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[Pre-Dice]Kyosuke's Requests
Topic Started: Jan 1 2009, 03:06 PM (2,062 Views)
Tada!
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Thoughts in Chaos
looks simple enough. the reqs look okay, but I personally would prefer 100 just cause it looks cooler.

1/4
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Bag o Bones
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Meteorain (Lv3)
Looks good. Approved.
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Gin
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Ikorose, Shinsou
Quote:
 
(Ability)
Release Mastery
Description: Having trained with his Zanpakuto for long periods of time Kyosuke fully understands the Great Sword. As such he is able to control it regardless of the form that it takes should it ever change.
Requirements: Zanpaktou - Sealed State, 50 Great Sword Skill
Effect: Whenever the weapon "Zanpakuto - Sealed State" changed form the same Weapon Skill, Great Sword, is used for calculations. This ability is instantly lost if "Zanpakuto - Sealed State" is lost, broken or sold.
Cost: None

(Technique)
First Release
Description: Having trained for a long period of time with his Zanpaktou, Kyosuke is able to release one of its seals in order transform it into its original state.
Requirements: Release Mastery, 50 Great Sword Skill
Effect: Transforms Kyosuke's Zanpaktou into a Scythe that has a Strength/Durability of Kyosuke Strength/2.
Cost: 1/2 Max MP

I decided to re-do this set of moves to make them more fair, I.E. needing an Ability along with Technique, while changing them around a slight but. Questions or Comments? Leave them all or just approve the shit.
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Drathmar
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Vampiric Bitch
Has a decent cost, needs the ability and technique. So right now it would have 65 strength right? Same materia slots as base weapon? And you have to have your base weapon right? So if it was broken this wouldn't work?
Edited by Drathmar, Oct 20 2009, 10:20 PM.
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Gin
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Ikorose, Shinsou
Kyosuke has 129 Strength I believe so it rounds down to 64 Strength. Yes it shares the slots as his weapon, can't gain more, and the released state weapon can be broken and damages just like any other weapon. Should Kyosuke lose the sword, sell it or be disarmed of the normal Zanpakuto it also cannot obviously be used.
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Drathmar
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Vampiric Bitch
1/4 then.
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[-Cloud-]
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Apocalypse (Lv4)
Approved.
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Gin
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Ikorose, Shinsou
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(Ability)
Kendo
Description: Having trained in the art of sword fighting for a long period of time Kyosuke has learn many different abilities. One ability is that of Kendo which allows one to increase the power of their sword strikes by using both hands. Putting it to practical use allows the young SOLDIER's attack to be much stronger then normally.
Requirements: 100 Strength, 50 Weapon Skill, 50 Endurance
Effect 1: Kyosuke can wield one handed swords in two hands
Effect 2: When physically attacking Kyosuke deals 2x Melee damage.
Cost: None
Note: Cannot be used in conjunction with Monkey Grip as it requires two hands to be on the weapon for either effect to work

Ok, what we have here is a revision to my ability smash that was approved. While it is a revision its a rather odd one in that it actually makes the move better but let me first explain what it is that lead me to try and make this move. First off let us look at the ability "Duel Wield" as it is listed below:

Dual Wield
Description: Have two weapons? Want to use them at the same time? This ability will allow such a feat. Why do you need an ability for it? It evens out the playing field when it comes to Materia slots.
Requirements: 20 Weapon Skill 20 Strength. If the two weapons are not the same weapon (Like a Rapier and a short sword) you would have to have 20 Weapon Skill in both kinds.
Effect: Allows one to wield two weapons at once
Cost: None


As was it the basic rubric for smash it still plays a vital role in that of which Kendo follows. Duel Wield allows one to wield two weapons in which they can use to attack twice instead of once before each accuracy penalty in an attack. Smash, or Kendo as it is now, is the same principle in that it takes up both hands but instead uses one weapon and one attack to deal the same type of damage. All of this being taken into account Smash had gotten approved but I took a look at another board wide ability and thought of something that would make the move more realistic in my opinion and that ability is below:

Two Hands
Description: Have a weapon that you wield with one hand but can wield with two? Want to make that weapon just a bit cooler? Yea. You know where I'm going with this.
Requirements: 40 Intelligence; 20 Weapon Skill
Effect: Hold a one handed weapon with two hands to increase it's damage by 5 and cut it's weight in half. (Increase in power doesn't raise weight and this cannot be used with Monkey Grip).
Cost: None


Two Hands, as seen above, allows a person to wield a one handed weapon in two so that they can increase the power of their attacks. I decided to incorporate this into a revised smash as Kendo is a real move and to my knowledge it uses a duel grip on a weapon to make their attack stronger due to both arms being used in the attack, which was also part of smash to begin with. That being said Kendo raises the power higher then Two Hands does but also doesn't lower the weight of the weapon in half.

Put everything above together and you get how I came up with my idea for the Kendo ability I am trying to get approved. This being said I'm still open to ideas for changes that should or need to be made to make it fair since it is a somewhat big change to what it used to be. If you have anymore questions ask them here and I'll get back to them.
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Bag o Bones
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Meteorain (Lv3)
Add the note at the bottom to the description, and add in 25 more weapon skill.
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Gin
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Ikorose, Shinsou
Quote:
 
(Ability)
Kendo
Description: Having trained in the art of sword fighting for a long period of time Kyosuke has learn many different abilities. One ability is that of Kendo which allows one to increase the power of their sword strikes by using both hands. Putting it to practical use allows the young SOLDIER's attack to be much stronger then normally.
Note: Cannot be used in conjunction with Monkey Grip as it requires two hands to be on the weapon for either effect to work
Requirements: 100 Strength, 75 Weapon Skill, 50 Endurance
Effect 1: Kyosuke can wield one handed swords in two hands
Effect 2: When physically attacking Kyosuke deals 2x Melee damage.
Cost: None

Just for you Bones
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Takeru
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The White Mage
Is the 2x before or after all other boosts/techs?
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Gin
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Ikorose, Shinsou
Wut?
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Takeru
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The White Mage
2x melee damage. Is that...

