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| [Pre-Dice]Bones Requests; OF DOOM! | |
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| Tweet Topic Started: Nov 23 2008, 11:24 PM (2,258 Views) | |
| Bag o Bones | Nov 7 2009, 08:13 PM Post #201 |
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Meteorain (Lv3)
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Lightning Dome Description: A duel-tech between Nex and Lini. Lini pulls up a time-space distortion field which Nex encases in electricity to create a lightning dome around them. While inside, Nex and Lini can direct the lightning around it towards their targets. Requirements: Nex: Thunderstorm, 200 Magic; Lini: Time-Space Distortion Field Effect: Creates a dome of lightning around Nex and Lini. Damage from the lightning is equal to Nex's Magic stat. Speed/Accuracy is Nex's normal speed/accuracy. Damage towards Nex and Lini must be higher then the damage caused by Nex's lightning in order to break through the dome. Anything entering the dome other then Nex and Lini are afflicted with Slow and Gravity (depending on which level is used), and take 25% of Nex's magic damage while inside. Cost: (Thunderstorm MP + T/S Distortion Field MP)/2 Per post. Frozen Doomnado Description: A combination technique using Nex's Ice magic and Lini's Tactical Tornado technique, this technique concentrates and directs the power of Nex's ice magic into the Tactical Tornado to make it much more powerful. This technique requires two different users, both who know this technique, in order to be used. It is basically an icy tornado that Lini supports while Nex controls movement and direction. The extreme cold also lowers the targets attacking capabilities for a short period of time. Requirements: 1 user with Ice Materia, 1 user with Tactical Tornado. Effect: Damage is (Damage from Tactical Tornado hits that connect + Damage from Ice) * 1.3. Damage from the attack is both wind and Ice element. Blizzard lowers targets damage output by 50% for 2 posts, Blizzara lowers targets damage output by 50% for 3 posts, Blizzaga lowers targets damage output by 50% for 4 posts. Cost: [(MP cost of Ice, depending on level + MP cost of Tactical Tornado)/2] +12 from each user. MOOGLE CHARGE! Description: Nex latches onto Lini back and uses his Aero and Thunder Materia to make and explode a propulsive gas that launches them at high velocities at their target. It also knocks their target back a great distance if they connect. Requirements: Nex: Aero and Thunder Materia, 200 Magic; Lini: 250 Strength. Effect: Deals Lini's physical damage *1.5 + Nex's magic in damage. Speed is Nex's magic speed. Accuracy is Lini's accuracy + 1/2 of Nex's magic accuracy. Cost: MP of Aero and Thunder + 10 for Nex. 0 MP cost for Lini. *dusts this thing off* Alright, it's been over a month, so here's some new duel-techs to rip to shreds. Go at it like a zombie horde. |
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| Rushipeo | Nov 8 2009, 09:42 PM Post #202 |
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Healing Wind
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1/2048 on all three. |
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| Gin | Nov 13 2009, 11:30 PM Post #203 |
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Ikorose, Shinsou
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I'll approve this one but the others I don't know. |
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| Takeru | Nov 16 2009, 09:35 PM Post #204 |
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The White Mage
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What is the accuracy for the Frozen blahblahblah? What if it is partially dodged? Etc. |
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| Bag o Bones | Nov 16 2009, 09:40 PM Post #205 |
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Meteorain (Lv3)
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Accuracy etc. is the same as it is for the regular Tactical Tornado. 50% speed and agi boost, and a possible 10 hits with natural reductions and all that jazz. And as for partial dodge, they'll get lower damage, but still take the effect of the attack. |
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| Takeru | Nov 16 2009, 09:50 PM Post #206 |
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The White Mage
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Would the +10 and +12 for Nex be before or after Turbo MP? |
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| Bag o Bones | Nov 16 2009, 09:54 PM Post #207 |
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Meteorain (Lv3)
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Before. |
