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[Pre-Dice]Bones Requests; OF DOOM!
Topic Started: Nov 23 2008, 11:24 PM (2,255 Views)
Bag o Bones
Member Avatar
Meteorain (Lv3)
Until I know otherwise, this will be the request forum for both of my planned characters.



Pending Abilities

Pending Techniques

Pending Limit Breaks

Pending Items

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Approved Abilities

Mastermind
Description: The person at the top of the ladder, the one in charge of the whole organization. The man, er woman behind the curtain. J's the one in charge, and as the one in charge, she obviously gets more Gil then anyone else around.
Requirements: Be Hunter J. 50 Spirit, 50 Intelligence.
Effect: J gets 30% of all Gil that is gained in a thread by others. This doesn't take away from their Gil earned, just adds 30% of what they got to J's Gil count.

Truly Fanatic
Description: Man, you really do love those accessories...
Requirements: 500 HP
Effect: Able to equip a third accessory. Replaces Fanatic.
Cost: None

Munitions Master
Description: After a while, you've gotten really good at making things go boom. So good that you don't even notice that you have the materials to do so on you anymore. Its like it's become a part of you.
Requirements: 50 Strength, 50 Intelligence.
Effect: All grenades, bombs, and ammunition no longer has a weight. In addition, the effectiveness of these items are doubled while in your possession. (ex, a grenade would do 50 damage, a flash grenade would blind for 4 turns, and regular ammo's base damage would be raised to 10)
Cost: None

Armor Master
Description: When one has enough physical strength and endurance, one can wear more then three pieces of armor.
Requirements: 100 Strength, 100 Endurance.
Effect: At 100 Strength and Endurance, the user can have a 4th armor spot. This continues to increase by one armor piece for every 100 points they have in Strength and Endurance (i.e. a 5th at 200 each, a 6th at 300 each etc.)
Cost: None.

Moogle Super Power
Description: When one is alone, one is less powerful. When one is with friends, they obtain greater strength and will. Those who have been together for great periods of time are also more in tune with their team-mates. This ability does nothing by itself, and only takes effect if there is another user with this ability in the thread as well. Replaces Moogle Power
Requirements: At least two stats at or above 100, must have this Ability to be affected, Must be a member of the Mog-Squad/A friend to Lini and Nex
Effect: If there are 2 users with this ability in a thread, they gain +20% to all damage. If three people, +40%. If four people, +60%. No further boost can be gained. In addition to the damage boost, if one person with Moogle Super Power takes damage that raises their Limit Meter, all people who have Moogle Super Power get their Limit Meter increased. Works as Moogle Power in the event that one user has Moogle Power, and the other has Moogle Super Power.
Cost: None


Approved Techniques

Steal Technique
Description: Expert thieves are able to steal more then just your money and items. Some of the best thieves in the world are able to steal the techniques of others.
Requirements: Steal Materia, Free intelligence slots for the technique
Effect: J Steals a technique that an opponent has and prevents them from using it for the rest of the thread. The technique can be kept if the requirements for getting a technique are met (read: 10 paragraphs). Target has to be able to be successfully robbed.
Cost: None.

Grappling Hook Grab
Description: Stealing is always handy, but sometimes it can be hard to get close. Using this technique, one can use Steal from a distance by using the Automatic Grappling Hook, using that to grab the Steal target instead of their hands.
Requirements: Steal Materia, Automatic Grappling Hook
Effect: Same effect as Steal, except it can be used at a distance using the Automatic Grappling Hook. Can still be used with other Steal-related techs and abilities.
Cost: None.

Minion Maker
Description: Every mastermind needs to have followers, and this technique lets you get your minions.
Requirements: Be Hunter J, Mastermind, 50 Spirit
Effect: Lets J give any PC the custom rank of "J Minion" in addition to whatever ranks they have as well. J gains 10% of all Gil that people with the custom rank "J Minion" earn in a thread, even if J is not in that thread with them. This is not taken from their Gil earned, just adds 10% of Gil they earn to J's Gil total. This technique cannot be used on an unwilling PC, but can be used on any number of unwilling NPC fodder. NPC's cannot increase Gil.
Cost: None.

Ability Shot
Description: Realizing the usefulness of the Ability Lock Limit Break, J has found a way to partially tap into that power without going into Limit Break mode. J fires a single shot at her target, and if it hits, she can shut off 1 of her opponents abilities for 5 posts.
Requirements: Ability Lock, 100 Weapon Skill in a projectile.
Effect: Fires a shot that locks an opponents ability of her choice for 5 posts.
Cost: Drains 5% of J's Limit Break Gauge.

