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| [Pre-Dice]Bones Requests; OF DOOM! | |
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| Tweet Topic Started: Nov 23 2008, 11:24 PM (2,260 Views) | |
| Gin | Jul 11 2009, 10:33 AM Post #151 |
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Ikorose, Shinsou
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You should know as well that a weapon with 50 power costs a lot more then 1800 Gil, double the price that you said a 25 bullet would cost. |
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| Bag o Bones | Jul 11 2009, 11:23 AM Post #152 |
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Meteorain (Lv3)
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The etc. is a placeholder I put in while typing it out that I forgot to remove. This just sticks with the things that go boom, the grenades, bombs and ammunition. And it doesn't double the damage that a gun will use Gin, it doubles the ammo base damage. So if someone had a gun that would had a power of 20, and a 5 base bullet, it would do 25. If they had this ability, it would be 30, because the bullet base damage was doubled. And the 900 for 25 is using the base formula Kenny made for bullets a while ago. |
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| Gin | Jul 11 2009, 11:41 AM Post #153 |
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Ikorose, Shinsou
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OOOOOH, I see, 50 for 900 means 900 PER BULLET. Oh, my bad, well then I'm going to approve this also unless someone has any problems. |
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| KurisuMurei | Jul 11 2009, 11:49 AM Post #154 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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900 Gil for 20 Bullets, Gin. That was the 25-power bullet example. (Since I got approval for a ten-pack of 25-power projectiles for 450. Half the number of shots, half the price.) |
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| Gin | Jul 11 2009, 12:58 PM Post #155 |
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Ikorose, Shinsou
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Honestly I'm confused but since you seem to understand and don't have any complaints its still approved. |
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| Bag o Bones | Jul 13 2009, 06:55 PM Post #156 |
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Meteorain (Lv3)
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Mute Bomb Description: A Bomb that seems to suck the air out of the area. Weight: 1 Effect: Causes Silence status effect for two turns. Cost: 50 Gil New thing. Should be quick and easy, unless I need to think of a better description. |
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| Gin | Jul 13 2009, 08:32 PM Post #157 |
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Ikorose, Shinsou
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How do items like this work exactly? |
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| Bag o Bones | Jul 13 2009, 08:45 PM Post #158 |
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Meteorain (Lv3)
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I dunno. Pull the pin, toss the bomb, and reap the benefits? I just need to think of something or other that I can pair up with my Flash Grenades to deal with magic. So, I came up with this. There's probably a real FF7 item that caused Silence on the enemy, but I can't think of what it is, so that's why I'm requesting this. |
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| Gin | Jul 13 2009, 08:59 PM Post #159 |
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Ikorose, Shinsou
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Their approved I was just wondering how one avoids stuff like this. |
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| Bag o Bones | Jul 13 2009, 09:04 PM Post #160 |
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Meteorain (Lv3)
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I think there's something in the rules forum about throwing items. |
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| Gin | Jul 13 2009, 10:17 PM Post #161 |
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Ikorose, Shinsou
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Ahh, that's right, sorry. |
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| KurisuMurei | Jul 14 2009, 11:43 AM Post #162 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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For those who don't bother to check, it's that the speed and accuracy of a thrown item is the average of the Strength and Speed of the person throwing. Throwing non-item weapons gets the same speed, but weapon skill gets factored in as if it was a standard melee strike.
Edited by KurisuMurei, Jul 14 2009, 11:44 AM.
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| Bag o Bones | Jul 17 2009, 10:18 PM Post #163 |
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Meteorain (Lv3)
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Mirror Coat Description: Reflect is a useful skill, and after watching Nex use ice for a while, Lini got an idea to combine Ice and Barrier to increase the reflective properties. Requirements: Barrier Materia, Ice Materia Effect: Creates a 1-post reflect that has been modified by Ice to be extra reflective. Any magic that is reflected by this is sent back to the caster with double the power behind it. The attack must still be capable of being reflected in order for this to work. Cost: 25 MP New idea. Time to rip it to shreds. |
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| Bowwy | Jul 17 2009, 10:25 PM Post #164 |
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MOOGLE AWWWWAAAAYYYY!!!
