Welcome Guest [Log In] [Register]
Welcome to Lost Crisis. We hope you enjoy your visit.


You're currently not logged in. If you are a going to register, know that we often times deny gmail accounts because bots mainly use gmail as a registration to flood the site with nasty posts. So if you register with a gmail, make sure to post as soon as possible (Just 1 or 2 posts will do) and you'll be fine.


Register or Else!!!!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
  • Pages:
  • 1
  • 6
[Pre-Dice]Finaru Riku's Requests; lol
Topic Started: Dec 11 2008, 10:12 PM (1,556 Views)
Final Riku
Member Avatar
Dynamite
Pending Items
Spoiler: click to toggle


Approved Items
Spoiler: click to toggle


Approved Abilities
Spoiler: click to toggle


Pending Techs:
Spoiler: click to toggle



Approved Techniques
Spoiler: click to toggle


Approved Limit Breaks
Spoiler: click to toggle


Edited by Final Riku, Sep 28 2009, 07:01 AM.
Offline Profile Goto Top
 
Takumi
Member Avatar
The First Leo Harashiki of The New World Order of Enlightenment
Wow, you've got your work cut out for you. It seems you might get this approved, but I can't say for sure. Wait for Cloud or some other staff member.
Offline Profile Goto Top
 
Ryuusei Seito
Member Avatar
Let The Light Surround You
Your math is all good, and I personally have no problem with it, but good GOD do you have your work cut out for you.

*puts a 1/2 approval stamp on this'n*
Offline Profile Goto Top
 
Sarge
Member Avatar
Tonberry King
your math is right as has been said before. are you sure its what you want?

also note that its going to be somewhere between 85 and 100 pages long. not that bad. BUT you have to have the quest make sense. you are not going to be walking around midgar and find a weapon like this.

that said I give you the second half of a ok. 2 halves make one whole so off you go!. have fun and note that if the story sucks and you get a low grade or anything like that you will be denied the weapon. Make it good make it count, don't half ass it.

Posted Image
Edited by Sarge, Dec 12 2008, 05:19 PM.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
Ok, so to make things straight here, i need to confirm stuffs:

1) Riku isn't even going to find out about the Keyblade until like 1/3 throughout the roleplay. Seeing as though Riku has just recovered his memories, I plan on doing a crapload of char. development towards the beginning, lead into getting the quest, and conclude with him getting it.
(stuff to clear up: is it okay if Riku doesn't start looking for it for a ways through the rp?)

2)I am also planning to break this thing up into parts. In between the parts, I want to give a time lapse in between, and distinguish when a major part is starting and fininshing

3) Part I is already done (broken into 2 posts),
Link: http://childrenofcrisis.com/topic/6534461/1/#new
If you want to read the full 10,000 words of it, be my guest :)

4) If you read part I, I want to know if I'm doing anything wrong.

Thanks :)

Offline Profile Goto Top
 
Sarge
Member Avatar
Tonberry King
i'll read through it after finals. just skimming though i don't see any major problems just 1 minor one and i think i'll just tell you some standards so that you know them.

1) note that 1 paragraph=5 lines = about 110 words. so 1 page=about 5 paragraphs, 1 paragraph is equal to 5 lines, and 1 line= about 22 words

that means that no matter what you do it is going to have to be between 37400 and 44000 words in total.

2) from just skimming through and not reading it fully (meaning i could be wrong about this assumption) is that it seems like "RAWR I MUST GET STRONGZORS" which will not cut it for this type of weapon. but its ok so long as the end of it isn't like that.

3) note that 1 line of dialogue that consists of 4-5 words does not count as a line. i think you know this already i'm just covering all the bases so you can't say "I didn't know" if something goes wrong (which i don't think will you are doing well so far)

4) the standards are done by site scaling not Word scaling. if i am not mistaken 5 lines on this site are equal to about 7-8 lines on Word.


and note these are NOT as rigid as i am making them out to be, nor am i downing your work. i am just relaying the info to you so that you have all the information and the standards so that those among staff who are rigid about grades and paragraphs and such will not deny you the weapon. this is not me being an ass this is my little way of helping you :D anyway happy hunting if i find anything else wrong with it i'll let you know.
Edited by Sarge, Dec 14 2008, 10:49 AM.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
Ok thanks :)

I'm basically basing this all off of word count, as what I have done so far is around 18-19 thousand words long, I'm just going by the ridgid scale of 20 words per line.

