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| [Pre-Dice]Edgar's Requests | |
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| Tweet Topic Started: Jan 25 2009, 04:17 AM (515 Views) | |
| Gin | May 9 2009, 09:28 AM Post #26 |
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Ikorose, Shinsou
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In Kenny's defense he made the idea, I made my ability, then he decided it was an awesome idea and made his own version. TECHNICALLY SPEAKING I copied him. As such, I will not give any approval for it being that I would technically be giving myself a 1/2 approval. But yeah, I just wanted to point that out. |
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| Kenny | May 9 2009, 09:34 AM Post #27 |
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Meteorain (Lv3)
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~ Has half approval so far (from Gin). Needs half more. Made the changes you requested.
And yeah, I made it (the effect was my idea). Gin was scared of your big 50% boost, so I suggested that. And he was all, "OMG!" Then I had a thinker, and figured, "that actually is a pretty good idea." Edited by Kenny, May 9 2009, 09:35 AM.
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| Takeru | May 9 2009, 09:37 AM Post #28 |
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The White Mage
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I'm immune to it now unless you hella raise Intelligence and Spirit, soooo... Both are approved. |
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| Kenny | May 9 2009, 10:54 AM Post #29 |
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Meteorain (Lv3)
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New tech:
Edited by Kenny, May 14 2009, 08:11 AM.
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| Gin | May 9 2009, 11:04 AM Post #30 |
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Ikorose, Shinsou
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You went well above and beyond with this one. 1/2 Approval |
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| KurisuMurei | May 9 2009, 11:21 AM Post #31 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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I can see a sudden rise in the purchase of the status-healing Materia with this technique. Even then, it's going to take some time to get those to perform Resist. Esuna...will it even have effect against these ailments at all, even for the turn it is cast? |
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| Takeru | May 9 2009, 11:39 AM Post #32 |
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The White Mage
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It would have to. If it is classified as a status ailment, then Esuna can negate it. That's just how it works. |
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| KurisuMurei | May 9 2009, 11:42 AM Post #33 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Let's just go with "Esuna negates these effects for the turn that it is cast" for this one, since Edgar has to pay by the turn, it's somewhere along the lines of a status ailment that lasts for one turn. |
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| Takeru | May 9 2009, 11:52 AM Post #34 |
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The White Mage
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Makes sense. He'd have to restart it after that and pay the cost again, which would require another casting of Esuna. In the end, it would come down to who had more MP, I guess. |
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| Kenny | May 10 2009, 04:40 AM Post #35 |
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Meteorain (Lv3)
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Exactly. Any approvals? |
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| Takeru | May 10 2009, 08:24 AM Post #36 |
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The White Mage
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Hmm....well, as long as someone is more than 50 feet away from you, this won't effect them I think. However, I do have one concern. It says it lowers defenses...how? Does it decrease Endurance? Decrease Spirit? Reduce the durability of armor? You'll need to be more specific. |
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| Kenny | May 11 2009, 01:10 AM Post #37 |
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Meteorain (Lv3)
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fix'd Edited by Kenny, May 14 2009, 08:12 AM.
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| Bag o Bones | May 13 2009, 05:29 PM Post #38 |
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Meteorain (Lv3)
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Looks good to me now. Approved. |
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| Kenny | Sep 22 2009, 09:47 PM Post #39 |
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Meteorain (Lv3)
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New Ability requests: Immunity to Winter Chill Description: The cold is a beautiful blessing that seems to never hurt this wanderer. Requirements: 30 Spirit, Winter Chill Effect: Winter Chill and all derivatives have no effect on the user. Any Ice damage against the user is reduced by 100%, but all Fire damage against the user is increased by 200%. Cost: None. Unsupported Cold Description: As the cold sets in, all those within the range of Winter Chill will have their powers deteriorate. Requirements: Winter Chill (in effect) Effect: All person’s stats caught within Winter Chill are reduced by the sum: [(User’s Magic) – (Opponent’s Endurance)] per post, to a minimum of 1. Cost: None. Frostbite’s Insanity Description: As the cold sets in, all those within the range of Winter Chill will have their minds deteriorate from frostbite. Requirements: Winter Chill (in effect) Effect: All characters with a Spirit Stat lower than the user’s Magic Stat will be affected. They will suffer from a stacking Poison ailment and be put under Berserk and Confusion Status. Cost: None. Ruler of the Berserk Description: Having a cool attitude causes those to not feel angry with them, cooling opponents down as well, but also to stay calm themselves. Requirements: Winter Chill (in effect) Effect: Those under Berserk status instead avoid attacking the user as they feel content towards them, and will instead just fight among themselves. Berserk status is impossible for the user to fall under. Cost: None. Great Coldness Description: A great icy storm will explode from the user, causing the area to fall into trifling conditions for all those around. Requirements: Winter Chill (in effect) Effect: Causes everybody within the vicinity of Winter Chill to have any of their comparisons/sums of success reduced by the user’s Magic Stat. They will be put under a stacking Poison ailment. Cost: None. Edited by Kenny, Sep 22 2009, 09:50 PM.
