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[Pre-Dice]Chris's Customs
Topic Started: Nov 21 2008, 04:20 PM (2,088 Views)
Gin
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Ikorose, Shinsou
Its approved anyway I just wanted to make sure you weren't jipping yourself off.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Okay, here's a new one. Tear it apart. Or just nod and approve.

Perfect Reflect
Description: Normally, a Reflect barrier is somewhat limited in its reflective ability, and is usually too weak for when you need it most desperately. However, by focusing enough energy, it's power can be amplified to bounce any spell back.
Requirements: Lv.3 Barrier Materia, 120 Casting, 100 Magic
Effect: Creates a special reflective barrier that is strong enough to return any one spell thrown at it. However, the stronger the spell it has to reflect, the more MP it consumes. If the user doesn't have enough MP to power the barrier, the spell will break through and hit, and along with having to take the damage of the spell, the user would have used up all his remaining MP in the attempt. Additionally, after using this, any active Barrier or MBarrier provided by the Barrier Materia will fall, and the Barrier Materia cannot be used again for 2 + (Reflected Spell's power / User's Magic stat) turns, rounded up to the nearest turn.
Cost: 10 * (Reflected Spell's power / User's Magic stat) MP, rounded up to nearest 10.
Edited by KurisuMurei, Sep 1 2009, 08:25 PM.
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[-Cloud-]
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Apocalypse (Lv4)
Looks fine from what I can see.

It'd be able to reflect lesser spells, but the really powerful ones would tax your MP.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Yeah. That was pretty much what I had in mind.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
With the new Materia, I've decided to redo a previously-approved technique:

Lancet
Description: A common technique amongst spear-wielders. This drains energy from the target and gives it to the user.
Requirements: 50 Spear (or similar weapon) Skill, Drain Materia
Effect: Gives a single physical attack a draining effect. When calculating the power of this attack, use the damage of a normal melee attack in place of the Magic stat for the Materia's effect. If linked to Osmose, then the effects of both Materia take place at once. If linked to Enemy Skill, and the target has a copyable skill, then the user may pay an additional (Skill level x 20) MP to 'drain' the skill.
Cost: Spell Cost

(By 'Skill level', it means the minimum level of the Enemy Skill Materia needed to learn the skill.)
Edited by KurisuMurei, Sep 2 2009, 11:59 AM.
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[-Angeles-]
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Ex-Turk
1/2 approved.
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Galileo
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Getting too old for this shit.
-1/4 too much in a single technique.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
New Item idea:

Create Uplifting Drink X
Description: Another version of the Uplifting Drink. This one fixes one of the problems of the previous variant: Its short effect duration. However, in fixing that problem, another one comes up: It's very difficult to end its effects early.
Requirements: Materia Chemistry, Create Uplifting Drink DX, Aero Materia Level 3
Effect: Creates an 'Uplifting Drink X' item.
Cost: 30 MP

---

Uplifting Drink X
Description: an 'upgraded' version of Chris Murray's Uplifting Drink series. This one is more powerful and has a more dramatic effect, effectively turning the user into a living balloon for long enough to be useful as a form of travel. However, there isn't much of a way to end the effects early, and you won't be in any shape to do much else, so use it only if you are actually planning to travel for some distance. Otherwise, you'll be stuck floating around without much to do.
Effect: Grants the user a temporary flight ability for several hours, long enough to fly from one continent to another nearby if he or she wishes. However, while this is active, the user is only capable of using Magic if he/she is in combat. The user cannot 'land' while under the item's effect, and if it expires while the user is in midair, the user will descend at a slow enough rate to constitute a safe landing. This cannot be mixed with anything.
Weight: 1
Cost: No value to shopkeepers

---

And redone Lancet again for clarification.

Lancet
Description: A common technique amongst spear-wielders. This drains energy from the target and gives it to the user.
Requirements: 50 Spear (or similar weapon) Skill, Drain Materia
Effect: Gives a single physical attack a draining effect. When calculating the power of this attack, use the damage of a normal melee attack in place of the Magic stat for the Materia's effect. If linked to Osmose, then the effects of both Materia take place at once. If linked to Enemy Skill, and it is known that the target has a copyable skill, (found either by Libra or by being hit by the skill before), then the user may pay an additional (Skill level x 20) MP to 'drain' the skill. Enemies that are drained in this manner do not suddenly forget the drained skill.
Cost: Spell Cost
Edited by KurisuMurei, Sep 6 2009, 10:03 PM.
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[-Angeles-]
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Ex-Turk
Create Uplifting Drink X and Uplifting Drink X are 1/2 approved.