Also, I changed the quest entirely, as I realize that making a 70000 word story is probably beyond what I'm able to do without making everything pure crap.

Now, it's more like at the end of the quest, the keyblade I already have will be forged to perfection. (I assume I have to get this approved as well?)

Next, if I go over the word reqs. for the quest, do I also get Gill? Or is going over pointless?
Edited by Final Riku, Dec 14 2008, 10:58 AM.
Offline Profile Goto Top
 
Sarge
Member Avatar
Tonberry King
hmm idk about the thing about the keyblade changing....you need to ask the higher ups.

as for the gil. no gil for you unless i missed something while reading the rules (which is quite possible). reason being is to prevent people just putting in allot of filler.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
Okay, I changed it back to just getting a weapon (seeing as though I can't even carry it if I get it forged that high)

Quest is complete, please let me know if there are any complications...
Edited by Final Riku, Dec 14 2008, 02:26 PM.
Offline Profile Goto Top
 
Bag o Bones
Member Avatar
Meteorain (Lv3)
Actually, I do believe we made a ruling that if you are questing for an item, and go over the limit, you DO get the left over gil. So if he quested for an item that cost X, and he did X + 3 work to get it, he would indeed get the +3 gil as well.

In essence, you are buying the weapon with the gil earned in the thread. The money left over you get to keep.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
Name: Blade of Poison
Description: This Technique allows one to use poison and attack with a blade at the same time. Because it would be neigh impossible to do both at full damage, the main purpose of this is to poison the enemy without having to learn about magic. Of course, for one to not poison themselves in the process, they would need considerable weapon skill and agility. Also, the speed of the attack would become reduced.
Requirements: 50 weapon skill, Bio Materia Equiped, 10 Casting, 40 Agility
Effect: You cast Bio just as you attack with your sword. Speed of the attack = 90% of regular attack speed. Damage of attack = 1/10 Magic Damage + 90% Regular attack damage. Will poison target if target's hp ends in an odd number.
Cost: MP costs the same as Bio depending on level used: 6 Level 1; 12 Level 2; 24 Level 3.

---
I'm not sure if this is even allowed...
Edited by Final Riku, Dec 19 2008, 07:56 AM.
Offline Profile Goto Top
 
Grendel
Member Avatar
Waterkick (Lv2)
It is. Just remember that Techniques and abilities aren't the same thing. It looks fine, but I'm curious about something. Are you casting Bio on the person so that it effects them after you cut them, or on your sword so it's literally a poison blade?
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
I was thinking about doing the attack and casting at the exact same time, but if I had to decide between the two that you gave, I would make it a poison blade...

strike that, making it a poison blade would be much cooler (if it's allowed)

Edited by Final Riku, Dec 24 2008, 09:46 AM.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
-meh, posted instead of editing-
Edited by Final Riku, Dec 24 2008, 09:34 AM.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
Just posted a whole crapload of new stuff:

Items:
Kyota Wings (transport)
Description: Set of mechanical wings. When activated, they unfold from the base, but do nothing but allow Riku to glide. They automatically retract if they are not exposed to air pressure after thirty seconds.
Strength/Durability: 4
Requirements: 30 Machine Operation
Material: Bronze
Effect: Allows Riku to safely glide down from large heights. +40 to machine’s speed stat
Cost: 1100



Abilities/Techniques

(Technique)

