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[Pre-Dice]Saeta's Requests
Topic Started: Mar 3 2009, 03:39 PM (1,155 Views)
Haine
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Lunatic
Pending Abilities

Pending Techniques

Pending Limit Breaks

Pending Traits

---

Approved Abilities


Approved Techniques

Approved Limit Breaks

Approved Items

Dark Vortex [Dark Vortex:0 AP] Level 1
Description: A Runic tattoo that allows Materia to be inserted into the body as .It absorbs half the AP of equipped Materia and grows allowing for more materia to be inserted. Instead of generating AP it gains half the AP earned for each AP equipped to it.The Vortex begins with one "Slot" and gains another " Slot" per 100 AP maxing out at ten "Slots". This accessory cannot be removed.
Requirements: 50 Magic 50 intelligence
Effect:Allows one unlinked Materia slot on the body per 100 AP in addition to the starting slot.
absorbed from Materia.
Current Slots:O
Weight:1
Cost:4.500 Gil

Approved Traits

Genetic quirk
Description: Because of Saeta's Genetic makeup her body slowly built up a negative reaction to the Sephiroth cells in her system before expelling them. the result changed her cells almost back to normal leaving a few changes. However while there are positive effects from this expelling the cells weakens the body considerabely.
Requirements.Be a unique human
Effect: -20 from endurance and Spirit stats. Endurance and Spirit stats can not be increased past fifty points. Magic and Intelligence and Casting stat are all increased by 20.



Awareness
Description:After the Genetic quirk that expelled the Sephiroth cells became active Saeta knows her body better and can react more quickly. However this interferes with certain reflexes in the arms and makes it impossible to use ranged weapons.
Requirements: Be a unique human
Effect: Plus fifteen points to Speed and Agility stats. Saeta is unable to handle ranged weaponry correctly. (She can still use it but her chances of hitting a target will always be 0%)

Blind Consciousness
Description: Various parts of Saeta's body reacted differently to the removal of the Sephiroth cells. Her eyes did not fare well. While she's not really anywhere near blind her eyes don't focus quite right and she has trouble attacking with physical weapons, though she can use them. However as a result her bodies magical abilities became more attuned. it also makes her unable to focus while wearing armor
Requirements: Be a Unique Human
Effect: Magical Accuracy is increased by 50% however weapon accuracy is also decreased by 50%(This does NOT include hand to hand) Armor cannot be worn.

Mind's eye
Description: The changes in her cells allow Saeta to use Magic more freely and to a degree cast her own type of magic without any form of Materia. However this does require quite a bit of concentration and they can be broken by a strong will...
Requirement: Be a unique Human
Effect: Allows Saeta cast illusions around her enemies if there intelligence is less than her (Magic+Casting)/2. If Saeta is struck While maintaining an illusion it will vanish and cannot be used the next post.
Cost:10 MP per turn
Edited by Haine, Sep 18 2009, 10:03 PM.
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
I gives it +1/4 approval, as long as you state that it's LB level 1
Edited by Takumi, Mar 3 2009, 11:59 PM.
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Haine
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ok i added that, but it had lvl.1 limit break under requirements...
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
It is just to make sure people know what LVL it is...
but my 1/4 approval still stands.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
How is that supposed to be a level one? This looks to be around 370% normal damage total if aimed all at one target, and LBs don't consume ammunition.

Maybe if you designate one opponent as the 'main' target, and have it fire an Accuracy shot at each of the others and then the explosive shot at the main target...
Edited by KurisuMurei, Mar 4 2009, 11:55 AM.
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
Nope. It's 6 shots. They can miss. And the one inducing more damage is easier to avoid.
So it's like (620/6)% damage. approx. 103.333 % damage for the whole combo.
It's like shooting normal bullets, but they gain a small bonus. When you look at the little damage bullets actually do, you won't be so negative.
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Haine
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only one bullet gets a damage increase, the damage for the rest increase in accuracy but drop in power.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Make it three shots and I'll approve.
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Haine
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edited
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Takumi
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The First Leo Harashiki of The New World Order of Enlightenment
You need to edit the effect as well...
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Haine
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what do you mean?
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
It still says five in the effect section. Fix that up and I'll approve.
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Haine
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fixed
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
+1/2 Approval.
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Gin
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Ikorose, Shinsou
this is the best part of the job, APPROVED
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Haine
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New ability

