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| [Pre-Dice]Finaru Riku's Requests; lol | |
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| Tweet Topic Started: Dec 11 2008, 10:12 PM (1,557 Views) | |
| Takeru | Apr 6 2009, 08:39 PM Post #101 |
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The White Mage
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The thing about running away from your problems is that you can never escape them completely. I can see your method working to dispel an existing ailment or command...and maybe avoiding it for the following post. After that though, you'd be susceptible again. At least in my opinion. |
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| Final Riku | Apr 7 2009, 05:22 AM Post #102 |
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Dynamite
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it's like getting chicken pox... if you get rid of it, then it's uber hard to get it back... Either that or I could just reword everything lol Also, you're saying that it might work for 1 post or something... that's more of what a technique would do. Seeing as though this is a limit break, it's supposed to be epik --- Edited a system in so that it actually makes sense... as well as making it easier to get re-captured or infected Edited by Final Riku, Apr 8 2009, 08:07 AM.
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| [-Angeles-] | Apr 8 2009, 11:08 AM Post #103 |
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Ex-Turk
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Looks okay now for a limit break. 1/4 |
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| Final Riku | Apr 8 2009, 11:20 AM Post #104 |
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Dynamite
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Things that still need approval: Dual Attack: 3/4 (needed) Resist: 1/4 (needed)
With the ability of the 45% speed and agility costs 7300 gil + 150 (materials + weight) = 7450 Gill (Total) The regular armor by itself costs 150 while the effect or accessory part costs 7300 gil. This takes up an armor as well as an accessory slot Edited by Final Riku, Apr 9 2009, 06:00 AM.
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| Kenny | Apr 8 2009, 11:43 PM Post #105 |
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Meteorain (Lv3)
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~ Approved.
~ 1/2 Approval.
~ This just tries to do too much all at once x_x I don't even know what it is trying to do except get rid of all status ailments forever and ever - which is just weak, man. Going by Angel's Limit Break which gets rid of all Status Ailments that exist on him at the time, that would be the expected limit of it. Which is mostly to save his ass from Silence. On the other hand, this is the same thing, with resistance to mind control, resistance to attacks, and resistance to status ailments. Too much. Try condensing these into seperate Limit Breaks, or something, because it is too ugly at the moment. That or try to cover your weaknesses of Spirit and Intelligence so you don't get whipped by Daze :P come on, this is metagaming dude. Edited by Kenny, Apr 8 2009, 11:50 PM.
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| Final Riku | Apr 9 2009, 04:55 AM Post #106 |
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Dynamite
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Agreed, and seeing as though I missed the cut off date anyways... I'll be removing this LB :) New Tech:
New Tech:
Still 1/2 needed for this:
Edited by Final Riku, Apr 9 2009, 07:38 AM.
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| Kenny | Apr 9 2009, 05:56 AM Post #107 |
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Meteorain (Lv3)
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Cool. And sorry for missing Wind Tsunami.
Using Tak's Momentum Shift as a guide, this looks fine. ~Approved. |
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| Bowwy | Apr 9 2009, 07:43 PM Post #108 |
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MOOGLE AWWWWAAAAYYYY!!!
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there's no slots for armor. <__< |
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| KurisuMurei | Apr 9 2009, 07:56 PM Post #109 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Wrong no matter how you put it, Bowwy. Each character is by default limited to three pieces of armor, and any non-Leather armor can have Materia slots. |
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| Bowwy | Apr 9 2009, 08:03 PM Post #110 |
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MOOGLE AWWWWAAAAYYYY!!!
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WELL THEN, I LOOK QUITE FOOLISH. :D k anyways wind assault is haxxor. |
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| KurisuMurei | Apr 9 2009, 08:17 PM Post #111 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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It's only 'Hax Sign: Pwn Everything' because Riku has hax stats. An identical move was already approved for Zander for fewer stats. |
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| Kenny | Apr 10 2009, 01:44 AM Post #112 |
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Meteorain (Lv3)
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If I denied it, then we'd have to pull Zander's move up for expectation. The only thing I wish is that they'd had a 5 MP cost or something. For both. I don't know if it is too late though ._. |
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| Final Riku | Apr 10 2009, 07:50 AM Post #113 |
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Dynamite
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I'm fine with having the 5MP cost if Zander also has to have it... I have like 200 MP anyways :P or are you talking about this one?