Guard Break
Description: Have you ever gotten tired of people blocking everything you throw at them? That guy over there with 100 weapon skill pissing you off? This technique is your solution. Utilizing Libra Materia, you can sense weak spots in your opponent’s defense and break through them much more easily. However, you must be wielding two weapons at once, or must be pretty skillful yourself.
Requirements: Libra Materia; 30 Strength; 20 Dodge; two weapons equipped with 20 weapon skill OR 50 hand to hand or weapon skill
Effect: Can only be used if the AP total for your Libra Materia is higher than your opponents HP. Decreases your opponent’s blocking capabilities by 5%
Cost: None


Variation Descent
Description: After jumping for what seems like forever, it would make sense for one to be able to control the speed of their descent by at least a little bit. Bringing your limbs in, or spreading them in a certain way allow you to land at just the right moment if you had to say, land on top of a certain moving vehicle. However, first, you’d have to get that high to begin with, and why not be able to attack on the way down?
Requirements: Jump Materia; 20 Strength; (repeated) Legs of Dragoon; 30 Intelligence; 50 Agility
Effect: By contorting his body, Riku is able to increase or decrease his speed of falling by 10%. On the way down, Riku may throw his keyblades down to distract or make an opening for him to land. Unless Riku is falling extremely close to a target, he cannot attack in any normal way. If such an opportunity arises, damage is cut by 50%. Damage increase due to Jump Materia is only calculated when Riku throws his Keyblade down, and is only applied to weapons containing Jump Materia.
Cost: none


Soar
Description: After somewhat mastering the concept of floating, Riku has developed the ability to increase his speed while doing so. Doing so takes an incredible toll on his MP and unfortunately does not increase his attack speed, thus, this technique is only useful for getting from one place to another or dodging. Riku cannot soar higher than his Float Variation level permits. Also, to keep himself balanced, Riku MUST be wielding two identical weapons in each hand. If he only wields one, he will veer out of control and damage himself.
Requirements: Soar Variation Lvl 4; 100 MP, 80 Magic; 50 Agility;
Effect: By using raw MP, Riku is able to increase his speed of floating. Cost of floating is added onto the cost of Soar.
Cost: (Total MP consumed per turn Soaring)
15 MP = Double Speed
30 MP = Quadruple Speed
60 MP = X8 Speed
120 MP = X16 Speed
Etc.


Desperate Descent
Description: (this is a deviation from Variation Descent) Ever jumped off of a building and wished you were going a bit slower, so that you wouldn’t die upon ground impact? Ever wished you were falling much faster? Then this technique is for you! This allows Riku to expend MP to increase or decrease his falling speed. Seeing as though Riku has no magical capabilities whatsoever, his MP costs is ridiculously high. In addition, as one would only use this in such a desperate situation, that it is impossible to attack on the way down. Also, it wouldn’t be wise to get hit if you were that desperate anyways…
Requirements: Jump Materia; 40 Strength; (repeated) Legs of Dragoon; 30 Intelligence; 10 Magic; 50 Agility; Variation Descent; 50 MP
Effect: By using raw MP, Riku is able to increase or decrease his speed of falling by 20%. Dodge is cut in half while falling. This effect DOES NOT stack with Variation Descent. You can only use one or the other per ‘fall’.
Cost: 10 MP per entire Descent

Name: Blade of Poison
Description: This Technique allows one to use poison and attack with a blade at the same time. Because it would be neigh impossible to do both at full damage, the main purpose of this is to poison the enemy without having to learn about magic. Of course, for one to not poison themselves in the process, they would need considerable weapon skill and agility. Also, the speed of the attack would become reduced.
Requirements: 50 weapon skill, Bio Materia Equiped, 10 Casting, 40 Agility
Effect: You cast Bio just as you attack with your sword. Speed of the attack = 90% of regular attack speed. Damage of attack = 1/10 Magic Damage + 90% Regular attack damage. Speed of attack = (Casting Speed + Attack Speed) / 2
Cost: MP costs the same as Bio depending on level used: 6 Level 1; 12 Level 2; 24 Level 3.