Influence
Description: With great power, comes great responsibility to abuse that power. With this tech, J can exert her influence over those who have no power over themselves.
Requirements: Mastermind, 100 Spirit, 100 Intelligence
Effect: If someone becomes confused or enters a berserk status, they may not attack J. She may also order them to attack who or what she pleases. This effect ends once the target is no longer confused of berserk. This can only be used on confused or berserk targets. In the event that another person is attempting to control the same target, J will maintain control if her (Spirit+Int)/2 is higher then the other attempted controllers (Spirit+Int)/2.
Cost: None.

Tactical Tornado
Description: By using both Aero and Assault Twister, Lini can spin fast enough to create a visible tornado to attack his opponents with.
Requirements: Assault Twister Materia, Aero Materia, 50 Weapon Skill, 30 Casting, 50 Agility
Effect:A combination of the Aero and Assault Twister Materia. This adds the wind element to the Assault Twister skill. Additionally, every 100 AP in the Aero Materia adds an extra spin to the Assault Twister, up to a maximum total of 10. Every 100 AP in Assault Twister increases Speed and Agility by 10%, stopping at 50%. Increase only happens during the technique. Damage is Wind-Based regular damage.
Cost: 12 MP with Aero, 24 MP for Aerora, 48 MP for Aeroga

Electric Death Twister
Description: A combination technique of the Thunderstorm and Tactical Tornado techniques, this technique concentrates and directs the power of the Thunderstorm into the Tactical Tornado to make it much more powerful. This technique requires two different users, both who know this technique, in order to be used. It is basically an electric tornado that the user with Tactical Tornado supports while the Thunderstorm user controls movement and direction.
Requirements: 1 user with Thunderstorm, 1 user with Tactical Tornado, the two users in the same thread together.
Effect: Damage is (Damage from Tactical Tornado hits that connect + Damage from Thunderstorm) * 1.3. Damage from the attack is both wind and lightning element.
Cost: (MP cost of Thunderstorm + MP cost of Tactical Tornado)/2 from each user.

Hurricane Slash
Description: Using Aero Materia and a Moogle's ability to fight while flying, A Moogle can fly in circles around his opponent and create a vortex that will launch his opponent into the air. Once in the air, the user can attack his opponent at all angles before knocking the opponent back into the ground.
Requirements: Flight, Fly Fighting, Aero Materia, 50 Speed, 50 Weapon Skill, Must be a Moogle.
Effect: Creates a vortex that launches the opponent into the air. Every 50 Weapon Skill that the user has allows an extra aerial attack. The aerial attacks do basic attack damage. The final aerial attack does damage x 1.2, and knocks the opponent back into the ground. Unless opponent has wings or other type of flight, their dodge during this tech is reduced by 20%.
Cost: Cost of Aero spell x 1.5

KUPO PUNCH!
Description: A duel tech between Nex and Lini. Nex uses his Thunder Materia on Lini's arm and charges up power on him. Lini then punches at a target with his strength added to the electric power. It causes a satisfying and therapeutic explosion upon contact and still launches launches lightning at nearby targets if not a direct hit.
Requirements: Both Nex and Lini must know this technique, Thunder Materia (Nex), 50 Spirit (Lini), 75 Strength (Lini).
Effect: Deals (Nex's Magic+Lini's Strength) X 1.8 damage if a direct hit on the opponent. Deals (Nex's Magic + Lini's Strength) x .9 if not a direct hit.
Cost: MP cost of Thunder x 1.4 for Nex, MP cost of Thunder x .6 for Lini.

Weightless
Description: Lini noticed for a while that his armor never seemed as heavy it was said to be. After a while, Lini's strength got to the point where he noticed that everything seemed to not weigh anything and became light as a feather.
Requirements: Equip Heavy Armor, 200 Strength
Effect: Everything has an effective weight of zero, and no longer lower Speed.
Cost: None


Moogle Freeze Blade
Description: A duel tech between Nex and Lini. Nex uses his Freeze Ray technique on Lini's weapon and charges it up. Lini then launches the attack at an opponent through his weapon to increase the damage and effect of the original Freeze Ray
Requirements: Nex must know Freeze Ray, Lini must have at least 75 Weapon Skill.
Effect: Deals Nex's magic *1.2 in Damage + Lini's physical attacking damage *1.2. Adds a 5% increase to the reduction of the targets speed and agility. Lini's weapon gains an ice element for the next 3 posts.
Cost: Magic Cost of Ice *1.6 for Nex, Magic cost of Ice *.4 for Lini.


