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| [Pre-Dice]Drathmar Darkstar Requests; Requests for my upcoming character | |
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| Tweet Topic Started: Dec 17 2008, 07:19 AM (420 Views) | |
| Takumi | Jan 23 2009, 12:02 AM Post #26 |
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The First Leo Harashiki of The New World Order of Enlightenment
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It states that they are techs... In the post....
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| Drathmar | Jan 24 2009, 05:27 PM Post #27 |
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Vampiric Bitch
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They are techs, from what i read... Abilities are things that come naturally, and that are always on, that you can just do without really pushing yourself. Techniques are things that you use your natural abilities, and sometimes materia, topush yourself, and are things that are used on a one time basis. Leap slash wouldn't be an ability, its an attack, attacks aren't abilities. An ability would be like, every time you use a leaping technique you do this: Not the actual leap attack itself, at least from my understanding. Edited by Drathmar, Jan 24 2009, 05:29 PM.
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| Drathmar | Jan 29 2009, 11:08 AM Post #28 |
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Vampiric Bitch
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Bump... for the third time... 2 weeks since they have gone up |
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| Drathmar | Jan 30 2009, 01:15 PM Post #29 |
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Vampiric Bitch
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Quick Dodge Description: Your great leaping ability your increased eyesight that makes things seem slightly slower, you can push yourself to quickly leap out of the way of attacks, increasing you ability to dodge slightly because of this though its hard on your body to do so. Requirements: Legs of the Dragoon, 20 Endurance, 20 Strength, Enhanced Sight Effect: increasing your dodge rating by 20%. Cost: 10% Endurance and HP Leaping Slash Description: You push off the groudn with your leaping ability, but leaping horizontally straight at your opponent instead of into the air, slashing with your sword at the same time to use the force of the leap to add to damage. Requirements: 20 Weapon Skill, 20 Strength, Legs of the Dragoon Effect: Increases damage by 50% (cause of legs of the dragoon, legs damage doesn’t stack onto this this is the legs damage) for that attack, Can’t change direction until after landing. Cost: 15% Hp Changed the costs for the moves to a percentage, since tony pointed out to me that at higher HP and Stats these by using percentage in description would still be very effective, but would have negligible costs, so now the cost and percentage both rise. Edited by Drathmar, Feb 4 2009, 01:01 PM.
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| Drathmar | Feb 2 2009, 02:26 PM Post #30 |
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Vampiric Bitch
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Bump... need 1/4 approval still |
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| Gin | Feb 2 2009, 06:00 PM Post #31 |
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Ikorose, Shinsou
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You have my 1/2 and that's more then enough. Approved. |
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| Drathmar | Feb 2 2009, 09:18 PM Post #32 |
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Vampiric Bitch
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Thanks Gin. Heres my new technique. Darkness Falls Description: You pull further on your dark heart, pulling out the darkness inside of you in a physical manifestation of it. Your dark heart already manifests itself in a minor form in each of your attacks, but with this you learn how to pull out even more of your darkness on a whim, and use it to increase the power of your attacks with darkness. When you do, a dark aura springs up around you, like dark flames covering your body, the more darkness you put into the attack the stronger the aura around you becomes. The only problem is handling this much dark energy is hard on the body. Effect; For every point of alignment below 35% you can draw on more dark energy to increase the damage you deal with an attack you do this with. However for every 2% you add to your attack you lose 1% of your own HP rounded up. Example: At 30% alignment you can add 1-5% more dark damage to an attack at a cost of 1-3% of your own hp. Requirements: 30 Weapon Skill, 30 Spirit, Dark Inclination, 34% alignment or lower Cost: 1% hp for every 2% damage increase |
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| Gin | Feb 2 2009, 09:21 PM Post #33 |
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Ikorose, Shinsou
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I don't know why I'm saying this but it sounds a bit...well...weak. I give my 1/2 approval now but just wanted to say that. |
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| Drathmar | Feb 2 2009, 09:34 PM Post #34 |
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Vampiric Bitch
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well i figured people would look at down the road where it maxes out at 35% added damage for 18% health... I would love suggestions though Gin if you want to give them that makes it seem more fair. |
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| Drathmar | Feb 2 2009, 09:55 PM Post #35 |
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Vampiric Bitch
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Thanks Gin. Heres my new technique. Darkness Falls Description: You pull further on your dark heart, pulling out the darkness inside of you in a physical manifestation of it. Your dark heart already manifests itself in a minor form in each of your attacks, but with this you learn how to pull out even more of your darkness on a whim, and use it to increase the power of your attacks with darkness. When you do, a dark aura springs up around you, like dark flames covering your body, the more darkness you put into the attack the stronger the aura around you becomes. The only problem is handling this much dark energy is hard on the body. Effect; For every point of alignment below 35% you can draw on more dark energy to increase the damage you deal with an attack you do this with. However for every 4% you add to your attack you lose 1% of your own HP rounded up. Example: At 30% alignment you can add 1-4% more dark damage to an attack at a cost of 1% of your own hp, or 5% more dark damage for 2%. Requirements: 30 Weapon Skill, 30 Spirit, Dark Inclination, 34% alignment or lower Cost: 1% hp for every 4% damage increase Edited by Drathmar, Feb 2 2009, 09:56 PM.