and by 'draining' the ability does that mean that the target no longer has the ability, or your character now has the ability, or both?
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
By Drain I mean that the user learns it, and just that.
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Gin
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Ikorose, Shinsou
Create Uplifting Drink X and Uplifting Drink X are approved. Lancet? Not so sure but I think Ill approve it eventually.
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Drathmar
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Vampiric Bitch
+1/4 approval on lancet, assuming if you use both osmose and drain you have to pay spell costs.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
New created item idea.

Create Steam Bottle
Description: Chris's initial attempts to mix the Fire element weren't all that successful in creating anything consumable. However, there were still some uses for the combination.
Requirements: Materia Chemistry, Fire Materia
Effect: Creates a 'Steam Bottle' item.
Cost: 12 MP

Steam Bottle
Description: Caution: Contents under pressure. Do not point at your own face.
Effect: By itself, it can be thrown to deal 25 Fire damage to opponents in a small area. Mixed with another liquid item (Potions, Ethers, etc), the steam cloud does no damage, but instead takes the property of the other item. If the item has a numerical effect (HP/MP recovery, growth factor, etc), then all in the cloud take half that amount. If the item has only a duration effect with no numerical effect (status effects), then its duration is halved. If it has neither, then the mixed item's effects are still in full effect.
Weight: 1
Cost: No value to shopkeepers.
Edited by KurisuMurei, Sep 15 2009, 11:26 AM.
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Drathmar
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Vampiric Bitch
Hmmm so basically he can create a healing cloud with potions? Or healing MP up with ether? Thats cool. Nice idea.

+1/4
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[-Angeles-]
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Ex-Turk
1/2 approved.
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Galileo
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Getting too old for this shit.
+1/4 from me on both.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
I was a bit indecisive on whether I would even use this, but...

Swelling Sting
Description: Chris charges the tip of his spear with Aero magic, and attempts to stab his target. If he is successful, the target's body is 'injected' with the magic, and after a short period of time, the target's torso swells up to a significant degree, but not to the brink of bursting. When that happens, the target will find him/herself floating up into the air with little control of his/her flight path for a brief period of time. Unlike the potions that have similar effects, the target will be subject to the full force of gravity when this period ends.
Requirements: Aero Materia, 75 Casting
Effect: Chris charges the spell, then attempts an attack on a target for half of normal weapon damage. If this attack connects at all (the target must fully dodge to avoid its effect), then the spell will activate. On the turn in which it hits, the target may still act as normal, despite the feeling that his/her torso is swelling up. At the beginning of the turn afterwards, the spell's full effect takes place and the target starts floating upward for four turns, starting with that turn.

Since the target has no control of altitude, and will float upward at a constant rate based on the spell's power if not restrained or obstructed, he/she will float out of melee range from landborne characters soon after the spell's full effect takes place. If the subject is allowed to float freely for at least one turn, then at the end of the spell's effect, if the target has no device or ability to slow down falls to a safe speed, he/she will take .3x the spell's power per turn spent floating freely in falling damage (for a maximum 1.2x), minus 25% of the target's Agility.
Cost: Spell Cost x 1.2
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Takeru
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The White Mage
Holy fucking complicated, Batman.

How many turns does it last?
Damage calc, in plain English please.
What if the target has some method of flight?
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
I'll throw it aside for further revision later. For now, another idea.

Create Bottled Lightning
Description: This will give someone a jolt of energy when they'll need it most.
Requirements: Materia Chemistry, Thunder Materia
Effect: Creates a 'Bottled Lightning' item.
Cost: 12 MP

Bottled Lightning
Description: A collaberative effort between Chris Murray and his friend Nex, this blue drink turbocharges the user's reactions. However, drinking too many in a short period of time is really, really bad for your health.
Effect: Increases the user's Speed and Agility by 10% for the duration of a thread. Can be stacked up to three uses, but attempting to use a fourth in a thread causes a burst of lightning to emanate from the user, causing him and anyone nearby 200 damage, unreducible to the user by any and all means, and dispelling the bonuses of the previous three uses.
Weight: 1
Cost: No value to shopkeepers.