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| Galileo | Sep 23 2009, 11:14 AM Post #40 |
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Getting too old for this shit.
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Immunity to Winter Chill Description: The cold is a beautiful blessing that seems to never hurt this wanderer. Requirements: 30 Spirit, Winter Chill Effect: Winter Chill and all derivatives have no effect on the user. Any Ice damage against the user is reduced by 100%, but all Fire damage against the user is increased by 200%. Cost: None. +1/4 Unsupported Cold Description: As the cold sets in, all those within the range of Winter Chill will have their powers deteriorate. Requirements: Winter Chill (in effect) Effect: All person’s stats caught within Winter Chill are reduced by the sum: [(User’s Magic) – (Opponent’s Endurance)] per post, to a minimum of 1. Cost: None. I think this should have a Magic and Spirit requirement of probably 50-60 each and the reduction to stats is too great, especially for no cost. Change it to all stats of anyone caught within Winter Chill are reduced by 20% of the user’s magic and I will have no problems with it. Frostbite’s Insanity Description: As the cold sets in, all those within the range of Winter Chill will have their minds deteriorate from frostbite. Requirements: Winter Chill (in effect) Effect: All characters with a Spirit Stat lower than the user’s Magic Stat will be affected. They will suffer from a stacking Poison ailment and be put under Berserk and Confusion Status. Cost: None. Too many ailments and I don’t think it is possible to be berserk and confused at the same time, I could be wrong though. I would prefer a normal poison ailment, stacking is just too much especially if you cause berserk and/or confusion, making it damn near impossible for them to cure themselves. So, normal poison and choose between confusion OR berserk. I’d also like to see a Spirit and Magic requirement of 40 each. Ruler of the Berserk Description: Having a cool attitude causes those to not feel angry with them, cooling opponents down as well, but also to stay calm themselves. Requirements: Winter Chill (in effect) Effect: Those under Berserk status instead avoid attacking the user as they feel content towards them, and will instead just fight among themselves. Berserk status is impossible for the user to fall under. Cost: None. Considering this is just a super powered immunity against berserk, I’ll accept it with the requirements of 40 Spirit and 40 Intelligence. Great Coldness Description: A great icy storm will explode from the user, causing the area to fall into trifling conditions for all those around. Requirements: Winter Chill (in effect) Effect: Causes everybody within the vicinity of Winter Chill to have any of their comparisons/sums of success reduced by the user’s Magic Stat. They will be put under a stacking Poison ailment. Cost: None. Again, I do not like the stacking poison effect. The reduction to comparisons is too great. I’d accept a max of reducing them by 50% of your Magic stat and that’s only if you include a 90-100 Spirit and 90-100 Magic stat requirement. |
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| Kenny | Sep 23 2009, 06:36 PM Post #41 |
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Meteorain (Lv3)
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Revisions:
Cheers! 3/4s to go.
Changes in bold. Added some extra details that I thought were skipped over. Compromise: The way I see it, Poison reduces HP by 5% per post. Modeled after that, this should take equal to 5% stats per post as well. Sound good?
Deal. Changes in bold.
Thanks, and changes in bold again.
Added your requirements. But what if I also added an MP cost? Would that allow a stacking poison and my nerfer? Edited by Kenny, Sep 23 2009, 06:39 PM.
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| Galileo | Sep 23 2009, 07:14 PM Post #42 |
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Getting too old for this shit.
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They all sem fine except Unupported Cold. Poison can be cured, Unsupported Cold cannot unless someone has a custom to counter it. Edited by Galileo, Sep 23 2009, 07:15 PM.
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| Kenny | Sep 23 2009, 10:41 PM Post #43 |
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Meteorain (Lv3)
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Yeah, but a person can have a higher Endurance or leave Winter Chill's vicinity. And because it is an ailment, a person need just apply Resist status to their character and be fine. |
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| Bag o Bones | Sep 27 2009, 06:32 PM Post #44 |
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Meteorain (Lv3)
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Eh, I'll take your word for it. These be approved. |
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| Takeru | Jan 13 2010, 03:06 PM Post #45 |
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE! |
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| [-Angeles-] | May 12 2011, 02:31 PM Post #46 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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