Welcome Guest [Log In] [Register]
Welcome to Lost Crisis. We hope you enjoy your visit.


You're currently not logged in. If you are a going to register, know that we often times deny gmail accounts because bots mainly use gmail as a registration to flood the site with nasty posts. So if you register with a gmail, make sure to post as soon as possible (Just 1 or 2 posts will do) and you'll be fine.


Register or Else!!!!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
[Pre-Dice]Kyosuke's Requests
Topic Started: Jan 1 2009, 03:06 PM (2,064 Views)
Drathmar
Member Avatar
Vampiric Bitch
+1/4 just incase it needs re-approved.
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
Quote:
 
Almighty Slash [Limit Break Level 2-1]
Description: The Yin Yang, a symbol showing their is always light in darkness and always darkness in light. Using this philosophy Kyosuke had managed a slash that represents it. A stronger attack that defeats the crooked and the just, the Almighty Slash has the power of heaven itself.
Requirements: Limit Break Level 2 Access
Effect: Does 150% Physical Damage. If the Target has a weakness to Holy or Darkness the damage increased by proportion I.E. if someone takes 2x Holy/Dark damage the attack then does 300% Physical Damage. Resistance to either element doesn't reduce the damage.
Cost: None


Idea for a new LB. It might be OP but I decided to put it up as an idea regardless. No exposure is bad exposure....right?
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
It seems just about right. I'll give it +1/4
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
Quote:
 
(Item)
Magic Capture Jar
Description: A rare and magical jar with the ability to contain a single magic spell inside of it, regardless of the spell is or how strong.
Weight: 1
Effect: Captures a single spell, be it by a materia or technique and excluding summons, and allows Kyosuke to release it whenever he wants. This jar carried the spell over threads and the jar breaks upon use.
Cost: 1000 gil


New Item idea, feel free to tear it apart of give suggestions.
Offline Profile Goto Top
 
Bag o Bones
Member Avatar
Meteorain (Lv3)
Does it capture just a single spell, or if All was used as well, would it capture all the spells, since an All of 5 is still 1 spell, or would it just capture one of them?

Also, if this is a one-use item, then lower the cost.
Offline Profile Goto Top
 
[-Angeles-]
Member Avatar
Ex-Turk
The limit break has my 1/2 approval.
Edited by Angeles, Sep 16 2009, 11:06 AM.
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
Quote:
 
Almighty Slash [Limit Break Level 2-1]
Description: In the world their are those who are strong and others who are weak. This slash discriminates against neither and treats them both as the same. Strong or weak both will be judged by the almighty slash.
Requirements: Limit Break Level 2 Access
Effect: Does 150% Physical Damage. This attack ignores all elemental immunities and acts as every single element. Anyone who has an elemental weakness will take extra damage proportional to that weakness and any other they have. I.E. Someone takes 2x damage to Ice and 1.5x to water this attack deals 2x + 1.5x Damage.
Cost: None

(Item)
Magic Capture Jar
Description: A rare and magical jar with the ability to contain a single magic spell inside of it, regardless of the spell is or how strong.
Weight: 1
Effect: Captures a single spell, be it by a materia or technique and excluding summons, and allows Kyosuke to release it whenever he wants. This jar carried the spell over threads and the jar breaks upon use.
Cost: 1000 gil

(Ability)
The Divine One
Description: Your actions were one so pure that you radiated with holy light that protect you. Now not only your actions are pure but you are as well having bathed in the light and not been corrupted by its power.
Requirements: 100% Alignment, The Holy One (Replaces Upon Learning)
Effect: Causes a white glow around you that prevents Status Ailments, Halves Dark Element and Halves Holy Element. For all extensive purposes this acts as "The Holy One".
Cost: None


Edited Almighty Slash, now its probably OP and needs to be level 3, along with bumping Magic Capture Jar and adding a new Ability for Approval. Suggestions and Comments appreciated on all.
Offline Profile Goto Top
 
[-Angeles-]
Member Avatar
Ex-Turk
The Divine One is 1/2 approved. I think maybe your LB does need to be level three but... >.> and I think I already gave an approval on your yugioh card.
Offline Profile Goto Top
 
Drathmar
Member Avatar
Vampiric Bitch
I agree with that being a Lvl 3. Also, on the divine one... it's better than the holy one but has the same requirements so I personally won't give it 1/4.
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
Suggested Edit for Divine One

