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[Pre-Dice]The Hunter
Topic Started: Nov 28 2008, 11:39 PM (229 Views)
Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Pending Abilities

Pending Traits






Pending Limit Breaks

---

Approved Abilities

Approved Traits



Hunter’s Legs
Description: The Hunter was designed to be able to leap long distances, whether it be to tackle prey or get up high. In any case, the Hunter’s legs are quite powerful, and can deal a lot of damage when kicking, and they can be used to jump long distances.
Effect: Strong legs can jump very far. About 100 feet. Can bounce off of walls as well. When kicking, use 110% of strength instead of 100.
Cost: None

Hunter’s Claws
Description: The Hunter has 2 inch claws. That’s about it.
Effect: Has claws. They have 10 Durability and strength.
Cost: None

Hunter’s Prowess
Description: The Hunter cannot use any weapons at all. It relies on it’s own body for killing, and it has a strong body, at that.
Effect: +10 to Strength, Agility, Endurance, and Speed. Cannot use weapons.
Cost: None

Hunter’s Tongue
Description: The Hunter’s tongue can stretch quite a long distance, which is used when the Hunter cannot catch up to prey. This Tongue can pull prey from up to 50 yards away, but the tongue can be easily broken off. It remains in the mouth and throat area, folded.
Effect: Has a long tongue. Takes three posts to regrow if broken. The tongue is strong enough to hold up to around 300-400 pounds of weight, but is broken by a simple weapon slash.
Cost: None


Sensitivity
Description: The hunter has slightly better hearing, smell, and sight, but any bright lights, loud noises, or potent smells will render the hunter useless for a few seconds.
Effect: Sensitivity to bright lights, extreme smells, or loud noises. The Hunter's dodge and accuracy are halved for one turn if this occurs.
Cost: None

Coughing
Description: The Hunter has a nasty cough at all times, usually destroying his stealth.
Effect: Cough, makes noise. Can always be heard, even without enhanced hearing in a 30 yard radius.
Cost: None.

The Hunter's Weakness
Description: The Hunter is a failed experiment, and being so, he has a few problems with the things inside of him. During combat, he loses health each turn.
Effect: Combat posts make the hunter lose 2.5 HP a turn.
Cost: None


Approved Limit Breaks
Edited by Bowwy, Dec 9 2008, 08:16 PM.
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Takeda
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Hyper Hobo
Legs: How far?
Hunters Claws: Whats the Strength/Dura of the claws?
Prowess: Make sure you state in the effect that he cant use weapons.
Hunters Tongue: Eww... Approved unless there is argument.
Sensitivity: Look at the abilities list for ideas, they already have these traits.
Coughing: Any Arguments from other mods?
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Legs: About 100 feet, maybe.
Claws: Um...I dunno. They aren't uber powerful. Strength and dura are 20.
Sensitivity: This isn't a bonus, this is a negative effect. He can't hear that much better, sound just hurts him more.
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Grendel
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Waterkick (Lv2)
Quote:
 
Hunter’s Legs
Description: The Hunter was designed to be able to leap long distances, whether it be to tackle prey or get up high. In any case, the Hunter’s legs are quite powerful, and can deal a lot of damage when kicking, and they can be used to jump long distances.
Effect: Strong legs can jump very far. About 100 feet. Can bounce off of walls as well.
Cost: None


Any effects effecting the kicking?

Quote:
 
Hunter’s Claws
Description: The Hunter has 2 inch claws. That’s about it.
Effect: Has claws. They have 20 durability and strength.
Cost: None


What about weight? Any added weight?

Quote:
 
Hunter’s Prowess
Description: The Hunter cannot use any weapons at all. It relies on it’s own body for killing, and it has a strong body, at that.
Effect: +10 to Strength, Agility, Endurance, and Speed. Cannot use weapons.
Cost: None


Keep the fact that he can't use weapons at all and I'll approve.

