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[Pre-Dice]Tada! requests!
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Topic Started: Mar 21 2009, 02:09 AM (2,122 Views)
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Drathmar
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Oct 14 2009, 09:15 AM
Post #176
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Vampiric Bitch
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Note:
It's pretty much an unwritten rule (or maybe written and I missed it) that unless you are requesting traits, you can only request 3 things at a time, or all your traits at once.
That being said, I'll just go to the traits now, and ignore the rest since they shouldn't even be up yet, and just assume your using this for a storage post.
- Quote:
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Name: Lucavi Description: Hidden within a Twilight knight is an evil alter ego. Often Known as a Lucavi. The spirit of this can possess the Twilight Knight and transform them into the form of a demon. Requirements: Twilight Knight Effect: During Limit breaks, the user transforms into a demon. Cost:
Name: Demonic Drive Description: Being possessed by spirits of evil demons, Twilight knights are known to be irritable and hard to deal with. This is usually displayed in bouts of short tempers and the like. Requirments: Effect: Unable to use the shop system, or gain money normal ways. Because of their attitudes, Shops will not sell to them, but may be willing to trade if the Twilight Knight has over 70 spirit. Twilight Knights can quest for items they need rather than buying them. Cost:
Name: Lucavi’s blessing Description: Being the host of an evil spirit is not without its benefits. Requirments: Effect: +15 Magic, +15 Strength, +15 Speed Cost:
Name: Knight’s Code Description: A Twilight Knight follows a code of Knighthood that restricts them from doing certain things. Requirments: Effect: Twilight Knights cannot lie, and they are not allowed to use technology. Cost:
All have 1/4.
Also you have 1 Neutral ability, 1 Major Plus, and and 2 Major Minuses (well somewhat major, with tech and no shops till 70 spirit). Also by no tech I assume that means no guns, parts, machines, cell phones, transportation other than chocobo's etc?
Anyway, going by that you can get another beneficial trait if you want, In my opinion.
Edited by Drathmar, Oct 14 2009, 09:15 AM.
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Tada!
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Oct 14 2009, 03:31 PM
Post #177
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Thoughts in Chaos
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The Traits I have are essentially reworded sephiroth traits: Correct no technology at all.
How about this for a fifth trait?
Name: Lucavi's Spirit Description: With the power of a demon controlling your body, some find Twilight Knights hard to kill. Requirements: Twilight Knight Effect: If a Twilight Knights Hitpoints Reach 0, they will heal 10% of their total HP in four posts. Cost:
- Quote:
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Name: Lucavi Description: Hidden within a Twilight knight is an evil alter ego. Often Known as a Lucavi. The spirit of this can possess the Twilight Knight and transform them into the form of a demon. Requirements: Twilight Knight Effect: During Limit breaks, the user transforms into a demon. Cost:
Name: Demonic Drive Description: Being possessed by spirits of evil demons, Twilight knights are known to be irritable and hard to deal with. This is usually displayed in bouts of short tempers and the like. Requirments: Effect: Unable to use the shop system, or gain money normal ways. Because of their attitudes, Shops will not sell to them, but may be willing to trade if the Twilight Knight has over 70 spirit. Twilight Knights can quest for items they need rather than buying them. Cost:
Name: Lucavi’s blessing Description: Being the host of an evil spirit is not without its benefits. Requirments: Effect: +15 Magic, +15 Strength, +15 Speed Cost:
Name: Knight’s Code Description: A Twilight Knight follows a code of Knighthood that restricts them from doing certain things. Requirments: Effect: Twilight Knights cannot lie, and they are not allowed to use technology. Cost:
Edited by Tada!, Oct 14 2009, 03:39 PM.
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Drathmar
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Oct 14 2009, 04:10 PM
Post #178
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Vampiric Bitch
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I see. 1/4 anyway.
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Takeru
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Oct 14 2009, 04:41 PM
Post #179
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The White Mage
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For the percentages, it'd like be something along the lines of "Flip a coin 10 times for each ailment. If you get X heads or more, then the opponent receives that ailment. Repeat for each potential ailment."
Or something like that. I dunno.
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Tada!
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Oct 14 2009, 04:55 PM
Post #180
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Thoughts in Chaos
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- GreyStarr
- Oct 14 2009, 08:41 AM
Son of a >.< I guess they look alright but I'm not sure what the percentages on the Limit Breaks are supposed to mean. For Nanoflare is it a 40% chance of causing blind? And if so how is it determined? But besides that, and this looking like the anti-vampire/sephiroth clone of the board, everything else looks cool. +1/4 to everything but the Limit Breaks.
