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| [Pre-Dice]Ran Ain Request | |
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| Tweet Topic Started: Nov 23 2008, 06:30 PM (759 Views) | |
| Ike Haw | Nov 23 2008, 06:30 PM Post #1 |
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Mind Break
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Pending Abilities Pending Techniques Pending Traits Pending Limit Breaks Pending Quest Pending Items --- Approved Abilities Plated Skin Description: Due to destruction's thick hide the skin is all most like plated armor. Requirements: Genetic Transformation: Destruction Effect: All physical and projectile damage is reduced by 3 Cost: None Approved by cloud on DEC. 17 at 12:50 AM EST, Pg. 1 Revised Plated Skin Plated Skin Description: Due to destruction's thick hide the skin is all most like plated armor. Requirements: Genetic Transformation: Destruction Effect: All physical and projectile damage is reduced by 20%. Replaces the ability Natural Thief when Genetic Transformation: Destruction is active. Cost: None Approved by Takeda May 1 2009, 07:17 PM pg. 2 Natural Thief Description: Thieving runs in your family. In fact it goes so far back you have a natural talent for it. This makes it much easier to take things away from people. Requirements: Agility 20, Speed 10 Effect: +20% to speed and agility when steal materia is used. Cost: None Approved by Sarge (1/2) Dec 27 2008, 05:34 PM Pg.1 and Jingasa_Tha_One (1/2) January 9 2009, 11:33 PM Pg.2 Approved Techniques Approved Traits Genetic Transformation Description: Due to genetic manipulation a person is able to change their appearance, and capabilities. Requirement: Failed Experiment Effect allows person to switch between two genetic forms they've created. The person has ten post from transformation start to un-transform. After ten post and the user is still transformed they are stuck in that form for the rest of the topic. In order to exit that form after time limit they will need to do a topic in their stuck form from the previous thread. Hp drops to zero the person automatically exits transformation regardless if the time limit has passed or not. You must transform back to human form before transforming into another form. Limits of after transformation apply if you exit the transformation before the ten post limit. Cost:None Approved by Cloud on DEC. 17 at 12:50 AM EST, Pg. 1 Altered Genetic Transformation Genetic Transformation Description: Due to genetic manipulation a person is able to change their appearance, and capabilities. This is normally done by creating a pocket dimension that looks like a black sphere from the outside. Requirement: Failed Experiment Effect allows person to switch between three genetic forms they've created. The person has ten post from transformation start to un-transform. After ten post and the user is still transformed they are stuck in that form for the rest of the topic. In order to exit that form after time limit they will need to do a topic in their stuck form from the previous thread. Hp drops to zero the person automatically exits transformation regardless if the time limit has passed or not. You must transform back to human form before transforming into another form. Limits of after transformation apply if you exit the transformation before the ten post limit. Cost:None Approved by Cloud on Feb 19 2009, 05:18 PM Pg.2 Genetic Transformation: Devil Description: a small agile form that looks like a devil that would appear on your shoulder. Requirements: Genetic Transformation Effect: In this form speed and agility are doubled. All other stats are halve, while in this form. Magic, intelligence, control, spirit remain the same. Damage taken is double what it normally is. Can not use items or equipment in this form. Can only use magic in this form. Transformation can't be used for three post after exiting transformation. Stat changes are represented in () Cost:None Approved by Cloud on DEC. 17 at 12:50 AM EST, Pg. 1 Revised Genetic Transformation:Devil Genetic Transformation: Devil Description: a small agile form that looks like a devil that would appear on your shoulder. Requirements: Genetic Transformation Effect: In this form speed and agility are doubled. All other stats are halved, while in this form. Magic, intelligence, control, spirit remain the same. Damage taken is double what it normally is. In this form devil cannot use items or equipment