(Technique)


Double Jump
Description: Contrary to the name, this technique does not allow you to simply jump twice. To use this technique, one must be next to a STABLE SOLID structure. Riku would first jump high into the air, then would push off of whatever structure he was near to blast towards a flying target, or something high into the air. As Riku passes his target, he slashes each one of his swords. No matter if he hits them or not, he then uses his Jump Materia to throw his weapon at his target after passing by. Of course, one would have to have some sort of Intelligence to be able to be able to execute this attack without killing themselves...
Requirements: Jump Materia; 50 Strength; (repeated) Legs of Dragoon; have something to jump off of; two weapons equipped; 50 Weapon Skill; 30 Intelligence
Effect: After second jump, Riku slashes at target once with each weapon with double speed, but 1/3 accuracy. After passing by, Riku uses Jump Materia to send both of his keyblades flying down towards his target. Damage increase due to Jump Materia is only calculated when Riku throws his Keyblade down, and is only applied to weapons containing Jump Materia
Cost: None

Jump Combo
Description: When trying to hit something in the air, it is especially annoying for Riku to have to jump over it before throwing his Keyblade down at it. To fix this problem, he has devised a way to reduce such wasted time. As long as his target is within 2 sword lengths of his body, he hits the target into the air, jumps, and attacks them on his way up. However, as gravity would have it, his accuracy and speed are greatly reduced as he travels up. Therefore, trying to hit them many times would result in many misses and would merely give the target an opportunity to attack Riku himself. When Riku decides to stop attacking his opponent, he throws both of his keyblades down.
Of course, one would have to have some sort of Intelligence to be able to be able to execute this attack without killing themselves...
Requirements: Jump Materia; 50 Strength; (repeated) Legs of Dragoon; be within 2 swords lengths of a person when starting to attack; two weapons equipped; 70 Weapon Skill; 37 Intelligence
Effect: First, Riku hits the target into the air if it is not already airborne. This initial attack does no damage and serves no purpose but to get the enemy into the air. After Riku jumps, he attacks rapidly with both of his keyblades. After the first areal attack, the speed and accuracy of his attacks are reduced by 20% per attack. When Riku can no longer hit his opponent (or chooses not to), he throws both of his keyblades down at his target. Damage increase due to Jump Materia is only calculated when Riku throws his Keyblade down, and is only applied to weapons containing Jump Materia.
Cost: None


(Technique)

Name: Utilizing the Key
Description: When you look at a Keyblade, you wonder, “Why the heck does it have a key at the end?” This is the answer: So it can unlock things. This ability allows a wielder of the Keyblade to shoot a beam of light out of the tip of the key, which is said to unlock any lock. The color of the light is dependant on one’s alignment (pure white for 100%, pure black for 0%). With more Keyblade skill, one may open more complex locks.
Requirements: One with the Keyblade (ability)
Keyblade skill – Unlocks up to…
10 –Basic Padlocks (simple combination locks)
20 –Deadbolts
35 –Advanced Door Locks
50 –Basic computer locks (personal computer passwords, electronic locks, magnetic lock)
60 –Advanced combination locks + Just about anything that you need a physical Key to open (now includes card keys)
80 –Can now unlock physical locks without needing a keyhole + Can also unlock time Locks
100 –Any lock bound by magic (as long as weapon skill is 10% greater than the power of the lock)
150 –Unlocks advanced technologies (simple robots, firewalled computers, etc.)
More tba?
Effect: Unlocks locks based on the Keyblade skill of the user
Cost: None


(Ability)

Name: One with the Keyblade
Description: There are many secrets and powers held within a Keyblade, but only a true master can actually utilize them. This is just the ability one needs to use any Keyblade related techniques AND limit breaks.
Requirements: 100 Keyblade Weapon Skill
Effect: Allows the use of any approved Keyblade Ability, Technique, Limit Break, etc.
Cost: None