Takeru gave a pretty good explanation, but another way to do it is to use an Online dice roller to roll a one hundred sided die. If the number rolled falls on, or beneath the percentage, then the opponent receives that status ailment. Eg. 40% chance, rolled a 33. Opponent receives status ailment.
A good website for dice rolling is http://invisiblecastle.com/roller/
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Skyes
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Oct 14 2009, 08:05 PM
Post #181
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Rush Assualt
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There's really no way to do that fairly though.
If you REALLY need that blind... it's possible to cheat. Unless you get a staff member to do it for you every single time.
So percent chance just doesn't work IMHO. I'd just go for all out or not.
Edited by Skyes, Oct 14 2009, 08:06 PM.
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Gin
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Oct 14 2009, 08:21 PM
Post #182
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Ikorose, Shinsou
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I wanted to say it but Skyes did it for me. I ditched my moves, which ironically were the ones you are making now, because the percentages were just not worth it.
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Tada!
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Oct 14 2009, 09:42 PM
Post #183
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Thoughts in Chaos
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- Skyes
- Oct 14 2009, 08:05 PM
There's really no way to do that fairly though.
If you REALLY need that blind... it's possible to cheat. Unless you get a staff member to do it for you every single time.
So percent chance just doesn't work IMHO. I'd just go for all out or not. One of the functions of InvisibleCastle dice rolling website allows one to link you to the dice roll. Roll = 97 and on "Link to character" it will display all the rolls made via Dice roller. So if you click it, it should show you two rolls. One will say 97, the other will say error
I wonder how much an affect on the cost of the techniques will adding the full effect even do.
Even so, Cloud just gave me a brilliant idea.
Edited by Tada!, Oct 14 2009, 09:50 PM.
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Tada!
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Oct 14 2009, 09:54 PM
Post #184
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Thoughts in Chaos
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The techniques have been editted to resemble BIO. I have 1/2 on the traits.
- Tada!
- Oct 14 2009, 03:41 AM
This is quite a read, so hold onto your seats.
Twilight Knight
A Knight who takes upon the spirit of an evil demon within themselves in order to protect the world from its evil.
Traits:
Name: Lucavi Description: Hidden within a Twilight knight is an evil alter ego. Often Known as a Lucavi. The spirit of this can possess the Twilight Knight and transform them into the form of a demon. Requirements: Twilight Knight Effect: During Limit breaks, the user transforms into a demon. Cost:
Name: Lucavi's Spirit Description: With the power of a demon controlling your body, some find Twilight Knights hard to kill. Requirements: Twilight Knight Effect: If a Twilight Knights Hitpoints Reach 0, they will heal 10% of their total HP in four posts. Cost:
Name: Demonic Drive Description: Being possessed by spirits of evil demons, Twilight knights are known to be irritable and hard to deal with. This is usually displayed in bouts of short tempers and the like. Requirments: Effect: Unable to use the shop system, or gain money normal ways. Because of their attitudes, Shops will not sell to them, but may be willing to trade if the Twilight Knight has over 70 spirit. Twilight Knights can quest for items they need rather than buying them. Cost:
Name: Lucavi’s blessing Description: Being the host of an evil spirit is not without its benefits. Requirments: Effect: +15 Magic, +15 Strength, +15 Speed Cost:
Name: Knight’s Code Description: A Twilight Knight follows a code of Knighthood that restricts them from doing certain things. Requirments: Effect: Twilight Knights cannot lie, and they are not allowed to use technology. Cost:
[Unique Abilities]
Name: Medium of Lucavi Description: You have honed your powers and know how to call upon the demon sleeping within you. This ability replaces Trade out. Requirments: Trade-Out Spirit 100, Magic 100 Effect: Transform into a demon any time, Gains only a 1/4th of the money from threads: Questing for items requires 6 more paragraphs. In return Grades are increased by 4 Cost:
[Techniques]
Name: Judgement Blade Description: The user Channels magical energy through their sword to pass judgment upon a foe. Requirments: Sword, Sword skill 15, Magic 25 Effect: Deals Holy Damage. Adds Magic to Damage; If the target's current HP is an odd number they receive the Stun Status. Cost: 6 Mp
Name:Cleansing Strike Description: The User channels magical energy through their sword to cleanse the sins of a foe. Requirments: Twilight Knight, Sword Skill 50, Magic 50, sword Effect: Deals Holy Damage. Adds Magic *1.5 to damage; If Target's current HP ends in an odd number they receive the Stone Status Cost: 12 MP
Name: Hallowed Blade Description: The user channels Energy through their sword to smite the wicked. Requirments: Magic 100 Sword Skill 100 Effect: Deals Holy Damage. Adds Magic *2 Damage; If target's current HP ends in an odd number they receive the Curse Status. Cost: 24 mp
