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[Pre-Dice]Stilz Kupo; Engineer Moogle
Topic Started: Mar 16 2009, 06:00 PM (650 Views)
Gin
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Ikorose, Shinsou
100/10 = 10, 100/20 = 5. Don't you mean it should be Materia AP/5 or something Kurisu? Maybe I'm not understanding.
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Seenter
Dynamite
Maybe, but this is more towards Stilz filling it up instead of Nex. Besides Stilz doesn't know Nex yet, and there's no garuntee that Stilz will join up with the Moogle Squad. The Electrical Energy Converter is mainly to be used for specialized weapons that use Materia, and won't nessesarily be hooked up to the Materia Engine or a MP Storage unit. But if you still think that AP/10 is too high, I'll up the ante on both units. So the Materia Engine will be AP/50 and the Electrical Energy Converter will be AP/20. The Materia Engine will have to be higher, mainly because it has several functions besides providing electricity. I mean, half the energy is used to power the electricity and the other half is used to power the Materia.

And Kurisu is meaning that a Lightning Materia only needs to have 200AP to fully power the Materia Engine. And the Electrical Energy Converter can fill up the smallest MP Storage with little difficulty. He's saying that the AP conversion is too low, and needs to be bumped up a bit to that it takes more AP to convert energy into MP.
Edited by Seenter, Jun 9 2009, 11:27 PM.
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Kenny
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Meteorain (Lv3)
I'm not too fussed about that considering we have some Engines powered by Water. Fuel isn't a rich commodity in this world. So, I'm fairly fine how it is :)

1/2 approval.
Edited by Kenny, Jun 10 2009, 03:47 AM.
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Bag o Bones
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Meteorain (Lv3)
Approved.
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Seenter
Dynamite
Added a few new techniques.
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Kenny
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Meteorain (Lv3)
Quote:
 
Name: Poison Shot
Description: Stilz can focus and change the magic bullet inside his caster gun, effectively changing the shape and abilities of said bullet. He can change the shape into that of a green, needle like projectile. When fired, it traveles to the target and 'injects' it with a very corrosive energy that eats away at the target's life force.
Requirements: Intelligence 50, Gun 50
Effect: If shot would do damage, instead causes Poison
Cost: 5 MP

Name: Silence Shot
Description: Stilz can focus and change the magic bullet inside his caster gun, effectively changing the shape and abilities of said bullet. He can change the shape into a very small ring of golden energy. When fired it traveles to the target and surrounds the target's throat like a choker, cutting off the ability to speak or use energy.
Requirements: Intelligence 50, Gun 50
Effect: If shot would do damage, instead causes Silence
Cost: 5mp

Name: Blind Shot
Description: Stilz can focus and change the magic bullet inside his caster gun, effectively changing the shape and abilities of said bullet. He can change the shape into that of a pitch black ball. When fired it traveles to the target and strikes the target in the eyes, causing the black energy to form a lens.
Requirements: Intelligence 50, Gun 50
Effect: If shot would do damage, instead causes Blind
Cost: 5mp

Name: Sleep Shot
Description: Stilz can focus and change the magic bullet inside his caster gun, effectively changing the shape and abilities of said bullet. He can change the shape into a ball of white cotton. When fired, it traveles to the target and causes a powder like effect that makes the target drowzy.
Requirements: Intelligence 50, Gun 50
Effect: If shot would do damage, instead causes Sleep
Cost: 5mp

Name: Confuse Shot
Description: Stilz can focus and change the magic bullet inside his caster gun, effectively changing the shape and abilities of said bullet. He can change the shape into a disc with a swirl pattern in the middle. When fired it traveles to the target and into their mind, causing their memories and thought patterns to swirl and become confusing.
Requirements: Intelligence 50, Gun 50
Effect: If shot would do damage, instead causes Confusion
Cost: 5mp

Name: Berserk Shot
Description: Stilz can focus and change the magic bullet inside his caster gun, effectively changing the shape and abilities of said bullet. He can change the shape into that of a red paintball like projectile. When fired it traveles to the target hits very hard, splattering the energy and cause the target to 'see red'.
Requirements: Intelligence 50, Gun 50
Effect: If shot would do damage, instead causes Berserk
Cost: 5mp