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| Takeru | Nov 16 2009, 09:55 PM Post #208 |
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The White Mage
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Edit with specifications noted above, and they're both approved. |
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| Bag o Bones | Nov 16 2009, 09:58 PM Post #209 |
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Meteorain (Lv3)
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Frozen Doomnado Description: A combination technique using Nex's Ice magic and Lini's Tactical Tornado technique, this technique concentrates and directs the power of Nex's ice magic into the Tactical Tornado to make it much more powerful. This technique requires two different users, both who know this technique, in order to be used. It is basically an icy tornado that Lini supports while Nex controls movement and direction. The extreme cold also lowers the targets attacking capabilities for a short period of time. Requirements: 1 user with Ice Materia, 1 user with Tactical Tornado. Effect: Damage is (Damage from Tactical Tornado hits that connect + Damage from Ice) * 1.3. Damage from the attack is both wind and Ice element. Blizzard lowers targets damage output by 50% for 2 posts, Blizzara lowers targets damage output by 50% for 3 posts, Blizzaga lowers targets damage output by 50% for 4 posts. Speed and Accuracy of the hits is the same as Tactical Torndao. Cost: [(MP cost of Ice, depending on level + MP cost of Tactical Tornado)/2] +12 from each user (Before Turbo MP if applicable). MOOGLE CHARGE! Description: Nex latches onto Lini back and uses his Aero and Thunder Materia to make and explode a propulsive gas that launches them at high velocities at their target. It also knocks their target back a great distance if they connect. Requirements: Nex: Aero and Thunder Materia, 200 Magic; Lini: 250 Strength. Effect: Deals Lini's physical damage *1.5 + Nex's magic in damage. Speed is Nex's magic speed. Accuracy is Lini's accuracy + 1/2 of Nex's magic accuracy. Cost: MP of Aero and Thunder + 10 (Before Turbo MP) for Nex. 0 MP cost for Lini. Edited. |
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| Takeru | Nov 16 2009, 09:59 PM Post #210 |
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The White Mage
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Approved, yo. |
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| Kenny | Nov 17 2009, 12:18 AM Post #211 |
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Meteorain (Lv3)
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Doomship. First draft. ------ Name: Doom Ship Alias: N/A Total Cost: 110,600 Gil Basic Description: Posted Image Claw is on top, Adhedsive Cannon is on bottom. Liquid Adhedsive Cannon is able to fire on anything below or in front it, but the Plasma Cannons are able to fire on anything above as well. J can communicate with the bridge through her visor. Base Stats HP: 860/860 Fuel: 10/10 * 10/10 Engine Rank: B * B Weight Limit: 106/110 Machine Material Information Material: Adamantium Durability/Strength: 40 Weight: 20 Materia Slots: O (Libra) O (Gravity) O (Heal) O (Barrier) O (HP+) Cost: 41,250 Gil Machine Stats Intelligence: 65 (260) Strength: 250 (1,000) Endurance: 305 (1,220) Magic: 15 (60) Speed: 65 (260) Agility: (Machine Operation Skill) Parts: Parts Cost: 23,150 Gil Basic Parts Main Hull Description: [Able to hold 50 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +50 to Weight Limit. Requirements: 100 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Surveilance Deck [Base] Description: [Able to hold 10 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +10 to Weight Limit. Requirements: 10 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Bridge Description: [Able to hold 10 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +10 to Weight Limit. Requirements: 10 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Barracks Description: [Able to hold 10 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +10 to Weight Limit. Requirements: 10 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Armory Description: [Able to hold 10 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +10 to Weight Limit. Requirements: 10 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Prison Description: [Able to hold 5 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +5 to Weight Limit. Requirements: 10 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Storage Description: [Able to hold 5 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +5 to Weight Limit. Requirements: 10 