Name: Divine Ruination Description: The user channels Energy through their sword to smite the wicked. Requirments: Magic 100 Sword Skill 100 Effect: Deals Holy Damage. Increases Accuracy by Magic; if target's current HP ends in an odd number they receive the stop status Cost: 24 mp
Name: Nanoflare [Limit Break Level 1] Description: The user transforms into a demon a creates a burst of energy. Requirements: Twilight Knight Effect: Adds Blind, Magic Damage *1.1 Cost:
Name: Unholy Darkness [Limit Break Level 2] Description: The transforms into a Demon and assaults their enemies with pure darkness. Requirements: Effect:Adds Curse. Magic *1.5 Cost:
Name:Nightmare [Limit Break Level 3] Description: The user transforms into a demon and shows their foe an illusion that twists and distorts their minds. Requirements: Effect: Adds Poison, Adds Confusion, Adds blind; adds stop if target's current HP is ends with an odd number. Cost:
Name: Altima [Limit Break Level 4] Description: The user transforms into a demon and begins to bleed from all orifices. A massive pure energy forms and attacks the enemies. Requirements: Effect: Adds Stop, Magic *3 Cost:
Edited by Tada!, Oct 16 2009, 06:31 PM.
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Galileo
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Oct 17 2009, 10:11 PM
Post #185
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Getting too old for this shit.
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- Quote:
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Name: Medium of Lucavi Description: You have honed your powers and know how to call upon the demon sleeping within you. This ability replaces Trade out. Requirments: Trade-Out Spirit 100, Magic 100 Effect: Transform into a demon any time, Gains only a 1/4th of the money from threads: Questing for items requires 6 more paragraphs. In return Grades are increased by 4 Cost:
An increase to a grade beyond the +2 that trade out gives is just too much because it can be abused far too easily.
- Quote:
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Name: Judgement Blade Description: The user Channels magical energy through their sword to pass judgment upon a foe. Requirments: Sword, Sword skill 15, Magic 25 Effect: Deals Holy Damage. Adds Magic to Damage; If the target's current HP is an odd number they receive the Stun Status. Cost: 6 Mp
Name:Cleansing Strike Description: The User channels magical energy through their sword to cleanse the sins of a foe. Requirments: Twilight Knight, Sword Skill 50, Magic 50, sword Effect: Deals Holy Damage. Adds Magic *1.5 to damage; If Target's current HP ends in an odd number they receive the Stone Status Cost: 12 MP
Name: Hallowed Blade Description: The user channels Energy through their sword to smite the wicked. Requirments: Magic 100 Sword Skill 100 Effect: Deals Holy Damage. Adds Magic *2 Damage; If target's current HP ends in an odd number they receive the Curse Status. Cost: 24 mp
Name: Divine Ruination Description: The user channels Energy through their sword to smite the wicked. Requirments: Magic 100 Sword Skill 100 Effect: Deals Holy Damage. Increases Accuracy by Magic; if target's current HP ends in an odd number they receive the stop status Cost: 24 mp
These are not the equivalent of board wide spells. They add damage rather than deal it and have a chance to inflict status ailments. Both their requirements and costs need to be raised.
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Tada!
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Oct 18 2009, 01:36 AM
Post #186
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Thoughts in Chaos
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I concede to you on the Ability, it was a bit much to hope for... Oh well guess I'll have to Join SOLDIER in order to get the other +2 for training in the holo room.
What about my technique Air gun? It adds Aero damage to using a rifle, and all it costs is the cost of the spell.
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Galileo
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Oct 18 2009, 02:20 AM
Post #187
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Getting too old for this shit.
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Yes, but there is still the fact that they can also inflict status ailments. How about 8 MP for Judment Blade, 16 MP for Cleansing Strike, 32 MP for Hallowed Blade, and 40 MP for Divine Ruination?
Edited by Galileo, Oct 18 2009, 02:21 AM.
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Tada!
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Oct 18 2009, 01:09 PM
Post #188
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Thoughts in Chaos
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Right, I forgot that I removed the percentages.
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Tada!
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Oct 18 2009, 01:11 PM
Post #189
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Thoughts in Chaos
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Can A mod lock this thread please? I'm splitting up my character requests like everyone else.
Edited by Tada!, Oct 18 2009, 01:12 PM.
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Takeru
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Jan 13 2010, 03:06 PM
Post #190
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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May 12 2011, 02:31 PM
Post #191
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you
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