Name: Shadow Bind Shot
Description: Stilz turns the 'magic bullet' into a needle like form, changing the color to a smoky color. Stilz then tries to shoot the target's shadow, not the target. If the new 'bullet' hits the target's shadow, the target is then frozen in place for a short time. It's can't move, but it can still think. After a time, the target can then struggle to break free from the limit.
Requirements: Intelligence 75, Gun 75
Effect: If shot would do damage, instead causes Stop for 1 post and Slow for 2 post after.
Cost: 10mp


Love the ideas. 1/2 approval.
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Gin
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Ikorose, Shinsou
Full Approval
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Seenter
Dynamite
Pending Abilities
Name: Charge Shot
Description: Stilz can focus his energy into the chamber of his Caster Gun, effectively doubling the power behind the magic shots. These enhanced bullets require some time to charge, as such Stilz can only fire one at a time. However the damage done by each shot is double that of normal, and at times break through an enemy's protective armor.
Requirements: Caster Gun; 50 Casting
Effect: Doubles the effect of any magic bullet. Requires half the post to charge.
Cost: Double the cost of the bullet being fired.

Name: Multiple Shot
Description: Stilz practiced focusing his energy into the chamber of his Caster Gun so much, that he can charge two or more chambers at once without wasting time. This allows him to fire the shots in rapid succession, without having to wait for twice as long or more to charge his gun. It's most useful when needing to spread the attack against multiple enemies.
Requirements: Charge Shot; Caster Gun; 100 Casting
Effect: Doubles the effect of as many magic bullets as the Caster Gun can hold. Requires half the post to charge.
Cost: Double the cost of the bullets being fired.

Name: Calculating Mind
Description: You have spent so much time around creatures and computers, that you can actually calculate the creature's movements and actions. This has given you a leg up in battle, allowing you to predict where a creature will be and how/when it will attack. It takes some time for you to actually perform the calculations, but once you have a perfect understanding on the creature's movements you are rarely defeated.
Requirements: Intelligence 50
Effect: Provides a bonus of 20% of your intelligence to your accuracy and dodge for every post you 'calculate' your opponent. Must spend the entire post calculating for it to work. Maximum is 100%.
Cost: None

Pending Techniques
Name: Flare Storm Shot
Description: Stilz places a fire and an aero Materia in the two chambers of a Caster Gun v2 or higher. He then focuses his energy into both chambers, charging them up both at the same time and storing the energy. He can then fire the magic simultaneously, causing them to mix together as soon as they emerge from the chambers. The result is a flaming wind tunnel that quickly surrounds the target, causing damage and preventing them from moving for a short time.
Requirements: Multiple Shot; Caster Gun v2 or higher; Fire Materia; Aero Materia
Effect: Deals fire/wind damage equal to a Fire/Aero spell and stuns for one post, Fira/Aeroa damage and stuns for one post, Firaga/Aeroaga damage and stuns for one post.
Cost: MP of both spells

Pending Items
Name: Caster Shell
Description: Using the principle designs behind the MP Storage, Stilz has developed a much smaller version that can be fit into a gun like a bullet. These shell like devices are made of an iron material on the outside, but like the MP Storage they are hollow with the strange markings along the inside. The end holds a special tip that's made of a crystal like substance that acts like the detonator, or explosive head like a missile. This shell can house one magic spell put into it, which then changes the attributes of the projectile. Once the shell is used, it is used for good.
Requirements: Magic 50; Casting 50; Machine Operation 50
Effect: A magic bullet that can be used to transfer a magic spell with the accuracy and speed of a bullet. It can't be Reflected. Power of bullet is set at the time the bullet is made.
Cost:

  • Name: Fire Shell
    Description: A caster shell filled with a fire spell is able to be launched as a bullet towards the target. Upon impact the crystal ruptures, and the fire magic inside explodes.
    Requirements: Fire Materia; Casting 50
    Effect: A projectile that causes <insert magic stat here> fire damage.
    Cost:

  • Name: Fira Shell
    Description: A caster shell filled with a fira spell is able to be launched as a bullet towards the target. Upon impact the crystal ruptures, and the fire magic explodes.
    Requirements: Fire Materia; Casting 75
    Effect: A projectile that causes <insert magic stat here> fire damage x 1.5.
    Cost:

  • Name: Firaga Shell
    Description: A caster shell filled with a firaga spell is able to be launched as a bullet towards the target. Upon impact the crystal ruptures, and the fire magic explodes.
    Requirements: Fire Materia; Casting 100
    Effect: A projectile that causes <insert magic stat here> fire damage x 2.
    Cost:

This is repeated for all of the element spells, changing the element according to the spell used.

