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[Pre-Dice]Edgar's Requests
Topic Started: Jan 25 2009, 04:17 AM (516 Views)
Kenny
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Meteorain (Lv3)
Pending Abilities

Immunity to Winter Chill
Description: The cold is a beautiful blessing that seems to never hurt this wanderer.
Requirements: 30 Spirit, Winter Chill
Effect: Winter Chill and all derivatives have no effect on the user. Any Ice damage against the user is reduced by 100%, but all Fire damage against the user is increased by 200%.
Cost: None.

Unsupported Cold
Description: As the cold sets in, all those within the range of Winter Chill will have their powers deteriorate.
Requirements: Winter Chill (in effect)
Effect: All person’s stats caught within Winter Chill are reduced by the sum: [(User’s Magic) – (Opponent’s Endurance)] per post, to a minimum of 1.
Cost: None.

Frostbite’s Insanity
Description: As the cold sets in, all those within the range of Winter Chill will have their minds deteriorate from frostbite.
Requirements: Winter Chill (in effect)
Effect: All characters with a Spirit Stat lower than the user’s Magic Stat will be affected. They will suffer from a stacking Poison ailment and be put under Berserk and Confusion Status.
Cost: None.

Ruler of the Berserk
Description: Having a cool attitude causes those to not feel angry with them, cooling opponents down as well, but also to stay calm themselves.
Requirements: Winter Chill (in effect)
Effect: Those under Berserk status instead avoid attacking the user as they feel content towards them, and will instead just fight among themselves. Berserk status is impossible for the user to fall under.
Cost: None.

Great Coldness
Description: A great icy storm will explode from the user, causing the area to fall into trifling conditions for all those around.
Requirements: Winter Chill (in effect)
Effect: Causes everybody within the vicinity of Winter Chill to have any of their comparisons/sums of success reduced by the user’s Magic Stat. They will be put under a stacking Poison ailment.
Cost: None.

Pending Techniques

N/A

Pending Limit Breaks

N/A

Pending Items

N/A

---

Approved Abilities

Extension of the Kusanagi
Description: From garnering the ability to connect with the infamous Kusanagi Sword, Edgar has learned to extend himself through the blade and extend and retract its length through his own force of spirit. The blade is only to retract one foot in length, but is able to extend itself a kilometre into the distance, moving with speed only rivalled by the users’ soul. Of course this makes the sword hard to control, and only those with the keenest of eyes are able to use this ability to its’ fullest potential.
Requirements: 100 Spirit, 50 Kusanagi Sword Skill, Enhanced Sight
Effect: Able to retract and extend the Kusanagi Sword at X Speed. X equal to Edgar’s Spirit.
Cost: 5 MP per Extension or Retraction

Change of Luck
Description: Edgar has always been a bit of a clutz, not to mention all the drama he has faced in life, but his luck just might be changing. Well, with the help of changing everybody elses' luck while he's at it!
Requirements: 65 Spirit
Effect: Abilities that reduce or increase anything by a percentage are switched around, doing the opposite of of what they were originally intended to do (to good or bad). This doesn't effect Edgar, and only those in a thread with him.
Cost: N/A

Kite Legs
Description: Reminiscent of the god’s of the clouds and how they jump from one horizon to the other, or the Dragoon Knights of old who use their legs for great power; the Air Walker’s appear to glide with the wind as their aid. Elegant and steadfast, an Air Walker will be able to ride the currents of the wind with the utmost ease. Walking carefully further up into the clouds, and using those currents as platforms to jump across the horizon, or whereby riding and gliding across currents with swiftness beyond most aircraft.
Requirements: 100 MP, 50 Agility, 50 Speed, 50 Magic, 75 Spirit
Effect: Allows one to walk among the wind, and use it to ride, glide and float on and travel along without a problem, neglecting Travel Threads entirely. This halves Wind/Earth damage taken by the user when using this ability. All attacks have the Wind element added to it.
Cost: 5 MP Per Turn