in this form. Devil can only use magic in this form. Transformation can't be used for three posts after exiting transformation. Stat changes are represented in (). This trait comes with the sub trait Flight Devil. Flight Devil Description: Due to devils small stature and wings. She is capable of sustained flight. Devil is able to fly up to a person’s face and even tree branches. It’s unknown if she can go any higher. Requirements: Genetic Transformation: Devil Effect: allows flight due to devils size and wing span. Cost: None Approved by Takeda May 1 2009, 07:17 PM pg. 2 Flight Devil Description: Due to devils small stature and wings. They are capable of sustained flight. They are able to fly up to a persons face, and even tree branches. Its unknown if they can go any higher. Requirements: Genetic Transformation Devil Effect: allows flight due to devils size and wing span. Cost:None Approved by Cloud on DEC. 17 at 12:50 AM EST, Pg. 1 Genetic Transformation: Destruction Description: A large monster like form. Requirements: Genetic Transformation Effect: In this form strength, endurance, hand to hand are doubled. All other stats are halved. Unable to use items, equipment, magic in this forms. Abilities requiring hand to hand are still usable. Transformation can't be used for remainder of topic once it is exited. Stat changes are represented in [] Cost:None Approved by Cloud on DEC. 17 at 12:50 AM EST, Pg. 1 Revised Genetic Transformation: Destruction Genetic Transformation:Destruction Description: A monster like form. Requirements: Genetic Transformation Effect: In this form strength, endurance, hand to hand are doubled. All other stats are halved. Destruction is unable to use items, equipment, and magic in this form. Abilities requiring hand to hand are still usable. Transformation can't be used for remainder of topic once it is exited. Stat changes are represented in [] Due to destructions plate like hide. This transformation comes with the ability plated skin. Plated Skin Description: Due to destruction's thick hide the skin is all most like plated armor. Requirements: Genetic Transformation: Destruction Effect: All physical and projectile damage is reduced by 20%. Replaces the ability Natural Thief when Genetic Transformation: Destruction is active. Cost: None Approved by Takeda May 1 2009, 07:17 PM pg. 2 Regeneration: Fatal Wound Description: Due to genetic modification of the Ravens they have the ability to regenerate when fatally injured. There is a way to kill a person with this trait, but it is currently known by only one person. The regeneration quality also seems to stop aging once a person is fully developed. This makes it hard to tell how old a person is. Effect: Allows the person to recover from fatal wounds. Approved by Cloud on Dec 29 2008, 05:06 PM Pg.2 Altered Regeneration:Fatal wound a.k.a Regeneration: Raven Cells. Regeneration: Raven Cells Description: Due to genetic modification of the Ravens they have the ability to regenerate their cells at an accelerated rate. This means that a raven is naturally immune to certain infections and objects that would try to enter the body. It all so allows them to heal at a faster rate. There is a way to kill a person with this trait, but it is currently known by only one person. The regeneration quality also seems to stop aging once a person is fully developed. This makes it hard to tell how old a person is. Effect: Person is immune to Sephiroth, Jenova, Angel, and Genesis cell infection. Person is able to regenerate limbs they've lost under various circumstances. Approved by Cloud on Feb 19 2009, 05:18 PM Pg.2 Revised Regeneration: Raven Cells. Regeneration: Raven Cells Description: Due to their unique physique Ravens are able to regenerate wounds, even fatal ones. Even after being tampered with this trait still remains. This becomes a problem as it allows them to heal even after being defeated in battle. It also prevents them from being infected by other types of cells, and certain infections. The regeneration quality also seems to stop aging once a Raven is fully developed. This makes it hard t tell how old the person really is. Effect: Person is immune to Sephiroth, Jenova, Angel, and Genesis cell infection. Person is able to regenerate limbs they've lost under various circumstances. If Knocked out, automatically recover from KO status after four posts of being knocked out. This puts their HP at 10% of their max and sets their