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[Pre-Dice]Kyosuke's Requests
Topic Started: Jan 1 2009, 03:06 PM (2,063 Views)
Gin
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Ikorose, Shinsou
.....Wow, I had completely forgotten that there may have been a board wide version
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Takeru
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The White Mage
I'll give 1/2 to all, since we're still waiting on Cloud's ruling for the Blood Price.
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Final Riku
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Dynamite
1/4 to everything on the last 2 pages (too lazy to re-list >_< )
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Bag o Bones
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Meteorain (Lv3)
I unfortunately must be the bearer of bad news, as I have Cloud over right now. Blood Price has a no-go to it, as it did use to be board-wide, and it was dropped because it was far too easy to abuse.

So sorry, Gin, but that's Word of God right there.
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Final Riku
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Dynamite
blood prince reminds me of trading stamina for chakra in nsl >_<
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[-Angeles-]
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Ex-Turk
Blood Price and Divine Favor have my 1/2 unless Bones comes back with something.
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Skyes
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Rush Assualt
As Bones said Cloud said that Blood Price was no go, that 1/2 acceptance is null methinks.
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Gin
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Ikorose, Shinsou
I'm assuming Divine Favor is approved though I'll need to double check. That being said I can now put up three new things =D.

Quote:
 
(Ability)
Divine Aegis
Description: Following the Path of Light Kyosuke is able to store any damage he takes. This allows him to keep his cool and not explode under pressure of attack or when he is injured. It doesn't directly allow him to live longer, just bear with the pain.
Requirements: 100 Endurance, The Divine One, 150% Alignment
Effect: For every point in damage that Kyosuke receives a point that is added to this ability at the end of the thread. Kyosuke also can bear pain easier then a normal human.
Points: 0
Cost: None

(Technique)
Divine Retribution
Description: Those who have committed sins deserve to be punished for the crimes that they have done. Using this philosophy Kyosuke is able to attack with the force of retribution that allows him to make criminals pay for what they have done.
Requirements: Divine Aegis, The Divine One, 200% Alignment, 150 Strength
Effect: Kyosuke deals Physical Attack Damage + However many points he has stored up in damage to a single target. If the Target has an alignment of under 50 they take twice as much damage.
Cost: All Divine Aegis Points

(Accessory)
Essence of Mana
Description: An earring that glows the color of a SOLDIER's eyes. It is in the shape of metal attached to a small growing sphere at the end. Magical powers it does posses as when running low on magical energy one might find themselves revitalized at the cost of life energy.
Weight: 5
Effect: When Kyosuke tries to cast a spell and no longer has the MP to do such, regardless of his current MP, his health is drained equal to that of 2x his MP and used to fully restore his. This Effect can only work every 5 posts.
Cost: 4000


Discuss mah ideas.
Edited by Gin, Oct 1 2009, 09:59 PM.
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Drathmar
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Vampiric Bitch
First need to add Divine Aegis as a requirement for Divine Retribution as it only makes sense to.

Divine Aegis ill give 1/4 to.

Essence of Mana not sure on the cost but it basically forced you to lose 2x your MP in damage and restores all your MP, once every 5 posts correct?
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Gin
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Ikorose, Shinsou
Fuck, I knew I forgot to do something, Ill edit that after this post.

As for Essence of Mana? What happens here is that if Kyosuke tries to cast a spell and doesn't have the MP to cast it he loses 2x his MP in HP and his MP is fully restored regardless of his current MP. For example, if he had 0 MP and tried to cast a spell he would lose like 100 HP and get 50 MP and then cast the spell. If he had tried to cast a spell that was 46 MP and had 45 MP he would lose 100 HP and his MP would be restored to 50 MP. That being said the switch can only happen once every 5 posts so he doesn't have infinite MP.
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Drathmar
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Vampiric Bitch
Divine Ret has my 1/4... mister Paladin.