Soul of an Immortal
Description: A testament to his meeting with Dagast, Edgar's lean and slim physique seemingly acts as a ruse, the state of immortality present when blows don't seem to harm him, much like Dagasts, making Edgar appear undamagable without the use of Libra. This ability does appear less brutish and more spiritual though, with a feint aura of air winding around his form, wich appears to be the reason for his invulnerability to damage.
Side Effects: This ability allows for Edgar to meet an attack without being physically damaged or moved, although the attack will still damage his HP as per normal. Basically, instead of HP representing Edgars' overall damage, it now represents how tired he is. This is because pain is transfered into tiredness. With this logic, by healing, Edgar becomes less tired. This ability allows for Edgar to appear more durable, but the same rules apply to him having no HP as any other character ... if his HP becomes low enough he can become so tired that he'll stop breathing and die.
Requirements: 25 Endurance, 75 Spirit, 50 Strength
Cost: N/A

Adorable
Description: Some character are just way too adorable, so adorable and cute that nobody but the meanest of man can bare to hurt them. This causes people to withdraw a lot of the power from their attacks - sadly, this comes with a price. Those who are adorable are incredibly ticklish, and therefore can be defeated easily, as in knocked out, by simply tickling them for two posts.
Effects: All Damage is reduced by 50% due to being Adorable. Doesn't work if opponents Alignment is lower than 20%.
Requirements: Must be Cute; Character must be horribly ticklish (as in debilitating).
Cost: N/A

Kite Minded
Description: The wind is a strange tool, used by the mind of a young boy who has made a pact with it, and now used it to strengthen his spirit. This causes the wind to gust around him wherever he goes, and thereby strengthen his attacks.
Effects: Increase all Wind Element damage by 20%.
Requirements: 70 Spirit, 50 Magic
Cost: N/A

Icy Semblance
Description: Edgar has reached a coolness within in his own soul, and the Holy properties that cascade within him appear to spill out in the form of an icy breeze that follows him, giving him more elements to his strikes.
Requirements: 50 Spirit
Effect: All attacks have the Ice and Holy elements added to them.
Cost: N/A

Approved Techniques

Whisper in the Wind
Description: Then, as the wind blows a silence begins to still every noise within the vicinity, and everything goes quiet within an echoing plain where everybodies voice is stolen. No matter how one may try, no one can speak within Nature's Breath.
Requirements: Nature's Breath Active, 50 Spirit
Effect: Causes Silence Ailment to everybody within the vicinity of Nature's Breath, unless unaffected by some resistance. Silence only lasts as long as one is within Nature's Breath vicinity.
Cost: 5 MP per Post

Trifling Chill
Description: As the wind blows coolly and envelops everybody except Edgar within the vicinity, they can't help but let go of their defences and will-power, and are weakened by the cold. No matter how one may try, they can't help but feel numb within the harshness of Autumn's Chill. But among some, the kicked down and out, they may rise up and take back what is theirs: the warmth of victory!
Requirements: Autumn's Chill Active, Change of Luck, Ice Materia, 50 Spirit
Effect: Causes everybody within the vicinity of Autumn's Chill to have any of their comparisons/sums of success reduced by Edgar's Spirit Stat. As an added bonus, Change of Luck will also take effect, now magically infused with the power of a Materia to aid it. These effects act as status ailments, and only lasts as long as one is within Autumn's Chill vicinity.
Cost: 6 MP per Post

Approved Limit Breaks

Nature's Breath [1st Limit Break Lvl 1]
Description: Empowering his own mouth with an energy unlike any other, well, any that Edgar has felt, he will then blow it out of his mouth in the form of a great swirling gust, the released and revolving wind that encircles himself, stretching out, and following Edgar within a 50 foot diametre unless obstructed. Strangely, this wind appears to have a mind of it's own, evading Edgar's form and not letting him succumb to the trifling effects of a strong gust.
Requirements: N/A
Effects: Increases the speed of the winds' blowing currents by X km/h in Edgar's vicinity for the rest of the thread. X being 50% of Edgar's Spirit Stat.
Cost: N/A

Autumn's Chill [2nd Limit Break Lvl 1]
Description: Empowering himself with an energy much like Nature's Breath, Edgar will let this energy swell within his lungs and he will then blow it out of his mouth. This energy will then appear in the form of a great circling breeze, although most noticable by it's icy appearance. The released and chilling air that encircles Edgar, stretches out, and it follows him within a 50 foot diameter unless obstructed. Strangely, this chilling air appears to have a mind of it's own, evading Edgar's form and not letting him succumb to the same trifling effects of cooling temperature as everybody else.
Requirements: N/A
Effects: Decreases the temperature to -X (Degrees Celsius) within the vicinity. X being 25% of Edgar's Spirit Stat. This effect lasts for the rest of the thread.
Cost: N/A