(If 10% is a bit much, then I'll drop it to 5%.)
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Final Riku
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Dynamite
I'm sure that there's no reason for this to be unreducable by any and/or all means...

why not just say it causes 200 raw thunder damage to everybody in the vicinity?

Also, 200 damage is a ton seeing as though a grenade only does 50. If anything, it would be much less or based on the caster's spell power.

(this is probably insignificant, but what kind of bottle can hold 200 damage worth of power without breaking?)
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Galileo
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Getting too old for this shit.
KurisuMurei
Sep 27 2009, 07:55 PM
I'll throw it aside for further revision later. For now, another idea.

Create Bottled Lightning
Description: This will give someone a jolt of energy when they'll need it most.
Requirements: Materia Chemistry, Thunder Materia
Effect: Creates a 'Bottled Lightning' item.
Cost: 12 MP

Bottled Lightning
Description: A collaberative effort between Chris Murray and his friend Nex, this blue drink turbocharges the user's reactions. However, drinking too many in a short period of time is really, really bad for your health.
Effect: Increases the user's Speed and Agility by 10% for the duration of a thread. Can be stacked up to three uses, but attempting to use a fourth in a thread causes a burst of lightning to emanate from the user, causing him and anyone nearby 200 damage, unreducible to the user by any and all means, and dispelling the bonuses of the previous three uses.
Weight: 1
Cost: No value to shopkeepers.

(If 10% is a bit much, then I'll drop it to 5%.)
+1/4
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Each bottle actually contributes 50 points to that 200.

Actually, I have a different idea now.

Bottled Lightning
Description: A collaberative effort between Chris Murray and his friend Nex, this blue drink turbocharges the user's reactions. However, drinking too many in a short period of time is really, really bad for your health.
Effect: Increases the user's Speed and Agility by 10% for the duration of a thread. Can be stacked up to three uses, but attempting to use a fourth in a thread causes a burst of lightning to emanate from the user, dealing all characters within 10 feet except for the user 120 damage, and dispelling the bonuses of the previous three uses.
Weight: 1
Cost: No value to shopkeepers.

And this one's being put back in for consideration.

Swelling Sting
Description: Chris charges the tip of his spear with Aero magic, and attempts to stab his target. If he is successful, the target's body is 'injected' with the magic, and after a short period of time, the target's torso swells up to a significant degree, but not to the brink of bursting. When that happens, the target will find him/herself floating up into the air with little control of his/her flight path for a brief period of time. Unlike the potions that have similar effects, the target will be subject to the full force of gravity when this period ends.
Requirements: Aero Materia, 75 Casting
Effect: This spell is delivered through contact by a physical or weapon attack. upon an attack that deals any amount of damage, the spell's power builds up within the target. If the target realizes what is happening, then he has one turn to find a way to anchor himself to the ground.

After the end of this turn, the target starts floating upward at a speed equal to half of the spell's power, either up to as far as whatever anchoring method allows, or as far as possible if no restraints are placed in time, for two turns. If a freefloating target has a flight ability, such an ability can be used as normal, factoring in this spell's effect in terms of altitude control, while those lacking such an ability may only move laterally at half speed, and can not change the speed at which they ascend.

Once the spell's effect expires, those who were able to anchor themselves or have some way of slowing down falls (flight, flotation, etc) may land safely, but those who don't have such a device or ability take damage equal to the spell's power, minus 25% of the target's Agility as they make an effort to reduce the impact of landing. Those who are cut loose from their restraints (usually by the target being subject to an attack) during the first turn of spell's full effect will take half damage.
Cost: Spell Cost x 1.2

Edited by KurisuMurei, Sep 27 2009, 09:23 PM.
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Galileo
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Getting too old for this shit.
Bottled Lightning
Description: A collaberative effort between Chris Murray and his friend Nex, this blue drink turbocharges the user's reactions. However, drinking too many in a short period of time is really, really bad for your health.
Effect: Increases the user's Speed and Agility by 10% for the duration of a thread. Can be stacked up to three uses, but attempting to use a fourth in a thread causes a burst of lightning to emanate from the user, dealing all characters within 10 feet except for the user 120 damage, and dispelling the bonuses of the previous three uses.
Weight: 1
Cost: No value to shopkeepers.

+1/4
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[-Angeles-]
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Ex-Turk
Bottled Lightning and Swelling Sting +1/2
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Drathmar
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Vampiric Bitch
Bottled lightning +1/4 (making it approved)

Swelling sting I'll leave to mods since its kinda complicated.
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