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| [Pre-Dice]Bones Requests; OF DOOM! | |
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| Tweet Topic Started: Nov 23 2008, 11:24 PM (2,264 Views) | |
| Takeru | Mar 26 2009, 09:31 PM Post #51 |
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The White Mage
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4 turns and you're approved for Role Reversal. Moogle Aid...APPROVED! |
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| Bag o Bones | Mar 26 2009, 09:40 PM Post #52 |
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Meteorain (Lv3)
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In that case, here is the updated version. Name: Role Reversal [Limit Break Level 2, Number 2] Description: A most unusual limit break. Lini does a quick Moogle dance. When completed, he glows a bright white and and casts Mini on all Non-Moogles in the area, (Read, everyone in the thread) shrinking them down to a height of exactly 3.4 inches tall. Requirements: Limit Break Level 2, Number 2 Access Effect: Lini casts Mini on all Non-Moogles. If their Spirit stat is higher then Lini's, then they resist the effects and are not effected by the Mini stat. If effected by Mini, it lasts for 4 posts until it wears off. While shrunk, those affected have their Strength, Speed, Agility, and Endurance reduced by 50% of normal. Cost: None |
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| Takeru | Mar 26 2009, 10:12 PM Post #53 |
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The White Mage
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Approved. |
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| Bag o Bones | Mar 28 2009, 10:33 AM Post #54 |
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Meteorain (Lv3)
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Hurricane Slash Description: Using Aero Materia and a Moogle's ability to fight while flying, A Moogle can fly in circles around his opponent and create a vortex that will launch his opponent into the air. Once in the air, the user can attack his opponent at all angles before knocking the opponent back into the ground. Requirements: Flight, Fly Fighting, Aero Materia, 50 Speed, 50 Weapon Skill, Must be a Moogle. Effect: Creates a vortex that launches the opponent into the air. Every 50 Weapon Skill that the user has allows an extra aerial attack. The aerial attacks do basic attack damage. The final aerial attack does damage x 1.2, and knocks the opponent back into the ground. Unless opponent has wings or other type of flight, their dodge during this tech is reduced by 20%. Cost: Cost of Aero spell x 1.3. New tech idea. |
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| Takeru | Mar 28 2009, 01:25 PM Post #55 |
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The White Mage
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Up the multiplier to at least 1.5, considering the vortex and the Dodge reduction. |
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| Bag o Bones | Mar 28 2009, 01:31 PM Post #56 |
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Meteorain (Lv3)
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Hurricane Slash Description: Using Aero Materia and a Moogle's ability to fight while flying, A Moogle can fly in circles around his opponent and create a vortex that will launch his opponent into the air. Once in the air, the user can attack his opponent at all angles before knocking the opponent back into the ground. Requirements: Flight, Fly Fighting, Aero Materia, 50 Speed, 50 Weapon Skill, Must be a Moogle. Effect: Creates a vortex that launches the opponent into the air. Every 50 Weapon Skill that the user has allows an extra aerial attack. The aerial attacks do basic attack damage. The final aerial attack does damage x 1.2, and knocks the opponent back into the ground. Unless opponent has wings or other type of flight, their dodge during this tech is reduced by 20%. Cost: Cost of Aero spell x 1.5 Edited. |
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| Takeru | Mar 28 2009, 01:35 PM Post #57 |
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The White Mage
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Approved. |
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| Bag o Bones | Mar 31 2009, 07:36 PM Post #58 |
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Meteorain (Lv3)
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Automatic Grappling Hook Description: A hook capable of being fired from a gun to latch to far away places. It also auto-retracts to bring the shooter to its location, so there's no messy climbing involved. Weight: 1 Effect: Can be fired from a weapon to reach a distant place. Can carry up to 100 pounds in weight before snapping. Does base 10 damage if fired at a person. Cost: ? Gil Okay, new idea. Rip to shreds and I need a price. |
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| Tada! | Mar 31 2009, 07:52 PM Post #59 |
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Thoughts in Chaos
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Is it a valid question to ask how far a "distance" it can shoot? |
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| Bag o Bones | Mar 31 2009, 09:01 PM Post #60 |
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Meteorain (Lv3)
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ummmm...how about weapon strength x 2.5 in meters. |
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| Tada! | Mar 31 2009, 09:14 PM Post #61 |
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Thoughts in Chaos
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Well my point is...You'd have to have a whole lot of wire stored in the gun somehow. There is only so much room and wire does have weight too. Hmm... |