The Divine One
Description: Your actions were one so pure that you radiated with holy light that protect you. Now not only your actions are pure but you are as well having bathed in the light and not been corrupted by its power.
Requirements: 100% Alignment, The Holy One
Effect: Causes a white glow around you that prevents Status Ailments and Halves Holy Element.
Cost: None

You still receive Status Ailment immunity and Holy damage reduction. However, it would not replace Holy One. As an ability that requires you have another ability such as my two break offs from Holy One, I think it'd be perfectly acceptible. As a replacement, not so much.
Edited by Galileo, Sep 18 2009, 12:40 PM.
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
Quote:
 
Almighty Slash [Limit Break Level 3-1]
Description: In the world their are those who are strong and others who are weak. This slash discriminates against neither and treats them both as the same. Strong or weak both will be judged by the almighty slash.
Requirements: Limit Break Level 3 Access
Effect: Does 150% Physical Damage. This attack ignores all elemental immunities and acts as every single element. Anyone who has an elemental weakness will take extra damage proportional to that weakness and any other they have. I.E. Someone takes 2x damage to Ice and 1.5x to water this attack deals 2x + 1.5x Damage.
Cost: None

Edited to be a level 3, I thought it would be in the first place but wanted others opinions.

Quote:
 
(Item)
Absorption Crystal
Description: A rare and magical jar with the ability to contain a single magic spell inside of it, regardless of the spell is or how strong.
Weight: 1
Effect: Captures a single spell, be it by a materia or technique and excluding summons, and allows Kyosuke to release it whenever he wants. This jar carried the spell over threads and the jar breaks upon use.
Cost: 1000 gil

I fucking knew the name sounded familiar! Edited its name and no Angeles, it has 0/4 approval on it, you only gave 1/2 to my previous version of the level 2 LB xD.

Quote:
 
(Ability)
The Divine One
Description: Your actions were one so pure that you radiated with holy light that protect you. Now not only your actions are pure but you are as well having bathed in the light and not been corrupted by its power.
Requirements: 100% Alignment, The Holy One (Replaces Upon Learning)
Effect: Causes a white glow around you that prevents Status Ailments, Halves Dark Element and Halves Holy Element. For all extensive purposes this acts as "The Holy One".
Note: Once ability is learned Kyosuke's Alignment can raise to 200%. Until he reaches 150% Alignment this Ability works as "The Holy One".
Cost: None

You posed a GREAT Point Drath and make me glad I put up abilities for though instead of immediate approval. I added a note about how this ability would work along with another effect of sorts. That being said its up for suggestions again, if you would prefer actual requirements I would be willing to make some.
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
Galileo
Sep 18 2009, 12:39 PM
Suggested Edit for Divine One

The Divine One
Description: Your actions were one so pure that you radiated with holy light that protect you. Now not only your actions are pure but you are as well having bathed in the light and not been corrupted by its power.
Requirements: 100% Alignment, The Holy One
Effect: Causes a white glow around you that prevents Status Ailments and Halves Holy Element.
Cost: None

You still receive Status Ailment immunity and Holy damage reduction. However, it would not replace Holy One. As an ability that requires you have another ability such as my two break offs from Holy One, I think it'd be perfectly acceptible. As a replacement, not so much.
My post from just before yours.
Offline Profile Goto Top
 
Drathmar
Member Avatar
Vampiric Bitch
That actually seems to be good now since you would have to another 50% alignment change (minimum of 210 grade points, or 10 threads with 21 minimum grade) before you got the full effect.

210 more grade points over top of whatever you have now is a very fair point.

I will give them all my +1/4 with the edits.

Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
Kay kay, thanks Drath.

Also, sorry for missing that Gal, you most have posted it as I was posting mine. I'll definitely keep it as a consideration as it would work but I'm trying to use as little ability slots as I can so I'm going to have a wait and see approach at the moment.
Offline Profile Goto Top
 
KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
While my level 4 Limit Break does something similar, and at 400% damage, a weakness or resistance only affects 1/8th of that 400%. This one, a weakness boosts the whole thing, and resistances are ignored.

Perhaps as a level 2, it can be 8 x 20% (just as mine is 8 x 50%), one for each of the eight elements, ignoring armor and Endurance.