Moogle Sky's Fury Lightning Strike
Description: A duel tech between Nex and Lini. Lini flies high over an opponent. Nex then uses his Thunder Materia at Lini. Lini then channels the attack into his weapon before firing it downward at the target.
Requirements: Nex must have Thunder Materia, Lini must have 75 weapon skill. Lini must be in the air.
Effect: Deals Nex's magic *1.2 in Damage + Lini's physical attacking damage *1.4. Causes Paralyze/Stun. Lini's weapon gains a thunder element for the next 3 posts.
Cost: Magic Cost of thunder *1.4 for Nex, Magic cost of thunder *.2 for Lini


Wind Slash
Description: Using an Aero Materia and a weapon, Lini is able to create a minor tornado around his weapon. On the next swing or stab of his sword, the tornado is launched at an opponent to add to the damage increasing the damage done.
Requirements: Aero Materia, 75 Weapon Skill.
Effect: Does magic + damage for a single attack if the attack hits directly. Does magic + damage/2 for a single attack if the tornado is launched at the opponent. Lini's weapon gains the wind element for the next two posts.
Cost: Cost of Aero Materia *1.3


Moogle Fusion
Description: An ultimate duel tech between Lini and Nex that combines them in body, mind, and spirit. At any point while the two of them are in physical contact with each other, they may choose to invoke this technique. Both Nex and Lini will be enveloped by a bright flash of white light. Once the light subsides, a single powerful Moogle will be seen where the two of them were located. The fused Moogle will take on the aspects of both of their personalities and appearances, with some of these aspects taking on more of a highlight if shared between them.
Requirements: At least five duel-techs must be known by both Nex and Lini that involve each other; At least five Abilities must be known by both Nex and Lini; 100 Spirit (Both Nex and Lini); A great friendship.
Effect: Adds together Nex and Lini's stats and skills and multiplies them by .75. Stats and Skills can not be made lower then a characters highest stat. (Example, Nex has 150 Magic, Lini has 36, Magic stat would be 150, while if both of them had 60 Speed, the new speed would be 90). All negative status effects are cured, and their limit break meter is combined. HP and MP also increase due to the stat addition as well, but only the addition, not the added multiplication. HP + and MP +, however, do factor in after the addition. All armor, weapons, Materia in weapon/armor slots, abilities, techniques, accessories, and limit breaks are accessible in this form. Their fused forms are able to use both of their weapons. The length of time that this technique and form lasts is equal to the number of duel-techs that Nex and Lini know together for each of them. (For example, with the 5 duel-tech requirement and a 3 person thread, it would be: Bowwy, person x, Bones, person x, Bowwy, person x...etc, until a total of 5 posts have been done in fused form. For sagas and epics, control switches after every leader post) All duel-techs that are known by the fused parties are able to be done singularly. If their fused body is K.O'd, then the fusion splits and leaves Nex and Lini each with 1 HP and 0 MP. If the fusion runs out of time/posts, then Nex and Lini will have the the remaining HP and MP of their fused mode split between them. This technique can only be used once per thread.
Cost: 20 MP per post

KUPO KICK!
Description: A duel tech between Nex and Lini. Nex uses his Earth Materia to weaken the ground. Lini then stomps the ground hard to create a fissure that is directed towards their target.
Requirements: Nex: Earth Materia; 100 Magic, Lini: 150 Strength
Effect: Does (Nex's Magic + Lini's strength)/2 in damage. Also causes an earthquake that lowers the speed and agility of anyone on the ground to be reduced by 50% for 5 posts.
Cost: Cost of Earth for Nex. No MP cost for Lini.

Moogle Ice Rain of Impalement
Description: A duel-tech between Nex and Lini. Nex uses his Water Materia to create a large bubble and shoot it into the sky. He then freezes the bubble using his Ice Materia. Once the bubble has been frozen, Lini flies into it and shatters it, causing a massive rain of ice shards to fall onto their target.
Requirements: Nex: Water and Ice Materia; 100 Magic. Lini: 100 Speed, 200 Strength.
Effect: Creates an icy rain of tiny pointy shards to rain down, cut and impale their target. Due to the large area of effect, the accuracy of the attack is increased. The target will need to be faster then Nex's magical accuracy by 40% to fully dodge the ice rain. From 1% to 39% faster, they take half damage from the attack. Damage is (Nex's Magic x 2.5 + Lini's strength x 1.5)
Cost: Cost of 30 MP for Nex. 10 MP from Lini.


