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[Pre-Dice]Kyosuke's Requests
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Topic Started: Jan 1 2009, 03:06 PM (2,068 Views)
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Gin
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Apr 5 2009, 12:32 PM
Post #51
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Ikorose, Shinsou
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Shin-Ra Haori Description: Given to SOLDIER's who show exceptional potential, this haori is laced with crystal to make it strong and durable. There are small golden diamonds, alternating from big to small, along the bottom of the haori. Right in the center of the upper back there is a black and gold Shin-Ra logo to show who made the haori along with what association the person wearing it belongs to. Due to the technology incorporated with the suit though, it still flows in the wind as if it was made of cloth. Strength/Durability: 30 Materia Slots: O Material: Crystal Weight: 10 Cost: 1650 Gil
Thanks for pointing that out Chris, I don't know why I had the previous price so high.
Edited by Gin, Apr 5 2009, 12:37 PM.
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Kenny
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Apr 7 2009, 10:54 PM
Post #52
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Meteorain (Lv3)
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- Gin
- Jan 1 2009, 03:06 PM
Shin-Ra Haori Description: Given to SOLDIER's who show exceptional potential, this haori is laced with crystal to make it strong and durable. There are small golden diamonds, alternating from big to small, along the bottom of the haori. Right in the center of the upper back there is a black and gold Shin-Ra logo to show who made the haori along with what association the person wearing it belongs to. Due to the technology incorporated with the suit though, it still flows in the wind as if it was made of cloth. Strength/Durability: 30 Materia Slots: O Material: Crystal Weight: 10 Cost: 1650 Gil
Sonic Slash Description: Having become proficient with his weapon, along with being rather fast and agile, Kyosuke has learned to slash his sword as such high speeds that it sends out a wave of air in the direction of his strike. Requirements: 50 Strength, 50 Speed, 50 Agility, 50 Weapon Skill Effect: Range is (Speed / 5) in feet and Damage is Physical Melee Damage Cost: None Shin-Ra Haori is 1/2 approved.
Sonic Slash .... Techniques are supposed to be based around Materia, Abilities, Limit Breaks, and previous Techniques. What moves is this using?
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[-Angeles-]
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Apr 8 2009, 01:01 AM
Post #53
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Ex-Turk
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I give Haori a 1/4. Only 1/4 left for full approval.
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Final Riku
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Apr 8 2009, 05:07 AM
Post #54
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Dynamite
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1/4 to haori = fully approved
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Gin
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Apr 14 2009, 11:29 PM
Post #55
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Ikorose, Shinsou
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- Kenny
- Apr 7 2009, 10:54 PM
- Gin
- Jan 1 2009, 03:06 PM
Shin-Ra Haori Description: Given to SOLDIER's who show exceptional potential, this haori is laced with crystal to make it strong and durable. There are small golden diamonds, alternating from big to small, along the bottom of the haori. Right in the center of the upper back there is a black and gold Shin-Ra logo to show who made the haori along with what association the person wearing it belongs to. Due to the technology incorporated with the suit though, it still flows in the wind as if it was made of cloth. Strength/Durability: 30 Materia Slots: O Material: Crystal Weight: 10 Cost: 1650 Gil
Sonic Slash Description: Having become proficient with his weapon, along with being rather fast and agile, Kyosuke has learned to slash his sword as such high speeds that it sends out a wave of air in the direction of his strike. Requirements: 50 Strength, 50 Speed, 50 Agility, 50 Weapon Skill Effect: Range is (Speed / 5) in feet and Damage is Physical Melee Damage Cost: None
Shin-Ra Haori is 1/2 approved. Sonic Slash .... Techniques are supposed to be based around Materia, Abilities, Limit Breaks, and previous Techniques. What moves is this using? Tis a high speed slash loosely based off of my limit break.
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Jingasa_Tha_One
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Apr 14 2009, 11:38 PM
Post #56
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Seal Evil
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I give 1/2 approval to sonic slash. I believe thigns can be made based off your skill in wepaon., It shows growth.