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Cargo Hold Description: [Able to hold 10 Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +10 to Weight Limit. Requirements: 10 Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Doom Engine I [Mako Engine] Description: A basic Mako Engine, Mako is the fuel source. Stat Bonus: +30 Strength Requirements: 30 Machine Operation Effect: Rank B for Fuel Use Cost: 1,000 Gil Doom Engine II [Mako Engine] Description: A basic Mako Engine, Mako is the fuel source. Stat Bonus: +30 Strength Requirements: 30 Machine Operation Effect: Rank B for Fuel Use Cost: 1,000 Gil Doom Engine III [Mako Engine] Description: A basic Mako Engine, Mako is the fuel source. Stat Bonus: +30 Strength Requirements: 30 Machine Operation Effect: Rank B for Fuel Use Cost: 1,000 Gil Doom Engine IV [Mako Engine] Description: A basic Mako Engine, Mako is the fuel source. Stat Bonus: +30 Strength Requirements: 30 Machine Operation Effect: Rank B for Fuel Use Cost: 1,000 Gil Mako Fuel Source [Large Tank] Description: [Can hold up to 10 Gallons] A Large-sized fuel tank for Mako energy. Requirements: None Effect: Holds 10 Gallons Cost: 500 Gil Mako Fuel Source [Large Tank] Description: [Can hold up to 10 Gallons] A Large-sized fuel tank for Mako energy. Requirements: None Effect: Holds 10 Gallons Cost: 500 Gil Important Add Ons Propulsion System [Limb] Description: Six thrusters allow the Doom Ship to take any weight. Stat Bonus: +25 to Strength Requirements: 10 Machine Operation Effect: Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 350 Gil Grabbing Claws [Limb] Description: A large claw that is used to grab ahold of any unfortunate enemy. Stat Bonus: +100 to Strength Requirements: 10 Machine Operation Effect: Every 1 added to this X Bonus, cost 10 extra Gil. Cost: 1,100 Gil Flight Propulsion [Air Transport] Description: Six propulsion systems allow the Doom Ship to take to the air and fly, hover and do any mundane acrobatics. Stat Bonus: +20 to Speed Requirements: 20 Machine Operation Effect: Allows your machine to travel in the air. Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 600 Gil Water Proof Propulsion and Propellers [Underwater Transport] Description: The propulsion system and Doom Ship are water proof, and with Propellers attached to the back, the machine can take to the water as a submarine. Stat Bonus: +20 to Speed Requirements: 40 Machine Operation Effect: Allows your machine to travel underwater, like a submarine. Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 800 Gil Shovel and Drills [Tunnel Transport] Description: With shovels and drills that may extend from the front of the ship, the Doom Ship can act as a digger/tunneler as well. Stat Bonus: +20 to Speed Requirements: 60 Machine Operation Effect: Allows your machine to travel into the ground, like a digger/tunneler. Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 1,000 Gil Extras Cloaking Chip Description: Invisibility is possible with the wonders of this chip, coating the entire Doom Ship with a cloak that doesn't reflect or inhibit light. Certainly, because the weaponry power of the ship is diverted to the invisibility cloak, offensive capabilities are nullified. Effect: Allows the Doomship to become instantly invisible and quiet. Doomship is unable to use any weaponry in this state. After becoming visible again, a cooldown of two posts is issued. Cost: 1,000 Gil Visor Communication and MP Distribution Chip Description: J may communicate with the Doom Ship an it's AI system by the way of her visor. This visor also allows her to give needed MP to the ship, whenever it is using magic. Effect: Allows the Doomship to always stay in remote contact and control under J. Also allows the distribution of MP from J to the Doom Ship, whenever a cost for MP comes up. Cost: 1,000 Gil Recognition Chip Description: The Doom Ship recognises orders made by J and his visor, reacting accordingly. The ship is aware of allies and enemies put into the bridge's database. Stat Bonus: +10 to Intelligence Requirements: 10 Machine Operation Effect: Allows the machine to recognise commands, allies, enemies, and follow orders. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 150 Gil Brawler's Chip Description: The Doom Ship may use the Claw and any of it's melee weaponry effectively. Stat Bonus: +10 to Intelligence Requirements: 20 Machine Operation Effect: Allows the machine to use hand-to-hand combat equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 350 Gil Weaponry Chip Description: The Doom Ship is capable and ready at using cannon-fire and other attached weaponry. Stat Bonus: +20 to Intelligence Requirements: 30 Machine Operation Effect: Allows the machine to use weaponry equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 600 Gil AI Chip Description: A holographic dragon stationed at the Bridge and ready for communication by J's visor, allows the ship to run effectively and powerful, and use the Libra Materia powerfully by creating an AI run tracker and scanning system. The dragon's named, "S." Stat Bonus: +20 to Intelligence Requirements: 30 Machine Operation Effect: Allows the machine to think on its own, therefore not needing to be told what to do all the time. Its thought speed is equal to the Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 1,100 Gil Doom Armor [Plating] Description: The Doom Ship is protected by an incredible thick plating of dark armour. Stat Bonus: +300 to Endurance Requirements: 10 Machine Operation Effect: Every 1 added to this X Bonus, costs 20 extra Gil. Cost: 6,000 Gil Materia Holder [Materia Fitter] Description: Next to the engine of the ship, a Materia Fitter is placed with five slots. This allows the ship to use magical abilities. Stat Bonus: +10 to Magic Requirements: 50 Machine Operation Effect: Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 100 Gil Boosters Name [Giant Endurance Booster] Description: A Giant-sized booster. Requirements: 50 Machine Operation Effect: Use a gallon of fuel to boost Endurance by 100%. Eight post cooldown between uses. Cost: 1,000 Gil Name [Giant Magic Booster] Description: A Giant-sized booster. Requirements: 50 Machine Operation Effect: Use a gallon of fuel to boost Magic by 100%. Eight post cooldown between uses. Cost: 1,000 Gil Name [Giant Strength Booster] Description: A Giant-sized booster. Requirements: 50 Machine Operation Effect: Use a gallon of fuel to boost Strength by 100%. Eight post cooldown between uses. Cost: 1,000 Gil Name [Giant Speed Booster] Description: A Giant-sized booster. Requirements: 50 Machine Operation Effect: Use a gallon of fuel to boost Speed by 100%. Eight turn cooldown between uses. Cost: 1,000 Gil Weaponry, Items and Armour: Equipment Cost: 42,000 Gil Weapons Plasma Cannon I Description: [Hands: Doom Ship Cannon] A cannon placed on the front of the Doom Ship. Strength/Durability: 36 Materia Slots: O (Leg Shot) Material: Reinforced Obsidian Weight: 12 Cost: 3,750 Gil Plasma Cannon II Description: [Hands: Doom Ship Cannon] A cannon placed on the front of the Doom Ship. Strength/Durability: 36 Materia Slots: O (Weapon Shot) Material: Reinforced Obsidian Weight: 12 Cost: 3,750 Gil Plasma Cannon III Description: [Hands: Doom Ship Cannon] A cannon placed on the left-side of the Doom Ship. Strength/Durability: 36 Strength/Durability: 36 Materia Slots: O (Item Shot) Material: Reinforced Obsidian Weight: 12 Cost: 3,750 Gil Plasma Cannon IV Description: [Hands: Doom Ship Cannon] A cannon placed on the right-side of the Doom Ship. Strength/Durability: 36 Strength/Durability: 36 Materia Slots: O (Accessory Shot) Material: Reinforced Obsidian Weight: 12 Cost: 3,750 Gil Plasma Cannon VI Description: [Hands: Doom Ship Cannon] A cannon placed on the back of the Doom Ship. Strength/Durability: 36 Strength/Durability: 36 Materia Slots: O (Armor Shot) Material: Reinforced Obsidian Weight: 12 Cost: 3,750 Gil Liquid Adhedsive Cannon Description: [Hands: Doom Ship Cannon] A cannon placed on the bottom of the Doom Ship. Strength/Durability: 36 Strength/Durability: 36 Materia Slots: O (Slow) Material: Reinforced Obsidian Weight: 12 Cost: 3,750 Gil Drop-Down Claw Description: [Hands: Doom Ship Cannon] A giant drop-down claw placed on the top of the Doom Ship. Strength/Durability: 36 Strength/Durability: 36 Materia Slots: N/A Material: Reinforced Obsidian Weight: 12 Cost: 3,500 Gil Items Doom Ship's Plasma Rounds Description: A container of plasma rounds fitted into each Cannon. When fired, the plasma ignites and turns into a round of laser fire. Weight: 50 Effect: 500 Rounds; Deal 40 Base Damage each. Cost: 10,000 Gil Liquid Adhedsive Description: An air-tight vacuum-container of liquid adhedsive fitted into the Liquid Adhedsive Cannon. When fired, hitting it's target, the liquid will react to the oxygen in the air and harden. Weight: 8 Effect: 40 Rounds; Causes Stop for 1 post each. On top of that, the target is affected by the Slow Materia afterwards. Cost: 2,000 Gil Security System Description: The security system of the Doom Ship which is hot-wired into the AI system. Weight: 10 Effect: Connected to the Libra Materia, the security system is able to pick up a complete status of every sentient, non-sentient being, land mass, or structure outside and inside the Doom Ship. This also includes video surveilance and tracking. Cost: 2,000 Gil Automatic Trap System