Moogle Water Slide
Description: A duel tech between Nex and Lini. Nex uses his Water Materia to launch Lini high into the sky on a waterfall. Lini then rides back down to earth on the waterfall and attacks the target while riding the waves.
Requirements: Nex: Water Materia, 125 Magic. Lini: 100 Weapon Skill, 90 Spirit.
Effect: Nex's Magic+Lini's strength *1.5. Target of attack cannot use a physical attack on their next post due to the amount of water taken in. (Projectile and Magic attacks are allowed).
Cost: Cost of 8 MP for Nex. 10 MP for Lini.


Mirror Coat
Description: Reflect is a useful skill, and after watching Nex use ice for a while, Lini got an idea to combine Ice and Barrier to increase the reflective properties.
Requirements: Barrier Materia, Ice Materia
Effect: Creates a 1-post reflect that has been modified by Ice to be extra reflective. Any magic that is reflected by this is sent back to the caster with double the power behind it. The attack must still be capable of being reflected in order for this to work.
Cost: 25 MP

Time-Space Distortion Field
Description: A technique combining the aspects of Slow and Gravity, the Time-Space Distortion Field slows down all attacks and people that enter through it.
Requirements: Gravity Materia, Slow Materia, 65 Magic, 100 Spirit, 75 Casting
Effect: Creates a field of distorted Time-Space 20 feet around the user. All attacks and people who enter the field, aside from the caster are hit with the effects of both Slow and Gravity. This also slows Magic attacks that enter the field as well.
Cost: (Gravity+Slow)*.75 MP.

Nullify
Description: After getting to the point where he realized that objects in his strength level no longer had weight, Lini has come to the realization that his strength has gotten to such a level that he can simply overpower weaker attacks without even feeling it or taking damage.
Requirements: Equip Heavy Armor, Weightless, 300 Strength.
Effect: Adds Lini's strength to his endurance /5 when being attacked with a physical attack, or to his spirit /5 when being attacked with a magic attack. If the damage he would take is less then his new defense, Lini can simply overpower the attack and take no damage from it. If it his higher, then this tech has no effect, and the damage calculations continue as normal. This factors into the damage formula after Barriers, MBarriers, etc, but before Armor calculations. (To give an example, say he had 300 strength and 200 spirit and was being hit by a magic attack. If the damage the magic attack would do was less then (Str+Spirit)/5, in this case 100, then he could nullify all the damage that he would take from it. If it wasn't, then it wouldn't have any effect, and would move straight to armor and spirit calculations for damage reduction)
Cost: None

Mega
Description: An alteration on the Mini spell brought about by the Transform Materia. Instead of shrinking the target, this one makes them grow larger, hitting a size of 34 feet. The increase in size also brings out an increase in abilities, including magic abilities if a higher cost is paid. Looks like the Mini spell, except its spiraling red energy instead of purple.
Requirements: Transform Materia with at least 1000 AP, 50 Magic, 80 Casting
Effect: Makes the target grow in size. Mega doubles the targets melee damage, and doubles the targets magic damage if the higher cost is paid. Mega lasts for 5 posts.
Cost: 45 for Mega. 65 MP for Mega with Magic increasing capabilities.

Moogle
Description: An alteration on the Toad spell brought about by the Transform Materia. Instead of turning the target into a Toad, it turns the target into a Moogle. Looks like the Toad spell, except its spiraling white energy instead of purple.
Requirements: Transform Materia with at least 1800 AP, 100 Magic, 150 Casting.
Effect: If the spell hits, the target is transformed into a Moogle. This effect lasts for 5 posts. If transformed, the targets Traits are changed to those of the Moogle race for the duration of the spell. In addition, all Race-related abilities are locked during the duration of the spell. Standard Transform accuracy and effect required to meet for resistance UNLESS the caster is a Moogle. In that case, the user's Magic > Opponents Spirit/2 is the new resistance formula.
Cost: 85 MP.


Lightning Dome
Description: A duel-tech between Nex and Lini. Lini pulls up a time-space distortion field which Nex encases in electricity to create a lightning dome around them. While inside, Nex and Lini can direct the lightning around it towards their targets.
Requirements: Nex: Thunderstorm, 200 Magic; Lini: Time-Space Distortion Field
Effect: Creates a dome of lightning around Nex and Lini. Damage from the lightning is equal to Nex's Magic stat. Speed/Accuracy is Nex's normal speed/accuracy. Damage towards Nex and Lini must be higher then the damage caused by Nex's lightning in order to break through the dome. Anything entering the dome other then Nex and Lini are afflicted with Slow and Gravity (depending on which level is used), and take 25% of Nex's magic damage while inside.
Cost: (Thunderstorm MP + T/S Distortion Field MP)/2 Per post.


