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[Pre-Dice]Finaru Riku's Requests; lol
Topic Started: Dec 11 2008, 10:12 PM (1,557 Views)
Takeru
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The White Mage
The thing about running away from your problems is that you can never escape them completely. I can see your method working to dispel an existing ailment or command...and maybe avoiding it for the following post. After that though, you'd be susceptible again.

At least in my opinion.
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Final Riku
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Dynamite
it's like getting chicken pox... if you get rid of it, then it's uber hard to get it back... Either that or I could just reword everything lol

Also, you're saying that it might work for 1 post or something... that's more of what a technique would do. Seeing as though this is a limit break, it's supposed to be epik

---
Edited a system in so that it actually makes sense... as well as making it easier to get re-captured or infected
Edited by Final Riku, Apr 8 2009, 08:07 AM.
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[-Angeles-]
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Ex-Turk
Looks okay now for a limit break. 1/4
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Final Riku
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Dynamite
Things that still need approval: Dual Attack: 3/4 (needed)
Resist: 1/4 (needed)

Quote:
 
Wind Tsunami
Description: After becoming quite fast indeed, Riku has figured out how to use his speed to increase his damage in battle. As long as Riku is not standing in one continuous spot while attacking, a portion of his speed adds onto his attack damage.
Effect: If Riku uses a melee attack while in motion, his speed/2 is added to the damage for that attack. If he is floating, then his speed is increased; that speed/2 will add to the damage for the attack.
Requirements: 100 Speed, 75 Strength, 100 Weapon Skill
Cost: None


Quote:
 
Leather Shoe Set
Description: […Shoe Armor] This is a pretty awesome set of shoes that is said to make you go faster. Unfortunately, it takes up an armor as well as an accessory slot.
Durability: 5
Side Effect: Grants the user 45% more Speed and Agility while equipped.
Materia Slots: N/A
Material: Leather
Weight: 1
Cost: 7,450


With the ability of the 45% speed and agility costs 7300 gil + 150 (materials + weight) = 7450 Gill (Total)

The regular armor by itself costs 150 while the effect or accessory part costs 7300 gil.

This takes up an armor as well as an accessory slot

Edited by Final Riku, Apr 9 2009, 06:00 AM.
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Kenny
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Meteorain (Lv3)
Quote:
 
Dual Attack
Description: This technique includes everything in the sense that it allows Riku to double the effect of Command Materia by utilizing his Dual Wield ability.
Effect: Allows for Riku to use non-cost Command Materia along with his Dual Wield ability. However, if a materia with a cost is used such as Blast Wave, the cost is doubled and there must be a Blast Wave Materia in each weapon in question.
Cost: None

~ Approved.

Quote:
 
Leather Shoe Set
Description: […Shoe Armor] This is a pretty awesome set of shoes that is said to make you go faster. Unfortunately, it takes up an armor as well as an accessory slot.
Durability: 5
Side Effect: Grants the user 45% more Speed and Agility while equipped.
Materia Slots: N/A
Material: Leather
Weight: 1
Cost: 7,450

~ 1/2 Approval.

Quote:
 
Resist [Limit Break Level 1 Slot 2]
Description: They say if you look deep within yourself, you can resist anything. For Riku, he has found that running away from his problems usually solves them in its own little way. That is why any temptation, status ailment, curse, or enchantment set on Riku that prevents him from doing something, tricking him, causing him pain, or any other sort of drawback can be overcome by expelling magic at high speeds. It’s almost as if all of his problems are simply… floating away.
Requirements: Limit Break Level 1 Access
Effect: Riku shoots MP out of his body, trying to disrupt the control of others (think Naruto and Genjutsu cancellation). He is prohibited to attack in any way during this post. Removes all negative enchantments, harmful status effects, techniques or ill natured spells, curses, or Materia effects on Riku that are less powerful than his (Magic Stat + Speed Stat)/2. This would also include the ability to resist any command given to him by ANYBODY. Riku is able to fully resist for 1 post after the LB is finished. For every post after that, 80% of his (magic + speed)/2 is used in calculating whether or not he can still resist commands. ex. 1st post = (m+s)/2 --- 2nd = ((m+s)/2)*.8 --- 3rd = .8*(((m+s)/2)*.8) etc.
Cost: None

~ This just tries to do too much all at once x_x

I don't even know what it is trying to do except get rid of all status ailments forever and ever - which is just weak, man. Going by Angel's Limit Break which gets rid of all Status Ailments that exist on him at the time, that would be the expected limit of it. Which is mostly to save his ass from Silence.

On the other hand, this is the same thing, with resistance to mind control, resistance to attacks, and resistance to status ailments. Too much.

Try condensing these into seperate Limit Breaks, or something, because it is too ugly at the moment.