I'm confused >_< Edited by Final Riku, Apr 10 2009, 07:50 AM.
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| Takeru | Apr 10 2009, 06:44 PM Post #114 |
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The White Mage
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Okay, two things. One, Riku, Wind Assault only has 1/2 Approval (from Kenny) that I see. Yet you posted it as learned in an MC. It's partially my fault for not checking here, but I still have to take it off of your sheet until it gets approved fully here. Two, Techniques have to be based off of an Ability or Trait or Materia so far as Bones and I know. That being said, you need to change the requirements...and unfortunately, changing it will negate Kenny's 1/2 Approval. Luckily, once it meets the specifications, you'll likely get fully approved right away and can re-learn it. :P |
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| Final Riku | Apr 11 2009, 07:40 AM Post #115 |
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Dynamite
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just checked, you're right... but I'm confused as to why he said "approved" to it but also said 1/2 approved to something else. I thought that he could fully approve things and was just 1/2ing the other. okays then, thx for the heads up ---
Also corrected this one so that it is based off of something:
Edited by Final Riku, Apr 11 2009, 08:01 AM.
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| Kenny | Apr 11 2009, 11:03 PM Post #116 |
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Meteorain (Lv3)
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o.o;; 1/2 approval for both. Again. Talk about officious and unnecessary. |
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| Takeru | Apr 12 2009, 07:09 AM Post #117 |
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The White Mage
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We have certain requirements in place for a reason, Kenny. It's not unnecessary. 1/2 Approval to go, Riku, and then you can learn/relearn them. |
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| KurisuMurei | Apr 13 2009, 06:53 PM Post #118 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Just go for it! Approved. |
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| Final Riku | Apr 22 2009, 10:18 AM Post #119 |
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Dynamite
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still need 1/2 approval for that thing and... New tech!!! (I know you're so excited) Primal Prism Description: Riku basically uses his thunder Materia to increase the damage dealt by his melee attacks. By channeling MP through his weapon, he can add the thunder element as well as magical damage to the hits that he lands. Requirements: Thunder Materia, 200MP, 150 Magic Effect: Adds the power of Riku's Thunder Materia's spell to his melee attacks. Cost: Spell cost for every attack landed. (If an attack does not land, the keyblade stays charged until it hits something. This is so that if he swings and misses, he doesn't waste a ton of MP) |
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| Jingasa_Tha_One | Apr 22 2009, 10:26 AM Post #120 |
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Seal Evil
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ya know that the leather shoes would count as armor and an accessory right? |
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| Final Riku | Apr 22 2009, 10:34 AM Post #121 |
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Dynamite
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yup, I even mentioned it somewhere in my upper post ---edit--- Jingasa, it says that it takes up an armor + accessory slot in the description >_< Edited by Final Riku, Apr 22 2009, 10:35 AM.
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| Takeda | Apr 22 2009, 05:29 PM Post #122 |
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Hyper Hobo
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Leather Shoe Set : THUMBS APPU! Primal Prism: THUMBS APPU! I Like it :3 |
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| Final Riku | May 9 2009, 05:17 PM Post #123 |
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Dynamite
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New abilities... 1st one is inspired by Angeles' technique that lets her keep her wing out at all times... except I made it an ability. Ability benefits > Technique benefits (should be at least)
Edited by Final Riku, May 16 2009, 08:27 AM.
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| Final Riku | May 16 2009, 08:28 AM Post #124 |
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Dynamite
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bumpity? |
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| Bag o Bones | May 17 2009, 05:28 PM Post #125 |
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Meteorain (Lv3)
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First one looks fine, so approved unless there are any objections. As for not grounded, I personally think that a minor spirit cost would be needed as well. Something in the 20-30 range. |
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