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Gin
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Apr 14 2009, 11:53 PM
Post #57
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Ikorose, Shinsou
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Thinking about it, maybe I should add a magic requirement too since in real life a fast swing of a blade would cut through the wind instead of making a shock wave, which is the objective of this technique. That or maybe I should make it an attachment to the weapon or leave it as is.
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Jingasa_Tha_One
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Apr 15 2009, 12:09 AM
Post #58
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Seal Evil
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I don't believe you should. most peoplke who have really strong characters can have such a sklill where they can 'breka aweay' the wind by thrust of their 'mighty' weapon ya know.
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Kenny
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Apr 15 2009, 01:51 AM
Post #59
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Meteorain (Lv3)
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Logic doesn't need to dictate an explanation. We have people telling earth to spire up and stab people, so all is good. Just add your Limit Break to the Requirements and it is: Approved.
People get antsy about this kind of thing.
Edited by Kenny, Apr 15 2009, 01:51 AM.
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Gin
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Apr 26 2009, 08:05 PM
Post #60
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Ikorose, Shinsou
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Blade of Mako [Limit Break Level 1-2] Description: Moving his right hand horizontally through the air, from left to right, a blade made of Mako begins to form. It is a one handed sword with the strength/durability of Kyosuke's Magic + Intelligence. When wielded it uses highest weapon skill he has due to its shape taking said weapons form. Requirements: Limit Break Level 1-2 Access Effect: Blade that weights 0 lbs and is as strong/durable as Kyosuke's Magic + Intelligence stat is made. Uses the weapon skill based on the shape of the blade created. This blade lasts for three of the users posts. Cost: None
Blade of Blood Description: Having sustained injury in battle or cut himself, Kyosuke uses blood from a wound, in conjunction with Ice Materia, to form a sword. The strength/durability is as strong as the level of Ice Materia used to create the blade. Requirements: 50 Magic, 50 Endurance, Ice Materia Effect: Creates a blade out of blood which is as strong as the magic damage that would be caused by the level of Ice Materia used. Uses the weapon skill based on the shape of the blade created. Cost: Lvl 1 costs 6 MP, Lvl 2 costs 12 MP, Lvl 3 costs 24 MP
Gravity Field Description: Harnessing the power of Gravity Materia, Kyosuke creates a small anti-gravitational field around him. This field effects all the metal on his person and reduces its weight into 0. Requirements: 50 Magic, Gravity Materia Effect: Reduces the weight of all armor and weapons made of the material iron and weight 0. Cost:6 MP + 1 MP Per Post
Basic Concept for some new LB's and Techniques
Edited by Gin, Apr 27 2009, 09:16 AM.
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KurisuMurei
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May 3 2009, 07:19 PM
Post #61
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Blade of Mako: Looks a bit too strong for level 1. This is technically combining the full value of three stats (Strength, Magic, Intelligence) together for damage for three turns.
Blade of Blood: Since it's using blood, make it so that it has an HP cost if current HP is above a certain percentage.
Gravity Field: I'll wait for someone else's judgement on this one. If they don't like it, maybe increase the upkeep cost a bit?
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Gin
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May 3 2009, 07:44 PM
Post #62
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Ikorose, Shinsou
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- KurisuMurei
- May 3 2009, 07:19 PM
Blade of Mako: Looks a bit too strong for level 1. This is technically combining the full value of three stats (Strength, Magic, Intelligence) together for damage for three turns.
Blade of Blood: Since it's using blood, make it so that it has an HP cost if current HP is above a certain percentage.
Gravity Field: I'll wait for someone else's judgement on this one. If they don't like it, maybe increase the upkeep cost a bit? Yeah, these are just tests right now. I'm looking for any and all opinion's on them due to how I find it hard on which to make them fair.
