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[Pre-Dice]Edjie's Requests; Alodia Blackhaven
Topic Started: Nov 18 2008, 09:12 PM (119 Views)
T@Z
Member Avatar
HA-HA!
Pending Abilities
NONE YET

Pending Traits

Politician ~being worked on.
Description: Trained by the late Aurelius Quentin, Alodia has the aura that changes with every person she meets. This means that not everyone will have the same opinion on her. Some might see her as scary, while others will see her as approachable. Coupled with her ability to speak people into her views, she pretty much has the politician aura.
Requirements: Must be included in the History
Effect: People will never suspect you of anything.
Cost: None

Pending Limit Breaks
NONE YET
---

Approved Abilities

Beast Tongue
Description: This allows Alodia to speak and understand the language of the dozens of beasts that roam the lands of this world. The easiest language that she can understand and speak is that of the Moogles and the Chocobos.
Requirements: Must be included in the History
Effect: Lets you talk to and understand animals and monsters alike.
Cost: None

Speechcraft
Description: Being proficient with language and adding in bits of her knowledge on the field of psychology, Alodia is able to talk people into doing what she wants. This is also called "Psycholinguistics" by the elders of Junon. Basically, with this, she is able to convey her message successfully, woo the person to trust her and establish a bridge of trust between the two. This works most effective against people who have the conformist personality, the naive personality, and emotional attachments. This works least effective against the distrustful/loner personality.
Requirements: Must be included in the History
Effect: Can fake an atmosphere of trust, convincing people that she is nothing more than a harmless vagabond. Do note that this is circumstantial and would be utterly useless in a Death Match.
Cost: None

Approved Traits

NONE YET

Approved Limit Breaks

Inspired Motivation [Limit Break Level 1]
Description: Alodia uses an oration to inspire all her party members, restoring half their maximum HP and increasing their attack damage through motivation.
Requirements: Limit Break Level 1 Access
Effect: Restores half her targets' maximum HP; Targets' Melee Damage X 1.2 for the succeeding 3 posts.
Cost: None

~~~

NOTE TO ANYONE WHO READS THIS: I made these when I was still on NSL so they all may need a little tweaking. Suggestions will be greatly appreciated. xD
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Takeru
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The White Mage
Speechcraft, as it is now, cannot be resisted...and the fact is, no one is charismatic enough to fool everyone. Please create circumstances, stat-based or otherwise, where that ability can be resisted or defeated.
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Grendel
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Waterkick (Lv2)
Quote:
 
Beast Tongue
Description: This allows Alodia to speak and understand the language of the dozens of beasts that roam the lands of this world. The easiest language that she can understand and speak is that of the Moogles and the Chocobos.
Requirements: Must be included in the History
Effect: Lets you talk to and understand animals and monsters alike.
Cost: None


Approved.


Quote:
 
Speechcraft
Description: Being proficient with language and adding in bits of her knowledge on the field of psychology, Alodia is able to talk people into doing what she wants. This is also called "Psycholinguistics" by the elders of Junon. This ability can persuade anyone to join her side or to believe her words, infuriate her opponents to be reckless, bore opponents to sleep and even inspire allies to battle. In order to fully lull anyone into believing her, Alodia must be calm enough to fake her emotions and appearance.
Requirements: Must be included in the History
Effect: In Description.
Cost: None


Like Tak said. No.


Quote:
 
Politician
Description: Trained by the late Aurelius Quentin, Alodia has the aura that changes with every person she meets. This means that not everyone will have the same opinion on her. Some might see her as scary, while others will see her as approachable. Coupled with her ability to speak people into her views, she pretty much has the politician aura.
Requirements: Must be included in the History
Effect: People will never suspect you of anything.
Cost: None


Work on Speechcraft then come back to this one.


Quote:
 
Description: Alodia uses an oration to inspire all her party members, restoring half their maximum HP and increasing their attack damage through motivation.
Requirements: Limit Break Level 1 Access
Effect: Restores half her party members' maximum HP; Party Members' Melee Damage X 1.2
Cost: None


I don't believe we're doing 'party members' with all this, so I suggest that it be changed to 'targets'. That's just me being picky though.
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Sarge
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Tonberry King
also how many posts are the targets melee damage increased for Inspired Motivation?
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T@Z
Member Avatar
HA-HA!
~I'll work on Politician later. I was actually thinking of integrating both into a single Trait but, honestly, I don't see the difference. I should just drop by the Rules section again.

---

Speechcraft
Description: Being proficient with language and adding in bits of her knowledge on the field of psychology, Alodia is able to talk people into doing what she wants. This is also called "Psycholinguistics" by the elders of Junon. Basically, with this, she is able to convey her message successfully, woo the person to trust her and establish a bridge of trust between the two. This works most effective against people who have the conformist personality, the naive personality, and emotional attachments. This works least effective against the distrustful/loner personality.
Requirements: Must be included in the History
Effect: Can fake an atmosphere of trust, convincing people that she is nothing more than a harmless vagabond. Do note that this is circumstantial and would be utterly useless in a Death Match.
Cost: None

---

Inspired Motivation [Limit Break Level 1]
Description: Alodia uses an oration to inspire all her party members, restoring half their maximum HP and increasing their attack damage through motivation.
Requirements: Limit Break Level 1 Access
Effect: Restores half her targets' maximum HP; Targets' Melee Damage X 1.2 for the succeeding 3 posts.
Cost: None

---

I tried... =P
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Takeda
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Hyper Hobo
Speechcraft: I Approve unless there are any other arguments.

Inspired Motivation: If the only arguments posed have been settled... Approved.
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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