Name: Caster Cannon Shell
Description: Using the principle designs behind the Caster Shell, Stilz has developed a much larger version about the size of a MP Storage device. These cannon shells are made of an iron material on the outside, but like the MP Storage and the Caster Shells they are hollow with the strange markings along the inside. The end holds a special tip that's made of the same crystal like substance that acts like the detonator. This shell can house one magic spell put into it, which then changes the attributes of the projectile and amplifies the spell radius. Unlike the Caster Shell, the metal casing for the Caster Cannon Shell can be reused as long as the crystal tip is replaced.
Requirements: Magic 50; Casting 50; Machine Operation 75
Effect: A magic cannon shell that can be used to transfer a magic spell with the accuracy and speed of a cannon. It can't be Reflected. Power of cannon shell is set at the time the bullet is made.
Cost:

  • Name: Fire Cannon Shell
    Description: A caster cannon shell filled with a fire spell is able to be launched as a cannon projectile towards the target. Upon impact the crystal ruptures, and the fire magic explodes and spreads.
    Requirements: Fire Materia; Casting 50
    Effect: A projectile that causes <insert magic stat here> fire damage and spreads 10ft upon impact.
    Cost:

  • Name: Fira Cannon Shell
    Description: A caster cannon shell filled with a fira spell is able to be launched as a cannon projectile towards the target. Upon impact the crystal ruptures, and the fire magic explodes and spreads.
    Requirements: Fire Materia; Casting 75
    Effect: A projectile that causes <insert magic stat here> fire damage x 1.5 and spreads 20ft upon impact.
    Cost:

  • Name: Firaga Cannon Shell
    Description: A caster cannon shell filled with a fire spell is able to be launched as a cannon projectile towards the target. Upon impact the crystal ruptures, and the fire magic explodes and spreads.
    Requirements: Fire Materia; Casting 100
    Effect: A projectile that causes <insert magic stat here> fire damage x 2 and spreads 50ft upon impact.
    Cost:

This is repeated for all of the element spells, changing the element according to the spell used.
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Galileo
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Getting too old for this shit.
Seenter
Aug 2 2009, 12:20 PM
Pending Abilities
Name: Charge Shot
Description: Stilz can focus his energy into the chamber of his Caster Gun, effectively doubling the power behind the magic shots. These enhanced bullets require some time to charge, as such Stilz can only fire one at a time. However the damage done by each shot is double that of normal, and at times break through an enemy's protective armor.
Requirements: Caster Gun; 50 Casting
Effect: Doubles the effect of any magic bullet. Requires half the post to charge.
Cost: Double the cost of the bullet being fired.

Name: Multiple Shot
Description: Stilz practiced focusing his energy into the chamber of his Caster Gun so much, that he can charge two or more chambers at once without wasting time. This allows him to fire the shots in rapid succession, without having to wait for twice as long or more to charge his gun. It's most useful when needing to spread the attack against multiple enemies.
Requirements: Charge Shot; Caster Gun; 100 Casting
Effect: Doubles the effect of as many magic bullets as the Caster Gun can hold. Requires half the post to charge.
Cost: Double the cost of the bullets being fired.

Name: Calculating Mind
Description: You have spent so much time around creatures and computers, that you can actually calculate the creature's movements and actions. This has given you a leg up in battle, allowing you to predict where a creature will be and how/when it will attack. It takes some time for you to actually perform the calculations, but once you have a perfect understanding on the creature's movements you are rarely defeated.
Requirements: Intelligence 50
Effect: Provides a bonus of 20% of your intelligence to your accuracy and dodge for every post you 'calculate' your opponent. Must spend the entire post calculating for it to work. Maximum is 100%.
Cost: None

Pending Techniques
Name: Flare Storm Shot
Description: Stilz places a fire and an aero Materia in the two chambers of a Caster Gun v2 or higher. He then focuses his energy into both chambers, charging them up both at the same time and storing the energy. He can then fire the magic simultaneously, causing them to mix together as soon as they emerge from the chambers. The result is a flaming wind tunnel that quickly surrounds the target, causing damage and preventing them from moving for a short time.
Requirements: Multiple Shot; Caster Gun v2 or higher; Fire Materia; Aero Materia
Effect: Deals fire/wind damage equal to a Fire/Aero spell and stuns for one post, Fira/Aeroa damage and stuns for one post, Firaga/Aeroaga damage and stuns for one post.
Cost: MP of both spells