Limit Break Gauge to 0% 1/4 by Drathmar Sep 13 2009, 06:54 PM Pg.2 approved by Bag O Bones Sep 22 2009, 01:09 AM pg.3 Genetic Transformation: Destra Description: Destra is the result of some one being to close to ran when she transforms. Ran's transformation requires a small pocket dimension to be formed as a black sphere. When more then one person is in this sphere ran is unable to transform properly. The result of this is Destra. The only complication is that Destra and any person caught in the sphere are unable to escape the pocket dimension. The only way to escape is for one being to exist in the dimension. This means the other people or Destra need to be knocked unconscious. Destra is also the manifestation of ran's sexuality and hence is considered more playful. Requirements: Genetic Transformation Effect: Only happens when a person or more then one person is near Ran's transformation proximity. Stats are unchanged in this form and remain the same as Ran's. Pocket dimension is created and people are stuck in it until Destra is knocked out or the other occupants in the dimension are knocked out. Destra is 18 regardless of Ran's current age only when Ran's age hits 18 will Destra's age begin to match. This dimension cast a status effect known as perversion. Characters under 18 are not effected by perversion. If a person spirit stat is five points near Destra's then the person can slightly fight becoming aroused, and requires there full attention. If a person spirit is ten points higher then Destra's they can completely fight off the dimensions effect. If a person spirit is 10 points below Destra's spirit then the person becomes aroused, and can not resist. The pocket dimension reflects the persons sexual desire. This means the dimension reacts to the persons sexual thoughts, and creates a surrounding based on them. Any objects created from these thoughts are real, as if they were found in the actual world. This effect does not happen to people under 18. Instead people under 18 will see the dimension as a projection of what Destra thinks is appropriate for that person. Destra is unable to manipulate the Dimension or scenery created by a person over 18. Cost:None Approved by Cloud on Feb 19 2009, 05:18 PM Pg.2 Diluted Physique. Description: Even after tampering a Raven still keeps there enhanced physique. It might be less effective then what it was before, but its still enough to keep warriors, and even SOLDIER on there toes. Effect: Due to the unique Physique, get a +10 to Strength, +15 to Speed and +5 to Weapon Skill or Hand to Hand. Cost: None Approved by Gin Sep 9 2009, 12:19 AM pg.2 Approved Limit Breaks Approved Quest Approved Items Sentry Uniform F Description: The standard uniform worn by Shin-ra's sentry class personnel. This one is specially tailored for female personnel. It has Iron made shoulder pads to help protect the wearer’s shoulders. A portion of the uniform is raised up around the neck, which covers the lower mouth and neck. Combined with the helmet normally worn, it makes seeing facial features difficult. [Location: Body] Strength/Durability: 12 (clothing)/ 12(shoulder pads) Materia Slots: none Material: Cloth/Iron Weight: 3 (clothing)/ 3(shoulder pads) Cost: 765 Gil Approved by Bag o Bones Aug 13 2009, 12:41 AM pg.2 Sentry Helmet F Description: The standard helmet worn by Shin-ra's sentry class personnel. This one is specially made for female personnel. It allows them to put their hair up in a bun, and still wear the helmet. The helmet covers the head, and has a portion of it coming out pass the forehead. This makes it hard to see the wearer’s eyes. Combined with the Sentry uniform, it makes seeing facial features difficult. [Location: Head] Strength/Durability: 20 Materia Slots: none Material: Iron Weight: 5 Cost: 600 Gil Approved by Bag o Bones Aug 13 2009, 12:41 AM pg.2 Sentry Gloves Description: Gloves worn by Shin-ra's sentry class personnel. Made from durable leather they protect the hands, while making sure finger prints aren’t left behind. [Location: Hands] Strength/Durability: 10 Materia Slots: none Material: Leather Weight: 2 Cost: 250 Gil Approved by Bag o Bones Aug 13 2009, 12:41 AM pg.2 Sentry sword Description: A sword commonly used by Shin-ra's Sentry personnel. [Hands: one] Strength/Durability: 12 Materia Slots: O O Material: Iron Weight: 3 Cost: 700 Gil Approved by Bag o Bones Aug 13 2009, 12:41 AM pg.2 Edited by Ike Haw, Oct 7 2009, 07:57 AM.