Approved Items

Kite Pants
Description: These strange white pants, beautiful in design, are made and laced with an odd material coated by the wind element. With this kind of design, it is only right that it will strengthen the users element of choice.
Effects: Increase all Wind Element attacks by 20%.
Weight: 1
Cost: 2,000 Gil

Kite Boots
Description: These strange white boots, beautiful in design, are made and laced with an odd material coated by the wind element. With this kind of design, it is only right that it will strengthen the users element of choice.
Effects: Increase all Wind Element attacks by 20%.
Weight: 1
Cost: 2,000 Gil
Edited by Kenny, Sep 22 2009, 09:50 PM.
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Bag o Bones
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Meteorain (Lv3)
If this ability allows you to fly, then you really need to up the stats. Float requires 200 mp, which requires 100 in 2 stats, and that's just for flying itself. Even if it isn't, you need to up the magic requirement.

Also it costs 1 what each turn?
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Kenny
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Meteorain (Lv3)
Edited as is in bolded:

Kite Legs
Description: Reminiscent of the god’s of the clouds and how they jump from one horizon to the other, or the Dragoon Knights of old who use their legs for great power; the Air Walker’s appear to glide with the wind as their aid. Elegant and steadfast, an Air Walker will be able to ride the currents of the wind with the utmost ease. Walking carefully further up into the clouds, and using those currents as platforms to jump across the horizon, or whereby riding and gliding across currents with swiftness beyond most aircraft.
Requirements: 100 MP, 50 Agility, 50 Speed, 50 Magic, 75 Spirit
Effect: Allows one to walk among the wind, and use it to ride, glide and float on and travel along without a problem. This halves Wind damage taken by the user when using this ability. All attacks have the Wind element added to it.
Cost: 1 MP Per Turn
Edited by Kenny, Feb 14 2009, 01:34 AM.
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Bag o Bones
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Meteorain (Lv3)
A few more question.

Does this allow you to skip travel threads?

It says it halves wind damage. What about earth damage?

Also, up the Mp cost to 5 or higher.
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Kenny
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Meteorain (Lv3)
(1)It does the same as Leg's of Dragoon for travel threads. Still gotta do them, but they're really easy.

Changes are in bolded:

Kite Legs
Description: Reminiscent of the god’s of the clouds and how they jump from one horizon to the other, or the Dragoon Knights of old who use their legs for great power; the Air Walker’s appear to glide with the wind as their aid. Elegant and steadfast, an Air Walker will be able to ride the currents of the wind with the utmost ease. Walking carefully further up into the clouds, and using those currents as platforms to jump across the horizon, or whereby riding and gliding across currents with swiftness beyond most aircraft.
Requirements: 100 MP, 50 Agility, 50 Speed, 50 Magic, 75 Spirit
Effect: Allows one to walk among the wind, and use it to ride, glide and float on and travel along without a problem. This halves Wind/Earth damage taken by the user when using this ability. All attacks have the Wind element added to it.
Cost: 5 MP Per Turn
Edited by Kenny, Feb 14 2009, 01:35 AM.
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Bag o Bones
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Meteorain (Lv3)
Alright, now this is a type of flight, right?


Tailwind and Sustained Flight will allow you to skip travel threads if this is flight.

anyway, I see no problems now. You might want to mention the travel thing, though.
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Kenny
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Meteorain (Lv3)
Thanks, Bones.