Quote:
 
Hunter’s Tongue
Description: The Hunter’s tongue can stretch quite a long distance, which is used when the Hunter cannot catch up to prey. This Tongue can pull prey from up to 50 yards away, but the tongue can be easily broken off.
Effect: Has a long tongue
Cost: None


>.> Where does he keep it?

Quote:
 
Sensitivity
Description: The hunter has slightly better hearing, smell, and sight, but any bright lights, loud noises, or potent smells will render the hunter useless for a few seconds.
Effect: Sensitivity to bright lights, extreme smells, or loud noises.
Cost: None


Have a definite penalty for this rather than 'Loud noise just makes him useless' and I'll consider it more.

Quote:
 
Coughing
Description: The Hunter has a nasty cough at all times, usually destroying his stealth.
Effect: Cough, makes noise.
Cost: None.


You don't really need a trait for this. I would just put it in as a character quirk, but you can have it as a trait if you really want to.
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Shin Draven
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The People's Champion
Um....with a durability of 20 they better have a really big weight. I mean that's stronger than most starting weapons.
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Grendel
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Waterkick (Lv2)
I agree. That's why I pointed it out.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
I wasn't really sure what to put for them...lol
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Hunter’s Legs
Description: The Hunter was designed to be able to leap long distances, whether it be to tackle prey or get up high. In any case, the Hunter’s legs are quite powerful, and can deal a lot of damage when kicking, and they can be used to jump long distances.
Effect: Strong legs can jump very far. About 100 feet. Can bounce off of walls as well. When kicking, use 110% of strength instead of 100.
Cost: None

added an extra strength for kicking. I don't actually need stronger kicking, when I was writing it I just imagined that since I could jump, I'd have strong legs for kicking too.

Hunter’s Claws
Description: The Hunter has 2 inch claws. That’s about it.
Effect: Has claws. They have 7 Durability and strength. If broken, they regrow in 2 posts.
Cost: None

low durability and strength. Made regrow time.

Hunter’s Prowess
Description: The Hunter cannot use any weapons at all. It relies on it’s own body for killing, and it has a strong body, at that.
Effect: +10 to Strength, Agility, Endurance, and Speed. Cannot use weapons.
Cost: None

Hunter’s Tongue
Description: The Hunter’s tongue can stretch quite a long distance, which is used when the Hunter cannot catch up to prey. This Tongue can pull prey from up to 50 yards away, but the tongue can be easily broken off. It remains in the mouth and throat area, folded.
Effect: Has a long tongue. If broken, it takes 3 posts to regrow.
Cost: None



Sensitivity
Description: The hunter has slightly better hearing, smell, and sight, but any bright lights, loud noises, or potent smells will render the hunter useless for a few seconds.
Effect: Sensitivity to bright lights, extreme smells, or loud noises. The Hunter's dodge and accuracy are cut down to one half for one turn.
Cost: None

Coughing
Description: The Hunter has a nasty cough at all times, usually destroying his stealth.
Effect: Cough, makes noise.
Cost: None.
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Grendel
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Waterkick (Lv2)
Hunter’s Legs

You don't have to particularly make it better for kicking. I'd say more like 110% though if you did wish to keep it.

Hunter’s Claws

I like it, actually. Approved unless there's a problem.

Hunter’s Prowess

Already approved

Hunter’s Tongue

Approved

Sensitivity

I'm not sure about this one.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Well, I'm not sure really else what to do with it. Looking in the sun would blind him, and if another character just got close to him and yelled in his ears, he can't attack for a turn. >_> I wasn't sure what you meant by "actual penalty"
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
The Hunter's Weakness
Description: The Hunter is a failed experiment, and being so, he has a few problems with the things inside of him. During combat, he loses health each turn.
Effect: Combat posts make the hunter lose 2 HP a turn.
Cost: None
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
edited. all stuff in first post
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Bag o Bones
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Meteorain (Lv3)
All 3 pending traits are approved.
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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