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| Ike Haw | Nov 23 2008, 06:49 PM Post #2 |
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Mind Break
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Genetic Transformation Description: Due to genetic manipulation a person is able to change their appearance, and capabilities. Requirement: Failed Experiment Effect allows person to switch between two genetic forms they've created. The person has ten post from transformation start to un-transform. After ten post and the user is still transformed they are stuck in that form for the rest of the topic. In order to exit that form after time limit they will need to do a topic in their stuck form from the previous thread. Hp drops to zero the person automatically exits transformation regardless if the time limit has passed or not. You must transform back to human form before transforming into another form. Limits of after transformation apply if you exit the transformation before the ten post limit. Cost:None Genetic Transformation: Devil Description: a small agile form that looks like a devil that would appear on your shoulder. Requirements: Genetic Transformation Effect: In this form speed and agility are doubled. All other stats are halve, while in this form. Magic, intelligence, control, spirit remain the same. Damage taken is double what it normally is. Can not use items or equipment in this form. Can only use magic in this form. Transformation can't be used for three post after exiting transformation. Stat changes are represented in () Cost:None Genetic Transformation: Destruction Description: A large monster like form. Requirements: Genetic Transformation Effect: In this form strength, endurance, hand to hand are doubled. All other stats are halved. Unable to use items, equipment, magic in this forms. Abilities requiring hand to hand are still usable. Transformation can't be used for remainder of topic once it is exited. Stat changes are represented in [] Cost:None Flight Devil Description: Due to devils small stature and wings. They are capable of sustained flight. They are able to fly up to a persons face, and even tree branches. Its unknown if they can go any higher. Requirements: Genetic Transformation Devil Effect: allows flight due to devils size and wing span. Cost:None Plated Skin Description: Due to destruction's thick hide the skin is all most like plated armor. Requirements: Genetic Transformation: Destruction Effect: All physical and projectile damage is reduced by .3 Cost: None |
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| [-Cloud-] | Nov 23 2008, 08:19 PM Post #3 |
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Apocalypse (Lv4)
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Abilities are not spells. Try again. |
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| Ike Haw | Nov 23 2008, 11:28 PM Post #4 |
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Mind Break
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okay lets give this a shot. In other words edited that one post. |
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| Sarge | Nov 27 2008, 09:36 AM Post #5 |
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Tonberry King
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hmm i like the idea but idk how balanced these are. doubling can be very powerful, while on the other hand halving can be comparatively minimal. then again it is to all other stats...so...hmm... |
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| Ike Haw | Nov 27 2008, 10:36 PM Post #6 |
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Mind Break
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Honestly I'm not sure how balanced these transformations are my self. Let me see if we go by the character current stat set up. I say current because I've changed it three different times all ready. Then we'll see how balanced this is to an extent. Intelligence: 20 Strength: 21(11)[42] Endurance: 22(11)[44] Magic: 14[7] Speed: 11(22)[6] Agility: 22(44)[11] Skills Weapon Skill 1: 10 Weapon Skill 2: 10 Hand to Hand:10[20] Casting: 10 Machine Operation 0 |
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| UberKidd | Nov 28 2008, 08:29 PM Post #7 |
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Ubby-Kun!
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There have to be larger downsides and larger costs. This basically gives you the ability to manipulate your stats, giving you an effective form for any situation. There are no downsides to being this experiment. Why is it failed? |
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| Ike Haw | Nov 28 2008, 08:44 PM Post #8 |
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Mind Break
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I don't exactly right things for clarity Ubber. Let me go over things for a bit Devil has damaged doubled on her. Say a normal attack does 20 damage an attack on Devil would deal 40 dmg. Then again the speed and agility would be considered counter balance to the damage being doubled. Destruction is meant to be brute power. Ironicly Plated skin, and the switch to pure strength, endurance was conceived before I watched the cute scenes to dirge of Cerberus. Apparently Azule uses the same form, except I believe he had to die before he could transform freely. The weakness here is simply magic while having a high endurance. The damage magic dealt would in sense be greater. Not every thing fails do to a large defect. It could just be because the experiment wasn't bring about desired results. In that case it was labeled a failed experiment. Oh I'm all so renaming the thread to project DG 01020 |
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| UberKidd | Nov 28 2008, 09:19 PM Post #9 |
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Ubby-Kun!