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| Bag o Bones | Mar 31 2009, 09:21 PM Post #62 |
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Meteorain (Lv3)
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Wire storage isn't so much of a problem here. With all the flashy things that we have around here that are improbable, wire storage isn't something that people will focus on. But, I suppose I can raise the weight of it. |
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| Tada! | Mar 31 2009, 09:23 PM Post #63 |
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Thoughts in Chaos
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okay then. I'll let someone with better knowledge of items take over. I'm sorry I couldn't help more. |
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| Gin | Mar 31 2009, 09:27 PM Post #64 |
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Ikorose, Shinsou
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I'd say around 300 Gil for the cost but I'm no expert. |
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| Kenny | Mar 31 2009, 11:34 PM Post #65 |
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Meteorain (Lv3)
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360 Gil for the 10 Base Damage. It isn't as fast as a bullet, obviously, so I'll only raise the cost to 400 Gil for the fact no limit on use is presented. It ain't that killer, but just a nice addition. Weight should be at least 2 to 3 though. I'm leaning on 3. Just for the uses it presents, I'd say raise it further to 500 Gil and it is perfectly fine. After that, 1/2 Approval. Edited by Kenny, Mar 31 2009, 11:35 PM.
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| Bag o Bones | Mar 31 2009, 11:42 PM Post #66 |
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Meteorain (Lv3)
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Automatic Grappling Hook Description: A hook capable of being fired from a gun to latch to far away places. It also auto-retracts to bring the shooter to its location, so there's no messy climbing involved. Weight: 3 Effect: Can be fired from a weapon to reach a distant place. Can carry up to 100 pounds in weight before snapping. Can be launched a distance of weapon strength x 2.5 in meters. Does base 10 damage if fired at a person. Cost: 500 Gil This everything? |
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| Bag o Bones | Apr 5 2009, 03:14 PM Post #67 |
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Meteorain (Lv3)
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Gonna bump this up. |
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| Jingasa_Tha_One | Apr 5 2009, 03:30 PM Post #68 |
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Seal Evil
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the speed of the hook would be dependant on the skill then? |
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| Bag o Bones | Apr 5 2009, 07:45 PM Post #69 |
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Meteorain (Lv3)
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I would say it would be the same as the speed of a bullet. |
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| Takeru | Apr 6 2009, 09:07 PM Post #70 |
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The White Mage
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Approved, I guess. |
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| Bag o Bones | Apr 20 2009, 10:54 PM Post #71 |
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Meteorain (Lv3)
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Grappling Hook Grab Description: Stealing is always handy, but sometimes it can be hard to get close. Using this technique, one can use Steal from a distance by using the Automatic Grappling Hook, using that to grab the Steal target instead of their hands. Requirements: Steal Materia, Automatic Grappling Hook Effect: Same effect as Steal, except it can be used at a distance using the Automatic Grappling Hook. Can still be used with other Steal-related techs and abilities. Cost: None. |
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| Kenny | Apr 21 2009, 01:56 AM Post #72 |
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Meteorain (Lv3)
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Sweet idea. 1/2 approval either way, but is this an Ability or Technique?
Edited by Kenny, Apr 21 2009, 01:57 AM.
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| Bag o Bones | Apr 21 2009, 08:48 AM Post #73 |
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Meteorain (Lv3)
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Sorry It's a tech. |
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| Takeru | Apr 21 2009, 07:05 PM Post #74 |
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The White Mage
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I assume this has the same formula as the Steal Materia as well? If so, then it gets my Approval. |
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| Bag o Bones | May 2 2009, 03:34 PM Post #75 |
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Meteorain (Lv3)
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Yes. it does. anyway, NEW IDEA! Gold Rush [Limit Break Level 2, number 2] Description: Useful for when you just need more Gil for whatever the situation, or if you just love money and need to have more. Requirements: Limit Break Level 2, number 2 access Effect: Increases the amount of Gil that J has on-hand by 2.5 the current amount (ex, if J has 1000 Gil, this would bring her new Gil total to 2500). This increase is permanent. Cost: None. Limit breaks can do pretty much anything, right? So, I've decided to make one that will break the economy! |
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