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| [Pre-Dice]Finaru Riku's Requests; lol | |
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| Tweet Topic Started: Dec 11 2008, 10:12 PM (1,560 Views) | |
| Final Riku | Dec 27 2008, 05:00 PM Post #26 |
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Dynamite
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It did, which was what I meant, but I'm not going to use it>>> I already removed it from my list |
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| Final Riku | Dec 30 2008, 12:12 PM Post #27 |
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Dynamite
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bumping I guess |
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| Final Riku | Jan 3 2009, 08:22 AM Post #28 |
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Dynamite
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*bumping* again >_< |
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| Takumi | Jan 3 2009, 10:03 AM Post #29 |
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The First Leo Harashiki of The New World Order of Enlightenment
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I think utilizing the key needs to have the requirements start at 100 or so. As of now, you know how to open magical locks in the instant you gain the technique. Since One with the keyblade requires 100, I think you should start with your lock opening there. Just my 1/4 cents |
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| Jingasa_Tha_One | Jan 3 2009, 11:24 AM Post #30 |
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Seal Evil
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I don't like shadow jump slash. It's too hax. each time you hit them your strength is increased how? And why is it continious? and you know doing a move continious takes a certain stat like that right.... lemme see; endurance maybe!? lol. Like ive been stating endurance is the stat to basically cndure something and riku would be enduring the fatigue oif constanntly flipping and attacking which is pretty difficult to do. In short i don't like how your strength and speed are increased while flipping. I've never noticed that a person is faster and stronger while flipping and the fact that it's continious. |
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| KroniK | Jan 3 2009, 11:33 AM Post #31 |
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Sled Fang
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Ya if people had problems with my Strength of Momentum people sure as hell should have a problem with a dizzy guy with no stamina flippin like a trapize artist.... |
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| Final Riku | Jan 3 2009, 11:57 AM Post #32 |
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Dynamite
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I don't know if anybody else here can do this or not, but jump, flip, and land. immediately after landing, repeat it over again. for shadow jump slash: The feeling of it isn't something I can explain in words, but if you are moving forwards with that force, land, and blast off again, you get faster and faster and faster. When your momentum increases, the force/strength/whatever is increased as well. Seeing as though even I can do this 3-4 times before hitting my head on the ground... it should be impossible for Riku to do the same >_< @Jingasa Until Cloud officially states that Endurance is how long you can last in battle, you can't suggest making endurance as a requirement :P (maybe you can lol) I'll probably change it around so that one could only do so many flips before his agility gives out and he can't control them anymore @takumi, I'll change the keyblade thingy |
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| KroniK | Jan 3 2009, 01:12 PM Post #33 |
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Sled Fang
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well the word endurance means how long you endure... |
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| Final Riku | Jan 3 2009, 01:13 PM Post #34 |
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Dynamite
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the word endurance in this rpg, means that you simply take 10% of your endurance stat off of damage taken (unless cloud says so, obviously > which he hasn't)
Edited by Final Riku, Jan 3 2009, 01:14 PM.
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| Takumi | Jan 4 2009, 01:29 PM Post #35 |
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The First Leo Harashiki of The New World Order of Enlightenment
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1/4 approval for Utilizing the key |
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| Jingasa_Tha_One | Jan 4 2009, 02:42 PM Post #36 |
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Seal Evil
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actually i can forward you the message cloud sent me in a pm when i asked him. it's as I say. Endurance does say that. cloud didn't make that on the board cause he figured common sense would come into play. |
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| Final Riku | Jan 4 2009, 02:57 PM Post #37 |
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Dynamite
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Fixed, hopefully to your liking. I can even remove the +5% dmg from it too, if you get picky... anyways, I have no common sense, which is why I ask so many questions. If something should be assumed, it should be stated just in case somebody like me can understand it. |
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| Jingasa_Tha_One | Jan 4 2009, 07:08 PM Post #38 |
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Seal Evil
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directly from me and clouds pm's on here. take it how you want it. |
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| Final Riku | Jan 4 2009, 09:35 PM Post #39 |
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Dynamite
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Dually Noted :) |
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| Final Riku | Jan 10 2009, 08:03 AM Post #40 |
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Dynamite
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I guess I'm bumping this again |
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| Jingasa_Tha_One | Jan 10 2009, 09:08 AM Post #41 |
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Seal Evil
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I would say take out intelligence. I don't think it would need it. and what do you mean at the part that is bolded. It sort of just ends abruptly. |