Pending Items
Name: Caster Shell
Description: Using the principle designs behind the MP Storage, Stilz has developed a much smaller version that can be fit into a gun like a bullet. These shell like devices are made of an iron material on the outside, but like the MP Storage they are hollow with the strange markings along the inside. The end holds a special tip that's made of a crystal like substance that acts like the detonator, or explosive head like a missile. This shell can house one magic spell put into it, which then changes the attributes of the projectile. Once the shell is used, it is used for good.
Requirements: Magic 50; Casting 50; Machine Operation 50
Effect: A magic bullet that can be used to transfer a magic spell with the accuracy and speed of a bullet. It can't be Reflected. Power of bullet is set at the time the bullet is made.
Cost:

  • Name: Fire Shell
    Description: A caster shell filled with a fire spell is able to be launched as a bullet towards the target. Upon impact the crystal ruptures, and the fire magic inside explodes.
    Requirements: Fire Materia; Casting 50
    Effect: A projectile that causes <insert magic stat here> fire damage.
    Cost:

  • Name: Fira Shell
    Description: A caster shell filled with a fira spell is able to be launched as a bullet towards the target. Upon impact the crystal ruptures, and the fire magic explodes.
    Requirements: Fire Materia; Casting 75
    Effect: A projectile that causes <insert magic stat here> fire damage x 1.5.
    Cost:

  • Name: Firaga Shell
    Description: A caster shell filled with a firaga spell is able to be launched as a bullet towards the target. Upon impact the crystal ruptures, and the fire magic explodes.
    Requirements: Fire Materia; Casting 100
    Effect: A projectile that causes <insert magic stat here> fire damage x 2.
    Cost:

This is repeated for all of the element spells, changing the element according to the spell used.

Name: Caster Cannon Shell
Description: Using the principle designs behind the Caster Shell, Stilz has developed a much larger version about the size of a MP Storage device. These cannon shells are made of an iron material on the outside, but like the MP Storage and the Caster Shells they are hollow with the strange markings along the inside. The end holds a special tip that's made of the same crystal like substance that acts like the detonator. This shell can house one magic spell put into it, which then changes the attributes of the projectile and amplifies the spell radius. Unlike the Caster Shell, the metal casing for the Caster Cannon Shell can be reused as long as the crystal tip is replaced.
Requirements: Magic 50; Casting 50; Machine Operation 75
Effect: A magic cannon shell that can be used to transfer a magic spell with the accuracy and speed of a cannon. It can't be Reflected. Power of cannon shell is set at the time the bullet is made.
Cost:

  • Name: Fire Cannon Shell
    Description: A caster cannon shell filled with a fire spell is able to be launched as a cannon projectile towards the target. Upon impact the crystal ruptures, and the fire magic explodes and spreads.
    Requirements: Fire Materia; Casting 50
    Effect: A projectile that causes <insert magic stat here> fire damage and spreads 10ft upon impact.
    Cost:

  • Name: Fira Cannon Shell
    Description: A caster cannon shell filled with a fira spell is able to be launched as a cannon projectile towards the target. Upon impact the crystal ruptures, and the fire magic explodes and spreads.
    Requirements: Fire Materia; Casting 75
    Effect: A projectile that causes <insert magic stat here> fire damage x 1.5 and spreads 20ft upon impact.
    Cost:

  • Name: Firaga Cannon Shell
    Description: A caster cannon shell filled with a fire spell is able to be launched as a cannon projectile towards the target. Upon impact the crystal ruptures, and the fire magic explodes and spreads.
    Requirements: Fire Materia; Casting 100
    Effect: A projectile that causes <insert magic stat here> fire damage x 2 and spreads 50ft upon impact.
    Cost:

This is repeated for all of the element spells, changing the element according to the spell used.
It seems balanced enough to me. 1/4 Approval
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Seenter
Dynamite
Well that's one quarter, do I hear anyone for two. Two quarter?
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Seenter
Dynamite
*bump*
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Bag o Bones
Member Avatar
Meteorain (Lv3)
Quote:
 
Pending Abilities
Name: Charge Shot
Description: Stilz can focus his energy into the chamber of his Caster Gun, effectively doubling the power behind the magic shots. These enhanced bullets require some time to charge, as such Stilz can only fire one at a time. However the damage done by each shot is double that of normal, and at times break through an enemy's protective armor.
Requirements: Caster Gun; 50 Casting
Effect: Doubles the effect of any magic bullet. Requires half the post to charge.
Cost: Double the cost of the bullet being fired.