That or try to cover your weaknesses of Spirit and Intelligence so you don't get whipped by Daze :P come on, this is metagaming dude.
Edited by Kenny, Apr 8 2009, 11:50 PM.
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Final Riku
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Dynamite
Agreed, and seeing as though I missed the cut off date anyways... I'll be removing this LB :)


New Tech:
Quote:
 
Wind Tsunami
Description: After becoming quite fast indeed, Riku has figured out how to use his speed to increase his damage in battle. As long as Riku is not standing in one continuous spot while attacking, a portion of his speed adds onto his attack damage.
Effect: If Riku uses a melee attack while in motion, his speed/2 is added to the damage for that attack. If he is floating, then his speed is increased; that speed/2 will add to the damage for the attack.
Requirements: 100 Speed, 75 Strength, 100 Weapon Skill
Cost: None


New Tech:
Quote:
 
Natural Protection
Description: After having been prohibited from using his magical abilities, Riku has developed a way to stop others from hindrance. Utilizing his mixed supply of HP and MP, he envelops himself with energy, thus restoring himself from any Techniques, Abilities, Limit Breaks, or Materia that might have otherwise stop him from using Magic.
Effect: Covers Riku with a force that negates anything that has hindered his use of Magic so long as the power of the effect is less than his total MP.
Requirements: 150 Magic, 200 MP, 500 HP, Sephiroth Clone
Cost: 5% of max MP and 5% of max HP



Still 1/2 needed for this:

Quote:
 
Leather Shoe Set
Description: […Shoe Armor] This is a pretty awesome set of shoes that is said to make you go faster. Unfortunately, it takes up an armor as well as an accessory slot.
Durability: 5
Side Effect: Grants the user 45% more Speed and Agility while equipped.
Materia Slots: N/A
Material: Leather
Weight: 1
Cost: 7,450
Edited by Final Riku, Apr 9 2009, 07:38 AM.
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Kenny
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Meteorain (Lv3)
Cool. And sorry for missing Wind Tsunami.

Quote:
 
Wind Tsunami
Description: After becoming quite fast indeed, Riku has figured out how to use his speed to increase his damage in battle. As long as Riku is not standing in one continuous spot while attacking, a portion of his speed adds onto his attack damage.
Effect: If Riku uses a melee attack while in motion, his speed/2 is added to the damage for that attack. If he is floating, then his speed is increased; that speed/2 will add to the damage for the attack.
Requirements: 100 Speed, 75 Strength, 100 Weapon Skill
Cost: None


Using Tak's Momentum Shift as a guide, this looks fine.

~Approved.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
there's no slots for armor. <__<
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Wrong no matter how you put it, Bowwy.

Each character is by default limited to three pieces of armor, and any non-Leather armor can have Materia slots.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
WELL THEN, I LOOK QUITE FOOLISH.

:D

k


anyways wind assault is haxxor.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
It's only 'Hax Sign: Pwn Everything' because Riku has hax stats. An identical move was already approved for Zander for fewer stats.
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Kenny
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Meteorain (Lv3)
If I denied it, then we'd have to pull Zander's move up for expectation. The only thing I wish is that they'd had a 5 MP cost or something. For both.

I don't know if it is too late though ._.
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Final Riku
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Dynamite
I'm fine with having the 5MP cost if Zander also has to have it... I have like 200 MP anyways :P

or are you talking about this one?

Quote:
 

Natural Protection
Description: After having been prohibited from using his magical abilities, Riku has developed a way to stop others from hindrance. Utilizing his mixed supply of HP and MP, he envelops himself with energy, thus restoring himself from any Techniques, Abilities, Limit Breaks, or Materia that might have otherwise stop him from using Magic.
Effect: Covers Riku with a force that negates anything that has hindered his use of Magic so long as the power of the effect is less than his total MP.
Requirements: 150 Magic, 200 MP, 500 HP, Sephiroth Clone
Cost: 5% of max MP and 5% of max HP



I'm confused >_<
Edited by Final Riku, Apr 10 2009, 07:50 AM.
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Takeru
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The White Mage
Okay, two things.

One, Riku, Wind Assault only has 1/2 Approval (from Kenny) that I see. Yet you posted it as learned in an MC. It's partially my fault for not checking here, but I still have to take it off of your sheet until it gets approved fully here.

Two, Techniques have to be based off of an Ability or Trait or Materia so far as Bones and I know. That being said, you need to change the requirements...and unfortunately, changing it will negate Kenny's 1/2 Approval.