EDIT: btw it is a type of flight, being like water walk with air, like a cheesy rip off from the Sakakida Clan of NSL. Soz >.<
Edited by Kenny, Jan 29 2009, 11:37 PM.
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Kenny
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Meteorain (Lv3)
Nature's Breath [Limit Break Lvl 1]
Description: Empowering his own mouth with an energy unlike any other, well, any that Edgar has felt, he will then blow it out of his mouth in the form of a great swirling gust, the released and revolving wind that encircles himself, stretching out, and following Edgar within a 50 foot diametre unless obstructed. Strangely, this wind appears to have a mind of it's own, evading Edgar's form and not letting him succumb to the trifling effects of a strong gust.
Requirements: 50 Spirit
Effects: Increases the speed of the winds' blowing currents by X km/h in Edgar's vicinity for the rest of the thread. X being 50% of Edgar's Spirit Stat.
Cost: N/A

Soul of an Immortal
Description: A testament to his meeting with Dagast, Edgar's lean and slim physique seemingly acts as a ruse, the state of immortality present when blows don't seem to harm him, much like Dagasts, making Edgar appear undamagable without the use of Libra. This ability does appear less brutish and more spiritual though, with a feint aura of air winding around his form, wich appears to be the reason for his invulnerability to damage.
Side Effects: This ability allows for Edgar to meet an attack without being physically damaged or moved, although the attack will still damage his HP as per normal. Basically, instead of HP representing Edgars' overall damage, it now represents how tired he is. This is because pain is transfered into tiredness. With this logic, by healing, Edgar becomes less tired. This ability allows for Edgar to appear more durable, but the same rules apply to him having no HP as any other character ... if his HP becomes low enough he can become so tired that he'll stop breathing and die.
Requirements: 25 Endurance, 75 Spirit, 50 Strength
Cost: N/A
Edited by Kenny, Feb 22 2009, 11:13 PM.
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[-Cloud-]
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Apocalypse (Lv4)
The ability is approved as it is mainly just for show. Do know if someone stabs you with a sword, it will make you bleed and make you look hurt. Same if they manage to cut your arm off. But basic slashes, punches, etc. Wont do much.

As for the Limit Break... I'm guessing it is a devious plan to set the stage for something far more severe. Also what are knots?

Approved both of 'em.
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Kenny
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Meteorain (Lv3)
Quote:
 
I changed Knots into km per hour, mostly because knots is a very 'boat and aircraft term.' Which I feel is a little vague. It basically means, X nautical miles per hour per hour.


You also be right about it being a devious plan XD it'll set up my other Limit Breaks for being so much stronger.
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Kenny
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Meteorain (Lv3)
added two abilities and an item
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Bag o Bones
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Meteorain (Lv3)
Ok, the abilities look fine.


As for the item, since I'm assuming accessory, 20% is way too much of a boost for that cost. Also, you don't need requirements for an accessory, but you do need to add a weight.

If you want it to be a 20% boost, it will probably cost about 4000 Gil or be so heavy that it's not worth it.

If that doesn't sound appealing, then I think 600 Gil for a 5% boost in wind sounds about right for an accessory.
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Kenny
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Meteorain (Lv3)
Quote:
 
Kenny: sounds good, bud
19 Mar 09, 01:10
Bones: or 2000 for a weight of 1
19 Mar 09, 01:10
Kenny: 1500? Weight of 4?
19 Mar 09, 01:10
Kenny: sounds good, but what price would you give me for 20%?


Thanks, man. Made the edits.
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Kenny
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Meteorain (Lv3)
Added Icy Semblance, Kite Boots, and Autumn's Chill.
Edited by Kenny, Mar 25 2009, 01:32 AM.
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Bag o Bones
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Meteorain (Lv3)
Okay, you don't need requirements for Limit Breaks, so you can take out the 50 Spirit requirement. Also, what does that do? Does it just lower temperature or is there some other affect to it.

For the ability, why do you need Kite Legs for it, and how does cold air heal someone? Either way, 20% healing every turn is way too much, especially for an ability.
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Kenny
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Meteorain (Lv3)
Quote:
 
Icy Semblance
Description: A cool air appears to guide itself around this certain person now, much like the cool healing breath of nature, and a testament to the icy mountains that Edgar has faced in the past. It chills everything around him, and yet strangely; this coolness can be just as welcoming as it can be terrible. The encircling cool energies that cascade around his form are laced with curing properties, and seek to heal the wounds of the ill. It acts to protect Edgar from the colder climates in the far eaches of the air, and even from the colder climates on the ground. As he appears unaffected by temperature now.
Requirements: Kite Legs, 100 MP, 100 Spirit
Effect: The user and all allies heal 10% of Edgar's Spirit per turn. All attacks have the Ice element added to it.
Cost: N/A

Edited in a better description. This also uses Holy elements within the Ice to protect and heal wounds, which protect Edgar from the far reaches of the sky which are very cold. Lowered it to 10%.