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Yes, there's a downside to each form, but is there a downside to the ability to change form? I dunno. Others'd probably be fine with this, but I think that the advantages outweigh the disadvantages. >__> |
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| Ike Haw | Nov 28 2008, 09:36 PM Post #10 |
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Mind Break
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Um...hm...I don't think there are any side effects to the actual changing of forms. I know that the forms can't be rapidly changed. In other words can't go from devil to destruction, and vice verse. The human for acts as an intermediate stage gap, or something. I know physical side effect is pointy elf ears, but those really don't do anything. I just need to know before I start working on these three if they would be considered an ability or trait. Naturally Agile - offers speed and agility stat a percentage boost when character is first made. Natural Thief - point boost to speed and agility when steal materia is used. Black smith - offers discounted prices on weapons and armor |
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| Ike Haw | Dec 3 2008, 12:02 PM Post #11 |
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Mind Break
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I'm putting the genetic transformation traits on hold till I can figure them out a bit more. Instead I like to attempt and get these approved. Genetic Boost Description: Due to the nature of the Ravens genetic modifications. They have increased combat abilities gained through enhanced physical traits. The enhancements may not put them in league with Soldier, but are still more then a normal human. Requirements: Failed Experiment Effect: +5 to Strength, Endurance and Speed Cost: None Regeneration: Fatal Wound Description: Due to genetic modification of the Ravens they have the ability to regenerate when fatally injured. There is a way to kill a person with this trait, but it is currently known by only one person. The regeneration quality also seems to stop aging once a person is fully developed. This makes it hard to tell how old a person is. Effect: Allows the person to recover from fatal wounds. Stats are halved during the recovery process for three topics. It takes another three topics for the stats to return to normal. |
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| Ike Haw | Dec 7 2008, 01:02 AM Post #12 |
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Mind Break
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:Bump I've added more information to the genetic transformation trait. I've also added the spirit stat into the devil transformation effects, and lowered plated skin ability damage reducer from .5 to .3. Those are all in the Nov. 23 post. |
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| Ike Haw | Dec 16 2008, 12:17 PM Post #13 |
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Mind Break
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bump. :Bump |
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| [-Cloud-] | Dec 16 2008, 11:50 PM Post #14 |
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Apocalypse (Lv4)
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These are fine. Question on the final one. Is it lowered by 3 or .3? 3 would help you while .3 would do nothing.
These need downsides.