As a level three, though, it can stay like this.
Edited by KurisuMurei, Sep 18 2009, 12:51 PM.
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
This one is still effected by Armor and Endurance/Spirit, it just ignores such things as "Immune to Holy" or "Immune to Fire". Honestly though I'm surprised your level 4 isn't stronger, it IS a level 4 o.o.
Offline Profile Goto Top
 
Takeru
Member Avatar
The White Mage
I'll add 1/2 to everything, just to be on the cautious side.
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
Quote:
 
(Ability)
Blood Price
Description: Calling upon the power of light Kyosuke is able to cast spells beyond his power to do such as a human. This power has a toll on him as it drains his life force when his magic is drained. Continuous use will cause him to die.
Requirements: 200% Alignment, The Divine One
Effect: When Kyosuke is out of MP he is allowed to cast spells using his HP instead.
Cost: None

(Technique)
Divine Favor
Description: Placing his right hand on his friends back Kyosuke transfers the bright Aura around him to them. This Aura allows them to gather magical power faster and more efficiently while causing him to be weaker and less effective with it.
Requirements: 175% Alignment, The Divine One
Effect: Kyosuke's targets spells costs 2x less MP but Kyosuke's costs 2x MP.
Cost: None


Two new ideas up
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
Blood Price
Description: Calling upon the power of light Kyosuke is able to cast spells beyond his power to do such as a human. This power has a toll on him as it drains his life force when his magic is drained. Continuous use will cause him to die.
Requirements: 200% Alignment, The Divine One
Effect: When Kyosuke is out of MP he is allowed to cast spells using his HP instead.
Cost: None

Make it for every 1 MP he needs to spend, he has to spend 2 HP when he has no MP left.

Divine Favor
Description: Placing his right hand on his friends back Kyosuke transfers the bright Aura around him to them. This Aura allows them to gather magical power faster and more efficiently while causing him to be weaker and less effective with it.
Requirements: 175% Alignment, The Divine One
Effect: Kyosuke's targets spells costs 2x less MP but Kyosuke's costs 2x MP.
Cost: None

I’d like a cost of at least 5 MP per post. I KNOW who Kyosuke’s allies are and I know how devastating this could be for any of THEIR enemies.
Offline Profile Goto Top
 
Tada!
Member Avatar
Thoughts in Chaos
Divine One + 1/4th
Almighty Slash +1/4th
Absorption Crystal +1/4th

@ Gal: Ehm...Who are Kyosuke's Allies?
Edited by Tada!, Sep 25 2009, 05:32 PM.
Offline Profile Goto Top
 
Grey
Member Avatar
Did you know that L's love donuts?
Mog Squad....
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
Lini and Nex. Maybe even their fused alter ego, Lex.
Offline Profile Goto Top
 
Gin
Member Avatar
Ikorose, Shinsou
Quote:
 
(Ability)
Blood Price
Description: Calling upon the power of light Kyosuke is able to cast spells beyond his power to do such as a human. This power has a toll on him as it drains his life force when his magic is drained. Continuous use will cause him to die.
Requirements: 200% Alignment, The Divine One
Effect: When Kyosuke is out of MP he is allowed to cast spells using his HP instead in a ratio if 1 MP to 2 HP.
Cost: None


I changed this to the suggested as that's how it was supposed to be I think. That being said I refuse to change Divine Favor on the account that the change is, from what I read, being solely based on the fact that you know "Kyosuke's Allies" and what it can be done with them. Seeing as how I don't see how you can possibly say something can't be done because of how it can be used WITH SOMEONE ELSE, and the fact that I am certain you honestly don't know who Kyo's true allies are, I just won't change it yet.

Edit: Yeah, I just want to put out that Kyosuke is actually not in the Mog Squad and might never be joining them.
Edited by Gin, Sep 25 2009, 05:50 PM.
Offline Profile Goto Top
 
Galileo
Member Avatar
Getting too old for this shit.
I just realized that you can cast healing spells on yourself to stay magically active with Blood Price. I'll need you to inlude that you cannot use it to restore HP.
Offline Profile Goto Top
 
Bag o Bones
Member Avatar
Meteorain (Lv3)
He can do that, but this will also lower the amount he could usually recover since it takes out HP to do so.


....


And for some reason, I think we used to have this as a board-wide ability, but we don't seem to have it anymore. I'm usually pretty good at remembering these kinds of things.

Sooooooo....Since I think this used to be a board-wide, or some variation thereof, but isn't anymore, it means that Cloud dropped it for some reason. So, since he must have seen something about it I might have missed, I'll ask him to look at it.
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Join the millions that use us for their forum communities. Create your own forum today.
Learn More · Register Now
Go to Next Page
« Previous Topic · Graveyard · Next Topic »
Locked Topic


[ Copy this | Start New | Full Size ]