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| Finaru Riku; Bones :P | |
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| Tweet Topic Started: Dec 29 2008, 05:02 PM (80 Views) | |
| Final Riku | Dec 29 2008, 05:02 PM Post #1 |
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Dynamite
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Name: Finaru Riku Character Sheet: Finaru Riku Thread Type: Learning 2 abilities + several suspicious paid for purchases Actions: Good Link to Thread: Dually Noted xD Stats Used Magic: Endurance: Materia In Thread Libra [Libra : 0 AP] No Level Description: [May Only Scan those whose max HP is less than your AP total] This support materia is unique compared to the others. It allows you to sense how much more damage a person can take before they are finished. It also tells you how many more spells they can use and what elements they may be weak to. It gives you a sixth sense ability. There's a catch. You can only sense them if their total Max HP is lower than the AP of your Libra Materia. Requirements: None Effect: Sense the HP, MP and Elemental Weakness/Resistance of a target if their Max HP is lower than the AP total of this Materia. Cost: None Value: 200 Gill Jump [Jump, High Jump and Spear: 0 AP] Level 1 Description: [1,000 AP Level 2: 2,000 AP Level 3: 0 AP] When using Jump, one leaps high into the air and hurls their weapon towards their opponent only to fall down where the weapon did and retrieve it. Requirements: 10 Weapon Skill in some melee weapon that fits for Level 1; 50 Weapon Skill for Level 2; 100 Weapon Skill for Level 3. Effect: Normal Melee Damage increased 20% for Jump may use once every two posts; Increased 40% for High Jump may use once every five posts; Increased 60% for Spear may use once every eight posts. Cost: None Value: 500 Gill Items Used N/A Items Other PCs Used N/A Things Learned/Obtained (both are abilities: remove enhanced taste and enhanced hearing) Dual Wield Description: Have two weapons? Want to use them at the same time? This ability will allow such a feat. Why do you need an ability for it? It evens out the playing field when it comes to Materia slots. Requirements: 20 Weapon Skill 20 Strength. If the two weapons are not the same weapon (Like a Rapier and a short sword) you would have to have 20 Weapon Skill in both kinds. Effect: Allows one to wield two weapons at once Cost: None Repeat (Legs of Dragoon) Description: You are so good at utilizing an ability that you've gained the ability to be even BETTER at it!! Or something... Requirements: 30 Intelligence Effect: Learn the same ability twice. This means you may have the same ability known twice (Trade-Out, Full Tide and Full Tide Level Two are exceptions). The effects are counted twice. EX: If you have two Spellbound it will increase the number posts a positive stat boost for four posts rather than two. This can only be done for ONE ability. You cannot use this for Repeat and if you choose to unlearn Repeat then you only count the effect of the two abilities once rather than twice. This does not work with Custom abilities. Cost: None =-== Bought TEN Grenades (already put X10 next to the name) = -500 Gill Grenade (x10) Description: A typical Grenade often used by Sentry units. It covers a great area and can cause massive damage. Weight: 1 Effect: Deals non-elemental damage (25) to all who are near. Cost: 50 Gil == Bought Restore Materia: -350 Gill Restore [Cure, Cura, Regen and Curaga: 0 AP] Level 1 Description: [500 AP Level 2: 1,000 AP Level 3: 1,500 AP to Level 4] By harnessing the knowledge inside the Materia, one can utilize a healing magic that cures battle wounds and restores health. Requirements: 10 Casting for level 1; 50 Casting for Level 2; 100 Casting for Level 3; 130 Casting for Level 4. Effect: Restore Magic stat to target for Cure; Restore Magic X 1.5 to target for Cura; Restore Magic Stat X 0.5 for Regen each post, Restore Magic Stat X2.2 for Curaga. Cost: 6 MP for Cure; 12 MP for Cura; 24 MP for Regen; 30 MP for Curaga. Edited by Final Riku, Jan 5 2009, 11:29 AM.
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| Jingasa_Tha_One | Jan 2 2009, 12:38 AM Post #2 |
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Seal Evil
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Effort/Length 6 Story/Character Development 6 Grammar/Spelling 5 Max Grade: 17 17 points. enjoy. 68 Ap for each. Edited by Jingasa_Tha_One, Jan 2 2009, 12:41 AM.
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| Final Riku | Jan 2 2009, 11:36 AM Post #3 |
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Dynamite
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Magic: 10 Endurance: 7 +68 Ap for Libra and Jump Got Restore Materia: Restore [Cure, Cura, Regen and Curaga: 0 AP] Level 1 Description: [500 AP Level 2: 1,000 AP Level 3: 1,500 AP to Level 4] By harnessing the knowledge inside the Materia, one can utilize a healing magic that cures battle wounds and restores health. Requirements: 10 Casting for level 1; 50 Casting for Level 2; 100 Casting for Level 3; 130 Casting for Level 4. Effect: Restore Magic stat to target for Cure; Restore Magic X 1.5 to target for Cura; Restore Magic Stat X 0.5 for Regen each post, Restore Magic Stat X2.2 for Curaga. Cost: 6 MP for Cure; 12 MP for Cura; 24 MP for Regen; 30 MP for Curaga. Got x10 grenades: Grenade (x10) Description: A typical Grenade often used by Sentry units. It covers a great area and can cause massive damage. Weight: 1 Effect: Deals non-elemental damage (25) to all who are near. Cost: 50 Gil Dual Wield Description: Have two weapons? Want to use them at the same time? This ability will allow such a feat. Why do you need an ability for it? It evens out the playing field when it comes to Materia slots. Requirements: 20 Weapon Skill 20 Strength. If the two weapons are not the same weapon (Like a Rapier and a short sword) you would have to have 20 Weapon Skill in both kinds. Effect: Allows one to wield two weapons at once Cost: None Repeat (Legs of Dragoon) Description: You are so good at utilizing an ability that you've gained the ability to be even BETTER at it!! Or something... Requirements: 30 Intelligence Effect: Learn the same ability twice. This means you may have the same ability known twice (Trade-Out, Full Tide and Full Tide Level Two are exceptions). The effects are counted twice. EX: If you have two Spellbound it will increase the number posts a positive stat boost for four posts rather than two. This can only be done for ONE ability. You cannot use this for Repeat and if you choose to unlearn Repeat then you only count the effect of the two abilities once rather than twice. This does not work with Custom abilities. Cost: None forgot enhanced smell forgot enhanced hearing Edited by Final Riku, Jan 4 2009, 07:15 PM.
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| Jingasa_Tha_One | Jan 2 2009, 12:02 PM Post #4 |
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Seal Evil
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small suggestion. To make things easier on staff and show us your not lazy. For whats to be added to your profile could you edit your post and copy and paste the entire thing instead of the name? Like the wole description of dual-wield, the materia and everything else. It's easier on cloud, bones, sandy and htem so they don't have to go searching for you things. It's what I do and it makes your update quicker cause everything is right in front of them. |
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| Final Riku | Jan 2 2009, 05:12 PM Post #5 |
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Dynamite
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Ok, I edited it, but just saying: I put all of that stuff in my very first post in this thread anyways... Edited by Final Riku, Jan 2 2009, 06:40 PM.
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| Jingasa_Tha_One | Jan 2 2009, 06:36 PM Post #6 |
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Seal Evil
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It's good to have in here as well cause this is where the updates go. Just a small reference cause i would like it to be in here if i actually did updates. |
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| Bag o Bones | Jan 5 2009, 08:33 PM Post #7 |
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Meteorain (Lv3)
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Updated. |
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| [-Angeles-] | May 12 2011, 02:28 PM Post #8 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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