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IMA GIVE THIS A ONE HALF EVEN THOUGH IT MAKES ME A SO ANGRY |
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| Gin | Jul 17 2009, 11:36 PM Post #165 |
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Ikorose, Shinsou
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If Boppy is willing to 1/2 it then I approve it |
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| Bag o Bones | Jul 25 2009, 07:59 PM Post #166 |
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Meteorain (Lv3)
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Time-Space Distortion Field Description: A technique combining the aspects of Slow and Gravity, the Time-Space Distortion Field slows down all attacks and people that enter through it. Requirements: Gravity Materia, Slow Materia, ??? stats Effect: Creates a field of distorted Time-Space 20 feet around the user. All attacks and people who enter the field, aside from the caster are hit with the effects of both Slow and Gravity. This also slows Magic attacks that enter the field as well. Cost: ??? MP Nullify Description: After getting to the point where he realized that objects in his strength level no longer had weight, Lini has come to the realization that his strength has gotten to such a level that he can simply overpower weaker attacks without even feeling it or taking damage. Requirements: Equip Heavy Armor, Weightless, 300 Strength. Effect: Adds Lini's strength to his endurance /5 when being attacked with a physical attack, or to his spirit /5 when being attacked with a magic attack. If the damage he would take less less then his new defense, Lini can simply overpower the attack and take no damage from it. If it his higher, then this tech has no effect, and the damage calculations continue as normal. This factors into the damage formula after Barriers, MBarriers, etc, but before Armor calculations. (To give an example, say he had 300 strength and 200 spirit and was being hit by a magic attack. If the damage the magic attack would do was less then (Str+Spirit)/5, in this case 100, then he could nullify all the damage that he would take from it. If it wasn't, then it wouldn't have any effect, and would move straight to armor and spirit calculations for damage reduction) Cost: None Alright everyone, 2 new techs up for review. I figure both of them will need some lookin at before they're done, so help and numbers are appreciated. Edited by Bag o Bones, Jul 27 2009, 06:28 PM.
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| Takeru | Jul 25 2009, 08:07 PM Post #167 |
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The White Mage
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I don't know if I like the variable range for the Distortion Field. It grows as your Magic stat increases, so when you're at 100 Magic, that field will have a 300 foot radius, roughly. To put that in perspective, the average story for a building is ten feet high. If Lini is on the ground, every single person in a 30-story building would be effected by Slow and Gravity. No way. I'd say have it be a static range, otherwise it just gets to be ridiculous. Or have it so they're effected only while he's pumping MP into the field. Once he stops, the effects vanish. I dunno. Further thought has left me with a bad feeling about it. |
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| Bag o Bones | Jul 25 2009, 08:51 PM Post #168 |
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Meteorain (Lv3)
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I can make it a static range. What sounds good to you? 20 feet-ish? |
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| Takeru | Jul 25 2009, 08:58 PM Post #169 |
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The White Mage
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That sounds much more reasonable, so long as it is specified that it effects everyone and everything other than Lini. If Nex is five feet away, it effects him just as much as it would Angel or Zander or Edgar. |
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| Bag o Bones | Jul 25 2009, 09:01 PM Post #170 |
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Meteorain (Lv3)
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That's how I had envisioned it. Ok, so 20 foot range. Anything else? |
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| Takeru | Jul 25 2009, 09:13 PM Post #171 |
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The White Mage
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Cost should be something like ((Cost of Gravity + Cost of Slow) * 0.75). More efficient than just combining them, but less than doing an average. Slightly synergistic. :P As for the stat requirements...65 Magic, 100 Spirit, 75 Casting? Something like that. You need better-than-average skills to take something like slow, which is usually a targeted spell, and turn it into an AOE. |
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| Bag o Bones | Jul 25 2009, 09:19 PM Post #172 |
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Meteorain (Lv3)
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Time-Space Distortion Field Description: A technique combining the aspects of Slow and Gravity, the Time-Space Distortion Field slows down all attacks and people that enter through it. Requirements: Gravity Materia, Slow Materia, 65 Magic, 100 Spirit, 75 Casting Effect: Creates a field of distorted Time-Space 20 feet around the user. All attacks and people who enter the field, aside from the caster are hit with the effects of both Slow and Gravity. This also slows Magic attacks that enter the field as well. Cost: (Gravity+Slow)*.75 MP. Done. |
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| Gin | Jul 27 2009, 06:20 PM Post #173 |
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Ikorose, Shinsou
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Since Takeru pretty much already did I'll just give the written approval. Approved |
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| Takeru | Jul 27 2009, 06:27 PM Post #174 |
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The White Mage
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I don't know if I like the /2 aspect. After all, the normal damage reductions are /10 for a single stat. Maybe a happy medium....(Str + End or Spirit)/5? |
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| Bag o Bones | Jul 27 2009, 06:28 PM Post #175 |
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Meteorain (Lv3)
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I can do that. Nullify Description: After getting to the point where he realized that objects in his strength level no longer had weight, Lini has come to the realization that his strength has gotten to such a level that he can simply overpower weaker attacks without even feeling it or taking damage. Requirements: Equip Heavy Armor, Weightless, 300 Strength. Effect: Adds Lini's strength to his endurance /5 when being attacked with a physical attack, or to his spirit /5 when being attacked with a magic attack. If the damage he would take is less then his new defense, Lini can simply overpower the attack and take no damage from it. If it his higher, then this tech has no effect, and the damage calculations continue as normal. This factors into the damage formula after Barriers, MBarriers, etc, but before Armor calculations. (To give an example, say he had 300 strength and 200 spirit and was being hit by a magic attack. If the damage the magic attack would do was less then (Str+Spirit)/5, in this case 100, then he could nullify all the damage that he would take from it. If it wasn't, then it wouldn't have any effect, and would move straight to armor and spirit calculations for damage reduction) Cost: None Edited by Bag o Bones, Jul 27 2009, 06:39 PM.
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