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[Pre-Dice]Joseph's Custom Orders; I only reply when I need replies.
Topic Started: Feb 20 2009, 02:43 PM (376 Views)
Dance Addict
The In Character King
Pending

Approved

Excessive Greed
Description: Humans naturally lust after money, but there are those who obsess over making it and use tactics of persuasion to bleed as much money as possible out of others.
Requirements: Must be human, 50% alignment or lower, and 30 Spirit.
Effect: Mission and Job grades are reduced by 2 points and the Gil earned from them is increased by 20%.
Cost: None

A Bullet with a Name [Level 1 Limit Break]
Description: Scratching an individual’s name on a bullet with his fingernails, during this limit break, will leave a spiritual imprint of Joseph’s uncontained desire to eliminate them on it. Also, the mystical energies of the world will affect the bullet in some way as though nature recognizes its purpose in existence for a specific kill. Firing the bullet will cause it to explode upon impact for increased damage, leaving no trace of its existence, only if it strikes its intended target.
Requirements: Level 1 Limit Break Access and in character knowledge of the target's name.
Effect: Adds Joseph’s Spirit stat to his Hand Gun skill when he fires the imprinted bullet and damage inflicted by the bullet increases by an amount equal to his Spirit stat if it successfully strikes its intended target.
Cost: None

Joseph's Custom Ammunition
Effect: Powerful bullets that deal 40 base damage each and receive +20 to accuracy when fired.
Weight: 4 per box of 20
Cost: 2100 Gil for a box of 20.

(Just posting this here to copy and paste it later)
Mithril Register
Description: [Hands: 1] A sinister hand gun with a dark blue finish bordering on black that gleams in the sunlight. Appropriately named because for Joseph, every thunderous shot fired is like an old cash register ringing up his fees for his clients. It has been customized to contain up to ten shots before requiring a reload. Its rectangle of a barrel measures fifteen centimeters in length and its smooth leather grip guarantees comfort for its wielder even through extended use.
Strength/Durability: 25
Materia Slots: None
Material: Mithril
Weight: 5
Cost: 1300 Gil
Edited by Dance Addict, Mar 10 2009, 07:36 PM.
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[-Cloud-]
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Apocalypse (Lv4)
Hmm... sounds reasonable. You may purchase them any place ammo is sold.

Approved.
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Dance Addict
The In Character King
Another request, this one should be easy enough.
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[-Cloud-]
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Apocalypse (Lv4)
If a weapon is following a board-wide formula, then there isn't a need to request it. XD
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Dance Addict
The In Character King
If this is acceptable, I'd like to replace True Nature with it. I hope it's no trouble, I haven't started any threads with Joseph yet.

Excessive Greed
Description: Humans naturally lust after money, but there are those who obsess over making it and use tactics of persuasion to bleed as much money as possible out of others.
Requirements: Must be human, 50% alignment or lower, and 40 Spirit.
Effect: Mission and Job grades are reduced by 2 points and the Gil earned from them is increased by 20%.
Cost: None
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[-Cloud-]
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Apocalypse (Lv4)
Since you have not started any threads yet, it will be alright. Make sure to state that you have this ability in your Finished Topic post.

You probably know you can't do it like this once you start a thread.
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Dance Addict
The In Character King
I need to clarify you understand the following request.

Joseph’s Custom Ammunition
Effect: Bullets that deal 6 base damage each. These bullets receive +10 to accuracy when fired and their base damage inflicted on a target increases by 2 each time that target is hit by one.
Weight: 2
Cost: 700 Gil for a box of 20.

It basically means that if character A is shot, the bullets' base damage to them increases to 8, but remains the same for everyone else unless another person gets shot. If character B is shot then base damage is 8 for both characters A and B. If character A is shot a second time then base damage to that character goes from 8 to 10, remains 8 for character B, and remains 6 for everyone else. The bullets' damage effects remain throughout a topic. Make sense?
Edited by Dance Addict, Feb 23 2009, 10:49 PM.
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[-Cloud-]
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Apocalypse (Lv4)
I understood it.

Currently, the bullet is not as good as the best board-wide bullet we have. It would take you 8 shots on a character to get to the base damage our best board-wide bullet has to offer. In that time, that bullet would have done over double the damage yours would have.

Now, after two boxes of your bullet being used... yours would become better and outweigh it in damage.

In the long run, it's better.

But not in a short thread.

Since the price is only 30 Gil from the price of our best board-wide bullet, it's acceptable to me.

:D
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Dance Addict
The In Character King
Oh, I didn't realize there were other types of ammunition on the board besides the ones listed in the rules. I edited mine for a bigger bite and kept all the numbers neatly rounded by fives for self-satisfaction.

I figure, for these, 2 gil per base damage per bullet (10 Gil for 5), 2 gil per +1 to accuracy per bullet (20 Gil for 10), and 3 gil per 1 damage increase per bullet (15 Gil for 5). That is a total of 45 Gil per bullet.

In addition to the bullet modifications, I'm requesting a trait I plan on having my character obtain later on in yet another one of Shin-Ra's experiments. I have read the rules, but I also understand that many failed experiments were once human. I've also listed something in it that will completely negate the health boost my human character received. I don't know if that's enough to make an exception.