Description: The automatic trap system of the Doom Ship which is hot-wired into the AI system. Weight: 10 Effect: Connected to the Libra Materia, the trap system is able to pick up anybody who has boarded the Doom Ship and know their exact position. With this information, the Doom Ship is able to stop them from going any further by pulling up gates and creating trap doors in the most unexpected of places. These trap doors cause tresspassers to fall out of the Doom Ship. Cost: 2,000 Gil Materia Materia Cost: 4,200 Gil Barrier [Barrier, MBarrier, Reflect, Wall: 0 AP] Level 1 Description: [500 AP Level 2; 1,000 AP Level 2, 1,500 AP Level 3] A materia that holds many secrets regarding Barrier and anti-magic spells. Requirements: 10 Casting Level 1; 60 Casting Level 2; 100 Casting Level 3; 150 Casting Level 4. Effect: Barrier cuts all physical damage by 30%; MBarrier cuts magic damage by 30%; Reflect reflects spells weaker than your Magic stat; Wall reduces all damage by 30%. All spells last only three posts. Cost: 10 for Barrier; 10 for MBarrier, 20 for Reflect, 34 for Wall. Price: 450 Gil Heal [Poisana, Esuna, Resist: 0 AP] Level 1 Description: [500 AP Level 2: 1,000 AP Level 3] By harnessing the knowledge inside the Materia, one can cure many status alignments. Poisana cures only poison status while Esuna can cure all the basic Status alignments. Resist however will protect you for five posts from status alignments. Requirements: 10 Casting for Poisana; Level 2 and 50 Casting for Esuna; Level 3 and 100 Casting for Resist. Effect: Poisana cures poison; Esuna cures all status alignments; Resist protects one from status alignments for five posts. Cost: 7 MP for Poisana; 17 MP for Esuna; 24 MP for Resist Price: 350 Gil Slow (Slowa, Slowaga) Slow [Slow, Slowa, Slowaga: 0 AP] Level 1 Description: [500 AP Level 2; 1,000 AP Level 2] The opposite of Haste, this unique Materia instead of speeding you up, slows the target down. They are able to avoid the spell for it functions as a clock that's about ten meters wide in radius forms beneath them spinning backwards. If it spins a full circle then the spell is a success. The speed of the hour hand is equal to your Magic stat. Requirements: 10 Casting Slow; 60 Casting Slowa; 120 Casting Slowaga. Effect: Slow lowers Speed by 30%; Slowa lowers Speed by 50%; Slowaga lowers speed by 70%. Lasts for 3 posts. Cost: 8 for Slow; 16 for Slowa; 32 for Slowaga Price: 400 Gil Gravity [Gravity, Gravitara, Gravitaga: 0 AP] Level 1 Description: [500 AP Level 2: 1,000 AP Level 3] By bending time and space with your magical prowess, you can launch a gravity bending ball of energy at a target. If hit, they will find that gravity for their is much harsher than before. Their items, weapons and armor will all feel much heavier. This will not be a pleasent experience for them in the least. Requirements: 20 Casting for Gravity; Level 2 and 70 Casting for Gravitara; Level 3 and 120 Casting for Gravitaga. Effect: Doubles weight of all items on target if hit by Gravity, Triples weight of all items on target if hit by Gravitara, Quadruples weight if hit by Gravitaga. Cost: 6 MP for Gravity; 12 MP for Gravitara; 24 MP for Gravitaga. Price: 450 Gil Leg Shot [Leg Shot : 0 AP] Level 1 Description: [None] With great precision comes great reward. By aiming your shot/strike carefully you can take out a most important limb of an opponent; the leg. They can easily cure this problem with a Restore Materia, or other means Requirements: 70 Weapon Skill Effect: If your Accuracy is greater than the Dodge of the target you can paralyze one of their legs, cutting their Agility by 1/4th. They will not be able to use that leg unless they mend it by some means. Cost: None Price: 400 Gil Weapon Shot [Weapon Shot: 0 AP] Level 1 Description: [None] A unique Command Materia that aims at the weapon a target is wielding. By aiming precisely you can disarm and possibly destroy a weapon you target. Requirements: 40 Weapon Skill Effect: If your Weapon Skill is greater than the Weapon skill of the target it will knock their weapon out of their hand. If the AP/5 of this Materia and your Skill is higher than their skill the weapon will break. Cost: None Price: 400 Gil Libra [Libra : 0 AP] No Level Description: [May Only Scan those whose max HP is less than your AP total] This support materia is unique compared to the others. It allows you to sense how much more damage a person can take before they are finished. It also tells you how many more spells they can use and what elements they may be weak to. It gives you a sixth sense ability. There's a catch. You can only sense them if their total Max HP is lower than the AP of your Libra Materia. Requirements: None Effect: Sense the HP, MP and Elemental Weakness/Resistance of a target if their Max HP is lower than the AP total of this Materia. Cost: None Price: 200 Gil Item Shot [Item Shot: 0 AP] Level 1 Description: [None] If your skill and speed is great enough, you can strike at an opponents items when they begin to use it. If successful you will destroy the item making it useless. Requirements: 50 Weapon Skill Effect: If your (Weapon Skill + Speed) /2 is higher than the speed of the person using the item you will successfully destroy the item. Note that you can only do it immediately after they use the item (Following post). Cost: None Price: 600 Gil Accessory Shot [Accessory Shot: 0 AP] Level 1 Description: [None] Like the armor shot, this can aide you in ridding yourself from your opponents pesky Accessory. You simply aim and hope for the best. Requirements: 50 Weapon Skill Effect: If your (Speed + Weapon Skill) /2 is higher than the targets speed stat then you can damage the Accessory and make it unusable. Cost: None Price: 400 Gil Armor Shot [Armor Skill : 0 AP] Level 1 Description: [None] Armor annoying you? Figured. If your skilled enough you might be able to fix that. With the correct aim you could easily break the armor by targeting it's weak point, which all armor has. This would make the armor unable to be worn. Requirements: 40 Weapon Skill Effect: If your (Weapon Skill + Speed) /2 is higher than the targets speed and the damage you deal is higher than the armor's durability by at least 5 points you can make the armor fall from their body and be unwearable. Cost: None Price: 300 Gil HP+ [None: 0 AP] None Description: [Increases bonus per 100 AP] This Materia increases the total HP of whomever happens to be wielding it at the time. It starts off with a small 10% bonus but as it grows it increases the bonus. Requirements: None Effect: Every 100 AP after 0 increases Max HP by an extra 10%. The most one Materia can increase is by 50%. Only increases it when equipped. Does not permanently increase it. Cost: None Price: 300 Gil Edited by Bag o Bones, Nov 17 2009, 03:13 AM.
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| Bag o Bones | Nov 17 2009, 03:20 AM Post #212 |
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Meteorain (Lv3)
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Kenny, I owe you so many favors for doing this. I suck with machines. |
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| Grey | Nov 17 2009, 05:54 AM Post #213 |
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Did you know that L's love donuts?
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I can't believe you were actually crazy enough to try and get an Air Ship approved. @_@ so many words.... |
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| Bowwy | Nov 17 2009, 06:40 PM Post #214 |
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MOOGLE AWWWWAAAAYYYY!!!
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VICTORY |
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| Gin | Nov 17 2009, 10:33 PM Post #215 |
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Ikorose, Shinsou
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Going on right ahead to approve this since Kenny's the one who made it....then again, it doesn't exactly need approval anyway. |
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| Bag o Bones | Dec 3 2009, 06:16 PM Post #216 |
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Meteorain (Lv3)
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Basilisx Bullets Description: Ammunition that packs a devastating effect. Weight: 3 Effect: Twenty Bullets, Deal 0 Base Damage each. If the target is hit by one of these, they receive a countdown to petrification. The countdown starts the post in which they get hit. They have two posts to cure this before they get the stone status effect. Cost: ? Gil Quick request up. Need a price as well. Assist away. |
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| Takeru | Dec 3 2009, 06:43 PM Post #217 |
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The White Mage
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*Estimates* 400 Gil? Maybe? Cloud, your assistance is needed. T_T |
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| Gin | Dec 4 2009, 10:57 AM Post #218 |
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Ikorose, Shinsou
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Why must bullets and machines be so complicated! |
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| Grey | Dec 4 2009, 12:45 PM Post #219 |
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Did you know that L's love donuts?
