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[Pre-Dice]Saeta's Requests
Topic Started: Mar 3 2009, 03:39 PM (1,157 Views)
Galileo
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Getting too old for this shit.
Mind's Eye should have a cooldown of one post in between activations. Otherwise, getting hit to stop one won't matter because you can just activate it again immediately afterward.
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Haine
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Lunatic
Gal, its already been approved*
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Galileo
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Getting too old for this shit.
Unless anyone has any arguments, I believe Mind's Eye has full approval.
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Haine
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Lunatic
New ability idea

Quote:
 
Dimensional Compartment
Description: When one reaches a certain level of the understanding of magic and the planet they gain the ability to open certain doorways. This particular doorway allows one to store an infinite number of items within its recesses.However it can be rather Strenuous……
Requirements: 80 Magic, 80 Intelligence, 80 Casting, Monk's Magic
Effect: Allows the user to enter a thread with all owned items stored in the “Dimensional Compartment”. Weight factors still apply to all items removed from the “Compartment and the Compartments can only be used five times per thread( five items retrieved and five items deposited) Withdrawing things from the Compartment costs 10 mp and depositing items also costs 10 MP
Cost: 10 Mp per item movement
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Galileo
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Getting too old for this shit.
I have no problem with it. +1/4 Approval

Edit: Edited typo.
Edited by Galileo, Aug 16 2009, 10:00 PM.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
You only have 1/4, but that doesn't matter, since I give it the full approval.
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Haine
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Lunatic
New Accessory


Quote:
 
Dark Vortex [Dark Vortex:0 AP] Level 1
Description: A Runic tattoo that allows Materia to be inserted into the body as .It absorbs half the AP of equipped Materia and grows allowing for more materia to be inserted. Instead of generating AP it gains half the AP earned for each AP equipped to it.The Vortex begins with one "Slot" and gains another " Slot" per 100 AP maxing out at ten "Slots". This accessory cannot be removed.
Requirements: 50 Magic 50 intelligence
Effect:Allows one unlinked Materia slot on the body per 100 AP in addition to the starting slot.
absorbed from Materia.
Current Slots:O
Weight:1
Cost:4.500 Gil
Edited by Haine, Sep 18 2009, 10:01 PM.
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Galileo
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Getting too old for this shit.
The effect needs to state the following so it doesn't sound self-contradicting.

Effect: Allows one extra unlinked Materia slot on the body per 100 AP after 0.

As for the cost, I'd say 4,500 Gil.
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[-Angeles-]
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Ex-Turk
1/2 approved.
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Galileo
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Getting too old for this shit.
An Adamantium weapon with 1 weight and 5 unlinked materia slots costs 2,700 Gil. This grants you up to 10 unlinked slots, but it requires gaining AP. 4,500 Gil is a fair price in my opinion.
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Haine
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Lunatic
I'd like another opinion on the price. Considering i have to gain the AP to use more than one slot and the slots are all unlinked i dont think its really worth 4.5K
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Galileo
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Getting too old for this shit.
Galileo
Sep 18 2009, 04:51 PM
An Adamantium weapon with 1 weight and 5 unlinked materia slots costs 2,700 Gil. This grants you up to 10 unlinked slots, but it requires gaining AP. 4,500 Gil is a fair price in my opinion.
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Haine
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Lunatic
yeah....but i basically just said i dont want ur opinion.

(Hence "I'd like another opinion")
Edited by Haine, Sep 18 2009, 05:08 PM.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
I have to agree with Gal on this one. AP is easy to get. I won't 1/2 it yet, mostly because I want to see a mod's opinion on this one.
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Haine
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Lunatic
Cloud already said the Idea was Ok
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Galileo
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Getting too old for this shit.
Haine
Sep 18 2009, 05:16 PM
Cloud already said the Idea was Ok
I heard you say that earlier. I took your word on it, which is why I suggested a price.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
If Cloud said it was okay, then alright. But, I have to agree with Gal, 4500 gil makes sense to me. You're actually getting a bargain, trust me. 10 slots would make my life SO easy.
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Haine
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Lunatic
I was telling Bowwy. And you've in here three times and not approved anything.
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Skyes
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Rush Assualt
Are you arguing with Bowwy or Gali at this point?

Either way, they are very correct. 4.5K is at the low end of what you should get this for.
Edited by Skyes, Sep 18 2009, 06:05 PM.
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Haine
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Lunatic
I was arguing with Gal.I was only telling Bowwy Cloud said the idea was ok.
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Haine
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Lunatic
ok..........4,500 it is then......
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Galileo
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Getting too old for this shit.
Haine
Sep 18 2009, 03:42 PM
New Accessory


Quote:
 
Dark Vortex [Dark Vortex:0 AP] Level 1
Description: A Runic tattoo that allows Materia to be inserted into the body as .It absorbs half the AP of equipped Materia and grows allowing for more materia to be inserted. Instead of generating AP it gains half the AP earned for each AP equipped to it.The Vortex begins with one "Slot" and gains another " Slot" per 100 AP maxing out at ten "Slots". This accessory cannot be removed.
Requirements: 50 Magic 50 intelligence
Effect:Allows one unlinked Materia slot on the body per 100 AP in addition to the starting slot.
absorbed from Materia.
Current Slots:O
Weight:1
Cost:4.500 Gil
+1/4
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Gin
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Ikorose, Shinsou
I feel compelled to approve this for absolutely no reason. As such its approved.
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Haine
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Lunatic
New traits for Saeta's part Cetra race
Quote:
 

Eyes of Mako
Description: After absorbing Cetra cells her body used there genetic information to help strengthen its weaknesses. With her eyes it was a success……….for the most part. Inanimate objects appear as white. Living things that have died are black. FE’s and Beasts have unique colors pertaining to their nature or appearance. Materia are seen as normal. Clothing or attire not including weapons takes on the color of the wearer. However as a result she can only distinguish things by shape. (For example she can’t read something written on a page but she could read something if the letters protruded off their surface) Variations in colors may occur.
Requirements. Be Nezia. 50 Magic. 50 Intelligence.
Effect: Allows Saeta to see without her eyes how something is connected to the lifestream, As a result she can only distinguish an objects surface. This does not prevent blind.

Ancient Regeneration
Description: The Cetra had power...power they didn’t even know……..but Saeta knows….Maybe she knows a little too much…………….
Requirements: Be Nezia. 50 Magic. 50 Intelligence.
Effect: Allows Saeta to regenerate HP by 1/10 her magic stat per turn. As a result She is can not be healed by spell, items or anything excluding this trait.

Material Gain
Description: Another affect of being close to the lifestream has affected Saeta’s magic.
Her spells are more powerful, but it has adverse affects on the body.
Requirements: Be Nezia. 50 Magic. 50 Intelligence.
Effect: strengthens all Saeta’s magic by 1.3* the original damage. However Strength and endurance stats become locked at fifty.
Edited by Haine, Sep 20 2009, 09:32 AM.
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[-Angeles-]
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Ex-Turk
Only three? Okay... looks pretty good 1/2 approved.
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