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| [Pre-Dice]Kyosuke's Requests | |
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| Tweet Topic Started: Jan 1 2009, 03:06 PM (2,062 Views) | |
| Tada! | Oct 14 2009, 10:18 PM Post #201 |
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Thoughts in Chaos
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looks simple enough. the reqs look okay, but I personally would prefer 100 just cause it looks cooler. 1/4 |
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| Bag o Bones | Oct 19 2009, 12:51 AM Post #202 |
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Meteorain (Lv3)
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Looks good. Approved. |
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| Gin | Oct 20 2009, 10:11 PM Post #203 |
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Ikorose, Shinsou
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I decided to re-do this set of moves to make them more fair, I.E. needing an Ability along with Technique, while changing them around a slight but. Questions or Comments? Leave them all or just approve the shit. |
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| Drathmar | Oct 20 2009, 10:16 PM Post #204 |
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Vampiric Bitch
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Has a decent cost, needs the ability and technique. So right now it would have 65 strength right? Same materia slots as base weapon? And you have to have your base weapon right? So if it was broken this wouldn't work?
Edited by Drathmar, Oct 20 2009, 10:20 PM.
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| Gin | Oct 20 2009, 10:43 PM Post #205 |
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Ikorose, Shinsou
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Kyosuke has 129 Strength I believe so it rounds down to 64 Strength. Yes it shares the slots as his weapon, can't gain more, and the released state weapon can be broken and damages just like any other weapon. Should Kyosuke lose the sword, sell it or be disarmed of the normal Zanpakuto it also cannot obviously be used. |
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| Drathmar | Oct 20 2009, 10:45 PM Post #206 |
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Vampiric Bitch
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1/4 then. |
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| [-Cloud-] | Oct 26 2009, 10:30 PM Post #207 |
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Apocalypse (Lv4)
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Approved. |
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| Gin | Nov 15 2009, 01:15 AM Post #208 |
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Ikorose, Shinsou
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Ok, what we have here is a revision to my ability smash that was approved. While it is a revision its a rather odd one in that it actually makes the move better but let me first explain what it is that lead me to try and make this move. First off let us look at the ability "Duel Wield" as it is listed below: Dual Wield Description: Have two weapons? Want to use them at the same time? This ability will allow such a feat. Why do you need an ability for it? It evens out the playing field when it comes to Materia slots. Requirements: 20 Weapon Skill 20 Strength. If the two weapons are not the same weapon (Like a Rapier and a short sword) you would have to have 20 Weapon Skill in both kinds. Effect: Allows one to wield two weapons at once Cost: None As was it the basic rubric for smash it still plays a vital role in that of which Kendo follows. Duel Wield allows one to wield two weapons in which they can use to attack twice instead of once before each accuracy penalty in an attack. Smash, or Kendo as it is now, is the same principle in that it takes up both hands but instead uses one weapon and one attack to deal the same type of damage. All of this being taken into account Smash had gotten approved but I took a look at another board wide ability and thought of something that would make the move more realistic in my opinion and that ability is below: Two Hands Description: Have a weapon that you wield with one hand but can wield with two? Want to make that weapon just a bit cooler? Yea. You know where I'm going with this. Requirements: 40 Intelligence; 20 Weapon Skill Effect: Hold a one handed weapon with two hands to increase it's damage by 5 and cut it's weight in half. (Increase in power doesn't raise weight and this cannot be used with Monkey Grip). Cost: None Two Hands, as seen above, allows a person to wield a one handed weapon in two so that they can increase the power of their attacks. I decided to incorporate this into a revised smash as Kendo is a real move and to my knowledge it uses a duel grip on a weapon to make their attack stronger due to both arms being used in the attack, which was also part of smash to begin with. That being said Kendo raises the power higher then Two Hands does but also doesn't lower the weight of the weapon in half. Put everything above together and you get how I came up with my idea for the Kendo ability I am trying to get approved. This being said I'm still open to ideas for changes that should or need to be made to make it fair since it is a somewhat big change to what it used to be. If you have anymore questions ask them here and I'll get back to them. |
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| Bag o Bones | Nov 26 2009, 01:08 AM Post #209 |
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Meteorain (Lv3)
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Add the note at the bottom to the description, and add in 25 more weapon skill. |
