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[Pre-Dice]Saeta's Requests
Topic Started: Mar 3 2009, 03:39 PM (1,156 Views)
Shadow Dragon
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Rush Assualt
Looks ok to me ^ ^, though I don't have as much power as Angeles I give my 1/4th xD
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Gin
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Ikorose, Shinsou
I don't want to approve these but my gut says I probably should. As such they are approved unless a Mod has anything to say about them.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Ancient Regeneration
Description: The Cetra had power...power they didn’t even know……..but Saeta knows….Maybe she knows a little too much…………….
Requirements: Be Nezia. 50 Magic. 50 Intelligence.
Effect: Allows Saeta to regenerate 1/10 her magic stat per turn. As a result She is can not be healed by spell, items or anything excluding this trait.

what exactly is this regenerating? MP or HP?
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Haine
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Lunatic
thanks for the catch Bowwy. Hp. edited.
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Haine
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Lunatic
Thought up one more trait

Quote:
 
Life of Magic
Description: Being closer to the lifestream allows some interesting things....
Requirements: Be Nezia. 50 Magic. 50 Intelligence.
Effect: Allows Saeta to use summon Materia without the Summoner ability
Edited by Haine, Sep 20 2009, 05:53 PM.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Well...considering that Leonine have this without a downside...<___<

not sure, TBQH, you already have a good balance of good traits and bad traits.
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Haine
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Lunatic
ok.Works for me.....
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Haine
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Lunatic

Description: When a persons magic energy is completely used up they can use the energy that resides naturally in their body to power their spells instead.......though, I really wouldn't recommend it.
Requirements: 40 Casting, 50 Intelligence, 50 Intelligence
Effect: Allows the user to use HP as replacement for MP when MP is depleted.
Cost: None
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Haine
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Lunatic

Mana Burst [Limit Break Level 1]
Description: Saeta's body becomes surrounded by a magical aura that's color dependent on alignment. The aura grows until it covers Saeta's entire body before exploding outward into four separate spheres of energy
Requirements: Limit Break Level 1 Access
Effect: Casts four non elemental magic attacks that deal .4 magic damage. Can be used on one to four enemies.
Cost: None
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Drathmar
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Vampiric Bitch
Haine
 

Description: When a persons magic energy is completely used up they can use the energy that resides naturally in their body to power their spells instead.......though, I really wouldn't recommend it.
Requirements: 40 Casting, 50 Intelligence, 50 Intelligence
Effect: Allows the user to use HP as replacement for MP when MP is depleted.
Cost: None


Note sure if you meant this to be a tech, LB, or ability as it seems the name and which is was got cut off. Either way though you won't get it approved because Gin tried to get this:

gin
 

(Ability)
Blood Price
Description: Calling upon the power of light Kyosuke is able to cast spells beyond his power to do such as a human. This power has a toll on him as it drains his life force when his magic is drained. Continuous use will cause him to die.
Requirements: 200% Alignment, The Divine One
Effect: When Kyosuke is out of MP he is allowed to cast spells using his HP instead in a ratio if 1 MP to 2 HP.
Cost: None


And was told no, because it use to be a board wide that Cloud thought was too easily abused and so he had to scrap it.

This:

Haine
 

Mana Burst [Limit Break Level 1]
Description: Saeta's body becomes surrounded by a magical aura that's color dependent on alignment. The aura grows until it covers Saeta's entire body before exploding outward into four separate spheres of energy
Requirements: Limit Break Level 1 Access
Effect: Casts four non elemental magic attacks that deal .4 magic damage. Can be used on one to four enemies.
Cost: None


Has 1/4th approval though.
Edited by Drathmar, Oct 12 2009, 06:50 AM.
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Gin
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Ikorose, Shinsou
Quote:
 
Mana Burst [Limit Break Level 1]
Description: Saeta's body becomes surrounded by a magical aura that's color dependent on alignment. The aura grows until it covers Saeta's entire body before exploding outward into four separate spheres of energy
Requirements: Limit Break Level 1 Access
Effect: Casts four non elemental magic attacks that deal .4 magic damage. Can be used on one to four enemies.
Cost: None