Float Variation
Description: After gradually gaining mastery over Magic, one may attain the ability to float. This way of learning is much simpler, in the fact that one does not need to be a master to begin floating. In exchange, this ability does not provide any protection from earth damage whatsoever. The height to which you float is dependent on your Magical Prowess.
Requirements:
25 MP for Lvl 1
50 MP for Lvl 2
75MP for Lvl 3
100 MP for Lvl 4
Etc.
Effect: At level one, one can only float one and a half inches off of the ground and speed of motion while floating is cut by 90%. At level two, one can float six inches off of the ground, and speed of motion is cut by 60%. At level three, one can float a foot off the ground, and speed of motion is cut by 30%. At level four, one can float two feet off of the ground with no motion restriction. For every level after four, one can float an extra foot off of the ground with no motion restriction. Note that speed of motion is just how fast you can get from point A to point B, it has no effect on attack speed, casting speed, accuracy, etc.
Cost: 5 per turn floating

Edited by Final Riku, Dec 27 2008, 06:41 AM.
Offline Profile Goto Top
 
Takumi
Member Avatar
The First Leo Harashiki of The New World Order of Enlightenment
1/4 approval for One with the Keyblade, Double jump, Blade of poison, Kyota Wings and Guard Break.
Variation Descent: In effect, state that Riku can control his falling speed by +/- 10%.
Desperate Descent: Same as above, just with 20%.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
(technique)
Shadow Jump Slash
Description: Riku jumps into the air, flips, and brings both of his keyblades down onto his opponent. This jump is short and fast, making a maximum of ten feet off of the ground. Since the user is ‘flipping’, they get much faster as this technique is repeated, but since they get very dizzy, their accuracy is reduced by just as much.
Requirements: 50 Strength; (repeated) Legs of Dragoon; be within horizontal jumping distance of a person when starting to attack; two weapons equipped; 70 Weapon Skill; 30 Intelligence
Effect: Riku jumps, flips, and brings his two keyblades down onto his opponent. This initial attack does regular damage. However, if the hit lands, Riku can repeat the technique. Each continuous Shadow Jump Slash increases speed and strength by 25%, but reduces accuracy by half.
Cost: None

Items
(for these, I assume that I'll have to change around the %'s by a bit. I'm only trying to get the 'idea' of doing this approved)

Speedy Potion
Description: Do you need that extra speed boost? Need it so much that your health is no longer a concern? This is the item for you! Speedy Potions increase one’s speed by 10% for the next 5 posts, while causing Poison status for 5 posts. Keep in mind that this potion does not raise your agility.
Effect: Increases ones speed by 10% for 5 posts, causes poison status for 5 posts. (If poison status is already present, then simply reduce 5% more HP.)
Cost: 200 Gill
Weight: 5

Strength Potion
Description: Do you need that extra strength boost? Need it so much that your health is no longer a concern? This is the item for you! Strength Potions increase one’s strength by 10% for the next 5 posts, while causing Poison status for 5 posts. Keep in mind that this potion does not raise your agility.
Effect: Increases ones speed by 10% for 5 posts, causes poison status for 5 posts. (If poison status is already present, then simply reduce 5% more HP.)
Cost: 200 Gill
Weight: 5



Offline Profile Goto Top
 
[-Cloud-]
Member Avatar
Apocalypse (Lv4)
Quote:
 
Guard Break
Description: Have you ever gotten tired of people blocking everything you throw at them? That guy over there with 100 weapon skill pissing you off? This technique is your solution. Utilizing Libra Materia, you can sense weak spots in your opponent’s defense and break through them much more easily. However, you must be wielding two weapons at once, or must be pretty skillful yourself.
Requirements: Libra Materia; 30 Strength; 20 Dodge; two weapons equipped with 20 weapon skill OR 50 hand to hand or weapon skill
Effect: Can only be used if the AP total for your Libra Materia is higher than your opponents HP. Decreases your opponent’s blocking capabilities by 5%
Cost: None


Guard Break
Attack Break
Magic Break
Magic Defense Break

Were all going to be Materia included in the next set. Also, techniques don't do things like that. They aren't for you to make an entirely new attack that has nothing to do with the things it's based on. There are a few like these. Your requests seem to be unorganized for X or Y reason. I think it's cause there is just a ton of them o.o;;;

Leme sort this out for me really quick. I'll post again in a minute.
Offline Profile Goto Top
 