For Blade of Mako I wanted to see if I could with away with 3 turns since I wasn't sure if it was too much. I'm willing to make it last for one attack/turn since its a level 1 though and is so strong.
For Blade of Blood what would you think of putting that I need 75% Life or lower left in order to use it? That or maybe I should make it cost HP in general to cast? Any other ideas would be good if someone has them.
For Gravity Field I definitely feel like I need a mod, maybe Cloud, to look at it because of how it seems to be impossibly hard to balance in terms of fairness xD. Id easily be willing to make it 12 MP + 2 per turn though if that would make a huge difference.
For all of them, any ideas or suggestions would help
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Kenny
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May 4 2009, 06:52 AM
Post #63
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Meteorain (Lv3)
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Blade of Mako [Limit Break Level 1-2] Description: Moving his right hand horizontally through the air, from left to right, a blade made of Mako begins to form. It is a one handed sword with the strength/durability of Kyosuke's Magic + Intelligence. When wielded it uses highest weapon skill he has due to its shape taking said weapons form. Requirements: Limit Break Level 1-2 Access Effect: Blade that weights 0 lbs and is as strong/durable as Kyosuke's Magic + Intelligence stat is made. Uses the weapon skill based on the shape of the blade created. This blade lasts for three of the users posts. Cost: None
Make the Strength/Durability ([Magic + Intelligence]/2) instead but also make it only last 1 post. After that, then it'll be Level 1 Limit Break worthy.
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Blade of Blood Description: Having sustained injury in battle or cut himself, Kyosuke uses blood from a wound, in conjunction with Ice Materia, to form a sword. The strength/durability is as strong as the level of Ice Materia used to create the blade. Requirements: 50 Magic, 50 Endurance, Ice Materia Effect: Creates a blade out of blood which is as strong as the magic damage that would be caused by the level of Ice Materia used. Uses the weapon skill based on the shape of the blade created. Cost: Lvl 1 costs 6 MP, Lvl 2 costs 12 MP, Lvl 3 costs 24 MP
How long does it last?
- Quote:
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Gravity Field Description: Harnessing the power of Gravity Materia, Kyosuke creates a small anti-gravitational field around him. This field effects all the metal on his person and reduces its weight into 0. Requirements: 50 Magic, Gravity Materia Effect: Reduces the weight of all armor and weapons made of the material iron and weight 0. Cost:6 MP + 1 MP Per Post
Hm. I like the idea, but paying 6 MP and then just 1 MP after that per post is cheap, man. :P
I'm thinking about Gravity's basic rules, with 6 MP allowing a person to double a person's weight-load. Say, for this ability to work in reverse and lighten things (divide weight by 2), it'd be 6 MP as well. Difference is, Gravity lasts for 5 posts, while this is a Per Post thing.
Okay, say 6 MP Per Post, and you have a deal.
Edited by Kenny, May 4 2009, 06:59 AM.