Frozen Doomnado
Description: A combination technique using Nex's Ice magic and Lini's Tactical Tornado technique, this technique concentrates and directs the power of Nex's ice magic into the Tactical Tornado to make it much more powerful. This technique requires two different users, both who know this technique, in order to be used. It is basically an icy tornado that Lini supports while Nex controls movement and direction. The extreme cold also lowers the targets attacking capabilities for a short period of time.
Requirements: 1 user with Ice Materia, 1 user with Tactical Tornado.
Effect: Damage is (Damage from Tactical Tornado hits that connect + Damage from Ice) * 1.3. Damage from the attack is both wind and Ice element. Blizzard lowers targets damage output by 50% for 2 posts, Blizzara lowers targets damage output by 50% for 3 posts, Blizzaga lowers targets damage output by 50% for 4 posts. Speed and Accuracy of the hits is the same as Tactical Torndao.
Cost: [(MP cost of Ice, depending on level + MP cost of Tactical Tornado)/2] +12 from each user (Before Turbo MP if applicable).


MOOGLE CHARGE!
Description: Nex latches onto Lini back and uses his Aero and Thunder Materia to make and explode a propulsive gas that launches them at high velocities at their target. It also knocks their target back a great distance if they connect.
Requirements: Nex: Aero and Thunder Materia, 200 Magic; Lini: 250 Strength.
Effect: Deals Lini's physical damage *1.5 + Nex's magic in damage. Speed is Nex's magic speed. Accuracy is Lini's accuracy + 1/2 of Nex's magic accuracy.
Cost: MP of Aero and Thunder + 10 (Before Turbo MP) for Nex. 0 MP cost for Lini.

Dragon
Description: An additional spell to be used with the Transform Materia, this turns the target into a humongous dragon. Looks the same as a Mini spell, except green instead of purple.
Requirements: Transform Materia, Mega, 65 Magic, 160 Casting, 1200 AP.
Effect: Turns the target into a humongous dragon. Any Magic Materia they have on hand can be utilized a breath attack under the traditional formula. Target can only fly if they were capable of flying naturally (either through wings or ability, no tech). Decreases damage taken by 35%, and gives an increase in Strength, Speed, and Endurance by 40%. Lasts 5 posts. Boosts from here occur before any other boosts.
Cost: 40 MP

Werewolf
Description: An additional spell to be used with the Transform Materia, this turns the target into a 20ft bipedal wolf. Looks the same as the Mini spell, except black instead of purple.
Requirements: Transform Materia, 65 Magic, 160 Casting, 1200 AP.
Effect: Turns the target into a 20 foot tall werewolf. Decreases magic damage done by 35%, but increases speed and agility by 60%. Raises strength by 35%. Lasts 5 posts. Boosts from here occur before any other boost.
Cost: 40 MP

Kraken
Description: An additional spell to be used with the Transform Materia, this turns the target into a 60ft sea serpent. Looks the same as the Mini spell, except blue instead of purple. Can only be used near or in water.
Requirements: Transform Materia, 65 Magic, 160 Casting, 1200 AP
Effect: Turns the target into a giant sea serpent. Damage taken is reduced by 50%, while damage given is decreased by 25%. Strength is doubled in this form. Last 5 posts. Boosts from here occur before any other boost.
Cost: 40 MP


Approved Limit Breaks

Name: "Flash" Step [Limit Break Level 1]
Description: Lini's camera does more then just take nice pictures. Lini takes a picture of his opponent which causes a blinding flash. He then quickly gets behind his opponent for an attack.
Requirements: Limit Break Level 1 access
Effect: Causes Blind stat for 5 turns. Back attack's damage is 50% of normal.
Cost: None.

Name: Slash of Light or Darkness[Limit Break Level 1, number 2]
Description: Lini builds up power in his sword and then releases it as a beam of energy that is swung at his opponent with his swing. The elemental type damage it does depends on Lini's alignment. The blade also change color to white or black, if applicable.
Effect: A beam that is launched at his opponent. If Lini is at 35% or lower alignment, it deals 1.3X dark elemental damage. If Lini is at 65% or higher alignment, it deals 1.3X holy elemental damage. If Lini is between those alignments, it deals 1.5X damage, no element. Attack travels at (Weapon Skill + Magic)/2
Cost: None.