[-Cloud-]
Member Avatar
Apocalypse (Lv4)
I see what the problem is. XD

You're not following the format for Requests. Please do so that this will be organized and I'll know what is and isn't approved.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
Sorry, I realized that my descent techs. along with guard break weren't really techniques a couple days ago >>> I just forgot to remove them (fixing other problem atm)

-
By the way, NOTHING is approved at the moment
Edited by Final Riku, Dec 27 2008, 04:33 PM.
Offline Profile Goto Top
 
Takumi
Member Avatar
The First Leo Harashiki of The New World Order of Enlightenment
But follow the 'Pending and Approved'-system that everybody else uses. It makes it tidier.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
*fixed*
Offline Profile Goto Top
 
[-Cloud-]
Member Avatar
Apocalypse (Lv4)
Quote:
 
Name: One with the Keyblade
Description: There are many secrets and powers held within a Keyblade, but only a true master can actually utilize them. This is just the ability one needs to use any Keyblade related techniques AND limit breaks.
Requirements: 100 Keyblade Weapon Skill
Effect: Allows the use of any approved Keyblade Ability, Technique, Limit Break, etc.
Cost: None


So this ability is required to do anything Keyblade wise? If so it would need to be in the requirements of all things related to Keyblades. If that's the case, this ability is approved.

Quote:
 
Shadow Jump Slash
Description: Riku jumps into the air, flips, and brings both of his keyblades down onto his opponent. This jump is short and fast, making a maximum of ten feet off of the ground. Since the user is ‘flipping’, they get much faster as this technique is repeated, but since they get very dizzy, their accuracy is reduced by just as much.
Requirements: 50 Strength; (repeated) Legs of Dragoon; be within horizontal jumping distance of a person when starting to attack; two weapons equipped; 70 Weapon Skill; 30 Intelligence
Effect: Riku jumps, flips, and brings his two keyblades down onto his opponent. This initial attack does regular damage. However, if the hit lands, Riku can repeat the technique. Each continuous Shadow Jump Slash increases speed and strength by 25%, but reduces accuracy by half.
Cost: None


Wait... so after he hits them he can flip again to hit them again and it increases? Or each time he flips when doing it increases? This needs clarification.

Quote:
 
Name: Blade of Poison
Description: This Technique allows one to use poison and attack with a blade at the same time. Because it would be neigh impossible to do both at full damage, the main purpose of this is to poison the enemy without having to learn about magic. Of course, for one to not poison themselves in the process, they would need considerable weapon skill and agility. Also, the speed of the attack would become reduced.
Requirements: 50 weapon skill, Bio Materia Equiped, 20 Magic, 40 Agility
Effect: You cast Bio just as you attack with your sword. Speed of the attack = 90% of regular attack speed. Damage of attack = 1/10 Magic Damage + 90% Regular attack damage. Speed of attack = (Casting Speed + Attack Speed) / 2
Cost: MP costs the same as Bio depending on level used: 6 Level 1; 12 Level 2; 24 Level 3.


What determines if they get poisoned or not?


All I could tackle right now. I have to go somewhere.
Offline Profile Goto Top
 
Final Riku
Member Avatar
Dynamite
Quote:
 
if the hit lands, Riku can repeat the technique.


This means, that if and ONLY IF the hit lands, then Riku can REPEAT the technique = jump again.

so yes, AFTER he hits them, then he can jump flip shadow w/e slash again with increased / decreased stats. If THAT hit lands, then the process continues


===
Forget Blade of Poision, I'll never use it
Edited by Final Riku, Dec 27 2008, 04:56 PM.
Offline Profile Goto Top
 
Takumi
Member Avatar
The First Leo Harashiki of The New World Order of Enlightenment
I believe Bio states when people get poisoned.
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Fully Featured & Customizable Free Forums
Learn More · Sign-up Now
Go to Next Page
« Previous Topic · Graveyard · Next Topic »
Locked Topic
  • Pages:
  • 1
  • 6


[ Copy this | Start New | Full Size ]