.4 + .4 + .4 + .4 = 1.6x damage. Change it to 3.5x and I'm find with it though.
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Haine
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Lunatic
Power of Spirit
Description: The spirit is a powerful thing. It's almost physical.....Well, in this case it is physical.
Requirements: 50 spirit, 50 Magic, 25 Casting
Effect: allows Saeta to create a barrier thats durability is equal to Saeta's spirit stat. The barrier takes cumulative damage per turn but is reset to the strength of the spirit stat at the begging of each post. If the barrier is broken it can not be created again for another three posts.
Cost:15 MP to activate, 5 MP to maintain
Edited by Haine, Oct 27 2009, 09:06 PM.
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Takeda
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Hyper Hobo
Why are you using magic, casting and intelligence and NOT spirit? If its based on the spirit stat and requires you to have a strong spirit, wouldn't that make sense?

I'd put the requirements at Magic 50, Spirit 50, Casting 25

Otherwise that works, though there are other ways to do it, maybe approach it by having it be one shield that doesnt reappear after being shattered, instead it's total resistance is = some multiplier with the spirit stat.

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Haine
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Lunatic
edited
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Takeda
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Hyper Hobo
It seems fair enough to me 1/4th
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Lightning Wolf
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BANG BANG BABY!
+.25 *nods*
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Tada!
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Thoughts in Chaos
+1/4
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Grey
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Did you know that L's love donuts?
I'm sorry, I might be a little slow but if I understand this correctly It works like this:

Turn 1: Barrier has XX strength and takes Y damage. And then has XX - Y damage for the rest of tha turn. And Y is added to Z.
Turn 2: Barrier is reset to XX and takes Y damage again and the process repeats.

Once Z is equal to or greater than XX the barrier breaks. Is that right?
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Drathmar
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Vampiric Bitch
I think it means this.

Barrier has 100 strength for 15 MP.

He takes 99 damage.

Barrier is at 1 strength.

Next turn he maintains the barrier for 5 MP.

The barrier is back at 100 strength.

He takes 99 damage again.

Barrier is reduced to 1 strength.

Next turn he pays 5 MP and barrier is back at 100 strength.

So on and so forth.

Which is why I'm saying no, increase it to 15 and 10 MP and I would be ok with it.
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[-Angeles-]
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Ex-Turk
Quote:
 
Power of Spirit
Description: The spirit is a powerful thing. It's almost physical.....Well, in this case it is physical.
Requirements: 50 spirit, 50 Magic, 25 Casting
Effect: allows Saeta to create a barrier thats durability is equal to Saeta's spirit stat. The barrier takes cumulative damage per turn but is reset to the strength of the spirit stat at the begging of each post. If the barrier is broken it can not be created again for another three posts.
Cost:15 MP to activate, 5 MP to maintain


It breaks when the damage it absorbs exceeds its strength correct? And the damage builds for every attack correct? so if one attack does fifty, and another attack does another fifty, the barrier breaks correct?
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Skyes
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Rush Assualt
But it also restores itself.
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Haine
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Lunatic
Yes on both accounts Angeles and yes Skyes, thats right.
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Grey
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Did you know that L's love donuts?
=_=lll I still don't get it.
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Skyes
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Rush Assualt
He has a barrier.

If it gets hit, damage is done to it.

If it does not break, it's restored to full power at the end of the turn.

That's simple enough.
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Kenny
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Meteorain (Lv3)
Quote:
 
Power of Spirit
Description: The spirit is a powerful thing. It's almost physical.....Well, in this case it is physical.
Requirements: 50 spirit, 50 Magic, 25 Casting
Effect: allows Saeta to create a barrier thats durability is equal to Saeta's spirit stat. The barrier takes cumulative damage per turn but is reset to the strength of the spirit stat at the begging of each post. If the barrier is broken it can not be created again for another three posts.
Cost:15 MP to activate, 5 MP to maintain


This move will allow your character to avoid putting any points into Agility. Instead, you'd redistribute your focus to Spirit and practically make an auto-dodge system for yourself, but of course in a legal way (that's actually better than the board-wide dodge system). Cloud's already done something very similiar, so yeah, consistency says this is alright. Angel's is actually stronger in my opinion anyway.

1/2 approval.
Edited by Kenny, Oct 30 2009, 01:14 AM.
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