Name: Moogle Aid [Limit Break Level 2, Number 1]
Description: Lini draws on his inner strength to recover damage he has taken and heal his wounds.
Requirements: Limit Break Level 2 Access
Effect: Lini recovers his HP equal to his strength x 1.8, and recovers from all negative status effects (Poison, Silence, Etc.)
Cost: None

Name: Role Reversal [Limit Break Level 2, Number 2]
Description: A most unusual limit break. Lini does a quick Moogle dance. When completed, he glows a bright white and and casts Mini on all Non-Moogles in the area, (Read, everyone in the thread) shrinking them down to a height of exactly 3.4 inches tall.
Requirements: Limit Break Level 2, Number 2 Access
Effect: Lini casts Mini on all Non-Moogles. If their Spirit stat is higher then Lini's, then they resist the effects and are not effected by the Mini stat. If effected by Mini, it lasts for 4 posts until it wears off. While shrunk, those affected have their Strength, Speed, Agility, and Endurance reduced by 50% of normal.
Cost: None

Lini Laser [Limit Break Level 3, Number 1]
Description: Lini starts to summon all the power in his body that he can. After a few moments, his body, eyes, and pompom will begin to glow a bright white. Moments after that, it will shift to every other color in the visible spectrum in order before it returns to white. At this point, he gathers the last of the energy needed, and fires it as a laser out of any point on his body at a target.
Requirements: Limit break Level 3, Number 1 Access
Effect: Lini fires a laser out of any point on his body. The speed and accuracy of the laser is equal to his Spirit Stat. Does Strength x 2.5 in damage. Can last one or two posts. If it lasts two posts, Lini will take double damage his next post from physical attacks.
Cost: None.


Name: Stone Shot [Limit Break Level 1]
Description: J takes aim at her target and fires a beam from her wrist gun. The beam causes the stone status effect and minimal damage.
Requirements: Limit Break Level 1 access
Effect: Causes the stone status effect countdown. J's opponent has 3 posts to be cured of it before it takes effect, and they become stone for 5 posts. The attack causes 20% of normal damage.
Cost: None.

Name: Revenge Shot [Limit Break Level 1, number 2]
Description: A single shot from J's bracelet gun that is filled with malice towards her opponent. If she was hurt badly, the damage is increased.
Requirements: Limit Break Level 1 number 2 access.
Effect: A shot from J's bracelet gun that does 1.2x normal damage. If J had lost 10% or more of her HP from the last attack she took, the damage is doubled to 2.4x normal damage. Only given one shot.
Cost: None.


Name: Ability Lock [Limit Break Level 2]
Description: A group of steel chains form around the opponent. A few moments later, a group of up to five locks materialize on the chains. When the last lock is placed, the lock and chains glow brightly for a moment before locking. When the Limit Break ends, the chains and locks vanish in a bright flash.
Requirements: Limit Break Level 2 Access
Effect: Blocks the use or effect of any abilities that the target has. Any ability that the target has that J has as well does not get locked. The effect lasts for 5 posts, and the chains travel at (Magic + Int.)/2.
Cost: None.

Limit Breaker [Limit Break Level 2, Number 2]
Description: J fired a single shot at her opponent. As it get closer, the shot turns into a red X. If the shot hits, the red X expands around the target and envelops them before vanishing. At that point, a red X appears on the targets chest for 3 posts. Standard projectile accuracy.
Requirements: Limit Break Level 2, Number 2 Access
Effect: Sets an opponents Limit Break gauge to 0%. For the next 3 posts, the target cannot increase their Limit Break gauge by any means.
Cost: None


Approved Items

Steam-Punk Goggles
Description: Everyone loves goggles from the Steam-Punk era!
Weight: 3
Effect: Immunity to Blind and Confusion OR Machine Operation + 5. Cannot provide both bonuses in the same thread. Which one is taken must be stated at the beginning.
Cost: 700 Gil

mPhone
Description: The most advanced type of communication available. Not only is it a cellular phone, it can connect to the internet to watch videos, check e-mail, play downloaded music, and download apps to make it more efficient and fun. It also includes a high-level camera and video recording function. It has enough memory in it to hold up to 100,000 pictures, hold up to 72 hours of video recordings, and hold up to 25,000 songs
Weight: 0
Effect: For all your Cell Phone needs
Cost: None