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Gin
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May 4 2009, 07:20 AM
Post #64
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Ikorose, Shinsou
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Blade of Mako [Limit Break Level 1-2] Description: Moving his right hand horizontally through the air, from left to right, a blade made of Mako begins to form. It is a one handed sword with the strength/durability of Kyosuke's Magic + Intelligence. When wielded it uses highest weapon skill he has due to its shape taking said weapons form. Requirements: Limit Break Level 1-2 Access Effect: Blade that weights 0 lbs and is as strong/durable as Kyosuke's Magic + Intelligence stat is made. Uses the weapon skill based on the shape of the blade created. This blade lasts only for the post it is used to attack and cannot be used to defend. Cost: None
Blade of Blood Description: Having sustained injury in battle or cut himself, Kyosuke uses blood from a wound, in conjunction with Ice Materia, to form a sword. The strength/durability is as strong as the level of Ice Materia used to create the blade. Requirements: 50 Magic, 50 Endurance, Ice Materia, 75% or less HP or less Effect: Creates a blade out of blood which is as strong as the magic damage that would be caused by the level of Ice Materia used. Uses the weapon skill based on the shape of the blade created. This blade lasts for three of the users posts and then melts back into its liquid form Cost: Lvl 1 costs 6 MP, Lvl 2 costs 12 MP, Lvl 3 costs 24 MP
Gravity Field Description: Harnessing the power of Gravity Materia, Kyosuke creates a small anti-gravitational field around him. This field effects reduces the weight of anything he is wearing or wielding to a weight of 0. His body weight is not effected by this so he cannot jump any higher then usual, only run and attack without the weight of his weapons and armor weighing him down. Requirements: 50 Magic, Gravity Materia Effect: Reduces the weight of all armor and weapons to 0 while in effect Cost: 5 MP Per Post
Edited all three thanks to Kurisu and Kenny
Blade of Mako - Lasts 1 post instead of 3 and cannot be used to defend a blow
Blade of Blood - Lasts 3 posts now instead of infinity before a re-cast is needed Edit: Also added that you need to have 75% HP or less to cast
Gravity Field - Costs 5 MP Per Post, lower initial cost but over all more expensive and MP intensive
Edited by Gin, May 4 2009, 07:46 AM.
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Bowwy
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May 4 2009, 02:29 PM
Post #65
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MOOGLE AWWWWAAAAYYYY!!!
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1/4 on that LB
...1/4 on that Ice Blood tech
For the third one, make it something like X MP per X weight or something. Anti gravifiying a car has to take less energy and than anti gravifying a pencil, right?
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Gin
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May 4 2009, 03:00 PM
Post #66
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Ikorose, Shinsou
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It's not so much as anti-gravitating a specific object as much as it's forming an anti-gravity field around Kyosuke's entire body. The only reason I have it so that the field itself doesn't effect his body weight is because of how that could be used to say "It's like I'm on the moon, I can jump as if I had legs of the dragoon or even fly!". Technically speaking, if someone swung stabbed Kyosuke, their weapon would weigh 0 also due to the fact that its inside of his body which is inside of the field. It is because of this that the field is small though so that it doesn't give his enemies the advantage of not having their weapons and armor weigh them down as that would make the techniques objective ala higher dodge rating worthless.
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Haine
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May 4 2009, 08:51 PM
Post #67
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Lunatic
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+1/4 to all three
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KurisuMurei
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May 5 2009, 07:35 AM
Post #68
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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+1/2 approval to all. That means the two Blade techniques have full approval, and Gravity Field has 3/4.
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Bag o Bones
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May 5 2009, 07:40 PM
Post #69
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Meteorain (Lv3)
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approval finished. enjoy.
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Bowwy
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May 5 2009, 08:27 PM
Post #70
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MOOGLE AWWWWAAAAYYYY!!!
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Oh, then I had the idea wrong then.
:D
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Gin
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May 9 2009, 09:04 AM
Post #71
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Ikorose, Shinsou
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(Ability) Equilibrium Divider Description: The divine aura given off by Kyosuke alters any boosts a person possesses. Any percentage increases are turned into percentage decreases. This same thing effects people with percentage decreases as they turn into percentage increases. Requirements: 100% Alignment, The Holy One Effect: Abilities that reduce or increase anything by a percentage are switched around, doing the opposite of their original was to do for everyone in the thread other then Kyosuke.
New Ability =3
Edited by Gin, May 9 2009, 09:07 AM.
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Takeru
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May 9 2009, 09:39 AM
Post #72
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The White Mage
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Add in the "Cost: None" bit.