Name: Multiple Shot
Description: Stilz practiced focusing his energy into the chamber of his Caster Gun so much, that he can charge two or more chambers at once without wasting time. This allows him to fire the shots in rapid succession, without having to wait for twice as long or more to charge his gun. It's most useful when needing to spread the attack against multiple enemies.
Requirements: Charge Shot; Caster Gun; 100 Casting
Effect: Doubles the effect of as many magic bullets as the Caster Gun can hold. Requires half the post to charge.
Cost: Double the cost of the bullets being fired.

Name: Calculating Mind
Description: You have spent so much time around creatures and computers, that you can actually calculate the creature's movements and actions. This has given you a leg up in battle, allowing you to predict where a creature will be and how/when it will attack. It takes some time for you to actually perform the calculations, but once you have a perfect understanding on the creature's movements you are rarely defeated.
Requirements: Intelligence 50
Effect: Provides a bonus of 20% of your intelligence to your accuracy and dodge for every post you 'calculate' your opponent. Must spend the entire post calculating for it to work. Maximum is 100%.
Cost: None


Calculating Mind is approved.

For the others, What do you mean by half-a-post? What sort of cost is that?

Quote:
 
Name: Flare Storm Shot
Description: Stilz places a fire and an aero Materia in the two chambers of a Caster Gun v2 or higher. He then focuses his energy into both chambers, charging them up both at the same time and storing the energy. He can then fire the magic simultaneously, causing them to mix together as soon as they emerge from the chambers. The result is a flaming wind tunnel that quickly surrounds the target, causing damage and preventing them from moving for a short time.
Requirements: Multiple Shot; Caster Gun v2 or higher; Fire Materia; Aero Materia
Effect: Deals fire/wind damage equal to a Fire/Aero spell and stuns for one post, Fira/Aeroa damage and stuns for one post, Firaga/Aeroaga damage and stuns for one post.
Cost: MP of both spells


This is approved

Your two shell types are approved too. They just need a price, and I'm not good at those sorts of things.
Edited by Bag o Bones, Aug 20 2009, 09:33 PM.
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Seenter
Dynamite
Half a post usually means can't be fired multiple times. Meaning he can't charge, shoot, and charge again in the same post. Limited to one shot, or multiple if he has a gun with multiple barrels.

As for the shells, I'm not that good with price either.

Quote:
 
Ability
Name: Mechanic Minded
Description: You've spent a lot of time around machines, tinkering and studying them every chance you get. You've gotten so good at it, that you can actually build your own machines. Given the right materials and time, you can create anything from a simple hand gun to an engine. And with enough practice, maybe your own machine.
Requirements: 50 Machine Operation
Effect: For every 10 in Machine Operation, reduce the cost of machine parts 'quested' by 100 gil. Does not reduce the cost of materials.
Cost: None


Added another ability.
Edited by Seenter, Aug 21 2009, 07:01 AM.
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Bag o Bones
Member Avatar
Meteorain (Lv3)
Alright, that sounds reasonable. Approved.



and for the shells.

...

500, 1000, 1500 for the first group

and...

700, 1200, and 1700 for the second group.

If any mod has anything better, then coincided price to them.
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Bag o Bones
Member Avatar
Meteorain (Lv3)
50 MO and its approved.
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Galileo
Member Avatar
Getting too old for this shit.
Wait a minute, Bones, I don't like the idea of allowing someone to be able to get a 1k Gil discount on machine parts for every 100 MO they have. It'd basically allow someone to get machine parts for free if they simply decided to get the parts in separate threads. I'd prefer if it worked off a percentage instead. Here's my suggested edit.

Name: Mechanic Minded
Description: You've spent a lot of time around machines, tinkering and studying them every chance you get. You've gotten so good at it, that you can actually build your own machines. Given the right materials and time, you can create anything from a simple hand gun to an engine. And with enough practice, maybe your own machine.
Requirements: 40 Machine Operation and 40 Intelligence
Effect: For every 10 in Machine Operation this ability reduces the cost of machine parts "quested" for by 5%. This amount cannot exceed 50%. Does not reduce the cost of materials.
Cost: None