(2(Strength + Weapon Strength)) + Boosts from techs and abilities

or

(2(Strength + Weapon Strength + Boosts from techs and abilities))
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Gin
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Ikorose, Shinsou
OIC, its

Quote:
 
(2(Strength + Weapon Strength)) + Boosts from techs and abilities


Just like smash was, would be way to OP if it had boosts added in first.
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Takeru
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The White Mage
Alright, then approved.
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Gin
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Ikorose, Shinsou
Quote:
 
(Ability)
Divine Body
Description: Having put his body through hell several times and back Kyosuke's body is now like steel. Having reached the pinnacle of physical fitness the young SOLDIER can shrug off non magical attacks as if they was nothing.
Requirements: 100 Endurance; 500 HP
Effect: Endurance now blocks 100% of the Endurance stat when applied to Physical damage.
Cost: None

(Technique)
First Strike
Description: Having trained in swift melee combat Kyosuke has trained himself to react faster then a normal human. It is because of this training that he is able to launch an attack the moment his opponent does.
Requirements: 150 Speed, 150 Agility, 50 Weapon Skill, Inner Strength
Effect: If Kyosuke's Base Speed is higher then his opponents his attack occurs before theirs. Any status effects his opponent were to occur shall be also taken into effect before their damage is dealt. Should an enemy be defeated by a first strike then their attack does not take place. This technique only works on melee attacks as one cannot be faster then a bullet

Two new things up for debate or approval, I actually put thought into these two.
Edited by Gin, Dec 7 2009, 11:15 PM.
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Bag o Bones
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Meteorain (Lv3)
IMO, for your first ability, I really think you'd need more then 100 Endurance for that ability. Good idea, but I think the numbers need to be higher.
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Gin
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Ikorose, Shinsou
You are very much entitled to that opinion, I chose what I did because Spirit of the Warrior, the 50% board wide version, is 50 Endurance and 250 HP. As such I doubled the effect for double the cost as it seemed a fair place to stat. What did you have in mind?
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Bag o Bones
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Meteorain (Lv3)
Well, I looked over Tak's, and his combines the physical and magic one for 150 in both. Since this one is just physical but with better defense, then I'm thinking somewhere around that range.
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Gin
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Ikorose, Shinsou
Quote:
 
(Ability)
Divine Body
Description: Having put his body through hell several times and back Kyosuke's body is now like steel. Having reached the pinnacle of physical fitness the young SOLDIER can shrug off non magical attacks as if they was nothing.
Requirements: 150 Endurance; 500 HP
Effect: Endurance now blocks 100% of the Endurance stat when applied to Physical damage.
Cost: None

It kills me since I'm so close to 100 Endurance now but fair is fair I guess xD. Made the edit
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Bag o Bones
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Meteorain (Lv3)
Divine Body is approved.

Can you give me an example of how your tech would work? I'm not seeing it as an abstract in this form.
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Gin
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Ikorose, Shinsou
Yeah, I figured it was gonna be hard to understand even after I dumbed it down. Let me try my best here:

Quote:
 
Example A:

Person A posts an attack against Kyosuke. His speed is 100 and Damage would be 200. Person A has 400 HP.

Kyosuke posts counter attacking Person A. His speed is 150 and Damage would be 400. Kyosuke has 500+ HP.

Due to the Technique, despite Person A attacking first, Kyosuke is faster and hits first. Person A takes 400 damage and due to it being his max HP he is defeat and his attack ends causing 0 damage as it never went through

Example B:

Person A posts an attack against Kyosuke. His speed is 100 and Damage would be 200. Person A has 500 HP.

Kyosuke posts counter attacking Person A. His speed is 150 and Damage would be 400. Kyosuke has 500+ HP.

Due to the Technique, despite Person A attacking first, Kyosuke is faster and hits first. Person A takes 400 damage and then his attack hits Kyosuke and deals 200 damage to him this ending the first round of combat and giving Player A his next post.

Example C:

Person A posts an attack against Kyosuke. His speed is 200 and Damage would be 200. Person A has 500 HP.

Kyosuke posts counter attacking Person A. His speed is 150 and Damage would be 400. Kyosuke has 500+ HP.

Due to Person A having higher speed then Kyosuke this technique never activates.


The above is without taking into effect dodging. If Player A can dodge Kyosuke then, even if the technique takes effect, he dodges the attack. That being said, even if the technique doesn't activate, Kyosuke can still dodge the attacks aimed at him if he has the stats for it.
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Bag o Bones
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Meteorain (Lv3)
hmmm...

There's TECHNICALLY nothing wrong with it, just seems like it would be hard to comprehend.

How would this work during Sagas and Epics?
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Gin
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Ikorose, Shinsou
Yeah, I know, that's why I brought up the idea in "You know where" first though it didn't get much help. Seeing as how its only a technique id assume it would also only activate if Kyosuke was the direct target of his opponent or if his opponent had only a single target. Opinions?
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Takeru
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The White Mage
Agreed. If Kyosuke is the only or the main target, then he can use that technique. If it is an AoE or a Field Effect, then this does not apply.

Edit it in, and we'll see about getting you an approval.
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