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[Pre-Dice]Kyosuke's Requests
Topic Started: Jan 1 2009, 03:06 PM (2,065 Views)
Gin
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Ikorose, Shinsou
Smash is an ability not a technique. It lets Kyosuke hit for more like a higher level of magic would.
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Galileo
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Getting too old for this shit.
I have an approved ability that has the potential to double Moe's damage at a cost. It also has heavier requirements. Smash needs changed.
Edited by Galileo, Sep 6 2009, 10:41 PM.
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Gin
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Ikorose, Shinsou
Sorry but its not my fault you don't know the difference between a Technique and an Ability, that and you don't read what abilities already exist. This is the exact same concept as duel wield, which allows one to wield TWO weapons and attack twice at no cost, except this is just using a two handed weapon that makes the strength part of the damage formula more, it doesn't double weapon damage like Duel Wield Allows.

So yeah, their is NOTHING wrong with Smash. Please, think before you comment or stop replying to peoples request threads.
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Grey
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Did you know that L's love donuts?
+ 1/4 to Smash. I think its well balanced as is. And Kyo will have even high Strength and Endurance by the time he learns it.
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Drathmar
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Vampiric Bitch
Hmmm, Gin is right... this is basically the two hander equivalent of dual-wield (2 attacks at full power/speed/accuracy/etc) but with much higher requirements than dual wield.

+1/4 to Smash

+1/4 to Gravity Field

+1/4 to Ability Fusion
Edited by Drathmar, Sep 7 2009, 10:47 AM.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Just one question: What about Monkey Grip (allows two-handed weapons to be wielded one-handed)? I assume the two abilities can't be used simultaneously.
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Drathmar
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Vampiric Bitch
Quote:
 
Description: While wielding a weapon that requires both his arms to fight with Kyosuke uses the strength in both of them to attack.


He does say it needs to be used with both arms (hands) for smash to work. So I'd say no it doesn't work with monkey grip.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Just checking. Smash approved.
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Gin
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Ikorose, Shinsou
Yeah, just to confirm it and raise my post count like a dick Its exactly as Drath just said. In order for one to use this ability they MUST have both hands on the weapon at all times so Monkey Grip wouldn't work since it uses only one hand despite being a two handed weapon. I'll also have to say that Double Grip wouldn't work in conjunction with this ability either as, despite having two hands on it, the weapon is to light and too small to properly use smash.
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Gin
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Ikorose, Shinsou
Quote:
 
Divine Grasp
Description: A heavy armored silver gauntlet that covers Kyosuke's left hand and forearm. An orb is placed within the top of the gauntlet that grants the wearer the ability to use catch without taking up an ability slot.
Strength/Durability: 42
Materia Slots: O=O O=O O
Material: Diamond
Weight: 21
Effect: If your Agility is higher than the speed of the (non Bullet) projectile heading at you, you can catch it.
Cost: 13,000 Gil


New armor up for approval. This one is different in that it grants an ability to the one who wears it. Cloud said it was possible to do but its up for you all to decide if it should be allowed and the cost of adding an ability to a piece of armor.
Edited by Gin, Sep 9 2009, 10:11 PM.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
I've already approved something to replace the Maintenance Ability. I'll say go with an even 12500 for the whole thing, but I'd like to see what other prices would sound good.
Edited by KurisuMurei, Sep 9 2009, 06:52 PM.
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Galileo
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Getting too old for this shit.
A little too high for replacing an ability in my opinion. I think it should be priced at 11,000 Gil.
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Gin
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Ikorose, Shinsou
It doesn't replace an ability of mine the item HOLDS the ability. This means if I wear it, or give it to someone else and they wear it, the person wearing it gets the ability attached to the item. The ability itself does not take up an ability slot thus it should cost more.
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Galileo
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Getting too old for this shit.
That's what I meant, actually. If you're wanting it to cost more, go for it.
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Bag o Bones
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Meteorain (Lv3)
13,000 sounds good to me.
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Gin
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Ikorose, Shinsou
Edited it to 13,000 Gil, seems like a compromise between us all and I don't feel like I'm cheating the system with it.
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Bag o Bones
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Meteorain (Lv3)
approved via the power of necromancy.
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Gin
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Ikorose, Shinsou
Quote:
 
(Technique)
Home Run
Description: Despite being in SOLDIER, Kyosuke and Materia never really mixed will together. He was never good at casting spells and whenever he was hit by them they hurt. Having trained his physical powers so long he has managed to create a way with which to bat magic back at those who try to cast it on him.
Requirements: 150 Strength, Smash, Two Handed Weapon
Effect: Allows Kyosuke to hit a magic attack aimed at him back at the caster if his strength stat is higher then their magic stat. In order for the magic to strike the caster though Kyo's accuracy calculation comes into effect. This technique cannot even be attempted if the caster has higher Spell Speed then his Attack Speed.
Cost: None


Prototype Technique of which any and all opinions are welcome on be they negative or positive. Despite it being a Technique right now I'm not sure if its Technique level or would need to be an ability but this is what I've come up with right now.
Edited by Gin, Sep 10 2009, 02:07 PM.
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Galileo
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Getting too old for this shit.
This allows you to reflect magic back at casters rather than simply avoid the damage so I'd say it should be included that you can only use it successfully if your accuracy is greater than the caster's accuracy.
Edited by Galileo, Sep 10 2009, 01:50 PM.
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[-Angeles-]
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Ex-Turk
I don't think it needs a cost.
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Gin
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Ikorose, Shinsou
I added two things to it thanks to Gal mentioning the who accuracy thing. The attack, after being sent back, depends on Kyosuke's hit so that its no longer an auto-hit technique. Not only that but I added a higher Attack Speed is needed then the casters Spell Speed because, realistically, Kyo would need time to get in position to bat the spell back.
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Galileo
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Getting too old for this shit.
I'll give it my +1/4 at no cost
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[-Angeles-]
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Ex-Turk
1/2 approved
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Drathmar
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Vampiric Bitch
Interesting, and seems fair. 1/4.
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Gin
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Ikorose, Shinsou
Quote:
 
Divine Shield
Description: Through the kindness he has shown all his like Kyosuke has become one with himself and can use this inner peace to assist another. When in effect, Kyosuke sits in a meditation position and channels his spirit into one other person. Should they accept, the recipient shall receive a bubble of light around them. While in this bubble any damage they take is transfer over to Kyosuke until he passes out from it. As an extra effect, the abilities of one are doubled while it lasts.
Requirements: 100% Alignment, The Holy One
Effect: Recipient is immune to damage until Kyosuke gets knocked out and all beneficial traits and abilities gain 2x effect of that character. Kyosuke is unable to move or preform any type of action while in this state and all his abilities and techniques are turned off.
Notes: This technique is effected by the other characters traits and abilities. For example, if a character had a trait that increased his or her stats and then an ability that distributed stats gained equally the combined new stats this character would gain will be equally spread-out between all stats as the ability dictates.
Cost: None


This technique has already been approved but I added an additional note explaining how it works with any traits and abilities it comes in contact with. While I assume this doesn't require it to be re-approved again I'm putting it up just in case.
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