One more thing. No, this isn't me regretting making an old human character, this is me wanting to create an interesting story for my character. He's old and wants the years stolen from him returned to him, obviously anyone would want that. I just want to play out the desperate actions he takes to obtain his desire. It will be one of those "careful what you wish for" and "how much are you willing to pay?" plot should someone grant me approval.
Edited by Dance Addict, Feb 24 2009, 01:18 PM.
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Dance Addict
The In Character King
Attention please. Let me know if I'm not allowed to bump threads and I'll comply.
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
You're allowed to bump after it has been at least 3 days.
Your Mako-Induced Age Reversion seems good to me. It's special.
+1/4 approval to that.
I haven't done the math on the other yet, so I'll come back to that later

I give 1/4 approval point to it. For the math, I'll tell you that you get more damage per Gil after 3,5 shots, compared to the cheapest ammo on the board.
For the slightly better, you get more damage per Gil after about 3 shots.

However, you can't buy as many bullets for the same price as the others. for 1000 Gil, you would get 20 bullets. For the weakest kind of bullet, they would get 100 bullets. That's 500 base damage from that alone.

However, were you to shoot all your 20 bullets at one guy, that would be 1050 base damage.
Edited by Takumi, Feb 24 2009, 01:50 PM.
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Dance Addict
The In Character King
I considered normal costs and also noticed that more expensive bullets are cost effective as in more damage for less pay. I kept to the costs of the weaker bullets and included some of my own calculations I thought were reasonable. In any case, I'll wait for "an official" to reply, but I won't mind 1k gil per box if that is the final decision.
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Takeru
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The White Mage
I don't like that '4 Abilities per Personality' thing. The reason we have the limit set as 5 is because that is all the strain a body can handle without shutting down. Those abilities are superhuman, and stretch the boundaries of the human condition. They are also, in many instances, shown by some sort of physical characteristic or aura alteration. Personality changes might alter the second, but not the first.

5 Abilities, usable by either Personality.
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Dance Addict
The In Character King
I decided to simplify it by stating the character ignores alignment requirements when the age reversal is completed. Is that okay?
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
Takeru
 
I don't like that '4 Abilities per Personality' thing. The reason we have the limit set as 5 is because that is all the strain a body can handle without shutting down. Those abilities are superhuman, and stretch the boundaries of the human condition.


That's not quite true. Cloud or Sephiroth would probably have more than half the abilities we have on this board. The reason we have a limit set at 5 is to allow people to have abilities without allowing them to meta-game or otherwise cheat. If you could have as many abilities as you had the stats to, people would be taking every ability they could.

So I think it was fantastic how inventive DA was when he added the part about 4 abilities for each personality. He couldn't change the personality in the thread, unless it's merely for story purposes. It lowers the amount of available ability slots by 1 for each personality, and restricts him to one set per thread.
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Dance Addict
The In Character King
I edited it because I felt compelled, but I prefer my original idea.

Edit: Requested my first limit break.
Edited by Dance Addict, Feb 24 2009, 03:14 PM.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Let's see...that's 1 point less damage from any attack for every 50 Max HP you have, at 70% HP or lower, for the remainder of the thread or until you get healed to above 70%. Sounds a bit much for a level 1, especially if you plan to have an ability or technique that uses Endurance or Spirit.

I'd suggest something like that as a 'below 50%' ability rather than a limit break, if it's going to last that long.
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Dance Addict
The In Character King
Nevermind. I'll create a different limit break later. In the meantime, I still need approvals on my bullets and trait.

Edit: I'll work on the trait later as I'm not satisfied with it. I still need bullets approved though.
Edited by Dance Addict, Feb 25 2009, 12:38 AM.
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Dance Addict
The In Character King
Attention.

1. It's been over three days since I've received a response.
2. I still need approval for my bullets.
3. I have a new limit break request.
Edited by Dance Addict, Feb 27 2009, 11:09 PM.
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Gin
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Ikorose, Shinsou
I'm scared to touch your custom bullets because of the damage potential they hold. As for the LB though. I assume it means that it increases your accuracy by your spirit along with the damage it does? If its something like that you have my 1/2 approval. I think its pretty cool.
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Takeru
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The White Mage
LB is approved. Sure, go for it. It's cute.

Ammo needs an upper limit. You say the base damage increases by 5 with every successful hit, but don't say when it stops climbing. And it has to.

Stop climbing, that is.

So give a limit, and I'll check it again.
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Dance Addict
The In Character King
What if I capped the base damage at 50 and raised the cost to 1k gil per box?
Edited by Dance Addict, Feb 28 2009, 12:25 AM.
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Gin
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Ikorose, Shinsou
As long as it has a cap I'm happy. 50 is more then enough too. I personally was afraid of you buying 100 bullets of it and going 400 damage a shot. Price can stay the same and 1/2 approval to that then.
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Dance Addict
The In Character King
Nevermind, I did some calculations and figured the bullets are not worth their price with the current cap. I am going to figure out a different form of ammunition for him.
Edited by Dance Addict, Feb 28 2009, 12:36 AM.
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Takeru
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The White Mage
Okay, both have full approval then.
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