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| Gin | Nov 26 2009, 01:35 AM Post #210 |
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Ikorose, Shinsou
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Just for you Bones |
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| Takeru | Nov 27 2009, 06:02 PM Post #211 |
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The White Mage
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Is the 2x before or after all other boosts/techs? |
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| Gin | Nov 27 2009, 07:51 PM Post #212 |
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Ikorose, Shinsou
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Wut? |
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| Takeru | Nov 27 2009, 07:54 PM Post #213 |
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The White Mage
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2x melee damage. Is that... (2(Strength + Weapon Strength)) + Boosts from techs and abilities or (2(Strength + Weapon Strength + Boosts from techs and abilities)) |
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| Gin | Nov 27 2009, 08:01 PM Post #214 |
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Ikorose, Shinsou
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OIC, its
Just like smash was, would be way to OP if it had boosts added in first. |
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| Takeru | Nov 27 2009, 08:06 PM Post #215 |
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The White Mage
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Alright, then approved. |
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| Gin | Dec 7 2009, 11:15 PM Post #216 |
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Ikorose, Shinsou
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Two new things up for debate or approval, I actually put thought into these two. Edited by Gin, Dec 7 2009, 11:15 PM.
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| Bag o Bones | Dec 9 2009, 08:13 PM Post #217 |
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Meteorain (Lv3)
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IMO, for your first ability, I really think you'd need more then 100 Endurance for that ability. Good idea, but I think the numbers need to be higher. |
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| Gin | Dec 9 2009, 09:10 PM Post #218 |
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Ikorose, Shinsou
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You are very much entitled to that opinion, I chose what I did because Spirit of the Warrior, the 50% board wide version, is 50 Endurance and 250 HP. As such I doubled the effect for double the cost as it seemed a fair place to stat. What did you have in mind? |
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| Bag o Bones | Dec 9 2009, 09:25 PM Post #219 |
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Meteorain (Lv3)
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Well, I looked over Tak's, and his combines the physical and magic one for 150 in both. Since this one is just physical but with better defense, then I'm thinking somewhere around that range. |
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| Gin | Dec 9 2009, 09:42 PM Post #220 |
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Ikorose, Shinsou
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It kills me since I'm so close to 100 Endurance now but fair is fair I guess xD. Made the edit |
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| Bag o Bones | Dec 9 2009, 09:58 PM Post #221 |
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Meteorain (Lv3)
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Divine Body is approved. Can you give me an example of how your tech would work? I'm not seeing it as an abstract in this form. |
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| Gin | Dec 9 2009, 10:13 PM Post #222 |
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Ikorose, Shinsou
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Yeah, I figured it was gonna be hard to understand even after I dumbed it down. Let me try my best here:
The above is without taking into effect dodging. If Player A can dodge Kyosuke then, even if the technique takes effect, he dodges the attack. That being said, even if the technique doesn't activate, Kyosuke can still dodge the attacks aimed at him if he has the stats for it. |
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| Bag o Bones | Dec 9 2009, 10:19 PM Post #223 |
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Meteorain (Lv3)
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hmmm... There's TECHNICALLY nothing wrong with it, just seems like it would be hard to comprehend. How would this work during Sagas and Epics? |
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| Gin | Dec 9 2009, 10:52 PM Post #224 |
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Ikorose, Shinsou
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Yeah, I know, that's why I brought up the idea in "You know where" first though it didn't get much help. Seeing as how its only a technique id assume it would also only activate if Kyosuke was the direct target of his opponent or if his opponent had only a single target. Opinions? |
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| Takeru | Dec 10 2009, 09:55 PM Post #225 |
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The White Mage
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Agreed. If Kyosuke is the only or the main target, then he can use that technique. If it is an AoE or a Field Effect, then this does not apply. Edit it in, and we'll see about getting you an approval. |
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