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| Final Riku | Jan 10 2009, 09:54 AM Post #42 |
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Intelligence Removed And I have no idea why that part was bolded, I removed it either way. ==== New Technique: Jump Attack Description: Riku stands next to his target, and jumps into the air while bringing both swords up to attack. This is basically a way to attack while jumping. Requirements: 50 Strength; (repeated) Legs of Dragoon; be within three meters of the target when starting to attack; two weapons equipped; 100 Weapon Skill Effect: Riku brings both of his keyblades up and strikes his target as he jumps into the air. Shadow Jump Slash may be used after performing this technique. Cost: None === Another two Abilities: Speed Jump Description: After being able to jump across Zolem's swamp with three jumps alone, one would assume that they would be able to do so a little bit faster. With this ability, all attacks, techniques, and limit breaks involving jumping recieve a speed bonus of +50%. However, when jumping at such speeds, it takes a serious toll on your body. Requirements: (repeated) Legs of Dragoon, 250 HP Effect: Increases speed by 50% while jumping. Also allows one to travel across Zolem's Swamp and any river without needing a travel thread. Cost: 5 HP per jump (1 HP is reduced from cost for every 10 endurance. Cannot be reduced to below 0) Horizontal Dash Jump Description: After becoming what some would consider a master at jumping, one might find it hard to improve their skills any further. This ability is the final hurdle for all jump happy fellows. Instead of just jumping higher, Riku has devised away to jump horizontally by pushing at an angle off of the ground. This is extremely useful in making single attacks, but takes a major toll on one’s body as well as only lets you attack in one direction while doing so. All attacks, techniques, and limit breaks involving jumping receive a +50% bonus to speed AND damage. Requirements: (repeated) Legs of Dragoon, Speed Jump Effect: Increases speed and damage by 50% while jumping (horizontally only). While doing this jump, one may only go in one direction. After utilizing this ability, Riku’s dodge and endurance is cut in half for the next post. Cost: 10 HP per jump (1 HP is reduced from cost for every 10 endurance. Cannot be reduced to below 0) === Limit break: Name: Status Jump [Limit Break Level 1] Description: Riku jumps as high as he possibly can into the air. This height is so high, that he appears to be extremely small, if not entirely invisible. Riku then comes down at extreme speed and brings both of his weapons down onto his opponent. This impact causes confusion and stun while casing minimal damage Requirements: (repeated) Legs of Dragoon, speed jump, 2 weapons equipped; Limit Break Level 1 Access Effect: Causes the target to become both confused and stunned for 3 posts. Accuracy of attack is increased by 15%. The actual attack does 50% of normal damage. If only one weapon is equipped, only one status effect is dealt. Cost: None. Edited by Final Riku, Jan 11 2009, 02:49 PM.
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| Final Riku | Jan 13 2009, 09:59 PM Post #43 |
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Dynamite
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bump? |
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| Takumi | Jan 13 2009, 11:16 PM Post #44 |
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The First Leo Harashiki of The New World Order of Enlightenment
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I'll give my 1/4 approval for LB status jump. I don't really get why you want the tech and abilities. You can RP jumping sideways while attacking. The Speed jump seems good for you, but I wonder if the when the cost is deducted. And you would only need 50 Endurance to be able to do it at no cost. |
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| Gin | Jan 14 2009, 02:31 PM Post #45 |
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Ikorose, Shinsou
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Riku, I think what Tony meant for the +5% damage, which he bolded himself to show what he was talking about mind you, is that you said you attack for an extra 5% damage and that's it, he was asking if it was an extra 5% damage EACH time an attack lands and you continue the attack since its continuous. I could be wrong but I don't believe he was complaining that the attack shouldn't increase damage at all as his original problem was the constant increasing of Core Stats ala Strength and Agility without Endurance paying an effect into limiting the amount of times you can do it before Riku gets exhausted. |
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| Final Riku | Jan 14 2009, 08:26 PM Post #46 |
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Dynamite
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err... I already removed the whole damage plus part. The only thing it does now, is a single attack, with NO damage bonus. It's basically a jump attack = nothing special except for being something to do while in the air. (no 5% bonus just in case I haven't made that clear) |
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| Gin | Jan 14 2009, 08:48 PM Post #47 |
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Ikorose, Shinsou
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If it does nothing why even make a technique? Just RP him doing a normal attack like that. |
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| Final Riku | Jan 14 2009, 09:08 PM Post #48 |
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Dynamite
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well, if there's seemingly no point, what could hurt getting it approved? if it all works out, then I just wasted 7 intelligence on a technique slot :) |
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| Gin | Jan 14 2009, 09:54 PM Post #49 |
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Ikorose, Shinsou
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Which is my point exactly |
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| Final Riku | Jan 14 2009, 09:59 PM Post #50 |
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Dynamite
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Well, then I don't see what is stopping it from getting approved then >_< it's been like what? 2 weeks? lol @ Takumi, I fixed my jumping abilities, so that you'd need tons of endurance before I started reducing my hp cost:
Edited by Final Riku, Jan 14 2009, 10:08 PM.
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