J's Visor
Description: A computerized visor with many features that fits over the right ear. The visor is holographic and activates by pressing a button on the side.
Weight: 1
Effect: When activated, J's Visor protects from Blind, communicates with those who have the "J's Minion" rank without the need for a cellphone, trace specific heat signatures to let her track a target that teleported, and gives a +5 to hit with a projectile weapon.
Cost: 1,000 Gil

Limit Locket
Description: A strange locket that seems to have a mystical feel about it.
Weight:
Effect: Adds +5% to the wearers Limit Break Gauge every post.
Cost: 600 Gil

J's Custom Bullets
Description: Ammunition made exactly to J's specifications. They have some nasty effects in them
Weight: 3
Effect: Twenty Bullets, Deal 15 Base Damage each. If her targets max HP end in a 0, 2, or 5, it also causes Countdown to Petrification. The target has 3 posts to cure it, or they get the Stone status effect.
Cost: 540 Gil.

Grenade Rounds
Description: Grenade ammunition that explodes on impact.
Weight: 5
Effect: Twenty bullets, Deal 25 Explosive Damage each. The explosion damage cannot be defended against by armor.
Cost: 900 Gil

Limit Shots
Description: Special ammo for any situation.
Weight: 2
Effect: Twenty Bullets, Deal 10 Base Damage each. Any damage taken by being shot with these bullets does not increase the Limit Break gauge.
Cost: 450 Gil

Basilisx Bullets
Description: Ammunition that packs a devastating effect.
Weight: 3
Effect: Twenty Bullets, Deal 0 Base Damage each. If the target is hit by one of these, they receive a countdown to petrification. The countdown starts the post in which they get hit. They have two posts to cure this before they get the stone status effect.
Cost: 425 Gil


Automatic Grappling Hook
Description: A hook capable of being fired from a gun to latch to far away places. It also auto-retracts to bring the shooter to its location, so there's no messy climbing involved.
Weight: 3
Effect: Can be fired from a weapon to reach a distant place. Can carry up to 100 pounds in weight before snapping. Can be launched a distance of weapon strength x 2.5 in meters. Does base 10 damage if fired at a person.
Cost: 500 Gil

Flash Grenade
Description: A Grenade that causes a great flash of light when used
Weight: 1
Effect: Causes Blind status effect for two turns.
Cost: 50 Gil

Mute Bomb
Description: A Bomb that seems to suck the air out of the area.
Weight: 1
Effect: Causes Silence status effect for two turns.
Cost: 50 Gil

Spy-bots
Description: Tiny robots that can be placed on a person, either manually or by being shot out of a gun. Once on a target, the tangle themselves in whatever fibers (clothes, hair, skin) that they can, and stay there until their power dies. Spy-bots mostly consist of tiny microphones and video cameras that can send audio and video information.
Weight: 1
Effect: Allows J to learn of things that happen in threads that the character the Spy-bots are in. Last 7 threads before their power dies and they fall off. Cannot be destroyed or removed unless targets base MO is higher then J's by x2. This is reduced to targets base MO vs J's MO if the target has the Enhanced Sight or Enhanced Touch ability. Once discovered, they can be easily removed. Cause no damage to target if fired from a gun, and can be easily mistaken for a mosquito sting.
Cost: 1,500 Gil for a set of 10.

---
Edited by Bag o Bones, Jan 4 2010, 07:23 PM.
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[-Cloud-]
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Apocalypse (Lv4)
They both look fine to me
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Bag o Bones
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Meteorain (Lv3)
Name: Revenge Shot [Limit Break Level 1, number 2]
Description: A single shot from J's bracelet gun that is filled with malice towards her opponent. If she was hurt badly, the damage is increased.
Requirements: Limit Break Level 1 number 2 access.
Effect: A shot from J's bracelet gun that does 1.2x normal damage. If J had lost 10% or more of her HP from the last attack she took, the damage is doubled to 2.4x normal damage. Only given one shot.
Cost: None.


Ok, fix away.
Edited by Bag o Bones, Dec 15 2008, 06:32 PM.
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Grendel
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Waterkick (Lv2)
Quite approved. I like it.
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Bag o Bones
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Meteorain (Lv3)
Accessory Time!

Steam-Punk Goggles
Description: Everyone loves goggles from the Steam-Punk era!
Weight: 3
Effect: Immunity to Blind and Confusion OR Machine Operation + 5. Cannot provide both bonuses in the same thread. Which one is taken must be stated at the beginning.
Cost: ?

