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[Pre-Dice]Chris's Customs
Topic Started: Nov 21 2008, 04:20 PM (2,092 Views)
Gin
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Ikorose, Shinsou
I'm personally ok with it, I just don't know how limit breaks really work that's why id rather a higher up say its good then me.
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Takeda
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Hyper Hobo
Unless there are any arguments I feel its ok to go through. Approved
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
And one more.

Name: Flash Stop [Lv. 3]
Description: Chris lets loose a flash of light, stopping everything within a 20 foot radius. Those who focus mainly on speed will find it particularly painful.
Requirement: Level 3 Limit Break Access
Effect: Inflicts Stop status on all combatants, friend or foe, for (Chris's Magic)/(Affected character's Spirit) turns, rounded down. If the affected character's Speed is at least twice his/her Spirit, then the character takes damage equal to his/her Speed for each turn stopped.
Cost: Limit Gauge
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Gin
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Ikorose, Shinsou
The length seems a bit harsh but the effect sounds aok to me.
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Final Riku
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Dynamite
so this things' speed would be determined by ___?
Unless you're trying to say that as long as you're within 20 feet, you're screwed
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Standard Spellcast speed.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
New Ability

Name: Iron Will
Description: Some people are unwilling to fall and admit defeat, especially in a close battle. These people tend not to stay down, even against attacks that would finish off others.
Effect: When HP falls below 50%, the defense given by Endurance and Spirit are increased by 5% for each 50 of that stat. (I.E. 50-99 Spirit = natural defense against Magic is 15% of Spirit), capped at 30%.
Requirements: 300 HP, 50 Endurance, 50 Spirit
Edited by KurisuMurei, Feb 24 2009, 04:15 PM.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Tossed Flash Stop and added:

Name: Sky Spark Cannon [Lv. 3]
Description: Chris jumps up into the air and delivers a sweeping beam of rainbow death at the enemies.
Requirements: Level 3 Limit Break Access
Effect: Chris attacks all opponents with an energy beam. Attack damage is (Magic + Spirit), without an element, and the accuracy and evasion calculations are the same as a standard attack spell.
Cost: Limit Gauge.

Name: Eight Branches [Lv. 4]
Description: Chris rushes at one opponent and delivers a flurry of stabs at him/her/it. Each hit is embued with the power of an element.
Requirements: Level 4 Limit Break Access
Effect: Chris delivers eight attacks at one enemy. Each attack does half the normal attack damage, and each one uses an element. (Fire, Ice, Lightning, Water, Earth, Wind, Light, and Darkness are all used, in random order.)
Cost: Limit Gauge.
Edited by KurisuMurei, Mar 9 2009, 10:19 PM.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Bumpetybump
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Grendel
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Waterkick (Lv2)
Name: Sky Spark Cannon [Lv. 3] and Name: Eight Branches [Lv. 4] will be brought up with Cloud. I'm not sure about higher end LB's as we haven't rally got to them yet.


Name: Iron Will
Description: Some people are unwilling to fall and admit defeat, especially in a close battle. These people tend not to stay down, even against attacks that would finish off others.
Effect: When HP falls below 50%, the defense given by Endurance and Spirit are increased by 5% for each 50 of that stat. (I.E. 50-99 Spirit = natural defense against Magic is 15% of Spirit), capped at 30%.
Requirements: 300 HP, 50 Endurance, 50 Spirit

I think your math is off at that. If it's +5% for each fifty, then 50-99 would be +10 unless I'm missing something. Other than that, I like it and approve it.
Edited by Grendel, Mar 12 2009, 06:16 PM.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
You'd be missing the fact that it starts at no bonus until 50 points to that stat. It's just +5 every 50, not +5 to start and +5 more every 50.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Name: Personal Antigravity Field
Description: Using the power of the Gravity Materia, Chris can manipulate the force of gravity acting upon him, allowing him to hover above the ground, or at higher levels of skill fly through the air, using minute changes to gravitational pull in both direction and force to move around.
Requirements:
-Hover: Gravity Materia with enough AP for level 2, 60 Casting
-Flight: Gravity Materia with enough AP for level 3, 120 Casting
Effect:
-Hover: Able to float two feet above the ground. Effects are the same as the Float ability, including 50% resistance to Earth attacks. Can cross rivers, but not the Zolom Swamp or oceans.
-Flight: Allows full flight ability and immunity to Earth attacks. Can cross rivers and the Zolom Swamp, but not oceans due to the amount of energy needed to go that far.
In both cases, movement speed is (Speed + Magic)/2.
Cost: Hover: 8 MP/turn; Flight: 15 MP/turn.
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Kenny
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Meteorain (Lv3)
1/2 approval.
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Gin
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Ikorose, Shinsou
approved
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Requesting a confirmation on the pending LBs, and modified the description of one.