Not sure about essence of mana cost, once it has a decent cost it'll have my 1/4th though.
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Grey
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Did you know that L's love donuts?
Idk about the earrings. But I has a question on this:

Quote:
 
Divine Aegis
Description: Following the Path of Light Kyosuke is able to store any damage he takes. This allows him to keep his cool and not explode under pressure of attack or when he is injured. It doesn't directly allow him to live longer, just bear with the pain.
Requirements: 100 Endurance, The Divine One, 150% Alignment
Effect: For ever point in damage Kyosuke receives a point is added to this ability. Kyosuke also can bear pain easier then a normal human.
Points: 0
Cost: None


When he gains points do they travel across threads or are they gone after the one where they're gained?...if that made any grammatical sense
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Drathmar
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Vampiric Bitch
From my understanding they travel and are gone when he uses Divine Ret.
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Gin
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Ikorose, Shinsou
Drathmar
Oct 1 2009, 07:45 PM
Divine Ret has my 1/4... mister Paladin.

Not sure about essence of mana cost, once it has a decent cost it'll have my 1/4th though.
Hur hur hur ::D:

But yeah, I must have been high when I was writing these as I keep finding grammatical errors in them. I edited Divine Aegis as this for proper spelling and sentence structure.

Quote:
 
Divine Aegis
Description: Following the Path of Light Kyosuke is able to store any damage he takes. This allows him to keep his cool and not explode under pressure of attack or when he is injured. It doesn't directly allow him to live longer, just bear with the pain.
Requirements: 100 Endurance, The Divine One, 150% Alignment
Effect: For every point in damage that Kyosuke receives a point that is added to this ability at the end of the thread. Kyosuke also can bear pain easier then a normal human.
Points: 0
Cost: None


But yeah, its as Drath says, they build up 1 for 1 and get once Divine Retribution is used the points get reset to 0 and have to be built up again.
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Grey
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Did you know that L's love donuts?
ok then, all but Essence of Mana get my +1/4. I'll wait for a mod to approve.
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Gin
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Ikorose, Shinsou
To be fair I don't want anyone but a mod or sentry to give it any form of approval because of its subject matter. That being said I accept price ideas and "No" from normal members.
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Takeru
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The White Mage
The Divine shit is approved unless another mod or Cloud says otherwise.

For the Mana...4,000 Gil maybe? I dunno, I suck at doing prices.
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Gin
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Ikorose, Shinsou
Thats rather ironic, I suck at prices and I was thinking of 5k to begin with so lets start it at 4k.
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[-Angeles-]
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Ex-Turk
Essence of Mana is 1/2 approved at the set price.
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Gin
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Ikorose, Shinsou
Quote:
 
(Accessory)
Essence of Mana
Description: An earring that glows the color of a SOLDIER's eyes. It is in the shape of metal attached to a small growing sphere at the end. Magical powers it does posses as when running low on magical energy one might find themselves revitalized at the cost of life energy.
Weight: 5
Effect: When Kyosuke tries to cast a spell and no longer has the MP to do such, regardless of his current MP, his health is drained equal to that of 2x his MP and used to fully restore his. This Effect can only work every 5 posts.
Cost: 4000


Has 1/2 Approval

Quote:
 
(Ability)
Expertise
Description: Having trained with weapons and armor for the longest time Kyosuke has gotten used to the weight behind the objects. No longer is he encumbered by the weight of his gear when traveling or fighting overs. Kyo also has managed to keep his gear better condition then usual causing it to be stronger then it was before. Despite all of this though it doesn't mean he can carry more then he can hold, there still is a limit on that.
Requirements: 200 Strength, 200 Endurance
Effect 1: All Weapons and Armor, when used by Kyosuke, act as if they have a weight of 0 when it comes down to calculations involving speed.
Effect 2: All armor Kyosuke wears has double durability when used to defend. The materials effects are also doubled I.E. If a material has 0 defense against magic then Kyosuke will take 2x damage to magic or if a material has 50% Resistance to physical attacks this makes it 75% Resistance.
Cost: None

