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[Pre-Dice]Tailwind's Request
Topic Started: Apr 12 2009, 08:45 AM (248 Views)
T@Z
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HA-HA!
Pending Abilities
None

Pending Techniques
None

Pending Limit Breaks
None

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Spoiler: click to toggle
Edited by T@Z, Apr 20 2009, 06:31 AM.
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Gin
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Ikorose, Shinsou
Just for the sake of asking, when you mention you can push yourself in another direction does it cost the materia cost again for the second propulsion?
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T@Z
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HA-HA!
Gin
Apr 12 2009, 08:59 AM
Just for the sake of asking, when you mention you can push yourself in another direction does it cost the materia cost again for the second propulsion?
It should. Sorry, should have mention that.
*edits*


...if you can think of why it shouldn't/couldn't, please tell me. T_T
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Gin
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Ikorose, Shinsou
The way you worded it I assumed that was what you meant. Since float costs 200 MP and this only costs 6 MP + 6 MP every time you move in another direction (Or around there I think) it's still a lot cheaper =o. But yeah, not that its clarified and I think its allowed 1/2 approval.
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T@Z
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HA-HA!
Gin
Apr 12 2009, 09:09 AM
The way you worded it I assumed that was what you meant. Since float costs 200 MP and this only costs 6 MP + 6 MP every time you move in another direction (Or around there I think) it's still a lot cheaper =o. But yeah, not that its clarified and I think its allowed 1/2 approval.


I was thinking of time restraints but Math isn't really my strong suit. Having 200 MP sounded like a Mage build and I was hoping to avoid having Almira turn into one. I was hoping for a Dragoon archetype actually. *fails*

Oh and if you meant that you're giving it 1/2 approval then thank you! Thank you even if you didn't mean that. The effort was enough. :p
Edited by T@Z, Apr 12 2009, 09:13 AM.
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Gin
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Ikorose, Shinsou
Yes, I was giving a 1/2 approval. I couldn't be taking 1/2 away even if I wanted to since it didn't have one :P.
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Takeru
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The White Mage
Float doesn't cost 200 MP...it merely requires that you have a total of 200 MP in order to learn it. Just so you know.

That being said, I think it would be easier if you made it cost X MP per turn/post rather than per movement. I mean, if you're dodging a lot in mid-air then your way will eat through MP like Drathmar at a bake sale.
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Gin
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Ikorose, Shinsou
Ahh, thanks Takeru I did not know that. Also, I would also suggest doing what he said. It had not occurred to my brain how fast it would eat away at your mp the way it is now.
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Final Riku
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Dynamite
nononono

if you're using a materia every single post that you do this thing, then you're going to have to concentrate, harness that energy, then USE the materia.

Therefore:
1) you'd be able to do that much less during your post

2) turning would be a pain in the butt because you can't curve in a circle... without turning an infinite amount of times.

3) there should be a height limit imo... because if you're a mile above the surface of earth, then you just like run out of MP, then I think you're pretty much dead. With float, you can only go so far up in the first place. With moogles, they can just fly back down. With clones, they can't get high enough in one post for that to be a problem either.


am I wrong?
Edited by Final Riku, Apr 12 2009, 01:13 PM.
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Takeru
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The White Mage
I'd say the height limitation would be Aero AP/2. That way, the better you are with the Materia the higher you can reach. And the cost per turn would be equal to the cost of the Materia. Making the cost per movement would be entirely asinine.
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Final Riku
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Dynamite
agreed.

I'll give my 1/4 if what Takeru said is put into use
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T@Z
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HA-HA!
Edited with Aero AP/2 as height limitation and cost per turn is now equal to the cost of the Materia.

Thank you! <3
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Kenny
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Meteorain (Lv3)
>.>

<.<

Quote:
 
Kite Legs
Description: Reminiscent of the god’s of the clouds and how they jump from one horizon to the other, or the Dragoon Knights of old who use their legs for great power; the Air Walker’s appear to glide with the wind as their aid. Elegant and steadfast, an Air Walker will be able to ride the currents of the wind with the utmost ease. Walking carefully further up into the clouds, and using those currents as platforms to jump across the horizon, or whereby riding and gliding across currents with swiftness beyond most aircraft.
Requirements: 100 MP, 50 Agility, 50 Speed, 50 Magic, 75 Spirit
Effect: Allows one to walk among the wind, and use it to ride, glide and float on and travel along without a problem, neglecting Travel Threads entirely. This halves Wind/Earth damage taken by the user when using this ability. All attacks have the Wind element added to it.
Cost: 5 MP Per Turn


This is what I made for Edgar in the same vain as Dragoon-arch type. :D

.............

I mean, APPROVED! ~~~
Edited by Kenny, Apr 14 2009, 05:40 AM.
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T@Z
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HA-HA!
Kenny
Apr 14 2009, 03:00 AM
>.>

<.<

Quote:
 
Kite Legs
Description: Reminiscent of the god’s of the clouds and how they jump from one horizon to the other, or the Dragoon Knights of old who use their legs for great power; the Air Walker’s appear to glide with the wind as their aid. Elegant and steadfast, an Air Walker will be able to ride the currents of the wind with the utmost ease. Walking carefully further up into the clouds, and using those currents as platforms to jump across the horizon, or whereby riding and gliding across currents with swiftness beyond most aircraft.
Requirements: 100 MP, 50 Agility, 50 Speed, 50 Magic, 75 Spirit
Effect: Allows one to walk among the wind, and use it to ride, glide and float on and travel along without a problem, neglecting Travel Threads entirely. This halves Wind/Earth damage taken by the user when using this ability. All attacks have the Wind element added to it.
Cost: 5 MP Per Turn


This is what I made for Edgar in the same vain as Dragoon-arch type. :D

.............

I mean, APPROVED! ~~~
Sankyuuu~

Let's RP when I get my character approved this weekend, 'kay? I need me some Materia. 8D
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T@Z
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HA-HA!
*coughs*

Vacuum Barrier
Description: Use Aero Materia to block any Wind Attack and Projectile thrown.
Requirements: Aero Materia; 150 HP; 30 Spirit
Effect: Wind damage you receive is cut in half; damage from projectiles can be shielded against. For projectile damage reduction: (Strength Stat + Weapon Strength) - your Magic Damage (if Aero)/Magic Damage X 1.5(for Aerora)/Magic Damage X 2(for Aeroga).
Cost: Aero Materia Cost

Aero Throw
Description: Use Aero Materia to add some power on your thrown weapons.
Requirements: Aero Materia; 40 Strength
Effect: When an item is thrown it's damage is increased by 10% of your Magic Damage (if Aero)/Magic Damage X 1.5(for Aerora)/Magic Damage X 2(for Aeroga).
Cost: Aero Materia Cost.

Brave Bird [Limit Break Level 1]
Description: Dashes at an enemy and strikes hard with her spear, thrusting it into the bulk of their body.
Requirements: Limit Break Level 1 Access
Effect: Melee Damage X 1.2; increases Speed by 10 during attack.
Cost: None

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Is Skysurfing approved now? :3
2/4 (Gin) + 1/4 (Rikku) + 2/4 (Kenny) = YAY! <3
Edited by T@Z, Apr 19 2009, 01:38 AM.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
<_<

1/4 on that ^ stuff Although, make Brave Bird a 20% speed increase.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Probably used the Braver example as a reference.

As these stand now, I have no objections. +1/2 approval to all three.
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T@Z
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HA-HA!
Thank you both! Now all I need is 1/4 more. 8D
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Jingasa_Tha_One
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Seal Evil
approval.
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T@Z
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HA-HA!
Thanks, Tony! <3
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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