore and whether or not it can level up. This is mostly just an insta-cast of a 'fused' materia, right?
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Windmill
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mindblower
The numbers would imply that he can already use up to cure3. I don't think it levels up after that.
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Grendel
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Waterkick (Lv2)
I simply suggest that you have this in stages. Since we don't have anything like a 'bloodline' or 'personal power' stat, I'd say that this would depend on your magic stat. For example, you start out with the basic one. Then, when you get to 65 magic, you get the second. 125 gets the third. Those are suggestion numbers, you can change them if you want (I'll just have to approve them >.>)

Also, a few things for you to consider.

Quote:
 
Restore [Cure, Cura, Regen and Curaga: 0 AP] Level 1
Description: [500 AP Level 2: 1,000 AP Level 3: 1,500 AP to Level 4] By harnessing the knowledge inside the Materia, one can utilize a healing magic that cures battle wounds and restores health.
Requirements: 10 Casting for level 1; 50 Casting for Level 2; 100 Casting for Level 3; 130 Casting for Level 4.
Effect: Restore Magic stat to target for Cure; Restore Magic X 1.5 to target for Cura; Restore Magic Stat X 0.5 for Regen each post, Restore Magic Stat X2.2 for Curaga.
Cost: 6 MP for Cure; 12 MP for Cura; 24 MP for Regen; 30 MP for Curaga.


There is a 'regan' effect in the Materia, so you can add it if you want.

Also, check this out. Click Here

You don't have to incorporate this if you don't want to, but I think it would make things interesting for your character.
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Windmill
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mindblower
I like your Idea of the hayflick limit. thats pretty interesting. I agree with you that I can just make a stage materia, but since it's part of him I'd like it if he got like a half discount of the mp cost (i wasn't aware of the initial cost).
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Skyes
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Rush Assualt
Just curious, but are you saying you don't have to raise your magic at all for this to increase in power? That's a bit cheap, especially for a full heal for only 12 MP. Even if it's internal, it's still materia.

(Yes you have to increase magic to use it, but at 1,000 HP, you only need 135 magic to do a 1,000 heal where normal people would need 400+.)
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Windmill
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mindblower
Okay I edited it. The new idea for the traits came from Takeda.
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Sarge
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Tonberry King
the ability looks ok, but the story does not. I was told that you were going to change the story and such.
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Windmill
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mindblower
sorry. I thoght that I had removed every mention of materia. I fixed the post so that materia isn't even mention except for the downsides.
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Takeda
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Hyper Hobo
Name: Project Methuselah
Description: Wildman has the ability to slowly heal his wounds over time. Though in exchange he has lost much of his ability to use Materia.
Requirements: Be Wildman
Effect: Wildman Heals 5% total hp /post. It also increases the cast and magic requirements of materia by 10.
Cost: 2/post

this is what I asked for. I told you to remove the gobledygook and put it in your history. You need the NUMBERS for the ability.
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Windmill
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mindblower
okay changed it.
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Takeda
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Hyper Hobo
If zere are no arguments Its fine by me.
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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