Kite Legs is a Requirement because it follows the same priniciple of using air around him, but instead cooling it and giving Holy properties due to Edgar's experience and connection with his Heal and Restore Materia.

Quote:
 
Autumn's Chill [2nd Limit Break Lvl 1]
Description: Empowering his own mouth with an energy much like Nature's Breath, Edgar will let this energy swell within his lungs and, he will then blow it out of his mouth in the form of a great circling breeze of cooling inclinations. The released and chilling air that encircles Edgar, stretches out, and it follows him within a 50 foot diameter unless obstructed. Strangely, this chilling air appears to have a mind of it's own, evading Edgar's form and not letting him succumb to the same trifling effects of cooling temperature as everybody else.
Requirements: N/A
Effects: Decreases the temperature of everything within the vicinity by X Degrees Celsius. X being 50% of Edgar's Spirit Stat. This affects lasts for the rest of the thread.
Cost: N/A

Edited. This limit break just lowers the temperature by half of Spirit in Degrees Celsius. Basic room temperature is usually 30 Degrees in Celsius, so with 60 Spirit Edgar can lower the temperature to 0 Degrees. 0 Degrees in Celsius is freezing temperature.

The aim of the move is basically to help me when I get Elementalist ability. So I can use a stronger Ice Materia.
Edited by Kenny, Mar 31 2009, 11:53 PM.
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Kenny
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Meteorain (Lv3)
(bump)

Quote:
 
Pending Abilities

Icy Semblance
Description: Edgar has reached a coolness within in his own soul, and the Holy properties that cascade within him appear to spill out in the form of an icy breeze that follows him, giving him more elements to his strikes.
Requirements: 50 Spirit
Effect: All attacks have the Ice and Holy elements added to them, halving all Ice Damage done to him.
Cost: N/A

Pending Techniques

Whisper in the Wind
Description: Then, as the wind blows a silence begins to still every noise within the vicinity, and everything goes quiet within an echoing plain where everybodies voice is stolen. No matter how one may try, no one can speak within Nature's Breath.
Requirements: Nature's Breath Active, 50 Spirit
Effect: Causes Silence Ailment to everybody within the vicinity of Nature's Breath, unless unaffected by some resistance. Silence only lasts as long as one is within Nature's Breath vicinity.
Cost: 5 MP per Post

Pending Limit Breaks

Autumn's Chill [2nd Limit Break Lvl 1]
Description: Empowering himself with an energy much like Nature's Breath, Edgar will let this energy swell within his lungs and he will then blow it out of his mouth. This energy will then appear in the form of a great circling breeze, although most noticable by it's icy appearance. The released and chilling air that encircles Edgar, stretches out, and it follows him within a 50 foot diameter unless obstructed. Strangely, this chilling air appears to have a mind of it's own, evading Edgar's form and not letting him succumb to the same trifling effects of cooling temperature as everybody else.
Requirements: N/A
Effects: Decreases the temperature to -X (Degrees Celsius) within the vicinity. X being 25% of Edgar's Spirit Stat. This effect lasts for the rest of the thread.
Cost: N/A


This is what I have Pending at the moment.
Edited by Kenny, Apr 9 2009, 03:15 AM.
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Final Riku
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Dynamite
Quote:
 
Icy Semblance
Description: Edgar has reached a coolness within in his own soul, and the Holy properties that cascade within him appear to spill out in the form of an icy breeze that follows him, giving him more elements to his strikes.
Requirements: 50 Spirit
Effect: All attacks have the Ice and Holy elements added to them, halving all Ice Damage done to him.
Cost: N/A


1/4

Quote:
 

Whisper in the Wind
Description: Then, as the wind blows a silence begins to still every noise within the vicinity, and everything goes quiet within an echoing plain where everybodies voice is stolen. No matter how one may try, no one can speak within Nature's Breath.
Requirements: Nature's Breath Active, 50 Spirit
Effect: Causes Silence Ailment to everybody within the vicinity of Nature's Breath, unless unaffected by some resistance. Silence only lasts as long as one is within Nature's Breath vicinity.
Cost: 5 MP per Post


