Welcome Guest
[Log In]
[Register]
| Welcome to Lost Crisis. We hope you enjoy your visit. You're currently not logged in. If you are a going to register, know that we often times deny gmail accounts because bots mainly use gmail as a registration to flood the site with nasty posts. So if you register with a gmail, make sure to post as soon as possible (Just 1 or 2 posts will do) and you'll be fine. Register or Else!!!! If you're already a member please log in to your account to access all of our features: |
| [Pre-Dice]Windmills Requests | |
|---|---|
| Tweet Topic Started: Nov 18 2008, 12:25 AM (272 Views) | |
| Windmill | Nov 18 2008, 12:25 AM Post #1 |
![]()
mindblower
|
Appearance: Varies Personality: Varies Background: Varies Traits: Name: Project Methuselah Description: Wildman has the ability to slowly heal his wounds over time. Though in exchange he has lost much of his ability to use Materia. Requirements: Be Wildman Effect: Wildman Heals 5% total hp /post. It also increases the cast and magic requirements of materia by 10. Cost: 2/post |
![]() |
|
| Sarge | Nov 18 2008, 12:16 PM Post #2 |
|
Tonberry King
|
Regen is with the restore materia. the restore materia consists of cure, cura curaga, and regen. so the idea may need some changing. other than that show me some numbers. |
![]() |
|
| Windmill | Nov 18 2008, 09:56 PM Post #3 |
![]()
mindblower
|
I'm not sure what you meen for the first half of the post, but as far as the numbers are concerned i was thinking That I can either heal hp equal to mp, or maybe something like 2 hp for every mp. Also. do you get why it's named project Methuselah? An internet if you can get it. |
![]() |
|
| Skyes | Nov 19 2008, 09:24 AM Post #4 |
|
Rush Assualt
|
The ability Regen, to regenerate HP over time, is an ability given to those who use the Restore Materia and have it at its third level. So there is no Regen materia, there is only the Restore materia. |
![]() |
|
| Windmill | Nov 19 2008, 11:26 AM Post #5 |
![]()
mindblower
|
Oh. Okay. Thanks. that can be easily remedied. Sorry it's been a while since I played the game. |
![]() |
|
| Sarge | Nov 19 2008, 05:44 PM Post #6 |
|
Tonberry King
|
you need a downside to your abilities. |
![]() |
|
| Windmill | Nov 19 2008, 11:07 PM Post #7 |
![]()
mindblower
|
I thought the inability to use other materia was a pretty big downside. |
![]() |
|
| Sarge | Nov 19 2008, 11:18 PM Post #8 |
|
Tonberry King
|
sorry my eyes skiped that line >_> ok ell lets see what the mods have to say |
![]() |
|
| Skyes | Nov 19 2008, 11:42 PM Post #9 |
|
Rush Assualt
|
I would include the effect of Restore and whether or not it can level up. This is mostly just an insta-cast of a 'fused' materia, right? |
![]() |
|
| Windmill | Nov 20 2008, 12:02 AM Post #10 |
![]()
mindblower
|
The numbers would imply that he can already use up to cure3. I don't think it levels up after that. |
![]() |
|
| Grendel | Nov 20 2008, 07:59 PM Post #11 |
|
Waterkick (Lv2)
|
I simply suggest that you have this in stages. Since we don't have anything like a 'bloodline' or 'personal power' stat, I'd say that this would depend on your magic stat. For example, you start out with the basic one. Then, when you get to 65 magic, you get the second. 125 gets the third. Those are suggestion numbers, you can change them if you want (I'll just have to approve them >.>) Also, a few things for you to consider.
There is a 'regan' effect in the Materia, so you can add it if you want. Also, check this out. Click Here You don't have to incorporate this if you don't want to, but I think it would make things interesting for your character. |
![]() |
|
| Windmill | Nov 20 2008, 11:14 PM Post #12 |
![]()
mindblower
|
I like your Idea of the hayflick limit. thats pretty interesting. I agree with you that I can just make a stage materia, but since it's part of him I'd like it if he got like a half discount of the mp cost (i wasn't aware of the initial cost). |
![]() |
|
| Skyes | Nov 21 2008, 12:46 AM Post #13 |
|
Rush Assualt
|
Just curious, but are you saying you don't have to raise your magic at all for this to increase in power? That's a bit cheap, especially for a full heal for only 12 MP. Even if it's internal, it's still materia. (Yes you have to increase magic to use it, but at 1,000 HP, you only need 135 magic to do a 1,000 heal where normal people would need 400+.) |
![]() |
|
| Windmill | Nov 24 2008, 06:32 PM Post #14 |
![]()
mindblower
|
Okay I edited it. The new idea for the traits came from Takeda. |
![]() |
|
| Sarge | Nov 27 2008, 09:44 AM Post #15 |
|
Tonberry King
|
the ability looks ok, but the story does not. I was told that you were going to change the story and such. |
![]() |
|
| Windmill | Nov 27 2008, 11:02 AM Post #16 |
![]()
mindblower
|
sorry. I thoght that I had removed every mention of materia. I fixed the post so that materia isn't even mention except for the downsides. |
![]() |
|
| Takeda | Nov 29 2008, 11:35 AM Post #17 |
![]()
Hyper Hobo
|
Name: Project Methuselah Description: Wildman has the ability to slowly heal his wounds over time. Though in exchange he has lost much of his ability to use Materia. Requirements: Be Wildman Effect: Wildman Heals 5% total hp /post. It also increases the cast and magic requirements of materia by 10. Cost: 2/post this is what I asked for. I told you to remove the gobledygook and put it in your history. You need the NUMBERS for the ability. |
![]() |
|
| Windmill | Nov 30 2008, 01:16 PM Post #18 |
![]()
mindblower
|
okay changed it. |
![]() |
|
| Takeda | Nov 30 2008, 08:10 PM Post #19 |
![]()
Hyper Hobo
|
If zere are no arguments Its fine by me. |
![]() |
|
| Takeru | Jan 13 2010, 03:08 PM Post #20 |
![]()
The White Mage
|
[Brought to you by Reid who designed the dice system] NO DICE! |
![]() |
|
| [-Angeles-] | May 12 2011, 02:30 PM Post #21 |
![]()
Ex-Turk
|
Fare thee well Children of Crisis, we will miss you |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
![]() Our users say it best: "Zetaboards is the best forum service I have ever used." Learn More · Sign-up for Free |
|
| « Previous Topic · Graveyard · Next Topic » |
| Track Topic · E-mail Topic |
1:14 PM Jul 11
|
[ Copy this | Start New | Full Size ]










1:14 PM Jul 11