Abilities. |
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| Ike Haw | Dec 18 2008, 01:23 PM Post #15 |
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Mind Break
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wouldn't having stats halved for six topics be a big enough down side for Regeneration: fatal wound ? Naturally Agile Description: Your parents were agile and your grandparents were naturally agile. You have inherited their natural grace and mobility about you. This allows you to avoid things much easier, as well letting you perform such movements much smoother. Requirements: Agility 20, Speed 10 Effect: +10% to Starting agility, and speed (You do not have a constant +10% to your health. Just the start of it). Cost: None Just a small question when something says +x% is that a flat addition or a part of total then added on. Ex 120 hp + 10% = 130 or is it 120*.1= 12 12+120 = 132. |
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| Takumi | Dec 19 2008, 01:16 AM Post #16 |
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The First Leo Harashiki of The New World Order of Enlightenment
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When it says +x%, it is the last equation you made that's correct. Let me show you with x. 120+x%=120+(120*(x/100)) |
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| Ike Haw | Dec 23 2008, 04:54 PM Post #17 |
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Mind Break
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I've mad a small edit to the effect of naturally agile Naturally Agile Description: Your parents were agile and your grandparents were naturally agile. You have inherited their natural grace and mobility about you. This allows you to avoid things much easier, as well letting you perform such movements much smoother. Requirements: Agility 20, Speed 10 Effect: +30% to starting agility, and speed (You do not have a constant +30% to your speed and agility. Just the start of it). Cost: None |
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| Skyes | Dec 24 2008, 07:10 AM Post #18 |
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Rush Assualt
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I can tell you now that what you have for naturally agile shouldn't be an ability. It being an ability is kind of cheap. You can have it, get the boost and then remove the ability and the boost won't go away. Not really fair. If you want it as an ability, get the 30% boost, but only in certain circumstances. I know Cloud said it can't be a trait, but that ability is abusable in a sense. It just gives you extra points. |
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| Ike Haw | Dec 24 2008, 03:40 PM Post #19 |
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Mind Break
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yeah I can see what you mean there skies. Here's a different version of it. Natural Thief Description: Thieving runs in your family. In fact it goes so far back you have a natural talent for it. This makes it much easier to take things away from people. Requirements: Agility 20, Speed 10 Effect: +30% to speed and agility when steal materia is used. Cost: None |
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| Sarge | Dec 27 2008, 02:42 PM Post #20 |
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Tonberry King
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natural thief: make it 20% and that should be fine. and also make it clear that it is only when you are STEALING not when you are attacking the wounds on: from what i understand you are saying that you are immortal, but while recovering from what should have killed you you get -50% to all stats? if that is the case i don't like it and it will need to have a major downside in order to be approved |
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| Ike Haw | Dec 27 2008, 04:17 PM Post #21 |
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Mind Break
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Sarge Natural Thief does stat the boost is given only when the steal materia is used. Generally when the steal materia is being used you plan on stealing something from some body. I've lowered the boost from 30 to 20. Natural Thief Description: Thieving runs in your family. In fact it goes so far back you have a natural talent for it. This makes it much easier to take things away from people. Requirements: Agility 20, Speed 10 Effect: +20% to speed and agility when steal materia is used. Cost: None Wait where the heck do you get immortality from. Regeneration: Fatal wound lowers stats by -50% for six topics. (goes to re-read it.) Three topics to recover from the wound. In which case the character isn't going any place, and another three topics for the character to fully recover. Stats return to normal only after the sixth topic is graded. It also stats that there is a way to kill a person with this trait. The problem is the person who knows how to kill a raven; is currently unconscious in a mako bath at shinra mansion. If cloud wants to tell me how Zack kills a raven, at least I can keep that in the back of my head. |
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| Takumi | Dec 27 2008, 04:29 PM Post #22 |
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The First Leo Harashiki of The New World Order of Enlightenment
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Would you be unable to die in a deathmatch? |
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| Sarge | Dec 27 2008, 04:34 PM Post #23 |
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Tonberry King
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i know just wanted you to make it clearer is all. 1/2 Approval and i got immortal from the name Regeneration: Fatal Wound. When i think Fatal wound i mean you get shot in the head and recover from it. So I guess immortal was the wrong word. i'm sorry for that. i need to think a little more on this one |
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| Ike Haw | Dec 27 2008, 04:49 PM Post #24 |
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Mind Break
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Your thinking of C.C. Sarge. I think this works more on the piccolo method of regeneration. The key word being regeneration: fatal wound, and not immortal: fatal wound. Like I said I'm not sure how the raven's were killed by zack, so I'm not sure how their whole regeneration works when it comes to fatal wounds. You'll need cloud to clarify that, since he seems to be the Final Fantasy Seven Guru. |
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| Sarge | Dec 27 2008, 04:57 PM Post #25 |
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Tonberry King
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mmm ok lets wait for cloud then ^_^ |
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