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Because IRL you can shoot someone in the head and OHKO them. |
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| Bag o Bones | Dec 5 2009, 11:14 PM Post #220 |
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Meteorain (Lv3)
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Right. So I still need a price. |
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| Bag o Bones | Dec 8 2009, 08:28 PM Post #221 |
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Meteorain (Lv3)
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Basilisx Bullets Description: Ammunition that packs a devastating effect. Weight: 3 Effect: Twenty Bullets, Deal 0 Base Damage each. If the target is hit by one of these, they receive a countdown to petrification. The countdown starts the post in which they get hit. They have two posts to cure this before they get the stone status effect. Cost: ? Gil Still need a price on these, and a new ability for review. Moogle Super Power Description: When one is alone, one is less powerful. When one is with friends, they obtain greater strength and will. Those who have been together for great periods of time are also more in tune with their team-mates. This ability does nothing by itself, and only takes effect if there is another user with this ability in the thread as well. Replaces Moogle Power Requirements: Effect: If there are 2 users with this ability in a thread, they gain +20% to all damage. If three people, +40%. If four people, +60%. No further boost can be gained. In addition to the damage boost, if one person with Moogle Super Power takes damage that raises their Limit Meter, all people who have Moogle Super Power get their Limit Meter increased. Works as Moogle Power in the event that one user has Moogle Power, and the other has Moogle Super Power. Cost: None Ok, review away, and I still need a solid price. |
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| Gin | Dec 9 2009, 09:40 PM Post #222 |
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Ikorose, Shinsou
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Posted possible reqs for the ability above inside of it. |
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| Bag o Bones | Dec 10 2009, 03:21 PM Post #223 |
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Meteorain (Lv3)
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Sure, that works. |
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| Takeru | Dec 10 2009, 09:05 PM Post #224 |
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The White Mage
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Ammo: 425 Gil. If someone wants to dispute it later, they may. Super Power: Gin's version approved. |
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| Bag o Bones | Jan 4 2010, 03:55 PM Post #225 |
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Meteorain (Lv3)
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Dragon Description: An additional spell to be used with the Transform Materia, this turns the target into a humongous dragon. Looks the same as a Mini spell, except green instead of purple. Requirements: Transform Materia, Mega, 65 Magic, 160 Casting, 1200 AP. Effect: Turns the target into a humongous dragon. Any Magic Materia they have on hand can be utilized a breath attack under the traditional formula. Target can only fly if they were capable of flying naturally (either through wings or ability, no tech). Decreases damage taken by 35%, and gives an increase in Strength, Speed, and Endurance by 40%. Lasts 5 posts. Boosts from here occur before any other boosts. Cost: 40 MP Werewolf Description: An additional spell to be used with the Transform Materia, this turns the target into a 20ft bipedal wolf. Looks the same as the Mini spell, except black instead of purple. Requirements: Transform Materia, 65 Magic, 160 Casting, 1200 AP. Effect: Turns the target into a 20 foot tall werewolf. Decreases magic damage done by 35%, but increases speed and agility by 60%. Raises strength by 35%. Lasts 5 posts. Boosts from here occur before any other boost. Cost: 40 MP Kraken Description: An additional spell to be used with the Transform Materia, this turns the target into a 60ft sea serpent. Looks the same as the Mini spell, except blue instead of purple. Can only be used near or in water. Requirements: Transform Materia, 65 Magic, 160 Casting, 1200 AP Effect: Turns the target into a giant sea serpent. Damage taken is reduced by 50%, while damage given is decreased by 25%. Strength is doubled in this form. Last 5 posts. Boosts from here occur before any other boost. Cost: 40 MP Alright, here are a bunch of abuses of the Transform Materia, based on Bowwy/Nex's mad ramblings. Mods/lookers, feel free to rip them to shreds to make this work. Edited by Bag o Bones, Jan 4 2010, 07:10 PM.
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6:25 PM Jul 10