Luckily, once it meets the specifications, you'll likely get fully approved right away and can re-learn it. :P
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Final Riku
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Dynamite
just checked, you're right...
but I'm confused as to why he said "approved" to it but also said 1/2 approved to something else. I thought that he could fully approve things and was just 1/2ing the other.

okays then, thx for the heads up

---
Quote:
 

Wind Tsunami
Description: Clones are naturally insane. However, it's what they do with their insanity that determines their character. Riku has figured out how to harness his madness and use it to increase damage dealt in battle. As long as Riku is not standing in one continuous spot while attacking, a portion of his speed adds onto his attack damage.
Requirements: 100 Speed, 75 Strength, 100 Weapon Skill, Insanity Trait
Effect: If Riku uses a melee attack while in motion, his speed/2 is added to the damage for that attack. If he is floating, then his speed is increased; that speed/2 will add to the damage for the attack.
Cost: None


Also corrected this one so that it is based off of something:

Quote:
 
Natural Protection
Description: After having been prohibited from using his magical abilities, Riku has developed a need to stop others from hindrance. However, if you've ever tried it before, trying to stop a mentally insane person from doing anything is kind of difficult. Even if you were to restrict them, they have a much more likely chance of escaping as compared to the regular ol' Joe. Utilizing his mixed supply of HP and MP, he envelops himself with energy, thus restoring himself from any Techniques, Abilities, Limit Breaks, or Materia that might have otherwise stop him from using Magic.
Requirements: 150 Magic, 200 MP, 500 HP, Insanity Trait
Effect: Covers Riku with a force that negates anything that has hindered his use of Magic so long as the power of the effect is less than his total MP.
Cost: 5% of max MP and 5% of max HP
Edited by Final Riku, Apr 11 2009, 08:01 AM.
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Kenny
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Meteorain (Lv3)
o.o;;

1/2 approval for both. Again. Talk about officious and unnecessary.
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Takeru
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The White Mage
We have certain requirements in place for a reason, Kenny. It's not unnecessary.

1/2 Approval to go, Riku, and then you can learn/relearn them.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Just go for it! Approved.
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Final Riku
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Dynamite
Quote:
 
Leather Shoe Set
Description: […Shoe Armor] This is a pretty awesome set of shoes that is said to make you go faster. Unfortunately, it takes up an armor as well as an accessory slot.
Durability: 5
Side Effect: Grants the user 45% more Speed and Agility while equipped.
Materia Slots: N/A
Material: Leather
Weight: 1
Cost: 7,450

still need 1/2 approval for that thing

and...

New tech!!! (I know you're so excited)

Primal Prism
Description: Riku basically uses his thunder Materia to increase the damage dealt by his melee attacks. By channeling MP through his weapon, he can add the thunder element as well as magical damage to the hits that he lands.
Requirements: Thunder Materia, 200MP, 150 Magic
Effect: Adds the power of Riku's Thunder Materia's spell to his melee attacks.
Cost: Spell cost for every attack landed. (If an attack does not land, the keyblade stays charged until it hits something. This is so that if he swings and misses, he doesn't waste a ton of MP)
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Jingasa_Tha_One
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Seal Evil
ya know that the leather shoes would count as armor and an accessory right?
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Final Riku
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Dynamite
yup, I even mentioned it somewhere in my upper post
---edit---


Jingasa, it says that it takes up an armor + accessory slot in the description >_<
Edited by Final Riku, Apr 22 2009, 10:35 AM.
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Takeda
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Hyper Hobo
Leather Shoe Set : THUMBS APPU!
Primal Prism: THUMBS APPU! I Like it :3
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Final Riku
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Dynamite
New abilities...
1st one is inspired by Angeles' technique that lets her keep her wing out at all times... except I made it an ability. Ability benefits > Technique benefits (should be at least)


Quote:
 
Name: Permanent Flight
Description: Riku, who was quite bored with the concept of merely floating, came up with a way to keep his wing out at all times. Not only that, he figured out that he could move a bit faster while in the air. This however, came with the side effect of being quite vulnerable while in the air.
Requirements: One-winged Angel, 200MP, enhanced flight, tailwind
Effect: Forces Riku to keep his wing out at all times. Speed increases by 20% while in the air. Damage received increases by 25% when flying.
Cost: None

Totally NOT Grounded
Description: It pisses Riku off when his wing is made useless. Therefore, he developed a sense of balancing out abilities that negate his flight.
Requirements: 100 Magic and 75% Alignment or higher
Effect: Negates any abilities/techniques that cancel out flight.
Cost: Equal to the cost of the ability/technique that is being used to cancel flight. (If there is no cost, then this costs 1 MP per turn)

Edited by Final Riku, May 16 2009, 08:27 AM.
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Final Riku
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Dynamite
bumpity?
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Bag o Bones
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Meteorain (Lv3)
First one looks fine, so approved unless there are any objections.

As for not grounded, I personally think that a minor spirit cost would be needed as well. Something in the 20-30 range.
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