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| Gin | Feb 2 2009, 10:12 PM Post #36 |
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Ikorose, Shinsou
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I like the edited version more and unless someone can show me whats wrong with it I see nothing. 1/2 approval here. |
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| Takeda | Feb 3 2009, 08:06 AM Post #37 |
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Hyper Hobo
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I'm fine with it Approved |
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| Drathmar | Feb 4 2009, 10:03 AM Post #38 |
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Vampiric Bitch
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3 new things, 1 Limit Break, 1 Tech, 1 Ability. Limit Break Name: Shards of a Black Rose [Level 1, Slot 2] Description: A black aura rises up around you, covering you with what looks like black flames all over the body, surrounding you in their darkness. It leaks out onto the blade in your hand, swirling in a spiral around the black blade. The aura pulses hard around you as you start to swing the sword, and suddenly rushes around the blade as you flick it around yourself, elongating it into its whip form. As it comes around in front of you the black aura pulses again and the blade separated into eight separate flying pieces of the blade, moving toward between one and four targets and each wrapped in the dark aura, in groups of two. If hit by the shards the dark aura from them wraps around the users face in a dark band covering their eyes. Effect: Separates your sword into 8 flying pieces, that have to move in groups of two, so they can target between one and four targets. Each piece of the blade does 15% of the damage of a normal attack (so if all 8 hit one target it would do 1.2x normal damage). Anyone hit by this attack is also blinded by it for a number of posts equal to the number of shards that hit them divided by 2 (rounded up). So if your hit by 1 or 2 your blinded for one post, by 3 or 4 blinded for 2, up to 4 max. This blindness lowers the target(s) accuracy by half. Drains as normal. Requirements: Level 1, 2nd limit break slot. Cost: None Technique Dark Slash Description: After learning his limit break shadow slasher, and learning to channel his dark energy into his attacks with the darkness falls tech, he came up with this ability. Much like the limit break, shadow slash, this technique allows Drath to focus his own dark energy into his sword, to unleash a blade made of pure dark energy. Dark energy gathers and swirls around the blade as he uses the technique, and as he swings, the sword forward the dark energy is unleashed in an arcing blade that flies from his blade toward the target in the form of a blade made from darkness. Effect: By channeling dark energy into the blade, he allows a dark blade to be sent flying at his opponent. However, this technique sends pain wracking through his body, causing minor damage to him. It also has to be powered by his MP to send it away from himself as a blade. Unlike shadow slasher, besides the cost, it also only does base damage equal to his Spirit stat, and the attack is considered the dark element. Also, you cannot drain health with this attack. Requirements: 40 Spirit, Darkness Falls, Shadow Slasher, Dark Inclination, 25% alignment or lower. Cost: 4 mp + 3% max health Ability Name: Greater Dual Wielding Description: Like Dual Wield, this allows the user to wield two weapons at one time. However, beyond that, it also allows the user to use any techniques or limit breaks made for one weapon, with both at the same time, though not without a cost of course. For techniques, it increases the cost by 50% (since without an ability you could just pay the cost twice to use them at the same time). For limit breaks, it drains all your remaining MP to 0, and you must have at least 50% of your remaining MP remaining to use this with limit breaks. It also replaces the normal Dual Wield ability. Requirements: 50 Weapon Skill, 50 Strength, 30 Intelligence, 30 Spirit; Replaces Dual Wield Cost: Increase technique costs by 50% when using them with both weapons at once, All remaining MP with Limit Breaks used with both weapons at once. Edited by Drathmar, Feb 4 2009, 10:04 AM.
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| Gin | Feb 4 2009, 10:32 AM Post #39 |
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Ikorose, Shinsou
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I'll give 1/2 to all but the greater duel wield ability. I say this because I'm not sure I should touch it as a Sentry and I'd like a higher ranking mod to look at it, namely Cloud or Bones. |
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| Takeru | Jan 13 2010, 03:07 PM Post #40 |
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE! |
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| [-Angeles-] | May 12 2011, 02:30 PM Post #41 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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