If this is approved, I'll need a cost.
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Sarge
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Tonberry King
i like the idea. its approved, but idk if i can give costs to things.
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Bag o Bones
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Meteorain (Lv3)
All right, then if someone can give me a cost or more approval, that would be lovely.
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
i'd say about 700 Gil. But get a mod's approval for that.
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[-Cloud-]
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Apocalypse (Lv4)
700 Gil sounds fair to me.
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Bag o Bones
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Meteorain (Lv3)
Name: Slash of Light or Darkness[Limit Break Level 1, number 2]
Description: Lini builds up power in his sword and then releases it as a beam of energy that is swung at his opponent with his swing. The elemental type damage it does depends on Lini's alignment. The blade also change color to white or black, if applicable.
Effect: A beam that is launched at his opponent. If Lini is at 35% or lower alignment, it deals 1.3X dark elemental damage. If Lini is at 65% or higher alignment, it deals 1.3X holy elemental damage. If Lini is between those alignments, it deals 1.5X damage, no element.
Cost: None.



Woot for new limit break. Fix away CoC.
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Jingasa_Tha_One
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Seal Evil
i like it. 1/2 approval.
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Takeda
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Hyper Hobo
The Hobo gives you two bottles up!

Approved
Edited by Takeda, Jan 3 2009, 01:44 AM.
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Bag o Bones
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Meteorain (Lv3)
New stuff! Kid tested, Pigge approved! (not really)


Steal Technique
Description: Expert thieves are able to steal more then just your money and items. Some of the best thieves in the world are able to steal the techniques of others.
Requirements: Steal Materia, Free intelligence slots for the technique
Effect: J Steals a technique that an opponent has and prevents them from using it for the rest of the thread. The technique can be kept if the requirements for getting a technique are met (read: 10 paragraphs). Target has to be able to be successfully robbed.
Cost: None.


First, some preemptive answers. While the technique is stolen, it can't be used in later threads, or even in the thread it's stolen in itself, unless it's requirements met as well. If it requires Thunder Materia, and that is not currently in possession, then it can't be used. It is still learned, though.

Ok, talk away.
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Gin
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Ikorose, Shinsou
Sharingan Technique? Hells yeah, 1/4th approval.
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
Well, I think it's a little impossible, seeing as you'd have to get inside their brain to remove the information they have about the technique. And how do you avoid it?
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Bag o Bones
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Meteorain (Lv3)
Same way one can avoid getting stolen regularly. If their Speed+Agility is higher then the Speed+Agility of the person with steal, then they can't be stolen from. Same thing if they have the Maintenance ability.
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
OK. 1/4 Approval
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Final Riku
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Dynamite
1/4 approval for this thingy:

Quote:
 
Steal Technique
Description: Expert thieves are able to steal more then just your money and items. Some of the best thieves in the world are able to steal the techniques of others.
Requirements: Steal Materia, Free intelligence slots for the technique
Effect: J Steals a technique that an opponent has and prevents them from using it for the rest of the thread. The technique can be kept if the requirements for getting a technique are met (read: 10 paragraphs). Target has to be able to be successfully robbed.
Cost: None.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
1/4
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Final Riku
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Dynamite
it's fully approved now
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Bag o Bones
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Meteorain (Lv3)
blech.
Edited by Bag o Bones, Feb 6 2009, 05:09 PM.
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
Seems good to me. Good idea as well. I'll throw in my 1/4 approval, unless somebody has any objections to that.


EDIT: Oi, I misread a little. That is one sick LB. Too strong...
If you limit how much it can boost your stats in some way... Maybe a limit at +40% of normal stat?
Edited by Takumi, Feb 6 2009, 07:05 AM.
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Gin
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Ikorose, Shinsou
Isn't this a bit....err...strong? 10% of 1000 is an 100 increase to all stats for 5 turns. 10,000 is an 1,000 point increase to all stats x.x.
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Drathmar
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Vampiric Bitch
Ya... I agree with Gin on this one... maybe a 1% increase to all stats based on current money, though that still seems powerful. I mean, it's quite easy to get money, and all stats at once seems quite powerful. I mean, 1,000 gil is like 2 mission threads for you, maybe 3 and would raise all your stats by 100 when this is used... 1% would raise them all by 10 @ 1000 gil, which is still a significant increase. I would say also limit it so it can't go above 1.5x the stats base as well.
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Bag o Bones
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Meteorain (Lv3)
meh, I've had a crappy day and don't feel like working with this now.
Edited by Bag o Bones, Feb 6 2009, 05:09 PM.
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