(Ability)
Mental Strength
Description: Kyosuke may not be the smartest person in the world but that doesn't mean people are free to manipulate him as they please. Being in SOLDIER he has been trained to resist mental techniques of enemies should he ever be captured. Its not the most effective training in the world but it certainly has its uses.
Requirements: 50 Intelligence, 50 Spirit, be in SOLDIER
Effect: When something is used on Kyosuke that effects him mentally he becomes immune to the effects and instead cannot preform actions for whats the duration of the ability would have been
Cost: None


Two new abilities that popped into my head recently.
Edited by Gin, Oct 2 2009, 10:51 AM.
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[-Angeles-]
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Ex-Turk
Quote:
 
Effect 1: All items, when used by Kyosuke, act as if they have a weight of 0 when it comes down to calculations involving speed.


Does this include weapons and armor?

Mental Strength has 1/2
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Gin
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Ikorose, Shinsou
In all actuality is ONLY Weapons and Armor that have an effective weight of 0 with this Ability.
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Takeru
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The White Mage
All approved, pending staff/Cloud rebuttals.
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Gin
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Ikorose, Shinsou
Quote:
 
(Ability)
Expertise
Description: Having trained with weapons and armor for the longest time Kyosuke has gotten used to the weight behind the objects. No longer is he encumbered by the weight of his gear when traveling or fighting overs. Kyo also has managed to keep his gear better condition then usual causing it to be stronger then it was before. Despite all of this though it doesn't mean he can carry more then he can hold, there still is a limit on that.
Requirements: 150 Strength, 100 Endurance
Effect 1: All Weapons and Armor, when used by Kyosuke, act as if they have a weight of 0 when it comes down to calculations involving speed.
Effect 2: All armor Kyosuke wears has double durability when used to defend. The materials effects are also doubled I.E. If a material has 0 defense against magic then Kyosuke will take 2x damage to magic or if a material has 50% Resistance to physical attacks this makes it 75% Resistance.
Cost: None


Lowers the requirements for a reason so I'm putting it up for re-approval. I shall explain why I changed it though just so that it makes some sense.

Quote:
 
Equip Heavy Armor
Description: Despite their tiny body, this ability would allow a Moogle to effectively wield Heavy armor that would normally hinder their very movement.
Requirements: 20 Strength 20 Endurance
Effect: Allows Moogles to wear Heavy Armor with at half the weight penalty.
Cost: None


The above is a board wide ability for moogles. As you can see it has a 20/20 Req for 1/2 weight of items. I then doubled the Reqs to assume what an ability would need for a no weight penalty on armor. Seeing as how their moogles, and have lighter gear, I then doubled this to 80/80 for what I would assume could be a good reqs for a human version in which armor and weapons both had no weight to them.

All the above being said I will repeat that this left me with an idea of 80 Strength and 80 Endurance for the weight reduction alone. This is where the I took into account the possible second effect and raised the Strength req by 70 and the Endurance req 20 points giving me what I have up right now.

Now I would like opinions on what I said in general. If anyone thinks the double effect is weird as is say so too because I'm willing to drop it and make a armor/weapon weight reduction technique for 80 Strength and 80 Endurance too if that's good enough to be approved.
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Gin
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Ikorose, Shinsou
Quote:
 
(Ability)
Expertise
Description: Having trained with weapons and armor for the longest time Kyosuke has gotten used to the weight behind the objects. No longer is he encumbered by the weight of his gear when traveling or fighting overs.
Requirements: 80 Strength, 80 Endurance
Effect: All Weapons and Armor, when used by Kyosuke, act as if they have a weight of 0 when it comes down to calculations involving speed.
Cost: None


After talking to Bones via MSN I decided it would be much easier for me just to make the ability like this at the moment. The reqs are basic ones I put together via the post above this one but I am willing to hear suggestions on the ability, lowering its reqs, raising its reqs, or keeping its reqs. Go go go, chop chop, rip this ability apart.
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