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| [Pre-Dice]Kyosuke's Requests | |
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| Tweet Topic Started: Jan 1 2009, 03:06 PM (2,065 Views) | |
| Gin | Sep 6 2009, 10:33 PM Post #126 |
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Ikorose, Shinsou
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Smash is an ability not a technique. It lets Kyosuke hit for more like a higher level of magic would. |
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| Galileo | Sep 6 2009, 10:40 PM Post #127 |
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Getting too old for this shit.
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I have an approved ability that has the potential to double Moe's damage at a cost. It also has heavier requirements. Smash needs changed.
Edited by Galileo, Sep 6 2009, 10:41 PM.
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| Gin | Sep 6 2009, 10:50 PM Post #128 |
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Ikorose, Shinsou
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Sorry but its not my fault you don't know the difference between a Technique and an Ability, that and you don't read what abilities already exist. This is the exact same concept as duel wield, which allows one to wield TWO weapons and attack twice at no cost, except this is just using a two handed weapon that makes the strength part of the damage formula more, it doesn't double weapon damage like Duel Wield Allows. So yeah, their is NOTHING wrong with Smash. Please, think before you comment or stop replying to peoples request threads. |
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| Grey | Sep 7 2009, 12:00 AM Post #129 |
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Did you know that L's love donuts?
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+ 1/4 to Smash. I think its well balanced as is. And Kyo will have even high Strength and Endurance by the time he learns it. |
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| Drathmar | Sep 7 2009, 10:45 AM Post #130 |
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Vampiric Bitch
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Hmmm, Gin is right... this is basically the two hander equivalent of dual-wield (2 attacks at full power/speed/accuracy/etc) but with much higher requirements than dual wield. +1/4 to Smash +1/4 to Gravity Field +1/4 to Ability Fusion Edited by Drathmar, Sep 7 2009, 10:47 AM.
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| KurisuMurei | Sep 7 2009, 11:12 AM Post #131 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Just one question: What about Monkey Grip (allows two-handed weapons to be wielded one-handed)? I assume the two abilities can't be used simultaneously. |
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| Drathmar | Sep 7 2009, 11:16 AM Post #132 |
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Vampiric Bitch
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He does say it needs to be used with both arms (hands) for smash to work. So I'd say no it doesn't work with monkey grip. |
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| KurisuMurei | Sep 7 2009, 11:18 AM Post #133 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Just checking. Smash approved. |
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| Gin | Sep 7 2009, 11:23 AM Post #134 |
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Ikorose, Shinsou
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Yeah, just to confirm it and raise my post count like a dick Its exactly as Drath just said. In order for one to use this ability they MUST have both hands on the weapon at all times so Monkey Grip wouldn't work since it uses only one hand despite being a two handed weapon. I'll also have to say that Double Grip wouldn't work in conjunction with this ability either as, despite having two hands on it, the weapon is to light and too small to properly use smash. |
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| Gin | Sep 9 2009, 06:40 PM Post #135 |
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Ikorose, Shinsou
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New armor up for approval. This one is different in that it grants an ability to the one who wears it. Cloud said it was possible to do but its up for you all to decide if it should be allowed and the cost of adding an ability to a piece of armor. Edited by Gin, Sep 9 2009, 10:11 PM.
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| KurisuMurei | Sep 9 2009, 06:49 PM Post #136 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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I've already approved something to replace the Maintenance Ability. I'll say go with an even 12500 for the whole thing, but I'd like to see what other prices would sound good.
Edited by KurisuMurei, Sep 9 2009, 06:52 PM.
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| Galileo | Sep 9 2009, 08:45 PM Post #137 |
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Getting too old for this shit.
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A little too high for replacing an ability in my opinion. I think it should be priced at 11,000 Gil. |
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| Gin | Sep 9 2009, 09:02 PM Post #138 |
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Ikorose, Shinsou
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It doesn't replace an ability of mine the item HOLDS the ability. This means if I wear it, or give it to someone else and they wear it, the person wearing it gets the ability attached to the item. The ability itself does not take up an ability slot thus it should cost more. |
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| Galileo | Sep 9 2009, 09:04 PM Post #139 |
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Getting too old for this shit.
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That's what I meant, actually. If you're wanting it to cost more, go for it. |
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| Bag o Bones | Sep 9 2009, 10:10 PM Post #140 |
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Meteorain (Lv3)
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13,000 sounds good to me. |
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| Gin | Sep 9 2009, 10:13 PM Post #141 |
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Ikorose, Shinsou
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Edited it to 13,000 Gil, seems like a compromise between us all and I don't feel like I'm cheating the system with it. |
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| Bag o Bones | Sep 9 2009, 10:15 PM Post #142 |
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Meteorain (Lv3)
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approved via the power of necromancy. |
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| Gin | Sep 10 2009, 01:41 PM Post #143 |
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Ikorose, Shinsou
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Prototype Technique of which any and all opinions are welcome on be they negative or positive. Despite it being a Technique right now I'm not sure if its Technique level or would need to be an ability but this is what I've come up with right now. Edited by Gin, Sep 10 2009, 02:07 PM.
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| Galileo | Sep 10 2009, 01:50 PM Post #144 |
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Getting too old for this shit.
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This allows you to reflect magic back at casters rather than simply avoid the damage so I'd say it should be included that you can only use it successfully if your accuracy is greater than the caster's accuracy.
Edited by Galileo, Sep 10 2009, 01:50 PM.
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| [-Angeles-] | Sep 10 2009, 01:52 PM Post #145 |
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Ex-Turk
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I don't think it needs a cost. |
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| Gin | Sep 10 2009, 02:00 PM Post #146 |
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Ikorose, Shinsou
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I added two things to it thanks to Gal mentioning the who accuracy thing. The attack, after being sent back, depends on Kyosuke's hit so that its no longer an auto-hit technique. Not only that but I added a higher Attack Speed is needed then the casters Spell Speed because, realistically, Kyo would need time to get in position to bat the spell back. |
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| Galileo | Sep 10 2009, 02:01 PM Post #147 |
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Getting too old for this shit.
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I'll give it my +1/4 at no cost |
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| [-Angeles-] | Sep 10 2009, 02:04 PM Post #148 |
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Ex-Turk
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1/2 approved |
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| Drathmar | Sep 10 2009, 02:05 PM Post #149 |
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Vampiric Bitch
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Interesting, and seems fair. 1/4. |
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| Gin | Sep 11 2009, 09:33 PM Post #150 |
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Ikorose, Shinsou
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This technique has already been approved but I added an additional note explaining how it works with any traits and abilities it comes in contact with. While I assume this doesn't require it to be re-approved again I'm putting it up just in case. |
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