Also, your reasoning for this seems kind of off. A divine aura is benevolent, it helps people. Your's is detrimental to those with positive boosts, regardless of their alignment. I think you should either change your effect or fix your reasoning there. :P
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Gin
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May 9 2009, 09:51 AM
Post #73
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Ikorose, Shinsou
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(Ability) Equilibrium Divider Description: The radiant light given off by Kyosuke indirectly effects everything around him. Any percentage increases are turned into percentage decreases. This same thing effects people with percentage decreases as they turn into percentage increases. This ability does not alter any ability or technique as all that happens is a different of outcome from said effect Requirements: 100% Alignment, The Holy One Effect: Abilities that reduce or increase anything by a percentage are switched around, doing the opposite of their original was to do for everyone in the thread other then Kyosuke. Effect is indirect as the changes result on the original ability, be it good or bad, and not a changing of the ability itself. Once someone becomes aware that something is wrong, I.E. after one turn of effect probably, they can resist it and never be effected again in any thread until they can no longer resist it. Cost: None
"Cost: None" has been added as it should have been in originally, that and it did need to be re-worded.
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(Technique) Divine Shield Description: Through the kindness he has shown all his like Kyosuke has become one with himself and can use this inner peace to assist another. When in effect, Kyosuke sits in a meditation position and channels his spirit into one other person. Should they accept, the recipient shall receive a bubble of light around them. While in this bubble any damage they take is transfer over to Kyosuke until he passes out from it. As an extra effect, the abilities of one are doubled while it lasts. Requirements: 100% Alignment, The Holy One Effect: Recipient is immune to damage until Kyosuke gets knocked out and all beneficial traits and abilities gain 2x effect of that character. Kyosuke is unable to move or preform any type of action while in this state and all his abilities and techniques are turned off. Cost: None
New Ability =3
Edited by Gin, May 9 2009, 10:33 AM.
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Gin
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May 9 2009, 09:01 PM
Post #74
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Ikorose, Shinsou
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This is so epic it needs its own post, that and its a joke
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Pimp Slap - Level 4 Kyosuke keeps his pimp hand strong on a hoe dealing 200% damage and transferring all positive effects on his target to him....that and it causes silence because really, who talks back after getting pimp slapped?
Edited by Gin, May 9 2009, 09:02 PM.
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Kenny
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May 10 2009, 05:23 AM
Post #75
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Meteorain (Lv3)
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- Gin
- May 9 2009, 09:51 AM
- Quote:
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(Ability) Equilibrium Divider Description: The radiant light given off by Kyosuke indirectly effects everything around him. Any percentage increases are turned into percentage decreases. This same thing effects people with percentage decreases as they turn into percentage increases. This ability does not alter any ability or technique as all that happens is a different of outcome from said effect Requirements: 100% Alignment, The Holy One Effect: Abilities that reduce or increase anything by a percentage are switched around, doing the opposite of their original was to do for everyone in the thread other then Kyosuke. Effect is indirect as the changes result on the original ability, be it good or bad, and not a changing of the ability itself. Once someone becomes aware that something is wrong, I.E. after one turn of effect probably, they can resist it and never be effected again in any thread until they can no longer resist it. Cost: None
"Cost: None" has been added as it should have been in originally, that and it did need to be re-worded. - Quote:
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(Technique) Divine Shield Description: Through the kindness he has shown all his like Kyosuke has become one with himself and can use this inner peace to assist another. When in effect, Kyosuke sits in a meditation position and channels his spirit into one other person. Should they accept, the recipient shall receive a bubble of light around them. While in this bubble any damage they take is transfer over to Kyosuke until he passes out from it. As an extra effect, the abilities of one are doubled while it lasts. Requirements: 100% Alignment, The Holy One Effect: Recipient is immune to damage until Kyosuke gets knocked out and all beneficial traits and abilities gain 2x effect of that character. Kyosuke is unable to move or preform any type of action while in this state and all his abilities and techniques are turned off. Cost: None
New Ability =3 ~ 1/2 approval each.
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Pimp Slap - Level 4 Kyosuke keeps his pimp hand strong on a hoe dealing 200% damage and transferring all positive effects on his target to him....that and it causes silence because really, who talks back after getting pimp slapped?
~ This one needs to be put into proper format.
... jk
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