Name: Eight Branches [Lv. 4]
Description: Chris makes a series of quick dashes that makes it seem like there are eight of him. All eight then rush in and converge on one enemy and each one delivers a quick attack, each with a different element on that enemy, with 'opposing' elements on opposite ends of the circle. (I.E. the fire attack is directly across the ice attack)
Requirements: Level 4 Limit Break Access
Effect: Chris delivers eight attacks at one enemy. Each attack does half the normal attack damage, and each one uses an element. (Fire, Ice, Lightning, Water, Earth, Wind, Light, and Darkness are all used, in random order.)
Cost: Limit Gauge.
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Kenny
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Meteorain (Lv3)
Quote:
 
Name: Sky Spark Cannon [Lv. 3]
Description: Chris jumps up into the air and delivers a sweeping beam of rainbow death at the enemies.
Requirements: Level 3 Limit Break Access
Effect: Chris attacks all opponents with an energy beam. Attack damage is (Magic + Spirit), without an element, and the accuracy and evasion calculations are the same as a standard attack spell.
Cost: Limit Gauge.


Name: Eight Branches [Lv. 4]
Description: Chris makes a series of quick dashes that makes it seem like there are eight of him. All eight then rush in and converge on one enemy and each one delivers a quick attack, each with a different element on that enemy, with 'opposing' elements on opposite ends of the circle. (I.E. the fire attack is directly across the ice attack)
Requirements: Level 4 Limit Break Access
Effect: Chris delivers eight attacks at one enemy. Each attack does half the normal attack damage, and each one uses an element. (Fire, Ice, Lightning, Water, Earth, Wind, Light, and Darkness are all used, in random order.)
Cost: Limit Gauge.

~ 1/2 Approval.
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[-Angeles-]
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Ex-Turk
Sky Spark Cannon, Eight Branches both 1/4 approved
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
New technique.

Name: Gravity Press
Description: Using the power of the Gravity Materia, Chris manipulates gravity around one opponent, making it feel like his/her armor is collapsing into him/her. It doesn't actually damage the armor, but it still hurts.
Requirements: Gravity Materia, 75 Casting
Effect: Crushes one opponent for Magic x (total material weight of target's non-leather armor / 20 (or / 30 if the target that has an ability that halves the weight load)) damage.
Cost: 25 MP

This essentially caps out at 3.3x for three max-weight Diamond armor pieces (66 weight / 20), although some abilities can influence this.
Edited by KurisuMurei, Apr 9 2009, 02:43 PM.
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Kenny
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Meteorain (Lv3)
Quote:
 
Name: Gravity Press
Description: Using the power of the Gravity Materia, Chris manipulates gravity around one opponent, making it feel like his/her armor is collapsing into him/her. It doesn't actually damage the armor, but it still hurts.
Requirements: Gravity Materia, 75 Casting
Effect: Crushes one opponent for Magic x (total material weight of target's non-leather armor / 20 (or / 30 if the target that has an ability that halves the weight load)) damage.
Cost: 25 MP

~ What happens if a person has an ability to half weight load repeated?
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
The division factor will be 30 regardless of how many weight-reduction abilities, at least that was my original intent. If that seems a bit unfair, I'll change it around.
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Kenny
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Meteorain (Lv3)
Nah, it's fine (just clarifying), and I'd approve it for 15 MP to be honest.

Either way you choose, you have my 1/2 approval.
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Final Riku
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Dynamite
1/4 approval

~I picture a bunch of ppl stripping because of this tech >_<

Quote:
 
Name: Gravity Press
Description: Using the power of the Gravity Materia, Chris manipulates gravity around one opponent, making it feel like his/her armor is collapsing into him/her. It doesn't actually damage the armor, but it still hurts.
Requirements: Gravity Materia, 75 Casting
Effect: Crushes one opponent for Magic x (total material weight of target's non-leather armor / 20 (or / 30 if the target that has an ability that halves the weight load)) damage.
Cost: 25 MP
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Gin
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Ikorose, Shinsou
The Approvinator has spoken, Approved
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Item:

Missiles
Description: Ammuntion for the missile launcher Chris installed on his machine. They pack a punch, but due to their weight, there's room for only a few of them.
Effect: Pack of 10 missiles, each one with a power of 25.
Weight: 5
Cost: 450 Gil
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Kenny
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Meteorain (Lv3)
1/2 Approval for the:

Missiles
Description: Ammuntion for the missile launcher Chris installed on his machine. They pack a punch, but due to their weight, there's room for only a few of them.
Effect: Pack of 10 missiles, each one with a power of 25.
Weight: 5
Cost: 450 Gil
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