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| Tweet Topic Started: Jan 17 2009, 04:17 PM (122 Views) | |
| Final Riku | Jan 17 2009, 04:17 PM Post #1 |
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Dynamite
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All are traits ==== Name: Unnatural Flight Description: Two Black wing implants were put into Riku’s back, looking identical to those of a clone (except there are two of them). They do not contract into Riku’s body, so he would be able to fly whenever he wants. However, wings alone could not possible grant him flight; he needs a magical prowess to stay afloat. Requirements: 200 MP; have two wings Effect: Pros: Grants Riku complete flight Cons: He automatically starts flying in hostility, and will be given the sleep status effect if his MP is reduced to 0 during that time. Cost: 5 MP per post Name: One with the Wind Description: Once Riku was given wings, they subjected Riku’s body to many wind related situations until when Riku flew, the wind started to have an unnatural pick up. However, this wind is created without Riku’s volition and thus drains his MP by a large amount. Requirements: Unnatural Flight Effect: Pros: When flying, the wind will pick up heavily in Riku’s favor; +10% dodge rating. Cons: Riku has no volition of the wind starting; if Riku drops to 0 MP while flying, he will have the sleep status effect. Cost: 5 MP Name: MP Slack Description: After realizing that Riku could only stay conscious while floating for a pitiful amount of time, they decided to go all out and make it so that his MP cost wasn’t so great. This had a much unexpected side effect, in a way that when casting certain spells, his body released a little too much energy. Requirements: Failed Experiment; Be Riku Effect: Pros: Riku’s MP consumption related to “One with the Wind” and “Unnatural Flight” is reduced to zero. Cons: When using offensive, MP costing Materia, Riku spends doubled MP with no gain. Cost: none Name: Magical Anomaly Description: After Riku’s experimentation, he gained an extremely large bonus to his magical properties. However, his defenses for them went tunneling down. This left him helpless when put against magical attacks. Requirements: Failed Experiment; Be Riku Effect: Pros: Riku starts with +45 Magic Cons: Riku’s spirit stat no longer reduces damage received. Cost: None Name: One with Nature Description: Because of Riku’s partial inability to stop flying, he was further probed until he started showing more severe reactions towards Materia. His body seemed to be more in tuned with nature and started to start ‘accepting’ harmful magic as if it were helpful. This came with good and bad side effects. Requirements: Failed Experiment; Be Riku Effect: Pros: When healed with Restore Materia, its effects on Riku are increased by 50%. When casting Aero, its damage is doubled. Cons: All magical damage received is increased by 75% (with the exception of wind related damage) Cost: None Edited by Final Riku, Jan 19 2009, 08:23 AM.
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| Takumi | Jan 17 2009, 04:27 PM Post #2 |
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The First Leo Harashiki of The New World Order of Enlightenment
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Seems pretty good to me. I think I'll give them 1/4 approval. The cons seem to be bad enough to counterweight the pros. |
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| Takeru | Jan 13 2010, 03:07 PM Post #3 |
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE! |
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| [-Angeles-] | May 12 2011, 02:30 PM Post #4 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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