Birds of a feather
Description: Allows Clones to have their wings outpermanantly, there are many drawbacks. Speed and agility are decreased by 1.25X on the ground,the wing is vulnerable to injury and can only be folded up along the spine , it cannot dissappear. Items are also harder to carry when in the air
Requirements: Be a clone, 40 Speed, 40 Agility, 40 Spirit
Effect: allows constant fly and skipping of travel threads, Agility and speed are decresed by 1.25X when on the ground items are 1.5X heavier when flying.
Cost: None
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Might want to be careful on the wording. "Decreased by 1.25x" means that it will be at negative 25%, and "1.5x heavier" is halfway between getting hit by Gravity and Gravitara. I'm pretty sure you meant something along the lines of 'Decreased 25%' for the first one. Whether you actually intended to have it as 50% higher or 150% higher for the second, I'm not sure.
Edited by KurisuMurei, Apr 18 2009, 07:37 PM.
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Haine
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Makin another FE (They've already been approved as a sephiroth clone Link)

Quote:
 
Genetic quirk
Description: Because of Saeta's Genetic makeup her body slowly built up a negative reaction to the Sephiroth cells in her system before expelling them. the result changed her cells almost back to normal leaving a few changes. However while there are positive effects from this expelling the cells weakens the body considerabely.
Requirements.Be a unique human
Effect: -20 from endurance and Spirit stats. Endurance and Spirit stats can not be increased past fifty points. Magic and Intelligence and Casting stat are all increased by 20.



Awareness
Description:After the Genetic quirk that expelled the Sephiroth cells became active Saeta knows her body better and can react more quickly. However this interferes with certain reflexes in the arms and makes it impossible to use ranged weapons.
Requirements: Be a unique human
Effect: Plus fifteen points to Speed and Agility stats. Saeta is unable to handle ranged weaponry correctly. (She can still use it but her chances of hitting a target will always be 0%)

Blind Consciousness
Description: Various parts of Saeta's body reacted differently to the removal of the Sephiroth cells. Her eyes did not fare well. While she's not really anywhere near blind her eyes don't focus quite right and she has trouble attacking with physical weapons, though she can use them. However as a result her bodies magical abilities became more attuned. it also makes her unable to focus while wearing armor
Requirements: Be a Unique Human
Effect: Magical Accuracy is increased by 50% however weapon accuracy is also decreased by 50%(This does NOT include hand to hand) Armor cannot be worn.

Mind's eye
Description: The changes in her cells allow Saeta to use Magic more freely and to a degree cast her own type of magic without any form of Materia. However this does require quite a bit of concentration and they can be broken by a strong will...
Requirement: Be a unique Human
Effect: Allows Saeta cast illusions around her enemies if there intelligence is less than her (Magic+Casting)/2. If Saeta is struck While maintaining an illusion it will vanish and cannot be used the next post.
Cost:10 MP per turn
Edited by Haine, Aug 8 2009, 10:19 AM.
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Galileo
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Getting too old for this shit.
Genetic quirk is a severe weakness and it does not even give you anything in return except an extra 20 points.

+¼ approval to Awareness.

If you decreased hand to hand and weapon accuracy by 30% each, I’d have no problem with Blind Consciousness.

Mind’s Eye sounds like it could cast a blindness or confusion ailment and the spelling needs corrected.
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Haine
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1. noted

2.------

3. fixed it

4. fixed the spelling

4.
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Galileo
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Getting too old for this shit.
+1/4 to both Blind Consciousness and Genetic Quirk.

I'm going to let a mod look at Mind's Eye.
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Shin Draven
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The People's Champion
1/2 Approval on other ones...as for...

Quote:
 
Mind's eye
Description: The changes in her cells allow Saeta to use Magic more freely and to a degree cast her own type of magic without any form of Materia. However this does require quite a bit of concentration and they can be broken by a strong will...
Requirement: Be a unique Human
Effect: Allows Saeta cast illusions around her enemies if there intelligence is less than her (Magic+Casting)/2. they only last one turn.
Cost:5 MP per turn


10 MP a turn, it can last longer than one turn. And put in a clause that if she is moves via she is hit by something or whatever happens, it nulls the illusion.

Once you edit that, it has my 1/2 Approval.
Edited by Shin Draven, Aug 7 2009, 07:37 PM.
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Haine
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Edited
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Grey
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Did you know that L's love donuts?
I give the traits +1/4. Use it well young one.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
All of these traits are okay with me, but I feel as if there's a little too much going for this FE. Hmmm...perhaps not, with a limit of 50 for spirit and endurance. 1/2 on everything.
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