1/4

Quote:
 
Autumn's Chill [2nd Limit Break Lvl 1]
Description: Empowering himself with an energy much like Nature's Breath, Edgar will let this energy swell within his lungs and he will then blow it out of his mouth. This energy will then appear in the form of a great circling breeze, although most noticable by it's icy appearance. The released and chilling air that encircles Edgar, stretches out, and it follows him within a 50 foot diameter unless obstructed. Strangely, this chilling air appears to have a mind of it's own, evading Edgar's form and not letting him succumb to the same trifling effects of cooling temperature as everybody else.
Requirements: N/A
Effects: Decreases the temperature to -X (Degrees Celsius) within the vicinity. X being 25% of Edgar's Spirit Stat. This effect lasts for the rest of the thread.
Cost: N/A


As long as you don't get 1092 Spirit, I'm fine :) (making it 0 degrees Kelvin)

1/4
Edited by Final Riku, Apr 9 2009, 07:21 AM.
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Kenny
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Meteorain (Lv3)
Yeah, I thought the same thing XD

Otherwise, thanks for the 1/4s.

*stills needs 3/4 more*
Edited by Kenny, Apr 9 2009, 07:50 AM.
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[-Angeles-]
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Ex-Turk
Icy Semblance, Whisper in the Wind, Autumn's Chill, all 1/4 approved.
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Gin
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Ikorose, Shinsou
What? Could it be? Yes it is! -1/2 Approval to the power of Pie....oh wait, never mind. Approved.
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Kenny
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Meteorain (Lv3)
New Ability!!!

Extension of the Kusanagi
Description: From garnering the ability to connect with the infamous Kusanagi Sword, Edgar has learned to extend himself through the blade and extend and retract its length through his own force of spirit. The blade is only to retract one foot in length, but is able to extend itself a kilometre into the distance, moving with speed only rivalled by the users’ soul. Of course this makes the sword hard to control, and only those with the keenest of eyes are able to use this ability to its’ fullest potential.
Requirements: 100 Spirit, 50 Kusanagi Sword Skill, Enhanced Sight
Effect: Able to retract and extend the Kusanagi Sword at X Speed. X equal to Edgar’s Spirit.
Cost: N/A
Edited by Kenny, May 9 2009, 09:18 AM.
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Gin
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Ikorose, Shinsou
Power Pole Extend! 1/2 approval
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Kenny
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Meteorain (Lv3)
Quote:
 
Extension of the Kusanagi
Description: From garnering the ability to connect with the infamous Kusanagi Sword, Edgar has learned to extend himself through the blade and extend and retract its length through his own force of spirit. The blade is only to retract one foot in length, but is able to extend itself a kilometre into the distance, moving with speed only rivalled by the users’ soul. Of course this makes the sword hard to control, and only those with the keenest of eyes are able to use this ability to its’ fullest potential.
Requirements: 100 Spirit, 50 Kusanagi Sword Skill, Enhanced Sight
Effect: Able to retract and extend the Kusanagi Sword at X Speed. X equal to Edgar’s Spirit.
Cost: N/A

~ Has half approval so far (from Gin). Needs half more.

Quote:
 
Change of Luck
Description: Edgar has always been a bit of a clutz, not to mention all the drama he has faced in life, but his luck just might be changing. Well, with the help of changing everybody elses' luck while he's at it!
Requirements: 65 Spirit
Effect: Abilities that reduce or increase anything by a percentage are switched around, doing the opposite of of what they were originally intended to do (to good or bad). This doesn't effect Edgar, and only those in a thread with him.
Cost: N/A

~ New Ability! :O
Edited by Kenny, May 9 2009, 09:17 AM.
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Takeru
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The White Mage
Extension needs some sort of MP cost, since you're altering the physical properties of something. Something like 5 MP to extend to retract it, with the understanding that when it is fully extended (a kilometer in length, really?) your swing speed is decreased by like 90%. This move seems to be made more for stabbing than for slashing anyways, so that shouldn't be too detrimental.

As for Change of Luck, way to copy Gin's new Ability, lol. I'm not gonna comment on it further, since I'm kinda biased toward percentage boosts. :P
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