At 40 MO, you'd start out with a 20% discount and you'd reach the max 50% discount at 100 MO.
Edited by Galileo, Aug 21 2009, 01:23 AM.
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Seenter
Dynamite
I don't think you quite get the precentages designed for this ability. At 50 MO, a player can only start out with 500 gil discount for building the machine part. At 100 MO, that discount increases to 1k gil discount. It's a fixed amount, unlike yours where if the cost is 5k the player could get a 2.5k discount on the machine part. I can see the % discount thing, and how that might work better. But like I said, the higher the cost of the item the bigger the discount. I'll leave it up to Kurisu and Bowwy, they know more about machines than I do.
Edited by Seenter, Aug 21 2009, 07:06 AM.
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Skyes
Member Avatar
Rush Assualt
You can do the direct cash thing as long as you have a bottom line, at least in my opinion. Such as...

The price of the machine part can not go below 50% of the original.

That way, if it costs 500, you only get 250 removed, not get it for free.
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Seenter
Dynamite
Good point. I just figured that someone with a higher MO with this ability would show their skill in making machines. The higher the MO, the less it would cost because they'd be making most of it. With the 100 MO limit for Galileo's, someone can get a machine item that costs 5,000 gil for only 2,500. My way will require a MO of 250 to pull it off, and most of the items that Stilz would make with this ability are custom. The Caster Shells, the Materia Engine, even the Caster Guns that are his primary weapon are all custom items. Most of them can't be made by conventional machine craftsmen.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
The best course of action would be pretty much as ES describes it. Fixed increment based on skill, and not based on the price of the item itself, with a cap of half the price.

As for the custom ammunition, that's to a degree in the realm of the weaponsmiths. They can do that for you if you're willing to pay them.
Edited by KurisuMurei, Aug 21 2009, 08:09 PM.
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Skyes
Member Avatar
Rush Assualt
So ya, -100 for every 10 MO, but just to only a certain percentage (like 50). For the most part, if you don't want to do the entire percentage thing, that works.
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Galileo
Member Avatar
Getting too old for this shit.
Based on the feeback, here’s another suggested edit. I insist including an intelligence requirement because intelligence is related to machine operation.

Name: Mechanic Minded
Description: You've spent a lot of time around machines, tinkering and studying them every chance you get. You've gotten so good at it, that you can actually build your own machines. Given the right materials and time, you can create anything from a simple hand gun to an engine. And with enough practice, maybe your own machine.
Requirements: 40 Machine Operation and 40 Intelligence
Effect: For every 10 in Machine Operation, reduce the cost of machine parts 'quested' by 100 gil. Does not reduce the cost of materials and this reduction cannot exceed half the cost of parts.
Cost: None
Edited by Galileo, Aug 21 2009, 08:35 PM.
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Seenter
Dynamite
*shrugs* I can work with that. As for the ammunition Kurisu, do you really think Stilz would give that kind of information/technology to a weaponsmith? *chuckles* Those bullets and the Materia Engine are Stilz's life work. I don't think he'd part with those easily.
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Seenter
Dynamite
Quote:
 
Name: Mechanic Minded
Description: You've spent a lot of time around machines, tinkering and studying them every chance you get. You've gotten so good at it, that you can actually build your own machines. Given the right materials and time, you can create anything from a simple hand gun to an engine. And with enough practice, maybe your own machine.
Requirements: 40 Machine Operation and 40 Intelligence
Effect: For every 10 in Machine Operation, reduce the cost of machine parts 'quested' by 100 gil. Can only reduce to half of the machine part's total cost.
Cost: None


Made a slight edit to the requested ability. Also I'm adding this item for approval and pricing.

Quote:
 
Name: Life Chip
Description: A specially designed AI chip that resembles intelligence for humanoids and animals. This chip mimics human/animal behavior based on the programming placed inside it, allowing it to take some of the stress of machine operation off the user. The programs take the basic traits of the human/animal programmed into it, and can be modified to use weapons and other accessories attached to the machine.
Stat Bonus: +X to Intelligence, -X to Machine Operation
Requirements: 20 Machine Operation
Effect: Allows the machine to recognize voice commands and also the ability to move and work on it's own without direct input from the user. For ever point in intelligence increase the cost by ????. For every 2 points in intelligence, reduce the MO by 1 for the entire machine.
Cost:
Edited by Seenter, Sep 12 2009, 12:39 PM.
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Galileo
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Getting too old for this shit.
+1/4 to Mechanic Minded

Remove the MO requirement reduction on Life Chip. It's not like you need high MO to operate powerful machines.
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